The Look Of Archives - Filmmakers Academy https://www.filmmakersacademy.com/category/behind-the-scenes/ Filmmakers Academy Sun, 30 Nov 2025 22:28:33 +0000 en-US hourly 1 https://wordpress.org/?v=6.9 https://www.filmmakersacademy.com/wp-content/uploads/2021/07/cropped-Filmmakers-Academy-ico-32x32.png The Look Of Archives - Filmmakers Academy https://www.filmmakersacademy.com/category/behind-the-scenes/ 32 32 The Look of One Battle After Another https://www.filmmakersacademy.com/blog-one-battle-after-another/ Tue, 14 Oct 2025 02:15:11 +0000 https://www.filmmakersacademy.com/?p=106580 “Some search for battle, others are born into it.”  For years, adapting a Thomas Pynchon novel was considered a fool’s errand. That was until Paul Thomas Anderson masterfully captured the hazy, paranoid spirit of Inherent Vice. With his next splash into the Pynchonian universe, One Battle After Another not only proves his unique ability to […]

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“Some search for battle, others are born into it.” 

For years, adapting a Thomas Pynchon novel was considered a fool’s errand. That was until Paul Thomas Anderson masterfully captured the hazy, paranoid spirit of Inherent Vice. With his next splash into the Pynchonian universe, One Battle After Another not only proves his unique ability to translate the author’s complex prose but does so with a startling and urgent modern lens. The casting of Leonardo DiCaprio, following Joaquin Phoenix (as Doc Sportello), solidifies a fascinating trend of PTA pairing generational actors with Pynchon’s bewildered, soulful protagonists.

By streamlining Vineland‘s multifaceted plot, the film focuses on a more intimate, melancholic, and deeply resonant theme. The quiet apathy and lingering ghosts of a revolution gone wrong. This focus on the “aftermath” is classic PTA. The director excels at exploring the emotional spaces after the primary drama has unfolded. More specifically, where characters are left to grapple with the consequences. 

(SPOILERS AHEAD!)

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What makes One Battle After Another arguably PTA’s most prescient work is its brilliant decision to ground the narrative in a modern context. The on-screen world, with its militarized police presence and public protests against anti-immigrant movements, feels ripped directly from today’s headlines. The film’s central conflict — the grassroots “French 75” movement versus the shadowy white supremacist cabal, the “Christmas Adventurers Club” — transforms Pynchon’s text into a powerful and uncomfortable mirror to our current political landscape.

This approach marks a significant return to the kind of explicit, politically charged filmmaking that defined the great American cinema of the 1970s. In an era where such directness is often avoided by major studios in a meaningful way, PTA is clearly making a bold statement. He’s championing the idea of activism and resistance in the face of creeping fascism. The film leverages Pynchon’s core truth: that reality is often far more absurd and terrifying than fiction.

CINEMA THAT IS MORE THAN FICTION…

A film like One Battle After Another doesn’t feel like a movie so much as a vital, anxious pulse beat for our current moment. PTA takes the soul from the source material, and like a used needle he dug up on Venice Beach, he mainlines its paranoia directly into the present, creating a world where the line between absurdist fiction and our own fractured reality has completely dissolved. In an age where decades of change feel crammed into a single year, this is cinema as a warning shot. It’s a declaration that the battle for a nation’s soul is far from over, and a powerful confirmation that… the revolution has only just begun.

This is The Look of One Battle After Another.

One Battle After Another Poster

CONTENTS:

  • Tech Specs
  • The World 
  • Production Design
  • Cinematography
  • Costume Design

 

ONE BATTLE AFTER ANOTHER TECH SPECS

ONE BATTLE AFTER ANOTHER TECH SPECS

  • Runtime: 2h 41m (161 minutes)
  • Color:
    • Color
  • Aspect Ratio:
    • 1.43 : 1 (IMAX GT Laser & IMAX 70MM)
    • 1.50 : 1 (VistaVision)
    • 1.85 : 1
  • Camera:
    • Beaumont VistaVision Camera
    • Leica R Lenses
    • Panavision Panaflex Millennium XL2
    • Panavision Primo Lenses
  • Negative Format:
    • 35 mm (also horizontal, Kodak Vision3 250D 5207, Vision3 200T 5213, Vision3 500T 5219)
  • Cinematographic Process:
    • Spherical
    • Super 35 (source format, some scenes)
    • VistaVision (source format)
  • Printed Film Format:
    • 35 mm (also horizontal, Kodak Vision 2383)
    • 70 mm (also horizontal, also IMAX DMR blow-up)
    • D-Cinema
    • DCP Digital Cinema Package

 

THE WORLD OF

ONE BATTLE AFTER ANOTHER

THE WORLD OF ONE BATTLE AFTER ANOTHER

The Agents of Change vs. The Agents of the State

The world is a-changing, whether you like it or not. In the universe of One Battle After Another, the agents of this change begin with the youth. The film opens on the sexy and audacious Perfidia Beverly Hills (Teyana Taylor), a key member of the revolutionary group, “The French 75.” As she walks down a highway overpass at dusk, the camera leads her over a makeshift immigrant detention center. This facility is guarded by a score of U.S. soldiers led by Col. Steven J. Lockjaw (Sean Penn).

Still of One Battle After Another

‘One Battle After Another’ Warner Bros.

Lockjaw is the very embodiment of American grit twisted into perversity. He is a lapdog to power, representing those individuals willing to do anything to be accepted by the ruling class. In other words, people like Lockjaw are unable to see anything outside the narrow confines of their own ambition. This opening image immediately establishes a clear paradigm. The stark opposition between those who strive to correct the injustices of the world, like Perfidia, and those who are willing participants in enacting that injustice, like Lockjaw.

The film then expands this paradigm even further. Beyond the immediate conflict on the street, we have the innocent victims — the immigrants being persecuted — and the ultimate victimizers, ‘The Christmas Adventurers.’ This fascist cabal, a shadowy collective of old-wealth elites, titans of industry, politicians, and select military officers, is the mastermind behind the anti-immigration rhetoric and policy sweeping over the nation.

A Revolution Born of Passion and Betrayal

Perfidia is dating a fellow French 75 member, Bob Ferguson (DiCaprio), a skilled bombmaker. It soon becomes clear, however, that his love for revolution does not exceed his love for Perfidia. On some level, his inspiration for radical action seems directly connected to his desire for her. 

Still of One Battle After Another

‘One Battle After Another’ Warner Bros.

This dynamic is put to the test in the film’s explosive opening sequence, where the French 75 liberates the detention center under Lockjaw’s command. During the chaos, Perfidia uses her sex appeal as a weapon. She subdues Lockjaw in a move that unexpectedly awakens in him a kink for being dominated by her, sparking an immediate and intense infatuation.

Leonardo DiCaprio in One Battle After Another

‘One Battle After Another’ Warner Bros.

This daring liberation becomes a storied exploit. It grants the group notoriety and makes them heroes of the resistance. For Lockjaw, however, it becomes a personal mission to track Perfidia down. A mission driven by both duty and desire. He eventually corners her as she is planting a bomb in an office building. 

Perfidia in One Battle After Another

‘One Battle After Another’ Warner Bros.

He offers her an ultimatum: meet him that night at a motel, and he will keep her secret. She complies, satisfying his kink, and nine months later, gives birth to a daughter, Willa, whom Bob believes is his own.

Perfidia in One Battle After Another

‘One Battle After Another’ Warner Bros.

After this moment, a shift occurs…

Perfidia, perhaps driven by guilt or a renewed sense of purpose, becomes even more resolute in her revolutionary mission, but also more reckless. In contrast, Bob retreats into domestic life. He stays home with their baby, his revolutionary spirit seemingly quelled by the satisfaction of fatherhood. 

The balance is broken, and during a bank robbery, Perfidia kills a security guard. The entire group is forced to flee, leading to an intense getaway sequence. Perfidia is captured, and the surviving members of the French 75 are scattered into hiding or systematically killed. Bob is given a new identity and escapes with the baby.

One Battle After Another

‘One Battle After Another’ Warner Bros.

The Absurdity of Power and the Christmas Adventurers’ Club

One of the more absurdist, and thus Pynchon-esque, threads of the story is Lockjaw’s desperate pursuit of acceptance into the Christmas Adventurers’ Club. This racist, super-secret society is an old boys’ club that seems to be a cross between the Safari Club, Masonic Lodge, and Skull and Bones, all wrapped into one — holding a fascist grip on the levers of power. They occasionally allow certain military figures to join, but only if they meet the strict criteria: being white and having never been part of an interracial relationship, among them.

Lockjaw, haunted by his past with Perfidia, lies about his history to gain entry. To cover his tracks, he abuses his military power to search for Willa and eventually conduct a DNA test, confirming his deepest fear and hope: that she is, in fact, his daughter. This reckless pursuit is what places the aging, scattered members of the French 75 back in mortal danger and set the main action of the story in motion.

The assassin in One Battle After Another

‘One Battle After Another’ Warner Bros.

In a chilling scene, the severity of the club’s ideology is laid bare. An assassin, appearing as a clean-cut, pasty Lacoste-wearing, country club-frequenting “good boy,” is guided through a labyrinth of secret hallways beneath a mansion. He enters a large masonic-like room with a small committee of wealthy men (as white as mayonnaise) who have discovered Lockjaw’s secret. They give the order to “clean up the situation,” meaning to kill not only Lockjaw for his transgression but also his potential child. This moment shows their unwavering and lethal ideology, revealing their power and stranglehold on society. This is exactly what the revolution is up against. 

ONE BATTLE AFTER ANOTHER PRODUCTION DESIGN

ONE BATTLE AFTER ANOTHER PRODUCTION DESIGN

One Battle After Another achieves an epic scope that feels both fantastical and tangibly real. The story races from the redwood forests of Northern California to the sun-baked hills of the Anza-Borrego desert and the stark reality of the Tijuana border. Creating this sprawling, yet intimate, world was the monumental task of production designer Florencia Martin, who previously collaborated with Anderson on the meticulously recreated 1970s San Fernando Valley of Licorice Pizza.

For One Battle After Another, Martin had to craft a unique vision: a sort of present-day reality that exists in a world all its own. The goal was to go “beyond the matte paintings” and create an immersive space that the audience could step into. Drawing from insights with Martin, let’s delve into how the production design team built the unforgettable world of the film, piece by practical piece.

Behind the scenes of One Battle After Another

Behind the Scenes of One Battle After Another | Warner Bros.

A Tapestry of Unseen California

As previously mentioned, the film is loosely based on Thomas Pynchon’s novel Vineland, with the story’s origins in the redwood country of Humboldt County. This set the tone for the entire scouting process. 

“We’d go to all these inland neighborhoods like Sacramento, Stockton, Fresno,” Martin explains. “It really is like a tapestry of California to me — a California that we don’t really know.”

Sacremento Stockton
Sacramento (L) | Stockton (R)

The production filmed across at least nine California counties and in El Paso, Texas, deliberately avoiding typical coastal sights. The Sacramento rail yards, the undulating “river of hills” near the Texas Dip in Borrego Springs, and the Otay Mesa border crossing give the film a visual identity completely distinct from other California-set movies. This adherence to exclusively finding unique, authentic locations was foundational for the film’s grounded feel.

Anza Borrego El Paso Texas
Anza Borrego (L) | El Paso Texas (R) 

Building the Worlds Within the World

Bob and Willa’s Redwood Hideout

To create the secluded home where Bob has raised his daughter, Willa, for 16 years, the team found a single-bedroom house engulfed by redwoods. The design philosophy was one of accumulation. 

“It’s that sense of someone who found a little sanctuary… and got really settled in,” says Martin. 

Redwood cabin in One Battle After Another

‘One Battle After Another’ Warner Bros.

The space was dressed with years of history, using artwork from Anderson’s own children and baby photos from Chase Infiniti herself to create an authentic sense of a lived-in family home. In a touch of Pynchon-esque whimsy, a nearby property filled with tiny, moss-covered cars became the location for the redwood outhouse, built right amongst them as if it were another of Bob’s eccentric hobbies.

Sensei’s ‘Underground Railroad’ Apartment

For the sprawling safe house run by Sensei Sergio St. Carlos (Benicio Del Toro), the production moved to El Paso, Texas. A location scout found the Genesis Perfumeria, a shop with an “incredible fluorescent green interior” and a staircase leading to an empty second floor. This discovery sparked the entire sequence. 

Benico Del Toro in One Battle After Another

‘One Battle After Another’ Warner Bros.

“That’s how his story started to grow,” Martin notes. 

Her team then built Sensei’s apartment and the entire warren of interconnected living spaces for refugees practically on that empty second floor. 

“That is one of my favorite sets I’ve ever been a part of,” Martin says, explaining how they gave a unique story and design to each family’s space.

The Sisters of the Brave Beaver Compound

Inspired by the real-life “weed nuns” of California’s Sisters of the Valley, the film features a secluded convent. The challenge was finding a location that felt authentic and not overly restored. After visiting numerous missions, the team chose La Purisima Mission in Lompoc. 

Behind the Scenes of One Battle After Another film at nunnery

Behind the Scenes of One Battle After Another | Warner Bros.

“La Purisima was the most stripped away, the closest to being a believable space that these women would have found… and taken it over,” Martin recalls. 

PTA BTS in One Battle After Another

Paul Thomas Anderson Behind the Scenes of One Battle After Another | Warner Bros.

It provided the perfect backdrop for the perverse paternity test scene, set within the mission’s chapel.

The Border Detention Camp

To create the chilling detention camps, authenticity and respect were paramount. Martin consulted contemporary and historic photos and worked with a military advisor. The team found an incredible location that allowed them to build their temporary camp right next to the actual border wall at Otay Mesa. 

Perfidia and Lockjaw in One Battle After Another

‘One Battle After Another’ Warner Bros.

The experience was profoundly impactful, as Martin notes, “We would have Border Patrol and immigrants crossing in as we were shooting.” The design was based on the stark reality of how these centers are run and laid out, avoiding a fictionalized interpretation.

Designing the Details: From Secret Societies to Sci-Fi Tech

Beyond the major locations, the design team crafted the film’s more fantastical elements with a grounded approach. The nefarious Christmas Adventurer’s Club found its headquarters in Sacramento’s historic Reagan Mansion, its fittingly formal architecture providing the perfect backdrop for the shadowy cabal. 

For the revolutionaries’ tech, like their unique scanner devices, the team looked at a mix of real-world communication methods. 

“It was just looking at 3G networks and ham radios and satellite… and also a little bit of fantasy too,” Martin explains, resulting in technology that feels functional and, as she puts it, “already old.”

The Power of the Practical

The immersive, tangible quality of One Battle After Another is a direct result of a core filmmaking philosophy championed by Anderson and Martin: prioritize real, built environments over digital ones. 

“CGI can distance the audience, but architecture really holds you,” Martin states. 

On set of One Battle After Another film

Behind the Scenes of One Battle After Another | Photography by Thomas Anderson

From the practical build of Sensei’s apartment to the real desert hills of the car chase, every location feels authentic and lived-in. This dedication to craftsmanship grounds the film’s epic story and complex characters, making its world not just a spectacle to be watched but a reality to be experienced.

ONE BATTLE AFTER ANOTHER CINEMATOGRAPHY

ONE BATTLE AFTER ANOTHER CINEMATOGRAPHY

Paul Thomas Anderson’s films are defined by their unforgettable visual language, and One Battle After Another is no exception. Reuniting with his recent collaborator, cinematographer Michael Bauman, Anderson has crafted a film that feels both timeless and urgently contemporary. The movie’s look is a chaotic, sun-baked, and often surprisingly beautiful mosaic, shot on film and presented in a variety of large formats, including the resurrected VistaVision, 70mm, and IMAX. This vision for analog capture and ambitious presentation is a bold statement in the digital age, creating a tangible, textured world for this modern revolutionary tale.

PTA cinematography in One Battle After Another

Behind the Scenes of One Battle After Another | Warner Bros.

The cinematography masterfully walks a tightrope, balancing the kinetic energy of a genre film with the intimate, character-focused portraiture that is Anderson’s signature. Let’s break down the key cinematic choices that define the look of this epic.

Embracing the Analog: VistaVision and the Power of Film

In an era of digital precision, Anderson and Bauman made the deliberate choice to shoot One Battle After Another on celluloid, primarily using the rare VistaVision format. This high-resolution format, which runs 35mm film horizontally through the camera, captures a larger, more detailed negative, resulting in a stunningly sharp yet organic image. As Leonardo DiCaprio notes, the film feels “tactile,” a direct result of shooting in “real cars, real environments and situations.”

Cinematography of One Battle After Another

Behind the Scenes of One Battle After Another | Warner Bros.

The choice of film also creates a distinctive visual texture. The inherent grain structure of the film stock adds a layer of authenticity and nostalgia, separating the film’s aesthetic from the often sterile look of modern digital cinematography. The color reproduction on film, especially in the direct VistaVision prints, is described as breathtaking, with a range and depth that feels both vibrant and true to life. This analog approach grounds the film’s sometimes absurd or fantastical events in a believable, textured reality.

Camera car on One Battle After Another film

Behind the Scenes of One Battle After Another | Photo by Robert Pitts

Letting Darkness Be Dark: A Philosophy of Night Cinematography

One of the most striking aspects of the film’s cinematography is its approach to night scenes. In an era where many films are criticized for being overly dark or murky, Bauman’s work here is praised for its clarity and deliberate use of darkness. The philosophy is simple but effective: let darkness be dark. Rather than trying to artificially light every corner of the frame for visibility, the team embraced deep shadows and allowed light to be motivated by practical sources.

Still of One Battle After Another

‘One Battle After Another’ Warner Bros.

This technique has a powerful effect. Night scenes look richer and more saturated, and the contrast between the pools of light and the surrounding darkness creates a sense of depth, mystery, and suspense. 

Border wall in One Battle After Another

‘One Battle After Another’ Warner Bros.

As film critic Patrick Tomasso notes, “Our eyes can’t see everything at night in real life, so why should cameras?” This approach makes the darkness an active element in the composition, a space where threats can hide and characters can find temporary refuge.

Choices That Serve the Story: Embracing “Imperfection”

The cinematography in One Battle After Another isn’t afraid to be “imperfect.” It utilizes techniques that some might consider technically wrong, but that perfectly serve the film’s chaotic and disorienting story. Borderline overexposed daylight scenes convey the oppressive heat of the California desert, while unsettling, shaky handheld camera work plunges the audience directly into the frenetic energy of a chase or the paranoia of a character.

Desert in One Battle After Another

‘One Battle After Another’ Warner Bros.

As DiCaprio describes, the action sequences are “done in a Paul Thomas Anderson fashion that is very unexpected.” Anderson and Bauman eschew slick, CGI-heavy set pieces in favor of a more bare-bones, visceral approach.

Behind the Scenes of One Battle After Another film

Behind the Scenes of One Battle After Another | Warner Bros.

The camera is often right in the middle of the action, capturing real cars on real roads, with a “meta-jitteriness” that feels more authentic and thrilling than a perfectly smooth drone shot. These choices are deliberate decisions to prioritize the emotional and visceral experience over sterile technical perfection.

Paul Thomas Anderson and Leonardo DiCaprio in One Battle After Another

Behind the Scenes of One Battle After Another | Merrick Morton Photography

The Human Landscape: A Focus on Faces

For all its epic scale and visual pyrotechnics, One Battle After Another remains a deeply human story, and the cinematography reflects this. Anderson is a master at chronicling the human face, and this film is filled with stunning portraits that capture the complex inner lives of its characters.

Behind the Scenes in One Battle After Another

Behind the Scenes of One Battle After Another | Warner Bros.

The use of large formats, such as VistaVision and IMAX 70mm, with their immense height and detail, draws the viewer incredibly close to the actors. Every nuance of a performance — a hint of doubt in Regina Hall’s eyes, a flash of fear on Chase Infiniti’s face, the weary lines on Leonardo DiCaprio’s — is captured with devastating clarity. 

Regina Hall in One Battle After Another

Regina Hall in One Battle After Another

As critic Jim Hemphill observed, this format makes the film a “meditation on faces and the histories they illustrate.” Even amidst the chaos of a shootout or a car chase, the camera consistently finds its way back to the human element, reminding the audience of the emotional stakes at the heart of the story. 

The VistaVision Presentation

For the first time in over 60 years, Anderson has championed the projection of a new feature film from true VistaVision prints, reviving a dormant but legendary format. This provides a viewing experience for audiences that is as close as possible to the original camera negative.

Created by Paramount Pictures in 1954 as a response to the rise of television, VistaVision is a high-resolution widescreen format. Unlike standard 35mm film, which runs vertically through the camera, VistaVision orients the film horizontally. This creates a negative frame that is twice the size (8 perforations wide, hence “8-perf”), resulting in a finer-grained, higher-quality, and more detailed image. Alfred Hitchcock was a notable champion of the format, using it for classics like Vertigo and North by Northwest.

A 60-Year Hiatus and a Triumphant Return 

After its heyday in the 1950s, VistaVision’s use for principal photography waned, with Marlon Brando’s One-Eyed Jacks being the last major American film shot and released this way. For decades, the format was kept alive almost exclusively for special effects work on blockbusters like the original Star Wars and Jurassic Park, where its high resolution was ideal for compositing.

Filming One Battle After Another

Behind the Scenes of One Battle After Another | Merrick Morton Photography

With One Battle After Another, Anderson has not only revived VistaVision for capture but has also worked with Warner Bros. to retrofit four select theaters worldwide — in Los Angeles, New York, Boston, and London — with the rare, specialized projectors required to screen true VistaVision prints. This is a significant undertaking, as these projectors must also run the film horizontally and are exceedingly rare. This allows audiences in those locations to see a print struck directly from the original cut negative, offering a viewing experience of unparalleled color and clarity.

The VistaVision Difference 

According to those who have seen the VistaVision presentation, there is a subtle but undeniable difference. The color reproduction is described as stunning, with a range and depth far greater than other formats. Cool colors appear colder, warm ones feel red-hot, and the subtle gradations across the spectrum are filled with rich detail. Anderson himself has noted that this presentation is the closest to the film’s intended look, offering a direct, unfiltered connection to the work of the cinematographer and the director. While other large formats like IMAX 70mm and standard 70mm offer their own immersive and beautiful experiences, the VistaVision print is unique in its direct photochemical lineage from the camera to the screen.

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ONE BATTLE AFTER ANOTHER

COSTUME DESIGN

ONE BATTLE AFTER ANOTHER COSTUME DESIGN

While epic car chases and sprawling landscapes grab the eye, the film’s character-driven story is powerfully yet subtly reinforced by the masterful work of Oscar-winning costume designer Colleen Atwood. Tasked with dressing a diverse cast of revolutionaries, white supremacists, high schoolers, and a freedom-fighting Sensei, Atwood perfected the art of what she calls “unconscious-conscious dressing”—creating looks that feel deeply authentic to the characters’ lives and circumstances, rather than costumes that scream for attention.

Dressing the Revolutionaries: The Subtlety of Living Off-Grid

Atwood’s collaboration with Anderson was organic, beginning with a serendipitous run-in. Early fittings with Leonardo DiCaprio and Chase Infiniti took place at Anderson’s own home, where he would shoot camera tests on 35mm film, allowing the team to collaboratively refine the looks.

Chase Infiniti in One Battle After Another Leonardo DiCaprio in One Battle After Another

For the revolutionaries of the “French 75,” the key was to avoid romanticizing their image. 

“It’s always a possibility in that world to over-romanticize… to want everyone to look like him,” Atwood says, referencing the iconic image of Che Guevara. “They’re living off the grid, so they don’t want you to notice what they’re wearing.” 

This philosophy is embodied in the uniform-like dressing of Deandra, whose simple attire reflects what Atwood calls a “Madonna-esque purity,” suggesting a character who is more concerned with her cause than with her clothes.

Bob’s Robe: An Accidental Icon

For Bob, the revolutionary-turned-stoner-dad, the initial idea was a simple sweatshirt. However, a fluid process of collaboration led to a more memorable choice. 

“I don’t know if it’s Paul or Leo who said, ‘What if he’s just in his robe?'” Atwood recalls. 

Bob Ferguson in One Battle After Another

‘One Battle After Another’ Warner Bros.

Inspired by Jeff Bridges’ “The Dude,” Bob spends a significant portion of the film in a faded, checked bathrobe. Atwood sourced a vintage rental robe as a template, then custom-made multiples from a vintage-looking cotton-wool blend fabric, which was then heavily aged. The result is an “old, cheap dad robe” that perfectly captures Bob’s state of inertia and cozy paranoia. 

Even his shoes, a pair of Altra Lone Peak trail runners, were a practical choice influenced by DiCaprio’s preference for a wide toe box, with their subtle orange soles occasionally peeking through the grime.

Willa’s Skirt: Sweetness and Action-Ready Strength

The primary costume for the teenage Willa was inspired by a student Anderson saw wearing a petticoat skirt at a real high school dance in Eureka. Atwood took this idea and adapted it for the screen. Initially considering a faded pink, she ultimately chose blue to feel more “low-key” and less vulnerable, reflecting Willa’s emotional state. 

Willa in One Battle After Another

‘One Battle After Another’ Warner Bros.

The skirt was crafted from airy silk gazar, cut with enough volume to catch air during action sequences and layered to allow light to pass through during dark exteriors. This sweet skirt was then contrasted with a tough, beaten-up leather jacket, described by Atwood as Grease-esque. 

“It felt right for her to have this beat-up jacket — that was her treasure,” she adds.

Dressing the Villains: From Awkward Aspirants to Real-Life Elites

For the white supremacist Christmas Adventurers’ Club, Atwood drew inspiration directly from real life. 

“I went to Orvis one day in Pasadena, and I saw one of the guys there who looked just like that,” she says, recalling a golf enthusiast who inspired one of the clandestine meeting costumes. “I went and bought exactly what the guy had.” 

This grounds the film’s antagonists in a recognizable, upper-class reality.

Col. Steve Lockjaw, an aspiring club member, is deliberately dressed to look out of place. His formalwear — a brand-new navy blazer, khaki pants, and tie — is what “his mother would’ve put him in for church on Easter Sunday.” The look is awkward and ill-fitting for the situations he’s in, reflecting his desperate, sad struggle for acceptance.

Sensei’s Style: A Collaborative and Authentic Look

Sensei Sergio St. Carlos was a particular highlight for Atwood, with a look that evolved through direct collaboration with the actor. The initial idea of keeping him in his gi was challenged by Del Toro himself, who questioned, “Why would I be hanging out in my gi doing my paperwork?”

Benecio Del Toro as Sensei in One Battle After Another

‘One Battle After Another’ Warner Bros.

Instead, the final look became a fusion of influences. He keeps his gi pants, but pairs them with a custom-made indigo denim jacket (inspired by a design from Jimmy McBride) and unique cowboy boots Atwood found on a scouting trip to El Paso. 

This piecemeal, rooted-in-reality look, combining martial arts attire with Western and custom elements, perfectly reflects the character’s unique role as a protector and guide, and exemplifies what Atwood calls the “very fluid way” the film’s costumes came together.

WATCH ONE BATTLE AFTER ANOTHER

WATCH ONE BATTLE AFTER ANOTHER

From the tangible, practical world built by Production Designer Florencia Martin to the stunning analog cinematography of Michael Bauman and the character-driven costumes of Colleen Atwood, One Battle After Another is a marvel of filmmaking at the highest level. It’s a film that demands to be seen, studied, and experienced. 

Now that you’ve explored the incredible detail and artistry that went into every frame, it’s time to witness the final, breathtaking result.

To get a taste of the film’s unique, action-packed, and visually stunning world, watch the official trailer below.

One Battle After Another is still in theaters, then it will be made available to watch on major streaming services and for digital purchase.

Feeling inspired by the incredible level of artistry in Paul Thomas Anderson’s film? The techniques used to create movie masterpieces like this are at the very core of what we teach at Filmmakers Academy. Are you ready to move beyond appreciation and start mastering skills like cinematography, lighting, and directing? Get the knowledge from professionals who have worked on films of this scale with our All Access membership. It’s your next step to becoming a well-rounded filmmaker.

JOIN OUR ALL ACCESS MEMBERSHIP TO LEARN FROM INDUSTRY PROFESSIONALS! 

 

WORKS CITED:

 

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The Look of The Brutalist https://www.filmmakersacademy.com/blog-the-look-of-the-brutalist/ Sun, 06 Apr 2025 17:28:02 +0000 https://www.filmmakersacademy.com/?p=103603 The Brutalist is not just a film; it’s an experience played out in concrete and steel. It’s a decades-spanning epic that grapples with grand themes of legacy, identity, and the elusive nature of the American Dream. Brady Corbet’s ambitious third feature film is a work of striking visual power, an ode to the enduring allure […]

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The Brutalist is not just a film; it’s an experience played out in concrete and steel. It’s a decades-spanning epic that grapples with grand themes of legacy, identity, and the elusive nature of the American Dream. Brady Corbet’s ambitious third feature film is a work of striking visual power, an ode to the enduring allure of classical filmmaking techniques and the collaborative artistry of a dedicated team. This isn’t a film that whispers. It declares itself, demanding attention with its bold visual language and its unflinching exploration of human ambition and the scars of history.

Director Brady Corbet on the set of The Brutalist | Photo by Trevor Matthews

Director Brady Corbet on the set of The Brutalist | Photo by Trevor Matthews

This article delves into the creation of that visual language. We’ll go beyond the surface, exploring not just how they achieved the film’s distinctive look, but why they made the choices they did. From the groundbreaking decision to shoot on VistaVision — a format rarely used in contemporary cinema — to the meticulous design of the film’s central architectural marvel, the Institute, we’ll uncover the layers of meaning embedded within the film’s visual fabric.

(SPOILERS AHEAD!)

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The Brutalist tells the story of László Toth (Adrien Brody), a Hungarian-Jewish architect who survives the Holocaust and emigrates to America. He carries with him the physical and emotional scars of his past. A past that informs his unwavering dedication to his craft and his relentless pursuit of a singular, monumental vision. The film chronicles his struggles, his triumphs, and his complex relationship with a wealthy patron, Harrison Lee (Guy Pearce), as Toth strives to create a lasting architectural legacy. It’s a story about the creation of art, the clash of ideologies, and the enduring weight of history. It is also a story about America, and what the country represents.

But this isn’t just a story told with visuals. The Brutalist is a story shaped by them. The film’s use of VistaVision, its carefully considered color palette, its meticulous production design, and its bold framing choices all work in concert to create a cinematic experience that is both grand and intimate, both epic and deeply personal. We’ll explore how Lol Crawley, BSC’s cinematography captures the scale and texture of brutalist architecture, while also conveying the inner lives of the characters. Likewise, we’ll examine how Judy Becker’s production design creates a world that is both historically authentic and emotionally resonant. A world where buildings become characters and spaces speak volumes.

Prepare to enter the world of The Brutalist, a film that challenges us to consider the enduring power of architecture, the complexities of the American Dream, and the indelible mark of history on the human soul. This is a film that demands to be seen — and understood — on a grand scale.

This is The Look of The Brutalist.

The Brutalist poster

CONTENTS:

  • Tech Specs
  • The World 
  • Production Design
  • Cinematography
  • Costume Design

THE BRUTALIST TECH SPECS

Statue of Liberty - The Brutalist - Banner

  • Runtime: 3h 34m (214 minutes)
  • Color: 
  • Aspect Ratio: 
    • 1.66: 1 
  • Camera: 
    • Arri Alexa (one shot)
    • Arricam LT, Cooke S4 Lenses
    • Arricam ST, Cooke S4 Lenses
    • Arriflex 235, Cooke S4 Lenses
    • Arriflex 416, Zeiss Super Speed Lenses (some scenes)
    • Arriflex 435, Cooke S4 Lenses
    • Beaumont VistaVision Camera, Leica R Lenses
    • Digital Betacam (epilogue)
  • Negative Format: 
    • 16 mm (Kodak Vision3 250D 7207, Vision3 500T 7219)
    • 35 mm (also horizontal, 3-perf, 2-perf, Kodak Vision3 250D 5207, Vision3 500T 5219)
    • ARRIRAW (one shot)
    • Video (epilogue)
  • Cinematographic Process: 
    • Digital Betacam (source format, epilogue)
    • Digital Intermediate (master format)
    • Super 16 (source format, some scenes)
    • Super 35 (source format, some scenes)
    • Techniscope (source format, some scenes)
    • VistaVision (source format)
  • Printed Film Format: 
    • 35 mm 
    • 70 mm 
    • D-Cinema 
    • DCP Digital Cinema Package

 

THE WORLD OF THE BRUTALIST

Cranes in The Brutalist - Banner

The Brutalist is not confined to a single time or place. The epic spans continents and decades, tracing the journey of László Toth, a Hungarian-Jewish architect who escapes the ashes of post-war Europe to pursue the American Dream. This transatlantic narrative, encompassing both the devastation of the Holocaust and the burgeoning optimism of mid-century America, presented a unique world-building challenge for the filmmakers. The film needed to evoke multiple distinct settings, each with its own historical and emotional weight, while maintaining a cohesive visual language. While much of the principal photography took place in Hungary, the film’s story traverses a far wider geographical and emotional landscape.

“Brutalism, as an architectural style, is often seen as cold and impersonal. But I think there’s a beauty in its honesty, in its refusal to hide behind ornamentation. That’s something I wanted to explore in the film.” —Brady Corbet

Upside down Statue of Liberty in The Brutalist Upside down cross in The Brutalist

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FROM POST-WAR EUROPE TO THE PROMISE OF AMERICA

The film’s early scenes are crucial for establishing Toth’s backstory and motivations. These scenes depict the trauma of the Holocaust and the challenges of rebuilding a life in its aftermath. Ultimately, he is searching for a new beginning. 

Adrien Brody in The Brutalist

‘The Brutalist’ A24

The film then shifts to America, specifically evoking the atmosphere of Pittsburgh in the 1950s. This was a period of significant urban renewal and architectural innovation in America. It was a time of both optimism and underlying social tensions. Pittsburgh, with its industrial heritage and its own history of immigration, provides a fitting backdrop for Toth’s story. It’s a city built on steel and ambition, but also a city grappling with the complexities of progress and the displacement it can cause.

Pennsylvania in The Brutalist

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BRUTALISM: MORE THAN JUST CONCRETE

The film’s title, and its central architectural focus, is Brutalism. This architectural style, which emerged in the mid-20th century, is characterized by its use of raw concrete (béton brut in French, from which the term “brutalism” derives), its massive forms, and its emphasis on functionality. Brutalism was often associated with social housing projects, government buildings, and universities — structures intended to embody a sense of civic purpose and democratic ideals.

Brutalist architecture in The Brutalist

‘The Brutalist’ A24

However, Brutalism has also been criticized for its perceived coldness, austerity, and even inhumanity. It’s a style that evokes strong reactions, and its use in the film is undoubtedly deliberate. For Toth, brutalist architecture may represent a rejection of the ornate, decorative styles of the past. A desire to create something new and enduring. Something that speaks to the raw realities of the human condition. It’s a style that reflects both his personal trauma and his unwavering belief in the power of architecture to shape society. 

Laszlo Toth Brutalist architecture

‘The Brutalist’ A24

PRODUCTION DESIGN

The Institute - The Brutalist - Banner

Judy Becker’s production design for The Brutalist is not merely about creating aesthetically pleasing sets. It’s about building a world that embodies the film’s complex themes, reflects the protagonist’s turbulent inner life, and serves as a tangible manifestation of his artistic vision. Her work on the film is a masterpiece in using architecture and design to tell a story, creating spaces that are both historically resonant and deeply symbolic. This goes beyond simply finding locations. It’s about constructing meaning through the built environment.

MORE THAN DECORATION: PRODUCTION DESIGN AS CHARACTER DEVELOPMENT

From the outset, Becker understood that The Brutalist demanded a production design approach that went beyond surface decoration. The architecture, particularly the central structure of the Institute, needed to function as a character in its own right, reflecting the complexities and contradictions of László Toth, the Hungarian-Jewish architect at the heart of the film. This required a deep dive into the history of brutalist architecture, the cultural context of post-war America, and the psychological impact of trauma and displacement.

Corbet (center left) and Becker (center right) | Photo courtesy of A24

Corbet (center left) and Becker (center right) | Photo courtesy of A24

THE INSTITUTE: A MONUMENT TO TRAUMA AND TRANSCENDENCE

The Institute, Toth’s magnum opus, is the film’s most significant design challenge and its most powerful visual statement. Becker’s description of it as a “factory-slash-crematorium disguised as a church” is deliberately provocative, revealing the layers of meaning embedded within its design. 

“[The Institute is a] factory-slash-crematorium disguised as a church.” —Judy Becker

Laszlo Toth designing The Institute

‘The Brutalist’ A24

This is not a building that offers easy comfort or simple beauty. It’s a structure that confronts the viewer, forcing them to grapple with the darkness of the past and the ambiguities of the present.

Next, let’s examine the several key influences of the Institute’s design.

BRUTALIST ARCHITECTURE 

The film’s title, of course, points to the dominant architectural style. Brutalism, with its emphasis on raw concrete, massive forms, and functional design. However, Becker’s Institute is not a generic brutalist structure. It pushes the style to its extremes, creating a building that is both imposing and unsettling. 

CONCENTRATION CAMP ARCHITECTURE 

Becker’s reference to concentration camps is crucial. The Institute’s starkness, its lack of ornamentation, and its imposing scale evoke the architecture of these sites of unimaginable horror. The disguised smokestacks, functioning as church towers, are a particularly chilling detail, adding a layer of dark irony and subversive commentary. 

The construction of The Institute in The Brutalist

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This connection to the Holocaust is not gratuitous. It’s directly linked to Toth’s personal history and his struggle to reconcile his past with his present. 

MARCEL BREUER 

Becker cites a specific real-world example as inspiration. A synagogue in her hometown designed by Marcel Breuer, a prominent modernist architect. This temple features a hidden Star of David shape, only visible from above. 

Marcel Breuer Brutalist architecture

This concept of hidden meaning, of a building that reveals its true nature only from a particular perspective, resonates with the Institute’s design. It suggests that Toth’s architecture contains layers of symbolism and personal significance that are not immediately apparent. 

The Institute, therefore, is not just a building. It’s a physical manifestation of Toth’s trauma, his ambition, his artistic vision, and his complex relationship with his adopted country. It’s a monument to both memory and the desire to transcend the past.

BEYOND THE INSTITUTE: CREATING A COHESIVE WORLD

While the Institute is the film’s centerpiece, Becker’s work extends to every aspect of the film’s world. Thus, it creates a cohesive and believable environment that spans decades and continents.

EARLY DESIGNS 

The film depicts Toth’s earlier work, including furniture designs and a library. These designs, while still rooted in a modernist aesthetic, are less overtly brutalist than the Institute. These reflect Toth’s evolving style and his initial attempts to find his place within the American architectural landscape.

The library in The Brutalist

‘The Brutalist’ A24

THE CONSTRUCTION SITE

The evolving construction site of the Institute is a significant setting in the film. Becker’s team meticulously recreated the look and feel of a mid-century construction site, using period-appropriate materials, tools, and techniques. This attention to detail adds to the film’s authenticity and provides a dynamic backdrop for the unfolding drama. This also helped show the passage of time, along with the scale.

The production design of The Brutalist

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HUNGARY AS AMERICA: THE ART OF TRANSFORMATION

The decision to film primarily in Hungary presented a significant challenge. How to convincingly recreate American settings, particularly those of 1950s Pittsburgh, on a different continent. This required a close collaboration between Becker’s production design team and Lol Crawley, BSC’s cinematography team.

Locations in Hungary in The Brutalist

‘The Brutalist’ A24

Becker’s team focused on sourcing period-appropriate props, furniture, and vehicles, transforming Hungarian locations into believable American homes, offices, and streetscapes. The opening interrogation room, a completely fabricated set, exemplifies the level of detail and control achieved by the production design team.

Opening interrogation room in The Brutalist

‘The Brutalist’ A24

The choice of locations was also crucial. Hungary, with its own rich architectural history and its mix of urban and rural landscapes, offered a surprising degree of versatility. However, careful framing, strategic set dressing, and the skillful use of lighting were essential to conceal any telltale signs of the European setting.

Filming The Brutalist in Hungary

‘The Brutalist’ A24

Judy Becker’s work on The Brutalist is a powerful example of how production design can elevate a film from a simple narrative to a rich, multi-layered work of art. Her meticulous research, her attention to detail, and her deep understanding of the film’s themes and characters have resulted in a world that is both visually stunning and emotionally resonant. 

The buildings, the sets, the props — they are not just background elements. They are active participants in the story, shaping our understanding of the characters and their world. This is production design at its finest. A craft that transforms the mundane into the meaningful, the ordinary into the extraordinary.

THE BRUTALIST CINEMATOGRAPHY

The Brutalist - Banner

Lol Crawley, BSC, is a cinematographer known for his bold visual choices and his ability to create atmosphere and emotion through light, composition, and camera movement. His work on The Brutalist is no exception. He crafts a visual language that is both grand and intimate, echoing the film’s thematic concerns of ambition, legacy, and the human cost of progress.

VISTAVISION: A DELIBERATE CHOICE, NOT A GIMMICK

The decision to shoot The Brutalist on VistaVision, a large-format film system rarely used in contemporary cinema, was not a stylistic flourish, but a fundamental choice driven by the specific needs of the story. Crawley emphasizes that the decision was “motivated by this desire to shoot on a larger film format” and that it “earned its place” rather than being an “affectation or anything like that, or a gimmick.”

Lol Crawley, BSC on location of The Brutalist | Photo by Bence Szemerey

Lol Crawley, BSC on location of The Brutalist | Photo by Bence Szemerey

According to Crawley, the rationale behind choosing VistaVision was twofold…

HISTORICAL CONTEXT

 Brady Corbet wanted to evoke the cinematic language of the 1950s, the era in which a significant portion of the film is set. VistaVision, popularized by directors like Alfred Hitchcock in films such as Vertigo and North by Northwest, provided a direct link to that cinematic heritage. It wasn’t simply about nostalgia. It was about tapping into a visual vocabulary associated with a specific time and place. 

Classic cinema and The Brutalist

‘The Brutalist’ A24

ARCHITECTURAL REPRESENTATION

The wider field of view offered by VistaVision was crucial for capturing the scale and grandeur of brutalist architecture without introducing the distortion that can occur with wider-angle lenses on smaller formats. 

“[We wanted to] celebrate the space.” —Lol Crawley, BSC

The Brutalist - Architecture

‘The Brutalist’ A24

As Crawley explains, the larger negative area allows for a “wider field of view” without needing “a wider angle lens to achieve that.” This results in a “truer” representation of the buildings, with “lines [that] are less distorted.” This was particularly important for showcasing the clean lines and geometric forms that characterize brutalist structures. 

LENSES: SHAPING PERSPECTIVE WITH LEICA R AND COOKE S4

Crawley’s lens choices for The Brutalist were specific and carefully considered, utilizing two distinct sets of prime lenses to complement the different film formats employed and shape the film’s visual narrative. This wasn’t about finding one “do-it-all” lens, but about selecting optics with specific characteristics for particular effects.

LEICA R LENSES (PAIRED WITH VISTAVISION)

For the sequences captured on the unique Beaumont VistaVision camera, Crawley employed Leica R lenses. Originally designed for Leica’s 35mm still photography cameras, these vintage full-frame lenses possess the necessary image circle to cover the large, horizontal VistaVision negative. Leica R glass is renowned for its distinct character. They have pleasing bokeh, beautiful flares (when pushed), excellent center sharpness, and a slightly warmer, less clinical feel than many modern cinema lenses.

Using these vintage optics on the VistaVision format contributed significantly to the film’s period aesthetic. They added a subtle layer of nostalgia and optical character that complements the historical setting and the grandeur of the large format.

Intimate close up shots in The Brutalist

‘The Brutalist’ A24

COOKE S4/I LENSES 

For the portions of the film shot on standard 35mm, Crawley utilized the industry-standard Cooke S4/i prime lenses. These modern cinema lenses are famous for delivering the classic “Cooke Look” – a unique combination of sharpness and smoothness. They possess a flattering rendering of skin tones, beautiful bokeh, and a gentle focus fall-off.

Plus, they provide a reliable, high-quality, and distinctly cinematic image often favored for narrative filmmaking. Using the Cooke S4s for the standard 35mm sequences provides a consistent, high-quality look.

Dual Lens Sets: Crafting Visual Texture

The deliberate choice to use two different sets of lenses, paired with distinct film formats (VistaVision and standard 35mm/Super 35mm), allowed Crawley and director Brady Corbet to create varied visual textures within the film.

The Leica R lenses on VistaVision provided a grander, perhaps slightly more romantic or vintage feel for certain sequences. Whereas, the Cooke S4/i lenses on standard 35mm offered a reliable, classically cinematic look for others. This approach adds another layer to the film’s sophisticated visual language.

Regardless of the specific lens set, the choice of focal length remained crucial for shaping perspective and emotion:

  • Wider Lenses: Employed to capture the imposing scale of the brutalist architecture and vast landscapes. Potentially creating feelings of isolation or emphasizing the environment’s impact on the characters.
  • Normal Lenses: Utilized to provide a more naturalistic perspective. Grounding scenes of dialogue and interaction in a relatable visual field.
  • Longer Lenses: Used to compress perspective, isolate characters, intensify close-ups. This draws the audience into specific emotional moments, highlighting nuances in performance.

By carefully selecting both the lens type (Leica R vs. Cooke S4) and the focal length for each shot and sequence, Lol Crawley masterfully shaped the audience’s perception, enhancing the emotional resonance and thematic depth of The Brutalist.

CAMERA MOVEMENT: A DANCE BETWEEN FORMALISM AND FREEDOM

Crawley describes the camera movement in The Brutalist as a balance between “formalism” and “intimacy.” This duality reflects the film’s thematic concerns, contrasting the rigid, controlled world of architecture and ambition with the messy, unpredictable reality of human relationships.

Lol Crawley, BSC on set | Photo by Bence Szemerey

Lol Crawley, BSC on set | Photo by Bence Szemerey

FORMALISM

In scenes featuring Harrison Lee, the wealthy patron, the camera often remains static or moves with a controlled, deliberate precision. This reflects the power dynamics at play and the formality of their interactions. Tripod shots, smooth dolly moves, and carefully composed frames would be characteristic of this approach.

Static camera shots in The Brutalist

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INTIMACY

In contrast, scenes involving more personal moments, or moments of emotional turmoil, often employ a handheld camera. This creates a sense of immediacy and vulnerability, drawing the audience closer to the characters’ experiences. 

Crawley mentions a particularly striking example. A scene where the Steadicam operator, Attila Pfeffer, transitions from a smooth Steadicam shot to a handheld mode within the same take. This daring technical feat reflects the film’s willingness to break with convention in order to serve the emotional needs of the story.

Handheld camera in The Brutalist

‘The Brutalist’ A24

This deliberate shifting between camera styles is not arbitrary. It’s a carefully orchestrated visual strategy that adds depth and complexity to the film’s narrative.

LIGHTING: SCULPTING WITH SHADOWS AND NUANCE

Crawley’s approach to lighting in The Brutalist is characterized by a strong emphasis on naturalism and a willingness to embrace shadows. 

Candle light in The Brutalist

‘The Brutalist’ A24

He describes his process as “lighting it to replicate what the best version of how we found it.” 

Meaning that he draws inspiration from the existing light in a location and then subtly augments it to create consistency and control.

Lol Crawley on set | Photo courtesy of International Film Festival Rotterdam

This doesn’t mean that the film is devoid of stylized lighting. In the furniture showroom scene, for example, Crawley uses Venetian blinds to create a “noir-ish quality.” They cast dramatic shadows and shape the light to enhance the mood. This demonstrates his ability to blend naturalistic and stylized approaches, creating a lighting design that is both believable and emotionally expressive. He also worked with Judy Becker on a fabricated light for the Library, something that is seen in other films.

Noir lighting in The Brutalist

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PRACTICAL LIGHTING

Crawley frequently uses practical lights — lights that are visible within the scene, such as lamps, windows, or overhead fixtures — as a key source of illumination. This adds to the film’s realism and creates a sense of depth and texture.

Practical lighting in The Brutalist

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NATURAL LIGHT

Whenever possible, Crawley utilizes natural light, shaping and modifying it with reflectors, diffusers, and flags to achieve the desired effect. This creates a soft, believable light that feels organic to the environment.

Sunlight in The Brutalist

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SHADOWS

Shadows are not avoided; they are embraced as a crucial element of the visual composition. Crawley creates depth with shadows to sculpt the actors’ faces and to add a sense of mystery or drama.

Lol Crawley, BSC on location of The Brutalist | Photo by Bence Szemerey

Lol Crawley, BSC on location of The Brutalist | Photo by Bence Szemerey

A CINEMATOGRAPHIC VISION REALIZED 

The choice of VistaVision gives the film its own visual identity. Lol Crawley’s cinematography on The Brutalist is a vital component of the film’s success. His technical skill, his artistic sensibility, and his deep understanding of the story have resulted in a visual language that is both striking and emotionally resonant. From the grand sweep of the VistaVision format to the intimate details of the lighting and camera movement, every choice is deliberate, serving the narrative and enhancing the audience’s experience. This is cinematography that goes beyond mere visual spectacle; it’s cinematography that tells a story.

Become a member of Filmmakers Academy to master the art of cinematography!

 

COSTUME DESIGN

Costume Design - The Brutalist - Banner

While architecture forms the imposing backbone of The Brutalist, costume designer Kate Forbes masterfully uses clothing to flesh out the characters, chart their emotional journeys, and subtly reinforce the film’s themes. Her work on the film is not simply about dressing actors; it’s about crafting a visual language that speaks to the passage of time, the weight of personal history, and the complexities of the American Dream. Forbes, with three decades of experience, brings a nuanced understanding of period detail and a punk-rock spirit of resourcefulness to this challenging project.

Costume Designer & Stylist Kate Forbes | Courtesy of Each is Every

Costume Designer & Stylist Kate Forbes | Courtesy of Each is Every

AUTHENTICITY ON A BUDGET: SOURCING AND CREATING THE WARDROBE

The Brutalist spans several decades, from 1947 to 1960, demanding a wardrobe that accurately reflects the evolving fashions of the era. However, as Forbes reveals, the film operated on a “limited budget,” necessitating a creative and resourceful approach to sourcing costumes. This wasn’t about commissioning lavish, custom-made pieces for every scene. It was about meticulously curating a wardrobe that felt authentic and lived-in, while still serving the narrative needs of the film.

“The script itself drew me in 100%. I thought it was an amazing script, and I’ve always loved ‘The Fountainhead,’ the Ayn Rand book, and there seemed to be echoes of that in ‘The Brutalist.’” —Kate Forbes

Forbes and her team embarked on a transatlantic treasure hunt, collaborating with “seven costume houses in the end in the U.K. and [the rest of] Europe.” This involved scouring vintage stores, costume rental houses, and private collections for original pieces from the 1940s, 50s, and 60s. This approach not only ensured authenticity but also added a layer of texture and history to the costumes, imbuing them with a sense of lived experience.

The wardrobe of The Brutalist

‘The Brutalist’ A24

The sheer scale of the wardrobe was daunting. Forbes estimates that over 750 to 1,000 costumes were used for the extras alone, highlighting the meticulous attention to detail required to create a believable period world. This wasn’t just about dressing the leads. It was about populating entire scenes with characters who felt authentically rooted in their time and place.

CHARACTER THROUGH COSTUME: DEFINING PERSONALITIES AND RELATIONSHIPS

Beyond reflecting historical accuracy, the costumes would play a crucial role in defining the characters and their relationships.

LÁSZLÓ TOTH (ADRIEN BRODY)

Forbes emphasizes Toth’s “defiant independence,” a quality that sets him apart from the “sea of suits” represented by Harrison Lee and the American establishment. This suggests that Toth’s clothing, even as he achieves success, might retain a certain individuality, a subtle rejection of conformity. 

Laszlo Toth Wardrobe Laszlo Toth Wardrobe

In a pivotal scene where Toth reunites with his wife, Erzsébet (Felicity Jones), Forbes made a conscious choice to dress him in a grey sports jacket and pale blue shirt, signifying “a moment of hope and serenity.” This departure from his usual attire underscores the emotional significance of the reunion.

the wardrobe of Laszlo Toth (Adrien Brody) in The Brutalist

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HARRISON LEE (GUY PEARCE)

Lee’s costumes, as a wealthy patron, were impeccably tailored and expensive, conveying his status and power. This creates a visual contrast with Toth’s more individualistic style. The choice of his ties was a selection between sapphire and deep red.

The wardrobe of Harrison Lee (Guy Pearce) in The Brutalist

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ZSÓPHIA (RAFFEY CASSIDY)

Her introductory outfit is one that helps to display the tense situation she is in during her interrogation scene.

The wardrobe of Sophia in The Brutalist

‘The Brutalist’ A24

BEYOND THE SURFACE: SYMBOLISM AND SUBTEXT

Forbes’s approach to costume design goes beyond mere period accuracy. She uses clothing to convey subtle nuances of character, emotion, and theme. The choice of a grey sports jacket and pale blue shirt for Toth in the reunion scene is a prime example of this. It’s not just a random outfit. Rather, it’s a deliberate choice that signifies a shift in his emotional state.

Similarly, Forbes mentions the “Lee Harrison ties,” carefully selected in shades of “sapphire and deep red.” These seemingly minor details contribute to the overall visual language of the film, hinting at the underlying power dynamics and the contrasting personalities of the characters.

UNPLANNED MAGIC: EMBRACING THE UNEXPECTED

Forbes also highlights the importance of being open to unexpected moments of serendipity. She describes a scene featuring Emma Laird in a red dress, set against red curtains. 

The serendipity of wardrobe in The Brutalist

‘The Brutalist’ A24

This striking visual juxtaposition wasn’t meticulously planned; it was a happy accident, a moment of “unplanned magic” that arose from the confluence of costume and set design. Forbes’s willingness to embrace these unplanned moments, to recognize their beauty and incorporate them into the film’s visual tapestry, speaks to her experience and her intuitive understanding of using costumes to shape a story. She also explains how this helps capture “how life goes.”

Forbes describes herself as having a “punk spirit,” an attitude that informs her approach to filmmaking. This doesn’t mean she’s creating punk-inspired costumes for a period piece. Instead, it speaks to her resourceful, independent, and anti-establishment approach. She values individuality and authenticity, and she’s not afraid to break the rules or challenge conventions to achieve her vision. This punk spirit is evident in her willingness to source original vintage pieces, to collaborate closely with actors, and to embrace the unexpected moments that can elevate a film’s visual language.

WATCH THE BRUTALIST

Laszlo Toth (Adrien Brody) The Brutalist - Banner

The Brutalist stands as a filmic monument to the power of collaborative filmmaking, a symphony of vision orchestrated by director Brady Corbet and brought to life by the artistry of Lol Crawley, BSC, Judy Becker, Kate Forbe, and the entire creative team. It’s a film that demonstrates how every visual element — from the grand sweep of VistaVision cinematography to the subtle details of costume and production design — can contribute to a powerful and unforgettable cinematic experience. 

This isn’t just a film about architecture. This is a film that uses architecture, light, and design to explore the complexities of human ambition, the weight of history, and the enduring search for meaning. Thus, proving that independent films can be just as beautiful as blockbusters.

“The film is, in many ways, a meditation on the American Dream, its promises and its pitfalls. It’s about what it means to strive for greatness, and what we lose in the process.” —Brady Corbet

The Brutalist is available on your friendly neighborhood streaming service. 

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The-Brutalist-BTS_1 Director Brady Corbet on the set of The Brutalist | Photo by Trevor Matthews The-Brutalist-poster-v2jpg Look-of-The-Brutalist-Banner_1 Look-of-The-Brutalist-Banner_4 The-Look-of-The-Brutalist_6 The-Look-of-The-Brutalist_7 The-Look-of-The-Brutalist_2 The-Look-of-The-Brutalist_3 The-Look-of-The-Brutalist_5 The-Look-of-The-Brutalist_1 Look-of-The-Brutalist-Banner_7 The-Brutalist-BTS_7 Corbet (center left) and Becker (center right) | Photo courtesy of A24 The-Look-of-The-Brutalist_9 The-Look-of-The-Brutalist_11 Marcel-Breuer-Synogogue The-Look-of-The-Brutalist_8 The-Look-of-The-Brutalist_13 The-Look-of-The-Brutalist_14 The-Look-of-The-Brutalist_15 The-Look-of-The-Brutalist_16 Look-of-The-Brutalist-Banner_9 The-Brutalist-BTS_4 Lol Crawley, BSC on location of The Brutalist | Photo by Bence Szemerey The-Look-of-The-Brutalist_23 The-Look-of-The-Brutalist_3 Courtesy of A24 The-Look-of-The-Brutalist_24 The-Brutalist-BTS_3 Lol Crawley, BSC on set | Photo by Bence Szemerey The-Look-of-The-Brutalist_25 The-Look-of-The-Brutalist_26 The-Look-of-The-Brutalist_27 The-Look-of-The-Brutalist_28 The-Look-of-The-Brutalist_30 The-Look-of-The-Brutalist_29 The-Look-of-The-Brutalist_8 Lol Crawley, BSC on location of The Brutalist | Photo by Bence Szemerey Blog-CTA-Banner Look-of-The-Brutalist-Banner_8 The-Look-of-The-Brutalist_18 Costume Designer & Stylist Kate Forbes | Courtesy of Each is Every The-Look-of-The-Brutalist_22 The-Look-of-The-Brutalist_16 The-Look-of-The-Brutalist_17 The-Look-of-The-Brutalist_18 The-Look-of-The-Brutalist_17 The-Look-of-The-Brutalist_20 The-Look-of-The-Brutalist_21 Look-of-The-Brutalist-Banner_2
One Piece Netflix Live-Action Cinematography https://www.filmmakersacademy.com/blog-one-piece-cinematography/ Wed, 28 Feb 2024 19:30:33 +0000 https://www.filmmakersacademy.com/?p=101600 The post One Piece Netflix Live-Action Cinematography appeared first on Filmmakers Academy.

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One Piece Netflix Live-Action Cinematography

Come on board and bring along all your hopes and dreams! The journey that Monkey D. Luffy (Iñaki Godoy) and his band of fellow misfit pirates experience was another journey to create. No one knows that better than cinematographer Nicole Hirsch Whitaker, ASC who stopped by Filmmakers Academy to share her experience on the One Piece Netflix adaptation

The filmmakers hopped around Cape Town, South Africa, and constructed fleets of ships to bring the anime sensation to life! Keep reading to learn more about the cinematic process of One Piece, and what it takes to successfully adapt an anime for live-action audiences. 

MORE INTERVIEWS WITH ASC CINEMATOGRAPHERS:

ADAPTING ONE PIECE NETFLIX LIVE-ACTION SERIES

Adapting the wildly popular seafaring anime series of 25 years was a titanic feat. Especially when it comes down to the expectations of a highly loyal fanbase. Others attempted to adapt manga and anime into live action to only be panned by their target audience. So, Nicole Hirsch Whitaker’s success story wasn’t guaranteed. 

“It was definitely scary but I knew — because Marc Jobst, the director, who I’d worked with before was an amazing storyteller — that he was going to make the storytelling key. And it wasn’t all going to be about just trying to do something fantastical.” 

Hirsch Whitaker fell in love with the scripts upon reading them, describing them as “really wonderful.” They spent the better part of a year developing the look of the One Piece live-action series. This involved a rigorous prep process on the ground in Africa. 

ONE PIECE LIVE-ACTION CINEMATOGRAPHY

The mix of fantastical imagery with realistic is what gives the cinematography of One Piece its charm. The style of the ships is larger than life and delivers the style that the series’ fanbase desires. 

Part of what helped sell the cinematography was Hirsch Whitaker’s approach. This was done in part by reinventing a certain lens and making the camera movement feel as effortless as an anime show. 

It took an incredible amount of planning, plotting, and troubleshooting to achieve the final look. Many conversations were had between the lead creatives who found inspiration in whimsical films like Slumdog Millionaire

At the end of the day, Hirsch Whitaker understood they weren’t telling a story that was necessarily happy. 

“Because at the root of One Piece, it’s sad,” the director of photography explains. “These kids are all orphans and or they’ve had horrible childhoods and then they’ve come together to find a family.” 

CAMERA MOVEMENT

They wanted to make sure the One Piece remake was first and foremost about character over camera movement that might take audiences out of the story. 

“We were very cognizant to make sure that when we did use cranes, or we did do things that were really sort of out there camera-wise that it was for very specific moments,” says Hirsch Whitaker. “And then the rest of the time, it was really as Marc says, ‘A person and a camera,’ so that you didn’t have that disconnect of when you have a tool that you feel like the tool has taken over the camera movement. That you wanted it to feel connected to the person who was actually operating.” 

According to Hirsch Whitaker, about 80% of the show was shot on handheld or on a line with a Ronin for shots that involved stuntwork. Only very rarely did they opt for the Technocrane. Due to the nature of shooting on a ship, however, they used cable cams. 

All in all, though, Hirsch Whitaker felt liberated picking up the camera and going. This freedom was part of their visual language, after all, and helps the audience engage with the characters. 

OCEAN CINEMATOGRAPHY

To help them orient themselves on the open waters, the One Piece production used a Frogman and flotillas. They also used three different tanks to create the illusion of the ocean. 

The top tank was open so they could place and rotate smaller boats as the sun moved. Most of the time they had a small Technocrane or Scorpio on one of the rafts, so they could pickle in and capture parts of the boats. 

The camera operators could also jump in the boats. The only thing that made them so tricky was that they were small. By comparison, the large ships were all dry dock except for the Baratie, which was constructed in another tank. 

All the boats at Windmill Village where Monkey D. Luffy grew up were in the water. In fact, the village itself was built in the water, making it a mishmash to control it all. For example, managing the wind was a challenge in and of itself. There were days when they couldn’t even fly blue screens, making it a tricky game of patience. 

“Marc’s a very patient director,” laughs Hirsch Whitaker, “and he knew that we needed to be clocking ourselves as the day went on.” 

Overall, Hirsch Whitaker describes it as “definitely hard” but in the end “it worked out great.” Sometimes the boats were not pointed in the right direction. They tried some overheads on their wide lenses but then got a call saying they couldn’t do that because every shot would then be a VFX shot. So, they ended up rescheduling shots so they could use the sun. 

HAWK ANAMORPHIC LENSES

In order to use the wide-angle lenses, Nicole Hirsch Whitaker had to leverage her relationship with the good people at Hawk and convince Netflix to foot the bill for five sets. 

When Hirsch Whitaker began talking to director Marc Jobst about the show, they initially wanted widescreen anamorphic lenses to help convey the distortions of anime. However, as Hirsch Whitaker notes, anamorphics don’t have close focus so you can’t go close and far. So, they soon rolled anamorphics out. 

Then, they considered spherical lenses but they didn’t feel right. So, they started to talk about the MiniHawks which they had previously shot on Jupiter’s Legacy for a fantastical sequence. Marc absolutely loved them and they knew that the Hawk lenses used in a large format could take them to another level. 

CREATING A NEW KIND OF ANAMORPHIC LENS

So, nine months before they began shooting, they got on the phone with Netflix after Hirsch Whitaker spoke with Hawk about it. 

“Obviously, I called Peter Martin and Wolfgang and we had done projects together, but I’ve only ever done anamorphic projects with them, and then used the MiniHawks on certain projects like as a second lens or second set of lenses. So, I knew that the large format anamorphics obviously wouldn’t work. So, I asked if they would create a set of large format MiniHawks, and they were like, ‘Huh, okay. We’re gonna go see if we can figure that out.’”

When the peeps at Hawk called back a few weeks later, they said they could do it but Netflix had to approve it. Marc and Hirsch Whitaker had a long conversation with the Netflix executives and a couple of dozen phone calls later, they approved it. Hirsch Whitaker and her team didn’t get the finished MiniHawk lenses until two weeks before they started shooting. There were two sets at first and then the rest trickled in throughout production. 

ADDITIONAL LENSES

In addition to the Hawks, they used a 14.5mm MasterBuilt lens, a couple 12mm Laowa lenses, and an 8mm fisheye. 

What’s fascinating about the 14.5mm MasterBuilt is not only doesn’t it have any distortion but it’s actually wider than a 14.5mm. 

As far as the Hawks, Hirsch Whitaker asked for something wider, and the furthest they could provide her with was a 24mm. 

TUNE INTO PREMIUM FILMMAKERS ACADEMY PODCASTS

This was only a segment from the full interview with Nicole Hirsch Whitaker, ASC. You can watch the full episode as a Filmmakers Academy All Access member or listen for free wherever you get your podcasts!

ABOUT SHANE HURLBUT, ASC

Shane Hurlbut, ASC is not only a director of photography, he’s an innovator who trailblazes new technology and finds creative ways to systematize it into the filmmaking process. 

Hurlbut is one of the forefathers of the digital revolution and the first to turn affordable cameras into movie-making powerhouses! More recently, he reimagined pre-production with the Insta360 camera during the tech and location scout. Not only was it an essential tool during the pandemic, but it streamlines collaboration and saves the production money. This is an absolute MUST for directors of photography. 

Learn more about Virtual Scouting & Prep with a 360 Degree Camera!

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The Look of Barbie: The Movie https://www.filmmakersacademy.com/blog-the-look-of-barbie-movie/ Mon, 28 Aug 2023 19:44:56 +0000 https://www.filmmakersacademy.com/?p=99415 Barbie is a film about the doll who inspired generations of children to follow their dreams. Created by Ruth Handler for her daughter Barbara, Barbie hit the shelves in 1959 and was the first contemporary doll for girls not modeled on a baby. Pretty groundbreaking, right?  Before the advent of Barbie, a little girl’s connection […]

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Barbie is a film about the doll who inspired generations of children to follow their dreams. Created by Ruth Handler for her daughter Barbara, Barbie hit the shelves in 1959 and was the first contemporary doll for girls not modeled on a baby. Pretty groundbreaking, right? 

Before the advent of Barbie, a little girl’s connection with her dolls was exclusively a motherly one. So, while at its core the movie explores the themes of the mother-daughter relationship, the filmmakers valiantly attempt to free Barbie from any conflation with patriarchy — because quite simply, we’re all Barbie. 

From its opening sequence which pays homage to Stanley Kubrick’s 2001: A Space Odyssey, the Barbie movie breaks the mold of cinematic universes. The film’s auteur director, Greta Gerwig, conveys the impact of the titular doll by capturing the imagination of millions of girls around the world. Barbie encourages young girls to look outward and represents the endless possibilities of what they may achieve if they so desire. 

(SPOILERS AHEAD!)

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Beyond the elaborate dance numbers and choreography is a fish-out-of-water story that shifts into a reversal of roles. In her Barbie movie, Gerwig reveals another side of the iconic doll that is much more than a piece of merchandise geared toward young girls ages 3-12 years of age. 

The director cleverly illustrates the idea that anyone can imagine themselves in the titular role of Barbie, and pink isn’t a dreadful by-product of the patriarchy, but rather a color with a history of empowering women.

Greta Gerwig behind the scenes of Barbie movie

Now, some may feel a sense of unease or even resentment about how the Barbie movie makes them feel — but that’s on purpose! The film doesn’t only challenge gender roles but also holds a mirror up to the audience in the real world. In Barbie Land, the gender roles are flipped and women hold every position of power, while the men serve as second-class citizens who vie for the Barbies’ attention and approval. 

What Gerwig does so well is take said gender roles of circa 1959, and flip them on their heads. Ruth Handler envisioned more in life for her daughter than only becoming a housewife or a secondary role in the workplace. Barbie could be a doctor instead of a nurse. A pilot rather than a flight attendant. A president over a first lady. 

So, why emasculate Ken? Ken doesn’t just represent men but in this mirror world, he also represents the women and how they are treated in a patriarchal society. After he turns Barbie Land into a Kentriarcy, he asks, “How does that feel?” Not only is he addressing Barbie, but the audience, too. 

Greta Gerwig directs Ryan Gosling (Ken) Barbie movie BTS

Photo credit: Jaap Buitendijk | Warner Bros.

Such themes make Barbie more than just a fantastical comedy but also a meditation on today’s world and the relationship between genders. Just as the Kens need more than “Beach,” women desire a purpose in life that extends beyond motherhood. 

Discover how Gerwig and her team of filmmakers adapted the world of the iconic doll for the silver screen, while masterfully conceiving a new kind of cinematic universe that is quite simply a fantastical marvel.

This is The Look of Barbie.

Barbie movie poster

CONTENTS:

  • Tech Specs
  • The World 
  • Production Design
  • Cinematography
  • Costume Design
  • Practical FX

 

💋 BARBIE TECH SPECS 💋

Barbie Movie Tech specs

  • Runtime: 1 hour 54 minutes (114 minutes)
  • Color: 
  • Aspect Ratio: 
    • 2.00: 1 
  • Camera: 
    • Arri Alexa 65, Panavision System 65 Lenses
  • Laboratory
    • Company 3, Los Angeles (CA), USA (dailies)
    • Company 3, New York (NY), USA (color, finish)
    • Warner Bros. De Lane Lea, London, UK (digital dailies)
  • Negative Format: Codex
  • Cinematographic Process: 
    • ARRIRAW 6.5K, source format) 
    • Digital Intermediate (4K, master format)
  • Printed Film Format: 
    • D-Cinema
    • DCP Digital Cinema Package 

 

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💋 THE WORLD OF BARBIE 💋

The World of the Barbie movie banner

The world of Barbie Land is a feminist paradise where every day is as sunny and as fabulous as the last. 

Speaking of paradise, have you heard of the Barbie Paradise Pool Playset?! 

Barbie Paradise Pool Playset

Well, to be fair, this waterfall is closer to a bird bath — but a girl can dream…

But just before you start thinking the whole movie is just one big ad, we would insist that merchandising is foundational to the very concept of Barbie. Plus, there’s much more depth than your average commercial spot. Barbie is a collective force that must seek self-awareness from the real world to improve the quality of life for its class of Kens. It’s an allegory, duh! 

Even Mattel, the company behind Barbie, is a patriarchal force in the film that tries to manage and control Barbie. In any case, it’s essentially all played for laughs and Mattel’s ineptitude even leads to some loveable Barbie flops from over the decades. 

Except for Allan. Whoever created that guy should have been fired and is hopefully burning in — oh, hello Allan! 

Allan played by Michael Cera in Barbie movie

Barbie Movie | Warner Bros.

What’s his deal? And did you see that cardigan? BLAH! Anyway…

The Land of Barbie is a direct foil to the outside world, specifically represented by Century City in Los Angeles and Venice Beach. In a fish-out-of-water sequence, Barbie and Ken are struck by the patriarchy. Men serve in most positions of power but “hide it better” as one businessman discloses to Ken. Barbie not only contends with catcalling construction workers and the male gaze, but even her target audience that she once inspired no longer shares her unwavering optimism.  

The Barbie movie is jam-packed full of popular film references and easter eggs — one of our favorites was from The Matrix. In this case, Stereotypical Barbie must choose between maintaining the status quo with the pink heel or entering the real world with the Birkenstock. Will she accept a flatfooted existence like the rest of us? 

Weird Barbie presents the pink heel or Birkenstock

Barbie Movie | Warner Bros.

Another reference was a la Jon Voight in Midnight Cowboy as Barbie and Ken wander the streets dressed in western-themed wear. Plus, there was the montage of traveling between worlds. That was highly reminiscent of Buddy the Elf trekking from the fantastical North Pole to the real world of The Big Apple. 

The movie then shifts into a reversal of roles plot as Ken takes the real world’s patriarchal ideas, and slinks back to Barbie Land to plan a total Ken takeover. The genders subsequently face off. However, the Barbies somehow withstand the combined might of a Ken-wide serenade, even fighting off the unadulterated charm of the Kens’ cover of Matchbox Twenty’s Push. 

Ryan Gosling as Ken in Barbie movie

Barbie Movie | Warner Bros.

“I wanna push you a-round, well I will, well I will! I wanna push you down, well I will, well I will. I wanna take you for graaaannted!”

Jealousy ensues leading to an epic dance battle showdown where many Kens courageously fall to rolled ankles and wardrobe malfunctions.

💋 PRODUCTION DESIGN 💋

Barbie movie Production Design banner

The Barbie movie had the monumental task of taking a miniature, idealistic plastic world and making it a life-sized reality. Fortunately, the production design was in the very capable hands of Sarah Greenwood, who is also known for her work on Anna Karenina and Darkest Hour

Greenwood along with longtime collaborator set decorator Katie Spencer, conceived of the contrast between the pastel world of Barbie Land and the gritty streets of Los Angeles. The reason Gerwig chose Greenwood and Spencer was because of their reputation as builders of complete worlds

Production Designer Sarah Greenwood and set decorater Katie Spencer

(L) Set decorator Katie Spencer and (R) Production designer Sarah Greenwood | Photo credit: Laurie Sparham

Production took place 20 miles northwest of London at Warner Bros’ Leavesden Studios. Interestingly enough, the production took place amidst a gray and dreary English winter. So, inside the dull, dreary hellscape that is an English winter, the Barbie production shone bright like a pink gemstone amidst a perfect summer day. 

PRE-PRODUCTION:

Greenwood and Spencer found inspiration for Barbie Land directly in the merchandise. Most notably, the Barbie Dreamhouse playhouses. This was in conjunction with the midcentury modernism of Kaufmann Palm Springs Desert House by Richard Neutra and the photography of Slim Aarons. Neither playing with Barbies as children, the duo ordered their first dreamhouse off of Amazon and made up for lost time. 

Midcentury modernism of Kaufmann Palm Springs Desert House by Richard Neutra and the photography of Slim Aarons Midcentury modernism of Kaufmann Palm Springs Desert House by Richard Neutra and the photography of Slim Aarons

“We were literally playing with it with the Barbie dolls we had in the office.” —Sarah Greenwood, Filmmaker Magazine

The filmmakers found themselves motivated by what Barbie represented, especially when her first dream house was released at a time when few women owned their own houses. Gerwig’s vision was to create an “authentic artificiality,” like a hand-painted backdrop of the sky or an oversized toothbrush and hairbrush. In fact, the cloth they used was over 800 feet long and 50 feet high. As the director puts it, “Everything needed to be tactile, because toys are, above all, things you touch.” 

Barbie dreamhouses in Barbie Land Barbie doll in dreamhouse

“We’re not recreating Mattel, we are interpreting the dream houses through the last 70 years,” Greenwood tells IndieWire. “And it’s an amalgam of all the [Palm Springs] houses. But it had to work for our story and also to make it suitable.”  

 

CONSTRUCTING BARBIE’S DREAMHOUSE

The result was the 360-degree, open-air neighborhood of dollhouses otherwise known as Barbie Way. Its open architecture allowed the filmmakers to cross-shoot into the houses. Then, they downscaled the structures by 23% to match how a Barbie doll fits in a toy dreamhouse. While it helped contain more in the frame, it also made the ceilings closer to the head and rooms traversable by merely a few steps. 

Barbie Way neighborhood production design

While each dreamhouse’s design forgoes walls and doors that may be unsuitable for you and me, its architectural design is more than fitting for a doll. “Dreamhouses assume that you never have anything you wish was private — there is no place to hide,” Gerwig says to Architectural Digest. In place of walk-in closets are vitrines inspired by toy boxes containing fabulous outfits and every kind of accessory imaginable. 

Barbie dreamhouse closet Behind the scenes of 'Beach' in Barbie movie

The real challenge was figuring out how to make the house stand without any walls. They used a pink-stoned chimney that runs up the center of the structure to hold it all up. In an interview with Filmmaker Magazine, Spencer notes their success in making the house feel like a toy by playing with absence. 

“It’s the space,” she says, “it’s what you don’t have…. Your wallpaper is not just behind you. It’s all three-dimensional things that are behind that, which are the trees, the mountains of houses, other actors, so that was quite tricky.” 

Their architecture was inspired by past dreamhouses, like the 1970s bohemian model, which was itself designed with luxury trimmings. For example, its lamps were inspired by trompe l’oeil Tiffany, and according to AD, her clamshell headboard was upholstered in velvet and had a sequined coverlet. 

Barbie dreamhouse production design Barbie dreamhouse and pink bed

The fantasy fuchsia home is complete with a coiling slide that leads down to a kidney-shaped pool bordered by yellow umbrellas and Philippe Starck chaise lounge chairs. 

Barbie dreamhouse with coiling slide leading to kidney shaped pool

Barbie movie | Warner Bros.

THE COLOR PINK

“I don’t think we have seen or will ever see a film with more pink in it,” says Barbie movie producer David Heyman

Issa Rae in the Barbie movie

Barbie Movie | Warner Bros.

Of course, not just any shade of pink would do in the Barbie movie! Not all pinks are created equal as Greenwood mentions that there are “nasty pinks out there as well.” Their shade of pink, known as Baker-Miller pink (#FF91AF), was also used in the 1950s to treat depression. Barbie fans may better know it as Pantone 219. In fact, outside Mattel’s executive conference room in the movie sits a giant chip of Pantone 219. Overall, they tested about 100 kinds of pink, and out of those selected 12 key shades. 

“It’s also the quantity of color and light,” explains Greenwood to Filmmaker Magazine. “If the colors had been off-putting — and I think that’s a good word to use — it would’ve been horrendous. But the colors and that pink were so pure. And Rodrigo Prieto’s lighting was so pure: like, a thousand sky pans in the roof and big soft suns. The wattage was fantastic. 

Barbie movie production design of dreamhouses

“Normally when you go on a film set, it’s all focused into this little dark corner and everything else is black,” the production designer continues. “It was the opposite with us. Everything was colorful from wall to wall. It was just brilliance and light and color. You walk onto those stages out of the gray Watford [UK] winter, and it was just like being bathed in something. Better than going on holiday. It was an amazing color therapy.”

DID YOU KNOW? When they began construction of Barbie Land, it led to an international crisis on Rosco’s pink paint. Gerwig wanted very bright pinks, “almost too much,” the way she remembered it back in her childhood.

 

BARBIE MOVIE PRODUCTION:

There’s no time, logic, or physics in Barbie Land, says Greenwood. Just as the imaginary world of Barbie Land lacks fire, water, and electricity, most of the movie’s production turns to in-camera and practical effects over CGI. Gerwig had many philosophical conversations with the filmmakers about the nature of dolls and properly conveying the laws of their reality. 

Greta Gerwig behind the scenes of Barbie movie with Margot Robbie

Amco | BACKGRID

Greenwood and her team also made use of miniatures for their set extensions in Barbie Land. Once they photographed them they added them in post-production. “You get miniatures within miniatures,” says Greenwood. “We like this layering, of not quite knowing where it is and what you are looking at.” 

“Everything in camera [is] tangible, due to the fact that we made all the set extensions. When you drive past the cinema and you’ve got all the shops and you’ve got the beachfront, and all the little houses when she’s standing on the roof and looking beyond… We made all of them as 1:18 scale miniatures. They’re all made in the same way we make all the sets, and then they’re put in post…. It’s all in camera. And it also means that when the actors walk in, they are in the world, it’s a completely immersive experience. In this instance, it really helped.” —Greenwood, Filmmaker Magazine

DANCE PARTY

In an instantly iconic moment, the Barbies get jiggy with it at a spectacular dance party. It has all the flash and pomp you would expect in a Barbie movie, full of sparkly lights, your favorite music, and never-ending fun! 

Barbie and Ken at disco in dreamhouse Greta Gerwig with Margot Robbie and Ryan Gosling in Barbie movie BTS

“It’s disco, it’s a bit of Studio 54, a little ‘Sweet Charity,’ it’s got sparkles. It’s Greta’s love of Barbie. She had lots of Barbies, but her favorite era was the ’80s.” —Katie Spencer, IndieWire

WEIRD BARBIE HOUSE

The ostracized ‘Weird Barbie’ (Kate McKinnon) lived in a structure with a twisted design inspired by the houses of Norman Bates in Psycho and Boo Radley in To Kill a Mockingbird. And just like the Bates house in Psycho, Weird Barbie’s lair constructed of blocks and triangles sits atop a hill. 

Weird Barbie house miniature

Barbie Movie | Warner Bros

While the Barbie Dreamhouse cul-de-sac was an actual set, Weird Barbie’s house was actually a miniature

“With the purity of the color, the shape, texture, lighting and everything, there was nowhere to hide, so it all had to be real. There is one sequence that was put in in post—and I don’t think it’s the best sequence. It is when she’s walking up to Weird Barbie’s house. It’s too far, too cartoon, and kind of wrong. It should have been done differently — I wasn’t around when it was done.” —Sarah Greenwood, Filmmaker Magazine

VENICE BEACH

Venice Beach served essentially as a foil to the beach in Barbieland. A particular crossover element that extended into both worlds was the lifeguard station. In Barbieland, it was smaller and ombre in blues and pinks, which is contrasted by the real-world whites and browns. 

BTS of Barbie movie at Venice Beach

Behind-the-scenes video of Barbie: The Movie | Warner Bros.

“I’ve always loved the palm trees on Venice Beach that have the graffiti on,” says Greenwood. “I just think they land on Venice Beach and they are alien. This place is alien to them, but they are alien within it and this is where Jacqueline’s costumes were sublime. When you’re landing in the real world it is heightened.” 

MATTEL HEADQUARTERS

Gerwig wanted Mattel to feel like a “halfway house” between the two worlds. The execs of Mattel had an awareness of Barbieland and how to travel there. 

Will Ferrell as Mattel CEO in Barbie movie Barbie meets Mattel executives

“Everything about their world was slightly combined and very monochromatic until you went upstairs into the boardroom,” explains Greenwood. “You go into that boardroom and what we did, rather than doing a blue screen, we did a painted cloth outside. And we slightly played with the architecture of Los Angeles.”

What the filmmakers did was bring in the snowy mountains, added Warner Bros. Discovery in center frame, and aspects of downtown Los Angeles. 

“We wanted it to look like the Emerald City, but in gold.” —Sarah Greenwood, TheWrap

THE MAGICAL KITCHEN

The filmmakers dubbed the kitchen at Mattel headquarters “The Magical Kitchen,” haunted by the creator of Barbie, Ruth Handler. The 1950s-style kitchen feels purposefully out of place from the rest of the corporate office building. It’s like entering another dimension made for the late Barbie creator.  

“Just in the corner, she’s got her own little doll’s house, which is like the Barbie house, with flamingos and things like that,” describes Spencer. “And she used to type up scripts for movies, so there’s lots of movies there. She’s making gold clothes on her sewing machine.”

BARBIE LAND AND THE KEN TAKEOVER

According to Greenwood, the rules of Barbie Land included no black or white colors. “Nothing from the real world,” she says

Meanwhile, upon Ken’s return, he paints it black as he turns Barbie Land into the patriarchy. Ken is quick to lay claim on Barbie’s dream house, remodeling it into his Mojo Dojo Casa House replete with leather sofas and rootbeer fountains. Gerwig told Greenwood and Spencer to go for it when they asked if they could make it ugly. 

Total Ken Takeover in Barbie film Barbie re-enters Barbieland to find Ken takeover and TVs with horses

So, they filled the place with mini-fridges and Hummers giving it the feel of an Ivy League frat house. 

“What I love as well is all the television screens that he places in peculiar places like the chimneys and in the gardens because there’s no walls, of course,” explains Spencer. “It’s all playing the same footage of horses cantering slowly towards camera and then stopping. And there is a sort of melancholia about that as well, so it’s the comedy and the pathos.”

By the time we reach the end of the film, there’s a balance between Barbie and Ken. And not just that but the misfit Barbies, as well, with Weird Barbie’s stairs and her vulture mailbox. 

 

💋 BARBIE CINEMATOGRAPHY 💋

Barbie movie cinematography banner

The impressive cinematography of the Barbie movie was the result of three-time Oscar-nominated director of photography, Rodrigo Prieto, ASC, AMC. Who better to take on nearly every cinematographer’s nightmare of balancing numerous shades of pink in perhaps the pinkest movie ever? 

When conversations began with Gerwig and her team, Prieto was planning Killers of the Flower Moon in Bartlesville, Oklahoma. Pretty much in every way, Barbie is the polar opposite of the upcoming Scorsese film — which Prieto acknowledges was a huge challenge. 

PRE-PRODUCTION:

Echoing the production design, it was Prieto’s plan to cinematically convey a world of make-believe with the audience feeling like they’re in a box. Accomplishing such a feat includes painted backdrops (as mentioned above) and embracing the feeling of being on a stage.  

Pre-production began via Zoom conversations with Gerwig and production designer Sarah Greenwood. Gerwig was inspired by movies of the 1950s and musicals like Singin’ in the Rain and The Wizard of Oz. These weren’t the only inspirations for the filmmakers as The Umbrellas of Cherbourg influenced Prieto’s lighting and color decisions. 

The Umbrellas of Cherbourg poster The Umbrellas of Cherbourg

CAMERA AND LENSES

To capture Barbie and friends with frontal camera movements, Prieto chose the big sensor camera Alexa 65 for its shallow depth of field. As for glass, they went with the Panavision System 65 Lenses. 

Barbie movie cinematography BTS

However, for the real world, they used a regular sensor over the big sensor so the depth of field felt more “like a regular movie.” 

TECHNIBARBIE

Prieto devised the Lookup Tables (LUTs) for the Barbie film with one primarily for Barbie Land and another for the real world, in addition to a few select others. The main LUT for Barbie Land was based on the three-strip Technicolor utilized in movies of the 1930s – 1950s. This would give Gerwig the saturated colors of her favorite musicals. Greta coined their new LUT, ‘TechniBarbie’

Issa Rae as President Barbie with her Barbie cabinet

Barbie Movie | Warner Bros.

The LUT they used for the real world was inspired by a film negative to give the impression of celluloid even though they shot on digital. By contrast, the palette very much feels flatter and grittier than its fantastical dollhouse foil. 

PRODUCTION:

One of the biggest challenges for the Barbie movie cinematography was bridging the gap between fantasy and reality. This is where the production design and cinematography truly come to a head. The beach in Barbie Land contains a few otherworldly variables. For one, the beach simply goes on forever, and the water is, well, not water. It’s actually solid! Prieto and his team shot plates for the walls so visual effects could extend the painted backdrop of the sky. 

When it came to reality, Prieto allowed his team to work a “little more sloppy” in terms of camera movement to accentuate the imperfections of the real world. 

Barbie film BTS at Venice Beach Margot Robbie and Ryan Gosling in cowboy outfits in BTS Barbie movie

Photo (L) | Credit: Hollywood Pipeline and Photo (R) | Credit: MEGA

“It’s what’s beautiful about life,” explains Prieto, “the messiness and the unpredictability of things. We used longer lenses sometimes, which in Barbie Land was a no-no because everything needed to feel sort of close and wide. I think it’s relatively subtle, but I mean, certainly simply being in Venice, California, versus being in a studio in London automatically created a big difference.”

The production contains big musical numbers with epic choreography that is reminiscent of some of the most iconic musicals. Prieto had lensed choreography sequences in the past on music videos but the Barbie movie was about capturing the timeless quality of musicals. One of Prieto’s favorite movies is All That Jazz, specifically with how Bob Fosse finessed the choreography with the camera work. 

All That Jazz film Bob Fosse in All That Jazz

“I worked closely with the choreographers and it was all really thought out of what the camera was going to do, where it was going to be. It was amazing. I really enjoyed it and also coming up with the lighting for all that and designing it with my gaffer and my dimmer operator.” —Prieto, TheWrap

 

LIGHTING

The sky was literally the limit when it came to light motivation for Barbie Land, where every day was sunny. If you noticed, in every shot, the characters were backlit by the gorgeous sun. On different corners of the stages, the filmmakers rigged big fixtures known as soft suns, along with another on a lift. Even though it’s artificial, Prieto was keen on making the lighting feel like a true exterior. 

Barbie and Ken flipping pink car in movie

Barbie Movie | Warner Bros.

When communicating with his team about lighting, Prieto would say, “‘OK, now we’re doing this angle, turn that one on, turn this one on,’ or sometimes when the camera pans around, we’d literally dim the soft sun down, so that when you pan the camera around now it’s backlit again, so we took away one sun and brought up another.”

One of the challenges was dealing with the pink and magenta bounce on the actors from all the pink props. What made it even more difficult was that there was no black in Barbie Land, so their hands were tied when it came to negative fill. So, instead, they turned to neutral fill and draped everything in gray that wasn’t on camera. 

Barbie Movie | Warner Bros.

Returning back to The Umbrellas of Cherbourg as a reference, Prieto felt the frontal lighting made Catherine Deneuve look innocent. Since they wanted lateral and frontal camera moves on tracks instead of oblique camera angles, they had to use high-key lighting. So, then, they had to contend with creating the illusion of depth with their lighting.  

Margot Robbie as Barbie Margot Robbie (Barbie) in the middle of the Kens in Barbie movie

“I had to figure out how to get the sensation of dimensionality and depth with color,” Prieto tells TheWrap. “So that’s the sort of world we were navigating, trying to make it feel like a miniature but not exactly, try to make it feel like a daytime exterior but not exactly. So that was always that balance of artificial but feeling somehow authentic to that world.” 

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💋 BARBIE COSTUME DESIGN 💋

Barbie Movie Costume Design Banner

Starting from the opening of the film when Barbie stands like the monolith in 2001: A Space Odyssey, wearing her first-ever outfit, a legendary black and white swimsuit from circa 1959, her character journey transitions from a reflection of what others behold in her to her own liberation of becoming human. It was essential that the wardrobe help illustrate Barbie’s trajectory. 

It’s no surprise that one of the first people Gerwig sought out for her Barbie film was Costume designer Jacqueline Durran. The two had previously collaborated on Little Women which earned Durran an Academy Award. The Oscar-winning costume designer masterfully replicated Barbie’s most iconic wardrobe that dazzled Barbiecore adorning audiences. 

Pink Ken and Barbie in Barbie film

Barbie Movie | Warner Bros.

The germ for Barbie’s coveted closet began right at the source. Durran wanted to pay homage to Barbie’s most fabulous looks and connect with the memories of the Barbie fanbase. This achievement was conducted with the help of Kim Culmone, the head of design for fashion dolls at Mattel. Culmone and her team were tasked with digging into the Barbie archives to support Durran’s team. 

Durran also worked closely with production designer Sarah Greenwood to ensure their colors and designs matched. This wasn’t their first collaboration as they had all worked together before and had already developed a “shorthand” form of communication. With pink as their primary color, they chose gold as a contrasting color inspired by Mattel’s back catalogs. In the wardrobe, this pink/gold contrast is most notably exhibited in Barbie’s gold sequined disco jumpsuit. 

WHAT INSPIRED THE BARBIE WARDROBE?

Durran had perhaps the greatest of all challenges — meeting the aesthetical expectations of fans who each have their own personal connection to the ubiquitous doll. So, how did she pull it off? There was their relationship with Mattel that granted authenticity to their approach to both fabric and design. 

For example, the rollerblading outfit was an updated version of ‘Hot Skating Barbie’. “I looked up all of the rollerblading and roller-skating costumes that Barbie’s ever had and then I thought, well, let’s do “Hot Skating Barbie.” Durran and her team used the same fabric as the original but modified its design. 

“Instead of her wardrobe being a reflection of her character, it’s a reflection of the wider idea of Barbie.” —Jacqueline Durran, Harper’s BAZAAR

However, there were occasions where they decided to replicate the design to exaction. The discontinued Barbie costumes had to appear exactly the same or audiences wouldn’t identify with them. The designers encountered a mountain of work scaling each costume to fit the civilization of Barbies and Kens. 

Barbie and Kens at disco dance party

Barbie Movie | Warner Bros.

The costume designers crafted every article of clothing by hand and down to custom silk screening. Committed to its fanbase, the Mattel team wanted to adhere to Barbie’s “toyetic” nature in the real world. From the iconic 1950s swimsuit to the cowboy attire, such wardrobe decisions were key to defining Barbie and Ken from regular people. It’s even better if it doesn’t make sense. Like when Ken strolls around in flat boxing shoes meant for smooth surfaces, in the fake grass and gravel of Barbie Land. 

BARBIE CHANEL COLLABORATION

The Barbie production’s collaboration with Chanel was a result of Durran’s long-standing relationship with the luxury fashion house and the pink-suited Chanel Barbie of the 2000s. Margot Robbie’s Stereotypical Barbie sports the Chanel suit when meeting President Barbie (Issa Rae) at the White House. This, of course, was under the direction of Chanel’s creative director Karl Lagerfeld, who also designed a Barbie collection inspired by his personal image in the 1990s. 

Barbie inspired by Chanel creative director Karl Lagerfeld Margot Robbie as Barbie

Chanel also helped bridge the gap for some costumes that were never featured in the Barbie collection. Even though Chanel doesn’t make menswear, they helped the production by crafting Ken’s ski suit. So, ultimately, Chanel was the cornerstone of the Barbie movie’s legendary wardrobe. 

“There’s the kind of piece de resistance which is the full Chanel look when Barbie has to really look her best,” explains Durran to THR. “And I thought, let’s just do the complete thing head-to-toe Chanel and it’s great. I think it’s kind of a high point.” 

In addition to their collaboration with Chanel, the Barbie production also featured dressware and accessories from Zara, Stuart Weitzman, and Gap. 

WESTERN-THEMED BARBIE OUTFIT

The western-themed outfits Barbie and Ken wear once they enter Venice Beach are much more than a wardrobe of convenience. After the cat-calling construction workers, Barbie and Ken switch threads to blend into the real world. Not only were the cowboy costumes inspired by Midnight Cowboy. Their Wild West theme also conveyed the idea that the toys were very much out of place in a uniquely American patriarchal realm. 

Western themed Barbie doll Barbie and Ken getting booked by police in Barbie movie

In creating the Western look, the biggest challenge was finding pink denim. Durran tells Entertainment Weekly how they had to print a denim texture on pink stretch fabric. “There were lots of different versions of it, with a waistband, without a waistband. It took a long time just to work, to get the exact details of it.”  

KEN’S ‘KENTRIARCHY’ OUTFITS

Throughout the first part of the movie, Ken is dressed to function as another one of Barbie’s accessories. So, when he returns to Barbie Land, he can’t help but overcompensate. 

Ryan Gosling and the Kens takeover Barbie Land

Barbie Movie | Warner Bros.

His wardrobe is a cross between a 1980s action hero and a horse-obsessed frat boy. What ties every Kentriarchy outfit together is his lightning-flaring headband, which was taken from the pattern on his tracksuit with a horse galloping amidst lightning flashes. In fact, Ken’s fascination with horses is one of his few interests that doesn’t involve Barbie’s approval of him. And this is reflected in his wardrobe as he takes control of Barbie Land. 

The action hero-inspired part of the wardrobe was influenced by Sylvester Stallone. “Those images were kind of around in the early prep when we were first talking about what Ken would look like,” says Durran. While describing it as over-the-top would even feel like an understatement, Ryan Gosling embraced the look — particularly the fur coat! And, yes! The fur coat also has a pattern of horses on its inner lining. “That’s one of my favorite things,” says Durran

Durran and her team shopped for many of Ken’s retro sportswear outfits with the help of shoppers based in the U.S. They then imported the clothing back to London for Duran and her team, who were in much need of it

BARBIE’S CLIMACTIC OUTFIT

The yellow outfit Barbie wears at the climax near the end of the movie is an opportune moment for Durran, because the costume designer explains that it denotes Barbie “as she’s becoming human.” 

Margot Robbie (Barbie) in yellow outfit

The costume stands out from Barbie’s other wardrobe with its bias-cut dress that drapes. One of Barbie’s most popular costumes over the past decade is a yellow dress that Durran considered copying. 

“But it wouldn’t really be recognizable enough,” Durran tells Variety. “We wanted a soft yellow and wanted it to have less pop. So, we printed that yellow onto white silk, and because of the cut, it clings to the body. That’s not really a Barbie characteristic — the Barbie characteristic is to be cut straight and to create a shape that falls away from the body.” 

 

💋 PRACTICAL FX 💋

Barbie movie Practical FX banner

A team of craftspeople in the art department was essential to pulling off the look of Barbie. While it was important to create everything first by hand, such as the miniatures, the visual effects department would then scan them into CG models. This allowed the filmmakers to retain an authentic color and texture.  

BARBIE EMBRACES PRACTICAL EFFECTS OVER CGI

While production designer Sarah Greenwood feels there’s a time and place for CGI, she notes that Gerwig decided early on that she wanted to embrace practical effects. Returning to the opening sequence inspired by 2001, the legs were very much real — as were all of the rocks. Only the sky was created with CGI in post-production. 

“You’re making a toy,” says Greenwood, “and if you don’t, if it’s not real and it’s not there, it’s kind of irrelevant.”

Classic Barbie in Barbie film

Barbie Movie | Warner Bros.

The crew actually constructed the pair of legs so the little girls actually interacted with them. 

The goal for Gerwig and her team of filmmakers was to create the look and feel of a diorama box rather than an overly polished CGI finish. So, even the stars and flowers were hung on wires and strings

LEAVING BARBIE LAND

A fan-favorite part of the Barbie movie was the montage sequences of Barbie leaving and returning to Barbie Land. It was reminiscent of Buddy the Elf leaving the North Pole. 

According to cinematographer Rodrigo Prieto, ASC, AMC, he found the practical effects of the transitionary scenes challenging but fun. The fantastical journey involved a car, boat, rocket ship, and snowmobile, among other modes of transportation. The primary motor for their “journey” was a conveyor belt that’s typically used in stage productions. 

Ken and Barbie in pink boat in movie Behind the scenes of Barbie movie

“The script just said, ‘and now they’re on a boat, and now they’re on the spaceship,’ but didn’t specify anything,” the cinematographer tells TheWrap. “But we, as a team, came up with this idea of it being very theatrical. Sarah Greenwood, the production designer, is brilliant. She made this very theatrical thing where you’d have the foreground, the foreground ground moving on a belt, and the vehicle was a cut-out that had a little bit of dimension on a fake road that little lines were moving, and then the next layer was maybe the desert on a flat painting which was moving at different speed, and then another layer was mountains that were moving in another speed.” 

Everything from the dolphins to the seagull was operated by puppeteers. This suits comedy especially well because the actors can interact and improvise with handmade props and objects. “They were actually seeing dolphins,” explains Prieto, “they were seeing the cut-out mountains. So it was great fun. Pretty challenging, but fun.” 

💋 WATCH BARBIE 💋

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Watch Greta Gerwig’s authentically artificial world full of a civilization of Barbies and Kens! And book your tickets at your local movie theater to see the Barbie movie in all of its synthetic splendor! 

After Barbie leaves theaters, it will be available on your friendly neighborhood streaming service. 

Join Filmmakers Academy starting at just $4.99/mo.!

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The Look of Oppenheimer https://www.filmmakersacademy.com/blog-look-of-oppenheimer/ Mon, 31 Jul 2023 20:05:04 +0000 https://www.filmmakersacademy.com/?p=99217 Oppenheimer is the story of the man behind the atomic bomb. Based on the Pulitzer-Prize-winning book “American Prometheus: The Triumph and Tragedy of J. Robert Oppenheimer,” Christopher Nolan’s newest film examines the gifted theoretical physicist, played by Cillian Murphy, as he wrestles with the consequences and moral implications of bestowing a world-ending power unto humanity.   […]

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Oppenheimer is the story of the man behind the atomic bomb. Based on the Pulitzer-Prize-winning book “American Prometheus: The Triumph and Tragedy of J. Robert Oppenheimer,” Christopher Nolan’s newest film examines the gifted theoretical physicist, played by Cillian Murphy, as he wrestles with the consequences and moral implications of bestowing a world-ending power unto humanity.  

(SPOILERS AHEAD!)

Nolan tells the tale in the way he does best — presenting non-linear timelines to thematically converge on the political destruction of the scientist after his public opposition to creating more weapons of mass destruction following the war. Oppenheimer is professionally ruined, labeled a Communist sympathizer, and his government clearance is revoked. Once he gave the United States the A-bomb, he was no longer useful to the emerging world power. 

At one point in the film, Kitty Oppenheimer (Emily Blunt) says, “You think because you let them tar and feather you that the world will forgive you? They won’t.” 

PRO TIP: Bookmark this page so you can easily refer back to it later. 

OPPENHEIMER ‘PUSHING THE BUTTON FEATURETTE’:

The filmmakers had the unique challenge of conveying the interrelationship between the brightest minds in academia and the war effort that was increasingly suspicious of communism. The rising USSR, though among the Allied forces, rivaled American hegemony. Even as Lieutenant General Leslie Groves (Matt Damon) interviewed Oppenheimer for the Manhattan Project, it was clear the scientist’s sympathies for the Soviets played to his detriment. This was later emphasized when Oppenheimer struggled to achieve Q-level clearance — and it would ultimately be revoked for that very reason. 

However, what motivated Oppenheimer wasn’t the bomb itself. The idea that a weapon so great would not only end the Second World War but end all wars was enticing for a man whose sights were set on bettering humankind. Needless to say, their work only ended up perpetuating the demand for more weapons of mass destruction. 

THE TECHNICAL MARVEL OF THE AMERICAN PROMETHEUS

Even though the stakes are so astronomically high that there’s even a chance the detonation could destroy the Earth, the film retains a sobering, noirish quality through the perspective of Oppenheimer. 

Christopher Nolan confirms this very idea with the LA Times, “All the films I’ve made, one way or another, are film noirs. They’re all stories about consequences. And with Oppenheimer, the consequences are the fastest to arrive and the most extreme.” 

J. Robert Oppenheimer (Cillian Murphy) and director Christopher Nolan, Universal Pictures

J. Robert Oppenheimer (Cillian Murphy) and director Christopher Nolan, Universal Pictures

Over 100 theaters obtained specialized equipment to properly screen the 70mm prints, and the technical innovations and modifications are in and of themselves a marvel, necessitating a theatrical viewing to properly watch the film as it was intended. With a weight of over 600 pounds, the final prints for Oppenheimer unravel to over 11 miles. About less than a mile longer than the ground flattened by the bomb at the test site. 

Christopher Nolan made the film on the largest scale possible because the idea was for audiences to experience the film in a theater. That way they could adequately exhibit the phenomenon of the nuclear trial, codenamed: TRINITY

It is said when Oppenheimer witnessed the raw power unleashed in the Jornada Del Muerto desert, he was struck by a verse from the Bhagavad Gita… 

“Now I am become Death, the destroyer of worlds.”  

Keep reading to unravel the filmmaking behind the tale of an enigmatic scientist whose paradoxical plight was to risk the destruction of the world in order to save it. 

This is The Look of Oppenheimer.

Oppenheimer film poster

 

CONTENTS:

  • Tech Specs
  • The World 
  • Production Design
  • Cinematography
  • Costume Design
  • Practical FX

 

☢ OPPENHEIMER TECH SPECS ☢

Oppenheimer Tech Specs Banner

  • Aspect Ratio: 
    • 1.43: 1 (IMAX 70mm: some scenes)
    • 1.90: 1 (Digital IMAX: some scenes)
    • 2.20 : 1 (70mm and Digital)
    • 2.39 : 1 (35mm)
  • Camera: 
    • IMAX MKIII, Panavision Sphero 65 and Hasselblad Lenses
    • IMAX MKIV, Panavision Sphero 65 and Hasselblad Lenses
    • IMAX MSM 9802, Panavision Sphero 65 and Hasselblad Lenses
    • Panavision Panaflex System 65 Studio, Panavision Panspeed & System 65 Lenses
  • Negative Format: 65 mm (also horizontal, Kodak Vision3 50D 5203, Vision3 250D 5207, Vision3 500T 5219, Eastman Double-X 5222)
  • Cinematographic Process: 
    • IMAX 
    • Panavision Super 70
  • Printed Film Format: 
    • 35 mm(anamorphic, Kodak Vision 2383)
    • 70 mm(also horizontal, also IMAX DMR blow-up, Kodak Vision 2383)
    • D-Cinema 

 

THE WORLD OF OPPENHEIMER

The World of Oppenheimer Banner

The story of Prometheus is one that is in the bones of our origins. Eons ago when humanity was first conceived, we had to decide how to best sacrifice to the gods. With the help of the titan Prometheus, we tricked Zeus into accepting the bones and fat of animals as their tribute while keeping the meat for ourselves. 

Outraged once he discovered he was deceived, Zeus took back fire from humanity as punishment. Pitying the cold and hungry humans, Prometheus ventured up to Mount Olympus and brought fire back down so humanity could prosper. For his treachery, Zeus chained Prometheus to a stone on a far-off island where his regenerative liver would be eaten by an eagle every day for eternity. 

Titan Prometheus steals fire The eagle eats the liver of Prometheus

The “fire” that the American Prometheus provided to humankind is more than a weapon of mass destruction. As a theoretical physicist, J. Robert Oppenheimer was motivated by innovating the field and the possibilities of quantum field theory, spectroscopy, and theoretical astronomy. But just as fire could be used for creation or destruction, Oppenheimer’s work could either power the world or obliterate it. 

OPPENHEIMER FEATURETTE ‘TRINITY TEST’:

The film does not put its sights on showing the nuclear devastation at Hiroshima and Nagasaki. Rather, it focuses on the moral implications that overcome the scientist who contends with the guilt of constructing such a weapon. What the audience is eventually treated to is the grand spectacle of the first atomic bomb test on July 16, 1945. It’s like waiting for some titanic Lovecraftian monster to reveal itself. 

Fast forward to 1947, just a few years after the war and Oppenheimer is now the director of Advanced Study in Princeton, NJ. Still very much plagued by the shockwaves of his efforts. While chairing the General Advisory Committee of the U.S. Atomic Energy Commission, he lobbied for international control of nuclear power to prevent an arms race with the Soviet Union. When he opposed the development of the hydrogen bomb in 1949, this was a bridge too far for the national security state. Oppenheimer became a target for the Second Red Scare, sabotaging his reputation and security clearance. 

Any other instance, outside the Trinity Test, where the atomic bomb is felt throughout the film is consequentially in the mind of Oppenheimer. Such as when he stands before a cheering audience at Los Alamos after Japan surrenders and while facing a particularly heated interrogation years later in a private tribunal that functions as a kangaroo court. In no way could he take the fire back from humanity. It was too late. 

☢ PRODUCTION DESIGN ☢

Oppenheimer Production Design Banner

The filmmakers launched into pre-production in January 2022 and wrapped principal photography in May of that same year. With such a quick turn time, production designer Ruth De Jong had her work cut out for her. Her collaboration with Nolan, producer Emma Thomas, and executive producer Thomas Hayslip began even a year earlier in 2021. 

There were plenty of locations to consider from Princeton, New Jersey to Cambridge and Zurich — not to mention, New York and Los Angeles. De Jong largely worked within the theoretical physicist’s beloved desert, replicating the 1940s top secret laboratory town of Los Alamos. 

Oppenheimer production at night Oppenheimer films at Princeton

Oppenheimer | Pushing The Button Featurette | Universal Pictures

Designing Non-Linear Timelines

Comprised of a non-linear timeline, Oppenheimer alternates between when the theoretical physicist is developing the science and theory for the atomic bomb and his later public destruction due to his opposition to furthering nuclear development. Nolan finds a clear way to define the contrast between Oppenheimer’s “Fission” timeline in color and Strauss’ “Fusion” timeline in black and white.  

We open with Oppenheimer at Cambridge before turning his studies to the University of Göttingen, the world’s leading center of theoretical physics, then becoming a professor at Berkley and his eventual recruitment as the director of the Manhattan Project. 

This is woven along with the 1954 timeline with an aged, pensive Oppenheimer who faces a private security hearing that questions his allegiance to the U.S. and its national security. Then, it is fused with yet another storyline in black and white, following the 1959 confirmation hearing of Admiral Lewis Strauss (Robert Downey Jr.). 

“It was lots of hard work,” says De Jong. “With every film, you have to start somewhere. You can’t overanalyze too much. Chris [Nolan] likes to work closely with his designer in prep. We had some wonderful time to talk together to talk concepts and have the script to use as our guide, and we dove in.” 

 

PRE-PRODUCTION

When it came to research and development, the production designer found herself obsessed with each and every little detail. To this, Nolan told her, “Ruth, I’m not making a documentary snooze fest.” This clarified to De Jong that she didn’t have to be so married to the reality of the time period and instead bottle its essence. This was a story about the forward-thinking Oppenheimer, after all. 

Los Alamos Project Main Gate Los Alamos New Mexico

Pushing The Button Featurette | Universal Pictures

Location scouting for the epic vistas took them through Colorado, Utah, and New Mexico. Ultimately, they found that New Mexico would supply more than enough scenery to match the historic desert detonation. So, they set up shop in Santa Fe to plot the production. 

Oppenheimer production in New Mexico desert Oppenheimer production in New Mexico desert

Oppenheimer | Pushing The Button Featurette | Universal Pictures

They worked off of a detailed recreation of Los Alamos that De Jong illustrated, and ultimately physically rendered it as a 3D white model. It became so extensive that they moved it into the backyard of the production office. Vision, however, sometimes outweighs the cost. So, they had to downscale it as they realized the heavy price of recreating the entire town. 

“Chris liked to call it ‘our little Western town,’ which is a few small buildings and two gunslingers, and that’s about all you see,” says Thomas Hayslip. “But there’s nothing little about Los Alamos, and much of our work was as much about creating the illusion of the place as it was recreating it.” 

 

OPPENHEIMER PRODUCTION

The production of Oppenheimer predominantly took place in New Mexico and California. They focused their world-building efforts on a select number of locations that fit Nolan’s story like a puzzle. There weren’t any additional pieces left over. This allowed the filmmakers to work efficiently within their allotted five months. 

Building Los Alamos for Oppenheimer film

Oppenheimer | Pushing The Button Featurette | Universal Pictures

“New Mexico was really going to be the source of where we filmed everything,” says De Jong. “We ended up filming a lot of D.C. interiors in New Mexico, and Pasadena doubled for the Berkeley shots.” 

While there, they were immersed in the region far from a soundstage and without a centralized home base. Starting her mornings in Santa Fe, De Jong would typically end up wrapping each day in Belen where they constructed their Trinity Test site. 

While Nolan initially considered filming all the Los Alamos scenes on location, he eventually changed his mind once he saw it. The director resolved to only film the interior scenes there due to how much the outside had changed. Exteriors would have been too difficult with its modern buildings on location, replete with its own Starbucks. So, instead, they constructed the town at the 21,000-acre retreat known as Ghost Ranch in Northern New Mexico. 

Ghost Ranch in New Mexico

Pushing The Button Featurette | Universal Pictures

Authentic Interiors and Exteriors

Shooting the interiors at the actual locations of Los Alamos imbued a sense of authenticity and timelessness to the film, from the laboratory where the bomb was assembled to the office space where the scientists feverishly collaborated.  

Director Christopher Nolan behind the scenes building the bomb of Oppenheimer Christopher Nolan directing scientists of Oppenheimer

Oppenheimer | Pushing The Button Featurette | Universal Pictures

For the exteriors, they constructed all 360 degrees of the structures, not just the camera-facing sides. “We want it to feel like you are right there, you are in this,” De Jong says. “This is happening, this is real. This isn’t a backlot.” 

Production Designer Ruth De Jong in recreated Los Alamos Los Alamos recreated at Ghost Ranch
Filmmakers recreated town of Los Alamos for Oppenheimer

Oppenheimer | Pushing The Button Featurette | Universal Pictures

As far as Oppenheimer’s house, it’s still standing. This permitted Cillian Murphy and Emily Blunt the latitude to authentically channel their performances. 

Christopher Nolan directing Cillian Murphy and Emily Blunt for Oppenheimer

Pushing The Button Featurette | Universal Pictures

This also extended to Oppenheimer’s home at the Institute for Advanced Study in Princeton where they shot both interiors and exteriors, including its surrounding grounds. 

Institute for Advanced Study, Princeton New Jersey

Oppenheimer | Pushing The Button Featurette | Universal Pictures

Filming at the Oppenheimer's home Christopher Nolan on set of Oppenheimer directing scientists

Pushing The Button Featurette | Universal Pictures

The Oppenheimer production also received permission to use Einstein’s old office at the Institute for Advanced Study and to redress it as Oppenheimer’s. This is because Oppenheimer’s office was remodeled over the years whereas Einstein’s office was preserved for the period. 

When shooting on location wasn’t viable, De Jong constructed sets where possible. For instance, they shot the New York hotel scenes at Amy Biehl High School in Albuquerque. When Oppenheimer was received by President Truman (Gary Oldman) in the White House, the interiors were actually shot in various Santa Fe state buildings. 

Filming of Oppenheimer Filming Oppenheimer at Los Alamos

Oppenheimer | Pushing The Button Featurette | Universal Pictures

TRINITY TEST SITE

The centerpiece of the film is the infamous Trinity Test site where the first atomic bomb was detonated. The scale of the site and the blast were important because it was intended to send shockwaves throughout the entire film. Everything depended on the viability of this set piece. Its two main features include the 100-foot steel tower and the bunker where Oppenheimer and the scientists watched the test. 

Filming Trinity Test for Oppenheimer

Oppenheimer | Pushing The Button Featurette | Universal Pictures

The U.S. military gave Nolan and his production permission to shoot at White Sands Proving Ground, but since it’s an active military base, there were too many hoops to jump through. For one, they would have to go dark for military training drills and lose 6-8 hours each day. 

Filming Oppenheimer Trinity Test in Belen New Mexico

Pushing The Button Featurette | Universal Pictures

Ultimately, it made more sense for the Oppenheimer production to pick another space in open New Mexico to replicate the place of the Trinity Test site. They chose Belen to do so because it shared the same mountain range, and was the place where Oppenheimer watched the original detonation. 

Trinity Test Tower in Oppenheimer film

Oppenheimer | Pushing The Button Featurette | Universal Pictures

De Jong and her team built the set piece as large as possible while still staying within budget. They of course don’t share the benefit of an endless military budget. From the circular windows to the detonation button, the bunker had all the trappings of a top-secret military bunker of the 1940s. This was crucial for the sequence of shots leading up to the pushing of the button. 

Pressing the button for the a-bomb in Oppenheimer

Oppenheimer | Pushing The Button Featurette | Universal Pictures

Oppenheimer Trinity Test Oppenheimer Trinity Test

Pushing The Button Featurette | Universal Pictures

OPPENHEIMER CINEMATOGRAPHY

Oppenheimer Cinematography Banner

Christopher Nolan teamed up yet again with the one and only Hoyte van Hoytema, ASC, NSC, FSF to lens the Oppenheimer biographical drama. The two titans of the film industry previously collaborated on Interstellar (2014), and continued with Dunkirk (2017), and Tenet (2020)

Typically, when Nolan initiates a project with van Hoytema, they go out to lunch and the director shares his new idea. Since Nolan only makes a few copies of the script, he invites the seasoned DP to his house to read it. For Oppenheimer, Nolan wanted van Hoytema to read the script before he did any other research. 

In an interview with Kodak, the Oppenheimer DP says, “I discovered that he had boiled down the story into a dramaturgical structure that was very personal, intimate, and thrilling. In our previous films the emphasis was on the action, but for this film, he wanted a very simple, unadorned style to the photography, especially on faces to support the unfolding psychological drama.”

IMAX camera on Oppenheimer

Oppenheimer | Pushing The Button Featurette | Universal Pictures

However, one of the biggest technical challenges was shooting lots of close-ups on large format and keeping the audience engaged on faces for an intimate outcome.

“To a certain extent,” van Hoytema tells British Cinematographer, “we felt like we somehow had to grasp the grand principles of quantum physics, as well as finding a way for us to make the audience understand it. And, of course, quantum physics is a very abstract form of physics. And there are very few people in this world who really understand it on the level of J. Robert Oppenheimer… he’s a genius. And my mind, for sure, doesn’t even tip to the places that he could go. Yet, we felt as filmmakers we could understand things on an intuitive level.” 

Abstract Cinematography of Oppenheimer Abstract Cinematography of Oppenheimer

Read more about the cinematography of Oppenheimer at British Cinematographer!

“The style of photography that Hoyte and I adopted for this movie was to be very simple yet very powerful,” Nolan says. “No barrier between the world of the film and the audience, no obvious stylization other than the black-and-white sequences. But particularly with the color sequences, we wanted very unadorned, simple photography, as natural as possible, revealing lots of textures in the world. Whether it’s the costumes or the sets or locations, you’re looking for real world complexity and detail.”

What fascinated Hoytema was the descriptions of the bomb from firsthand accounts. There were those who said it appeared like a mushroom cloud while others spoke of the morning sky “suddenly lit by searing bright white before turning golden yellow, then red to beautiful purple and violet.”

They were subjective responses, says the DP, “I found it really compelling as I sought to get to the essence of what those people experienced during that period and on that particular day.” 

Real footage of the Trinity Test atomic bomb Impact of Atomic Bomb

IMAX FILMMAKING

What better way to capture the immense power of an atomic bomb than on IMAX (15-perf) format using KODAK 65mm large format film? 

According to van Hoytema, IMAX preserves the full 18K resolution of the image because if you get it in camera, you can make a contact print. Otherwise, the process involves scanning, digitizing, and taking it back to film. “There’s not a more refined, not a more depth-giving medium in the world than doing it exactly in that way,” says the cinematographer.

Camera technician on set of Oppenheimer Filming Oppenheimer Trinity Test

Pushing The Button Featurette | Universal Pictures

They shot on the IMAX MSM 802 MKIII and MKIV cameras along with the Panavision Panaflex System 65 Studio Cameras. The 5-perf 65mm “work horse” cameras permitted them to record dialogue. 

“Large format photography gives clarity and places the audience in the reality you are creating for them,” van Hoytema tells Kodak. “Of course, as the film has grand vistas and deals with the explosion of the world’s first atomic bomb, it had to be a blast, and there is nothing better than IMAX for creating that spectacular cinematic experience.”

Christopher Nolan on set of Oppenheimer

Oppenheimer | Pushing The Button Featurette | Universal Pictures

What Nolan relishes about large-format photography is its clarity before anything else.

“It’s a format that allows the audience to become fully immersed in the story and in the reality that you’re taking them to, says Nolan. In the case of Oppenheimer, it’s a story of great scope and great scale and great span. But I also wanted the audience to be in the rooms where everything happened, as if you are there, having conversations with these scientists in these important moments.”

IMAX CAMERAS AND FILM STOCK

They filmed on KODAK VISION3 250D Color Negative Film 5207 for bright day interiors and exteriors. For low-light and night scenes, they switched to KODAK VISION3 500T Color Negative Film 5219. 

Director Christopher Nolan and DP Hoyte van Hoytema | Universal Pictures

Director Christopher Nolan and DP Hoyte van Hoytema | Universal Pictures

“The 250D and 500T are workhorse speeds that I knew would cover pretty much all of the lighting situations I would encounter, explains van Hoytema. “And even though the larger surface area of the emulsion means the grain is finer – especially in IMAX – they still had enough texture for me. There’s still nothing that beats the resolution, depth, color and roundness of the analog image, nor in the feeling overall that film conveys. When you watch an analog print, especially in an IMAX theatre, the level of impact is freaking inspiring.” 

BLACK & WHITE FILM

Just as the film portrays the first test of detonating an atomic bomb, Oppenheimer also has its own first in the form of celluloid. Oppenheimer was shot on IMAX black-and-white film photography for the first time ever, combined with IMAX 65mm and 65mm large-format film. Nolan and Hoytema had wanted to shoot black-and-white on large format for some time and felt that it would benefit the confirmation hearing of Strauss, set in 1959. 

Oppenheimer BTS of Robert Downey Jr as Lewis Strauss

Oppenheimer | Pushing The Button Featurette | Universal Pictures

“The reason for the black-and-white was very much a way of separating those two narratives, so that on an intuitive level you could easily jump from one to the other,” explains van Hoytema. In a way, we had already done that with the blue and the red color coding in ‘Tenet.’ Black-and-white seemed a very obvious way to do it in this film.”

Since black and white 65mm celluloid didn’t exist, they made a request to Kodak to manufacture it for them. 

Lewis Strauss (Robert Downey, Jr.) greets J. Robert Oppenheimer (Cillian Murphy)

Oppenheimer | Universal Pictures

“It was a gutsy choice,” van Hoytema says. “One of my very first phone calls was to Kodak, enquiring if they had any 65mm large-format B&W filmstock,” the DP recalls. “But they had never made that before, and early on it was uncertain as to whether they would or could achieve it in time for this production. But they stepped up to the plate and supplied a freshly manufactured prototype DOUBLE-X 5222 65mm filmstock, delivered in cans with handwritten labels on the outside.”

However, you cannot simply load the black and white film into a camera made for color due to its emulsion’s thickness and breakability. Just like the scientists in the film devising the bomb, a team of camera engineers and lab technicians from IMAX, Kodak, Panavision, and Fotokem experimented with the prototype 65mm black and white Kodak film stock. 

They modified the IMAX cameras to accommodate the film stock, adjusted the pressure plates, and made new gates. Hoytema also had to overcome the static in the film, scratching of the negative, and fogging issues. Sometimes they needed to agitate the bath differently and other times it wasn’t so obvious. “We had to keep a very keen eye on the whole process,” Hoytema tells BC

LENSES

Optical innovations and special equipment were essential to the look of Oppenheimer. Dan Sasaki of Panavision re-engineers lenses and optics as well as builds them from the ground up for a specific purpose. 

Sasaki constructed the equivalent of a snorkel lens for the IMAX camera to shoot underwater cinematography and capture extreme macro shots. The lens is a large waterproof long tube that allowed them to convey the atomic world of physics. 

Dan Sasaki constructed the equivalent of a snorkel lens for the IMAX

Oppenheimer | Pushing The Button Featurette | Universal Pictures

Hoytema was fascinated by Peter Kuran’s book ‘How to Photograph an Atomic Bomb’ and referenced it while replicating the Trinity explosion. He investigated the side development of extremely high-speed, ultra-light sensitive, and split-field cameras and long lenses to record the nuclear explosions. 

Authentic Trinity Test cameraman Trinity Test cameramen

The director of photography selected the 50mm and 80mm as his preferred lenses that he believes “touch the sweet spot of immersiveness in IMAX.” 

“Anything beyond those focal lengths and you start to diminish the immersive quality of the image,” says the Oppenheimer DP. “If you go too long the image appears compressed and more graphic, as if you’re looking at a sort of flat screen. Anything too wide becomes more like a fishbowl, where the edges start to fall off too fast. So, the 50mm has become our wide lens, the 80mm our tighter lens. On close-ups they give you the right proximity and wideness, and everything around starts to function like the peripheral vision of your eyes.” 

Christopher Nolan aims IMAX camera at Cillian Murphy in Oppenheimer

Oppenheimer | Universal Pictures

Sasaki helped deliver close focal optics like the Hasselblad Panavision Sphero 65 and Panavision System 65 lenses. This would allow the filmmakers to get closer to the actors in low-light situations shooting at T1.4 instead of T4

CAMERA MOVEMENT & LIGHTING

They used cranes and dollies to move the camera and van Hoytema even lugged the heavy 50-pound IMAX camera on his shoulder for handheld shots. 

Hoyte goes handheld with IMAX on Oppenheimer

Oppenheimer | Pushing The Button Featurette | Universal Pictures

Camera on crane behind bunker wall on Oppenheimer movie IMAX handheld on Oppenheimer

Pushing The Button Featurette | Universal Pictures

“Yes, it’s heavy, but it’s perfectly manageable,” he insists to the folks at Kodak. “We were not doing long takes, and I only had the IMAX camera on my shoulder in short bursts. Plus, I had a rock-solid crew with whom I have worked on many films before. My key grip Kyle Carden and dolly grip Ryan Monro were very sensitive and sensible towards my needs in wrangling the camera and making sure that I got it on and off my shoulder in good time. I must also mention Keith Davis, my genius focus puller, in getting the cameras ready in the first place to do some run-and-gun work.”

Camera team on Oppenheimer production

Oppenheimer | Pushing The Button Featurette | Universal Pictures

Oppenheimer production in New Mexico

Oppenheimer | Pushing The Button Featurette | Universal Pictures

Authentic and natural sources informed the film’s lighting. Even when it came to inside the mind of the theoretical physicist, the “interpretive work” was motivated by reality with a helping hand of added creativity from veteran gaffer R. Adam Chambers ICLS.  

They used a mix of old-fashioned Tungstens and the extra punch of 18K ARRIMAX HMIs with newer fixtures like the ARRI Skypanels. 

Lighting of Oppenheimer movie

Pushing The Button Featurette | Universal Pictures

“I have to say that LED lighting has come on dramatically in the last few years,” remarks van Hoytema. “The lighting is rich, the color rendering indexes are way up there, and the controllability is great. Adam, together with his brothers Noah and Shane, have developed an extremely solid, no-latency, 100% wireless DMX control system. This meant our lights were instantly controllable from the board as soon as we put them up.”

Van Hoytema didn’t use any lights inside the room for the Oppenheimer hearing sequence in Room 2021. Instead, all their lights came from outside the windows as they followed the color of real daylight from the board, matching it perfectly with ambient light. The DP notes, “It’s such a fast and versatile way to work.” 

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COSTUME DESIGN

Oppenheimer costume design banner

From Oppenheimer’s wide-brimmed hat to Strauss’ handmade suits, the cast was dressed by the one and only Ellen Mirojnick, who conveyed the pomp and dignity of the 1930s and 1940s period with her masterful costume design. 

“What I found really interesting about Oppenheimer’s story was learning how in-sync both their geniuses were in exploring an unknown landscape through the experimentation of fission and fusion, literally and figuratively,” says Mirojnick

The costume designer carefully selected clothing for each character, accentuating their unique personas, quirks, and position in society — be it in the scientific, political, or military communities. 

The biggest challenge for the costume designer above all else was handling the extras. The scale of the movie is large full of European academics, American students, scientists and their families at Los Alamos, soldiers, military personnel, and politicians, and that’s only about half of what Mirojnick and the costume department contended with. 

“There were scientists, soldiers, mothers, workers, and children, of all shapes and sizes, over a period of a number of years,” Mirojnick says. “Additionally, the team were tasked with making sure each season was represented correctly whilst being mindful of the actors who were shooting outside in the cold of a New Mexico winter.”

J. ROBERT OPPENHEIMER

Beginning with Robert Oppenheimer, he was an academic who was well-traveled and of means. Mirojnick focused on his silhouette, which of course was capped by his wide-brimmed hat that took extensive research and persistence to get just right. She describes it as a “porkpie crown with a somewhat Western brim.” 

Its origin unknown, Mirojnick sought out hatmakers in New York and Italy for help, but they came up empty-handed. Eventually, it was the Hollywood hatmaker Baron Hats that came through and recreated its infamous shape. 

Baron Hats hatmaker

Photo Credit and Copyright by Elisa Sandez

“Only Chris had the ability to shape it just so,” recalls Mirojnick. “When Chris touched it, magic would happen. He’d flip it or turn it a bit or squeeze the brim slightly to get it how he saw it in his mind’s eye.”

Oppenheimer Hat Oppenheimer Hat and pipe

Oppenheimer | Universal Pictures

The costumer accented the silhouette with blue shirts that the theoretical physicist preferred and also highlighted Murphy’s blue eyes. With his wide-brimmed hat and his K-6 badge, Oppenheimer appears as the sheriff of his own town. 

Oppenheimer sheriff of Los Alamos

J. Rober Oppenheimer | Oppenheimer | Universal Pictures

When Oppenheimer moves to the desert, Mirojnick keeps the same kind of suit but alters it to a sandy color. They used a tan whipcord fabric from hard-twisted yarns that played beautifully against the blue. 

KITTY OPPENHEIMER 

Beginning as a Bay Area socialite, Kitty Oppenheimer (Emily Blunt) brought a distinct intellectual flavor of smart yet fashionable dress that soured with children in a domestic setting. 

Emily Blunt as Kitty Oppenheimer Emily Blunt as Kitty Oppenheimer

As her role as a wife and mother carried her off into the desert by the winds of destiny, her choice of clothing turned more practical and casual while still clinging to the stylish vestiges of her previous life.  

JEAN TATLOCK 

Mirojnick didn’t have many references for Jean Tatlock (Florence Pugh) outside of some headshots. 

Jean Tatlock (Florence Pugh) and Robert Oppenheimer (Cillian Murphy)

Florence Pugh and Cillian Murphy | Oppenheimer | Universal Pictures

This meant she had to get creative with Tatlock and invited Pugh to dream up what her character would eventually wear. Together they let the character’s personality inform the style of dress and the character’s movements. 

ADMIRAL LEWIS STRAUSS

Meanwhile, Lewis Strauss (Robert Downey Jr.) adorned handmade suits, and custom shirts, and was perfectly manicured in every scene. Mirojnick and her team even recreated his ties from old photographs. Every part of Strauss’ outfit exuded affluence, wealth, and success. 

Admiral Lewis Strauss (Robert Downey Jr.)

Oppenheimer | Universal Pictures

What informed Mirojnick’s design for Strauss and his Senate confirmation hearing was an old photograph from the event. In the photograph, Strauss wore a narrow dark pin-striped suit, white shirt, and yellow tie with a dark blue stripe. 

Even though the sequence is in black and white, Mirojnick and her team carefully crafted each article of clothing to perfectly match the photo. 

☢ PRACTICAL FX ☢

Oppenheimer Practical Effects banner

The idea for Oppenheimer was to do as much as possible in camera with practical effects and miniatures over CGI and VFX. Nolan proudly insists that the film has absolutely zero CGI shots. 

“Chris wants everything to feel authentic, whether shooting in the actual places where the people in the Manhattan Project lived or building things from scratch,” producer Charles Roven says. “He also likes films to feel hand-made, not made in a studio or generated with computer-generated imagery. You feel that throughout the movie, particularly in the area of practical effects, whether it’s putting snow on the ground, or creating ripples in a pond, which is a recurring motif in the movie, or how he approached the first atomic bomb explosion.”

Oppenheimer Trinity Test

Oppenheimer | Pushing The Button Featurette | Universal Pictures

Van Hoytema also prefers the physical world to the world of VFX. He tells British Cinematographer, “I always get a big kick out of enabling shots or enabling ways of storytelling that you haven’t seen before, and especially in these times where people think they can do whatever they can come up with in CGI… I always like to challenge myself and find the equivalent of a good CGI [shot] in the physical world, because I just think that the physical world brings us a certain level of tangibility that is unobtainable in CGI.”

Oppenheimer trinity test IMAX camera on tower IMAX camera in trinity test tower Oppenheimer

Oppenheimer | Pushing The Button Featurette | Universal Pictures

Discover more on cinematography at British Cinematographer!

 

REPLICATING THE ATOM BOMB

Visual effects supervisor Andrew Jackson was given the ultimate challenge of making a mushroom cloud explosion without CGI. Using solely practical effects, Jackson had to recreate the spectacular Trinity Test of July 16, 1945. 

Atom bomb Trinity Test

Pushing The Button Featurette | Oppenheimer | Universal Pictures

Atom bomb with Oppenheimer

Oppenheimer | Universal Pictures

 

“I knew from the beginning that the Trinity test was going to be one of the most important things for us to figure out,” says Nolan. “I had done a nuclear explosion via computer graphics in The Dark Knight Rises, which worked very well for that film. But it also showed me that with a real-life event like Trinity, which was well documented using new cameras and formats developed for recording that event, computer graphics would never give you the sense of threat that you see in the real-life footage.”

Oppenheimer Trinity Test

Oppenheimer | Pushing The Button Featurette | Universal Pictures

Nolan continues, “There’s a visceral feeling to that footage. It becomes tactile, and in becoming tactile it can be threatening as well as awesome. So that was the challenge. To find what you might call analog methods to produce effects to evoke the requisite threat, awe, and horrible beauty of the Trinity test.”

This weighed so heavily on the director that he invited Jackson to be the first person to read his script when it was finished — after his wife and producer Emma Thomas, of course. That way he could begin dreaming up how to make it practical without launching a nuke for the sake of cinema. 

Assisting Jackson with the atomic endeavor was special effects supervisor Scott Fisher. They conducted experiments that ranged from smashing together ping pong balls to developing luminous magnesium solutions. Using small digital cameras, they filmed closeups of the experiments at varying frame rates. 

“Their whole unit was one, big science project,” says van Hoytema. “I was very jealous that they got to play around so much with all that kind of stuff.”

 

ATOM BOMB WITH PRACTICAL EFFECTS

The explosion was a delectable recipe of gasoline over propane and other fuels because Fisher notes that it gives “so much bang for your buck.” In addition, they used magnesium and aluminum powder to enrich the brightness and provide its raw atomic appearance. 

Pushing The Button Featurette | Universal Pictures

“We did a bit of that on this because we really wanted everyone to talk about that flash, that brightness. So we tried to replicate that as much as we could,” he explained.

When Jackson and Fisher showed their work to Nolan, he affirmed that they were on the right track and tasked them with figuring it out on IMAX cameras. This is where Sasaki’s long, fish-eyed probe lens came in handy. 

So, combining magnesium flares with gasoline and black powder explosions, among other things, they experimented with combinations of imagery that both the main unit and Jackson had shot. 

Practical Effects of Oppenheimer Oppenheimer practical effects

Oppenheimer | Pushing The Button Featurette | Universal Pictures

“You just start visualizing combinations,” says Nolan, “and experimenting with combinations of imagery to give the feeling of what this must have felt like to watch this. And what that gave me in the edit suite was this thread, this connecting set of analog techniques that confuse scale, from the particle world of quantum mechanics to the vast universe, astrophysics, et cetera, and all the points in between.”

The finished product was one of immense power and distinction — the world would never be the same. 

“There was a definite feeling of what we are seeing is both beautiful and dangerous, in equal measure”, says Nolan. “And that’s what we had asked for. So we always knew that the sequence would be a collage rather than one iconic shot. If there is an iconic shot, I think it’s the profile of Oppenheimer seeing it.”

Oppenheimer watches Trinity Test

Oppenheimer | Universal Pictures

According to Universal Pictures, “how the actual atomic explosion images were created for the film remains top-secret.”

CONVEYING ATOMIC PHYSICS

The filmmakers cut the film with extraordinary images of atoms and subatomic particles without the use of CGI. This meant that the filmmakers had to imagine other ways to represent the microscopic world that Oppenheimer dreamt of. 

“We’ve gotta see the world the way he [Oppenheimer] sees it,” Jackson remembers Nolan saying. “We’ve gotta see the atoms moving, we’ve gotta see the way he’s imagining waves of energy, the quantum world. And then we have to see how that translates into the Trinity test. And we have to feel the danger, feel the threat of all this somehow. Let’s do all these things, but without any computer graphics.” 

Oppenheimer Abstract cinematography Newton physics Oppenheimer Abstract cinematography Newton physics

Nuclear Cinematography | Oppenheimer | Universal Pictures

The techniques that Jackson, Fisher, and the FX team used to recreate the nuclear explosion were also used to convey Oppenheimer’s internal world. 

“There’s one sense in which computer graphics is the obvious way to do it, but I didn’t feel we were going to get anything that would feel personal and unique to Oppenheimer’s character,” says Nolan. “We were able to generate this incredible library of idiosyncratic and personal and frightening and beautiful images to represent the thought process of somebody at the forefront of the paradigm shift from Newtonian physics to quantum mechanics, who is looking into dull matter and seeing the extraordinary vibration of energy that’s within all things, and how it might be unleashed, and what it might bring.”

Oppenheimer Abstract cinematography Newton physics

Abstract Cinematography | Oppenheimer | Universal Pictures

“We try and grow that thread to its ultimate release, this kind of vibrating energy that follows through the whole film, to its ultimate release in this incredibly destructive event”, Nolan tells IGN. “And so some of what they did was absolutely tiny and magnified, sort of miniature, as it were, or even beyond that really, microscopic. And some of it was absolutely vast and required intense concentration on set.” 

The film showcases some of the fallout in the gymnasium at Los Alamos as Oppenheimer addresses a crowd following the Japanese surrender. As he speaks, he imagines the nuclear fallout from the impact of the bombs, the filmmakers utilize a combination of VFX and LED technology to tremble as the scene unraveled. 

Oppenheimer in gymnasium at Los Alamos

Oppenheimer | Universal Pictures

The final results are MIND-BLOWING. But you will have to get tickets and head to the theater to see for yourself!

WATCH OPPENHEIMER

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As Robert Downey, Jr. says, “Do yourself a favor and go see this on as big a screen as you can.” 

https://www.youtube.com/watch?v=uYPbbksJxIg 

Oppenheimer is currently playing in theaters. After that, it will be available on your friendly neighborhood streaming service. 

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The Look of Asteroid City https://www.filmmakersacademy.com/blog-the-look-of-asteroid-city/ Thu, 06 Jul 2023 00:12:03 +0000 https://www.filmmakersacademy.com/?p=99008 Asteroid City is a film that’s not so much about extraterrestrial contact in a desert town as it is about humanity’s deep desire for universal meaning — and the connection between the actor and their character.  Moreover, one can take away how the art of theatrical storytelling is a collective effort that cannot be solely […]

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Asteroid City is a film that’s not so much about extraterrestrial contact in a desert town as it is about humanity’s deep desire for universal meaning — and the connection between the actor and their character. 

Moreover, one can take away how the art of theatrical storytelling is a collective effort that cannot be solely claimed by one lone narcissist, like the romanticized writer, Conrad Earp (Ed Norton). From the Host (Bryan Cranston) to playwright Conrad Earp to the director Schubert Green (Adrien Brody) and to each character performed by a star-studded ensemble, each has a hand in defining the story and its larger meaning. 

PRO TIP: Bookmark this page so you can easily refer back to it later. 

This latest installment into Wes Anderson’s repertoire explores its meaning within a Russian Doll of plots from the writer to the play to the TV broadcast filming the play, only to extract the truth through its layers of character intervention and exploration. 

In this way, the film is about infinity, both inside and out. The film props open a window into the creative process where inspiration is sought as a means to acknowledge the connection between the artist and their work. 

Augie Steenbeck (Jason Schwartzman) is Asteroid City

Augie Steenbeck (Jason Schwartzman) in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features

Somewhere between the third and fourth walls lies the very nature of imagination and how it ultimately plays into the performance and meaning of a theatrical work of art. 

“You can’t wake up if you don’t fall asleep!” 

Follow along as we plunge into the imagination of Wes Anderson, highlighting his team of collaborators while learning what inspired them, and how they constructed the worlds that fall in a story within a story…

This is The Look of Asteroid City.

Asteroid City movie poster

CONTENTS:

  • Tech Specs
  • The World 
  • Production Design
  • Cinematography
  • Costume Design

 

ASTROID CITY TECH SPECS

Asteroid City Tech Specs Banner

  • Runtime: 1 hour 45 minutes (105 minutes)
  • Color: 
  • Aspect Ratio: 
    • 1.37: 1 (some scenes)
    • 2.39: 1 (theatrical ratio)
  • Camera: 
    • Arricam LT, Cooke S4 and Zeiss Master Anamorphic Lenses
    • Arricam ST, Cooke S4 and Zeiss Master Anamorphic Lenses
  • Laboratory:
      • Company 3, London, UK (digital intermediate)
      • FotoKem Laboratory, Burbank (CA), USA (film processing)
      • Hiventy, Malakoff, France (film processing)
  • Negative Format: 35 mm (Kodak Vision3 200T 5213, Eastman Double-X 5222)
  • Cinematographic Process: 
    • Digital Intermediate (4K, master format) 
    • Master Scope (anamorphic, source format) 
    • Super 35 (source format, some scenes)
  • Printed Film Format: D-Cinema 

 

THE WORLD OF ASTEROID CITY

World of Asteroid City Banner

Set in a 1950s desert town somewhere between California and Arizona, Asteroid City takes place in the post-WWII Atomic Era when science fiction and the pursuit of knowledge and technology captured the public imagination; some would say, it served in a vacuum of crumbling dogmas. Even though humankind still looks to the sky for answers, the intervention of intelligent alien life hardly imparts any peace of mind. In the world of Asteroid City, humanity is met with silence. Communication is still only one-sided and the interstellar visitors don’t seem in the slightest bit interested to make direct contact. 

Augie Steenbeck (Jason Schwartzman) atomic bomb test in Asteroid City

Augie Steenbeck (Jason Schwartzman) in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features

The majority of the ‘50s took place under the presidency of retired 5-Star General of the Army and Supreme Commander of the Allied Expeditionary Force in Europe, Dwight D. Eisenhower. Otherwise, known to his friends as “Ike.” Ike stood before a new world superpower with its attention turned optimistically toward the possibility of infinite new worlds, while still silently contending with the aftermath of the one they left behind after the war. 

The idea of Manifest Destiny is deeply entrenched in the psychology of America as it spread west until it reached the Pacific. Now, with its influence spread across the globe, our imagination is captured by the stars above, wondering and entertaining the possibility of new worlds. 

The story of stargazing teenage geniuses is right out of a Karen Russell anthology and reminiscent of short stories like, “The Star-Gazer’s Log of Summer-Time Crime.” Like Russell, Anderson constructs almost a fable-like setting of Asteroid Day, commemorating an ancient meteorite crash site. 

Asteroid City Junior Stargazers

Junior Stargazers in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features

MULTI-LAYERED STORYTELLING

Asteroid City is a film best described as “a Russian doll,” a multi-layered story, comprised of three unique plots that vary significantly on the scale between reality and fiction. In other words, it’s an embedded narrative that follows a writer, his play, and a teleplay, the titular town of “Asteroid City.” 

But how did the auteur director create contrast between these separate plots?

Wes Anderson on set of Asteroid City movie

Behind the scenes of Asteroid City. Photo credit: Roger Do Minh

Wes Anderson is one of few directors with a unique, globally trademarked style that’s undeniably all his own. His greater sensibilities toward themes and tropes, best conveyed essentially through a theatrical, literary style, are captured with the same air of fuzzy self-awareness you observe while watching a play. When a filmmaker wants their look for a project to feel as if it’s filmed in some plush playhouse in Connecticut, or perhaps out of the imagination of a particularly gifted yet severely introverted outcast adolescent — all in pastel, of course — they will unwittingly describe this look as “Wes Anderson.” 

The Golden Era

In an interview with IndieWire, Anderson expressed how he was always captivated by the aura and mystique of a backstage story and the theater as a whole. What particularly struck Anderson about directors like Elia Kazan was how they worked with a new form of acting both on stage and on film. Anderson considers the time as a bygone era that was “the most cinematic ever.” 

Even the structure of Asteroid City harkens back to the presentation of old Hollywood. With the opening of credits, title cards with act and scene numbers, and an intermission to break up both halves of the film. This approach to structure is nothing new for Anderson whose other works benefit from this theatrical presentation.

The look of Asteroid City is couched in an uncanny desert town characterized by a nearby crater from a meteorite. While it also serves as a fitting spot to sit back with a strawberry daiquiri in hand and watch a marvelous display of mushroom clouds from nearby nuclear tests. Anderson had a “Euro take” on the American West and was inspired by the likes of Wim Wenders and his Berlin point of view. 

Below are photographs from Wim Wender’s collection, Written in the West.

Wim Wenders American West Wim Wenders American West

 

PRODUCTION DESIGN

Asteroid City Production Design banner

Let’s next explore the film’s production design. First off, there’s a theatrical play with a red, sunbaked color palette in Anderson’s signature pastel that beautifully complements the aqua and turquoise features of the scenery. 

While on top of that is the behind-the-scenes making of the play in classic, inky black and white. You can practically choke on the cigarette smoke. 

An additional layer includes a host with the trappings of Rod Serling that informs the audience that they are in fact watching a TV broadcast of a play that doesn’t actually exist. 

Asteroid City color palette Asteroid City color palette

Southwest color palette in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features

Brian Cranston in Asteroid City Asteroid City black and white Adrian Brody

Northeast color palette in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features

Pre-Production

The filmmakers develop the color palette after Anderson presents his narrative’s main ideas. During prep, they shoot tests on different color walls with various swatches of cloth. 

Director of Photography Robert D. Yeoman, ASC shares an example from The Grand Budapest Hotel:

“To get the right hue for the purple jacket used in The Grand Budapest Hotel, we shot different shades of purple against a pink wall in different lights to see how the colors would work on film. Then Wes makes the decision about what kind of purple or pink we are going to use.” 

—Robert D. Yeoman

In a work that is set in the 1950s United States, Anderson’s longtime production designer Adam Stockhausen (since 2012’s Moonrise Kingdom) brings together both east coast and west — the frontier desert town in the southwest and an urban news broadcast studio in the east. 

“The light is very warm and the innate redness is magnified by the setting sun. From the start, Wes was very clear about the color of the ground and rocks. Then we start adding that color to the sketches and seeing how the white of the luncheonette and motel bounced off that.”

—Adam Stockhausen, Focus Features

Stockhausen started as he does on any other project, asking questions to determine the needs. For example, is it being filmed on a stage or on location? In the case of Asteroid City, it’s a fictional town that doesn’t exist on the map. This gives them some flexibility on where they film. Then, there are big-picture questions. How much of the set needs to be constructed? In their case, all of it. 

CLASSIC DESIGN INSPIRATIONS

Another reason for multiple viewings is to soak in the underlying themes and fully appreciate the production design from the little bridge that leads nowhere to every cactus peppering the background. Visual influences for the look consisted of various references from Looney Tunes to Bad Day at Black Rock

In fact, there were many classic references that helped set the tone and matched the feel of the project. The films of Billy Wilder, for one, were a huge point of reference. Stockhausen was struck by Kiss Me, Stupid, particularly its single stage with a gas station and painted backdrop of a town. “Something about that was exciting in terms of the artificiality of the world of Asteroid City,” Stockhausen tells Focus Features

“The Billy Wilder films Kiss Me, Stupid and especially Ace in the Hole in terms of the overall feeling of the place, the carnival coming to town. It Happened One Night was a big one in terms of the motel and the layout of that. Niagara was a big one, especially with the luncheonette at the cafe. But it starts to bleed away from cinema references and into photographic references, and we dig into each one of these structures and do huge background [research] into gas stations, roadside structures of all sorts, motor courts, motels, postcard collections of the American Southwest with really beautiful images and loads of mid-century color photography of Monument Valley.” —Adam Stockhausen

CONSTRUCTING THE TOWN OF ASTEROID CITY

Stockhausen’s impressive attention to detail stems from the fact that everything you see on screen was designed from scratch. “Everything was physically built and laid out” to give actors and crew “the sense of living in a real town,” says associate producer Ben Adler

Behind the scenes of Asteroid City movie

Behind the scenes of Asteroid City. Photo Credit: Valerie Saudon

While the setting of the film is in the American southwest, the production took place in the town of Chinchón in Spain. So, the background you see that appears like it’s from a Looney Tunes cartoon (or a Spaghetti Western for that matter) was built from the ground up in a watermelon field. 

Behind the scenes of Asteroid City town in Spain

Behind the scenes of Asteroid City. Photo Credit: Valerie Saudon

Although, it wasn’t a stroll in the park for Jeremy Dawson and the locations team since that field you see was part of 137 different farms. This tends to be the case in Europe, Stockhausen explains to Filmmaker Magazine, “where the land has been divided and subdivided by generations into smaller and smaller parcels of lands until the point where you’ve got our little town, which was a few thousand feet.” 

Asteroid City desert town

Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features

Incredible Attention to Detail

Rest assured that there were no shortcuts taken in the construction of the set. According to Stockhausen, it was all meticulously laid out in advance. “If we’re on the 40mm lens and we have 15 chairs in the luncheonette, then Midge is going to feel this far away. If we went to the 35mm lens and we only had 12 chairs, it would feel like this.”  

And let’s just marvel for a moment at the vending machines stacked full of sandwiches, cocktails, and bullets. 

Asteroid City Vending Machines at London Pop up

Asteroid City Exhibition, London

One of the production designer’s regrets was assembling the crater in pieces and not building the gigantic crater into one set piece. As one set piece, it would have allowed them more mobility with the camera. 

FORCED PERSPECTIVE

Stockhausen took all the forced perspective tricks that he normally would employ on a stage with backdrops of landscapes and inflated the scale outside. Due to the nature of the landscape, other than cacti there isn’t anything between the mountains and the characters. 

Asteroid City Production Design behind the scenes making cacti

Behind the scenes of Asteroid City. Photo Credit: Valerie Saudon

FORCED PERSPECTIVE: A photographic technique using space between subjects and objects to manipulate the viewer’s perception, creating an optical illusion. 

The mountains themselves were very large miniatures constructed by Stockhausen and his team. Their buttes and mesas had to appear like the ones you would see in Monument Valley — 3,000 feet tall and two miles apart. So, Stockhausen and his team made their large miniature versions at 75 feet tall and 1,500 feet apart. 

Asteroid City production design large miniature mountains

Behind the scenes of Asteroid City. Photo Credit: Valerie Saudon

“For us,” says Stockhausen, “the experiment was trying to figure out that sweet spot where objects are far enough that our brains believe that they are truly huge, but not so far that we are just wasting money building bigger sets.”

Asteroid City large miniature mountains and mesas

Behind the scenes of Asteroid City. Photo Credit: Valerie Saudon

3D MODELING IN PRE-PRODUCTION

During the pandemic, productions were forced to create alternate forms of collaborative techniques in order to continue work. For instance, Shane Hurlbut, ASC implemented the Insta360 into his scouting and prep process to streamline communication between department heads. Likewise, Adam Stockhausen leveraged 3D modeling software to virtually design the set and camera planning. 

Stockhausen was over the moon with the results that the 3D modeling software brought to his process. 

That was a big shift that we did a great deal more because of the nature of our prep during the lockdown,” he says, “but it worked out really well. And when we were moved out to the real site, it was actually incredibly satisfying to do the first move physically and have it actually line up with what you had planned virtually and have everything work.”

Are you interested in learning more about how 3D modeling software can improve your pre-production? 

In his Cinematographer Essentials Series, DP Justin Jones demonstrates how he uses Cinema 4D in pre-production to ensure precise results in production. Join Filmmakers Academy today to access Jusin’s series!

 

ASTEROID CITY CINEMATOGRAPHY

Asteroid City Cinematography Banner

The film was lensed by none other than director of photography Robert D. Yeoman, ASC in what appears sun-shiny Kodachrome. Yeoman tells Focus Features that they shot anamorphic color film in the desert. 

The film was shot on the Arricam LT and Arricam ST with Cooke S4 and Zeiss Master Anamorphic Lenses. It’s a Wes Anderson flick, which means a planimetric composition with room-to-room tracking shots and whip pans that usually provide a comedic reveal or some kind of periscope effect. 

Augie Steenbeck (Jason Schwartzman) and Midge Campbell (Scarlett Johansson) Asteroid City movie

Augie Steenbeck (Jason Schwartzman) and Midge Campbell (Scarlett Johansson) in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features

Pre-Production

Yeoman starts laying the visual groundwork for Asteroid City when location scouting. He and the other department heads are aided by an animatic. Yeoman describes it as “an animated cartoon of the movie” acted out entirely by the auteur director. Anderson started making animatics after Fantastic Mr. Fox. (Please let the animatic hit the internet!) 

“We used that cartoon to understand how the camera was going to move and how Wes planned to explore the town cinematically,” Yeoman says. “On location, we have lots of discussions about the space. I take measurements and walk about with a viewfinder to see how to arrange the very precise shots that Wes has imagined.”

Throughout pre-production, the animatics serve as their Bible. They used it to plot all the camera movement and lighting in advance. Yeoman claims this process improves their accuracy by the time they step on set. They might switch out a lens but overall they know exactly what they’re walking into. 

This was incredibly important because timing is everything when blocking intricate scenes. So, Yeoman and Stockhausen had to collaborate to ensure the placement of buildings aligned with the blocking and dialogue. Yeoman says plainly, “If the dialogue takes place in a minute, we need to make that shot within a minute, not a minute 10.”

ASPECT RATIO

When the film opens, our eyes aren’t treated to the pastel color palette but to black and white imagery in a 1950s New York City broadcast studio at a square 1.37: 1 (4:3 Academy) aspect ratio. 

Side by side comparison of Asteroid City aspect ratios

Southwest and Northeast in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features

When we switch to the world of Asteroid City, the aspect ratio opens to 2.39: 1 and we’re treated to technicolor as the camera pans 360 degrees in a dynamic single shot. 

“There’s a different kind of cinema that comes from the ‘50s besides the Kazan approach, which is big-picture Cinemascope. Suddenly there are these widescreen things that take up the whole landscape, these wide formats they invented to make movies bigger. I’m drawn to that, too.” —Wes Anderson

ASTEROID CITY LIGHTING

No stranger to a lo-fi approach, Anderson carried the concept to the film’s lighting, preferring the sun to be the dominant source. The director told Yeoman that he wanted all-natural lighting and no movie lights. Not only because the overwhelming sun is a primary feature of Asteroid City, but to keep the set as small and intimate as possible. According to Yeoman, Anderson likes to keep it to himself, the DP, a focus puller, second AC with a slate, a dolly grip, and a boom op. “In his dream world, he would have eight people making the entire movie.” 

Wes Anderson style of filmmaking

Behind the scenes of Asteroid City. Photo credit: Roger Do Minh

While in pre-production, Yeoman confirmed that he could use skylights for the interior scenes, comparing its effects to “the early days of cinema when they put a nice soft silk overhead and you shot the interiors with the overhead sun.” 

Asteroid City skylights in structures production design

Behind the scenes of Asteroid City. Photo Credit: Valerie Saudon

So, production designer Adam Stockhausen built skylights into all of the buildings where they shot interiors. For example, in the luncheonette, the only thing between the sun and the actors is a soft piece of diffusion. “Wes loved that we didn’t use lights on the interiors,” recalls Yeoman. “He was thrilled.” 

Asteroid City Cinematographer Robert D. Yeoman, ASC

Behind the scenes of Asteroid City. Photo credit: Roger Do Minh

Embracing the Sun

Now you’re probably wondering how Yeoman dealt with the hard shadows from the overhead sun, especially while filming during summer. It wasn’t easy maintaining a consistent light. “With lights, you can fill in some of the face,” explains Yeoman. “But Wes was eager not to use lighting. We used large white bounce cards to put some light into people’s faces.” 

At first, Yeoman wasn’t crazy about this approach but eventually came around to the harsh light, feeling as if it was almost a character. Films like Paris, Texas weren’t afraid to shoot at high noon, and even though it challenged the cinematographer, he learned to embrace it

The gaffer would sometimes add light from underneath with a white card, as well. Then, later they tweaked the image a bit when they did the digital intermediate. 

Lighting New York City Sequences

Of course, natural lighting wasn’t used for the black-and-white New York theater world. As previously noted, Elia Kazan was a primary inspiration so Yeoman and his team pre-lit it so they could just flick the studio lights on when the actors walked in. 

Yeoman used this opportunity to create a contrast between the world of Asteroid City and New York. He leaned on expressionistic lighting techniques and also the neon and glitter of One from the Heart.

“I love the idea of lights changing within a shot and coordinating those moves to the actors,” says Yeoman. “We do a lot of dimming, or a spotlight might come on someone, and it’s a very theatrical way of shooting.” 

WES ANDERSON STYLE & CINEMATIC LANGUAGE

When we watch a Wes Anderson film, we have certain expectations. The composition must be symmetrical and with deep focus. The camera movements should be precise and every shot has a specific purpose. We want 90-degree pivots, swish pans, and plenty of dolly moves. Better yet, blend them all together into one crazy shot! Yeoman credits part of this precision to operating with one camera instead of two or three. 

“A lot of great directors have a distinct style because they believe there’s one place to put a camera and to tell a story, and that’s the place we’re going to commit to,” Yeoman tells MovieMaker. “Whereas other directors might be concerned about getting a lot of coverage and they want two or three cameras. And all of a sudden, the movies start to look alike with an over, single, two shot, whatever. I think that if people just concentrate on one camera, my opinion is you’ll end up with a little more interesting movie.” 

On a Wes Anderson movie set, you will see crew members standing in for the actors, prepping long dolly moves and other blocking, setting marks, and working together as one big family. Many stars appear in Anderson’s films so one of the expectations from the director is to check any big egos at the door. As Yeoman puts it, “Everyone’s there because they want to be.” 

BRECHTIAN DISTANCING EFFECT

Wes Anderson’s use of the Brechtian Distancing Effect in Asteroid City even outdoes his Best Picture-winning The Grand Budapest Hotel, creating an alienating distance from the audience to the character on screen. 

BRECHTIAN DISTANCING EFFECT: A technique used in theater and cinema that prevents the audience from losing itself completely in the narrative, instead making it a conscious and critical observer. —Global Shakespeares

And one can see why the actor Jones Hall (Schwartzman) playing Augie Steenbrook struggles with the meaning he is supposed to feel. Each character, and corresponding actor, contend with their own meaning and place in the play, and therefore, the universe. 

DUELING SCREENS

After the mechanic (Matt Dillon) declares their car useless, Augie and his four kids find themselves effectively stranded at a stargazing convention in the remote, unfinished desert town of Asteroid City. Augie is forced to call his father-in-law Stanley Zak (Tom Hanks) who has no love for him, especially now that his daughter is dead and Augie is a widower. 

Dual Screens of Augie Steenbeck (Jason Schwartzman) and Stanely Zak (Tom Hanks)

Augie Steenbeck (Jason Schwartzman) and Stanley Zak (Tom Hanks) in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features

Wes Anderson conveys this tense moment with dueling screens. Augie, confined in a small phonebooth, and Stanely, at his spacious, luxurious house. 

FRAME WITHIN A FRAME

Augie and Midge’s white wooden residential shacks are next to one another and as they interact, they do so from the isolation of their windows. This frame-within-a-frame approach gives the impression that they are living, breathing portraits. They strike meaningful and evocative poses that are worthy of the work of art they portray on screen. 

Midge Campbell Scarlett Johansson) in Asteroid City

Midge Campbell (Scarlett Johansson) in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features

The movement of the camera is done using an intricate dolly system designed by key grip, Sanjay Sami. Sami has been part of Anderson’s troupe since The Darjeeling Limited in 2007. This allowed the filmmakers to not only dolly sideways but also dolly in and out. 

“He has dolly tracks that go back and forth and sideways that he can switch, like a train. Those tracks have to be tightly controlled because it has to be down to the millimeter. There’s a small crosshair on the camera and Wes can see when you didn’t make it. When you land, it has to be very precise, and it’s so fast you couldn’t use a Steadicam or a Technocrane.” —Robert D. Yeoman, IndieWire
Behind the scenes of Asteroid City Dolly Sanjay Sami Behind the scenes of Asteroid City Dolly Sanjay Sami

Sanjay Sami behind the scenes of Asteroid City. Photo credit: Focus Features

It’s far from an easy endeavor and requires the three of them to pull it off. While Yeoman operates, Sami must simultaneously push the dolly and Vincent Scotet pulls focus. Together they can rack focus on the characters both in the foreground and background. 

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COSTUME DESIGN

Asteroid City Costume Design Banner

“With a population of only 87, it might be the best-dressed place per capita in the world, Milena Canonero’s costumes serve as a ready-to-wear fast fashion line that would sell out overnight if it ever hit shelves.” —The Film Stage 

The internet is a-buzz with how well-dressed the entire cast was from Conrad Earp’s jacket covered with cowboy illustrations to a geeky group of outcasts that appear as if they walked off a photo shoot for a high fashion clothing line. In fact, Earp’s was an original design that costume designer Milena Canonero insists is perhaps even more charming in color. 

After reading the script, the fashionista dives into the research. “I do all sorts of research — and I do love research,” she remarks. “Many of the designs come from the artistic desire to bring to the director something new and fresh.” Some of the inspiration for the costuming was taken from iconic images, from Kim Novak to Marlon Brando. 

When talking about his days as a young artist, Anderson says, “The thing at the center of it for us — if you kind of break it down — is Elia Kazan. We were so interested in Marlon Brando, James Dean, Montgomery Clift, and the world of these new voices in the movies of the ‘50s. It was so resonant. When I think about it now, how odd it is that while we loved the movies of the ’70s — we had all our guys from that period — the ’50s was really at the center of it for us. As much as it was about Kazan, it was also about the repercussions of Marlon Brando walking onto the stage.”

The Wardrobe Process

Canonero sourced the costumes in mainly two ways. She searches for and buys period clothing when possible — at times even from a collector. Although, she is not unfamiliar with creating similar fabrics. “In this movie,” says Canonero, “I designed various original patterns to be hand-painted by textile artists.” 

Since the sets and costumes are carefully linked, Canonero coordinated quite a bit with production designer Adam Stockhausen. Although, there’s far more than just their surroundings the characters contend with. In fact, the psychology of the characters can be found in the film’s costume design. 

Augie Steenbeck (Jason Schwartzman) in Asteroid City

Augie Steenbeck (Jason Schwartzman) in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features

Take Augie Steenbeck. He’s a war photographer with shrapnel lodged in the back of his head and wears a smart-looking safari outfit and wields a vintage Muller Schmid Swiss Mountain Camera with a 50mm f/2 Combat Lens. The Casual Photophile did some digging and found that the fictional camera is a Kiev 4M with probably a Jupiter 8a lens. 

The Psychology Behind the Fabric

When writing the script, Wes Anderson told co-writer Roman Coppola that these characters, especially the older generation, suffered PTSD from the worst war in human history. And they inflict that PTSD on the next generation which will result in the Hippy movement and Woodstock. 

You probably noticed the pistol tucked away in Stanley Zak’s (Tom Hanks) sweater wrapped around his waist like some country club outlaw. Or how Augie’s outfit is fitting for a child’s idea of what a photographer might wear. The pistols the actors wear may symbolize the desire for both physical and emotional protection or a yearning to return to a time of America’s frontier past. Or both.

Asteroid City BTS with Wes Anderson directing Tom Hanks and Jason Schwartzman

Behind the scenes of Asteroid City. Photo credit: Roger Do Minh

However, this melancholy isn’t just reserved for those on the front lines. Midge Campbell laments her volatile history with men from her father, brothers, uncles, and ex-husband. She displays this deep anguish within her character with a painted-on black eye. For that, she is resigned to admitting that she isn’t the best mother to her children. 

The nostalgia impressed upon the hair and makeup was thanks to Julie Dartnell. It’s thanks to her tireless work that the cast is made timeless in classy Golden Age charm. 

STOP-MOTION ANIMATION

Asteroid City Stop-Motion Animation Banner

With Fantastic Mr. Fox and Isle of Dogs, Anderson proved that stop-motion animation can be cinematic. For a medium where every movement and nuance is crafted meticulously by the artist, one can see how this could appeal to a director of Anderson’s proclivities. 

Asteroid City spaceship in green light

Alien spaceship in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features

But mixing elements of animation with live action is an interesting choice and one that seems to fascinate the director. After all, it’s that spark that an actor brings with them to live action that isn’t necessarily captured in stop-motion. At least, not in the same way. And it’s something about the nature of that creative ‘spark’ that Anderson cannot help but illustrate in Asteroid City. 

Asteroid City BTS of miniature train station

Behind the scenes of Asteroid City. Photo Credit: Valerie Saudon

The director’s love of stop-motion animation is exhibited from the spacecraft to the roadrunner, setting a youthful tone as we enter the Junior Stargazer Convention on Asteroid Day. For the animated elements of Asteroid City, the visionary director collaborated once again with puppet maker Andy Gent. Altogether they worked for two years on the project. 

The lanky alien who descends upon the ensemble of characters amidst a viewing of the astronomical ellipses is one of their stop-motion creations. It appears as if it was peeled off the pages of a children’s storybook. 

Model Maker Simon Weisse on the set of Asteroid City

Asteroid City behind the scenes of stop animation crater

Model Maker Simon Weisse on the set of Asteroid City. Photo Credit: Pop. 87 Productions/Focus Features

Wes Anderson had a very specific look in mind for the alien and employed the assistance of illustrator Victor Georgiev to convey his vision. 

The images below are part of the collection “Asteroid City, The Alien 2021.” 

Asteroid City alien 3D model Asteroid City alien blueprint with Jeff Goldblum's body scan

In its caption on artstation.com, it reads that this 3D model was sculpted from Jeff Goldblum’s body scan. The practical costume was built by Coulier Creatures Fx. 

WATCH ASTEROID CITY

Watch Asteroid City Banner

Released in the middle of an industrywide writer’s strike, Asteroid City even examines themes that parallel concerns that artists today warn about, such as the all-too-willing application of AI technology into moviemaking. AI is great for streamlining tedious work and cutting costs, but could AI replace human writers and performers?

Here are our two cents. AI could never replace the spontaneity of human performance or understand the impulsive act of, say, burning one’s hand. Needless to say, the very nature of art is the act of human expression. It requires experiences within the world. And at its best, the art created by AI would only ever be a hollow shell based on original work created by humans. And one thing is certain, there’s no AI algorithm that could ever create the film that is Asteroid City

“It has something to do with actors and this strange thing that they do,” Anderson says to AP News of his new film. “What does it mean when you give a performance? If somebody has probably written something and then you study it and learn and you have an interpretation, but essentially you take yourself and put it in the movie. And then you take a bunch of people taking themselves and putting themselves in the movie. They have their faces and their voices, and they’re more complex than anything than even the AI is going to come up with. The AI has to know them to invent them. They do all these emotional things that are usually a mystery to me. I usually stand back and watch and it’s always quite moving.”

Asteroid City is currently playing in theaters. After that, it will be available on your friendly neighborhood streaming service. 

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Augie Steenbeck Augie Steenbeck (Jason Schwartzman) in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features Asteroid City movie poster Asteroid City Tech Specs World of Asteroid City Atomic Bomb Test Augie Steenbeck (Jason Schwartzman) in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features Junior Stargazers Junior Stargazers in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features Wes Anderson Behind the scenes of Asteroid City. Photo credit: Roger Do Minh Wim Wenders American West Wim Wenders American West Production Design Color Palette Color palette Brian Cranston Black and White Bad-Day-at-Black-Rock Kiss-Me-Stupid Asteroid City Behind the scenes of Asteroid City. Photo Credit: Valerie Saudon Behind the Scenes Behind the scenes of Asteroid City. Photo Credit: Valerie Saudon Asteroid City Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features Vending Machines Asteroid City Exhibition, London Production Design Behind the scenes of Asteroid City. Photo Credit: Valerie Saudon Large Miniature mountains Behind the scenes of Asteroid City. Photo Credit: Valerie Saudon Production Design Behind the scenes of Asteroid City. Photo Credit: Valerie Saudon Cinematography-Blog-CTA-Banner Cinematography Asteroid City movie Augie Steenbeck (Jason Schwartzman) and Midge Campbell (Scarlett Johansson) in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features Aspect ratio Comparison Southwest and Northeast in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features Wes Anderson filmmaking Behind the scenes of Asteroid City. Photo credit: Roger Do Minh Skylights Behind the scenes of Asteroid City. Photo Credit: Valerie Saudon Robert D. Yeoman, ASC Behind the scenes of Asteroid City. Photo credit: Roger Do Minh Dualing Screens Augie Steenbeck (Jason Schwartzman) and Stanley Zak (Tom Hanks) in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features Midge Campbell Midge Campbell (Scarlett Johansson) in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features Dolly Grip Sanjay Sami Dolly Grip Sanjay Sami Costume Design Augie Steenbeck Augie Steenbeck (Jason Schwartzman) in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features Directing BTS Behind the scenes of Asteroid City. Photo credit: Roger Do Minh Asteroid City Stop-Motion Animation Green light Alien spaceship in Asteroid City, shot by DP Robert Yeoman. Photo courtesy of Pop. 87 Productions/Focus Features Miniature Train Station Behind the scenes of Asteroid City. Photo Credit: Valerie Saudon Crater Model Maker Simon Weisse on the set of Asteroid City. Photo Credit: Pop. 87 Productions/Focus Features Asteroid City alien Asteroid City alien Watch Asteroid City Blog-CTA-Banner
The Look of Avatar: The Way Of Water https://www.filmmakersacademy.com/blog-the-look-of-avatar-the-way-of-water/ Mon, 09 Jan 2023 20:42:51 +0000 https://www.filmmakersacademy.com/?p=98197 After 13 years of nail-chomping anticipation, James Cameron’s Avatar sequel finally premiered with an epic splash! Just like the original film, it transports audiences to a world of breathtaking beauty and wonder. Avatar: The Way of Water picks up 15 years after the events of the first film on the moon, Pandora.  Now, we follow […]

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After 13 years of nail-chomping anticipation, James Cameron’s Avatar sequel finally premiered with an epic splash! Just like the original film, it transports audiences to a world of breathtaking beauty and wonder. Avatar: The Way of Water picks up 15 years after the events of the first film on the moon, Pandora. 

Now, we follow the Sully family, comprising Ney’tiri (Zoe Saldaña), Jake Sully (Sam Worthington), and their five children, as they travel from the jungle of the first film to an underwater paradise. With the return of the resource-hungry humans determined to reclaim what they lost, the Sully family together with the Metkayina (Na’vi who reside in the water region) fight to protect their home and way of life. 

Sully family in Avatar 2 The Way of Water

20th Century Studios

While the first film was 162 minutes, The Way of Water is a 192-minute technical marvel that improves upon the groundbreaking 3D technology and motion-capture CGI of the original. James Cameron returns to the themes of environmentalism and anti-colonialism while focusing on another region of Pandora’s lush and abundant world. 

The Advances of the Avatar Sequel

The visionary director is obsessed with topping each film and did not disappoint with The Way of Water. Cameron and his army of filmmakers pushed the bar of digital cinematography, performance capture, and VFX technology to bring audiences as close to the underwater world as the screen could possibly allow. 

Avatar The Way of Water poster

With all the sequels out there, audiences are not used to waiting over a decade for their next fix. However, Cameron needed the blueprint (script) for the next five films of the Avatar franchise before he could commit to production. And over the course of the past 13 years, Cameron and company not only shot one movie but all of three and the first act of a fourth film. So, at least you probably won’t have to wait for another decade-plus for a follow-up film. Fingers crossed. 

  • Tech Specs
  • The World 
  • Production Design
  • Costume Design
  • Cinematography
  • VFX 

 

THE WAY OF WATER TECH SPECS

Tech Specs Avatar 2 The Way of Water

  • Runtime: 3 hours 12 minutes (192 minutes)
  • Color: Color
  • Aspect Ratio: 
    • 1.85 : 1 (3-D version)
    • 1.85 : 1 (IMAX version) 
    • 2.39 : 1 (theatrical ratio)
  • Camera: Sony CineAlta VENICE 3D
  • Negative Format: X-OCN RAW
  • Cinematographic Process: 
    • Digital Intermediate (4K) (Master Format) 
    • X-OCN RAW (common-third) (source format)
  • Printed Film Format: 
    • D-Cinema (also 3-D version)
    • DCP Digital Cinema Package (4K)

 

THE WORLD 

The world of Avatar 2 The Way of Water

Pandora is a paradise full of nature and lifeforms that mirrors the best parts of Earth. There’s an incorruptible bond between Pandora and its inhabitants. While it looks and feels like a planet, Pandora is actually a moon in the Alpha Centauri System. Cameron describes it best: “the Garden of Eden with teeth and claws.” 

What truly makes this world magical is what the Na’vi understand as Eywa — their deity. All the tree and plant life on Pandora communicates through a neuron-like communication system that effectively functions like a massive brain that has achieved moon-wide sentience. 

In the first Avatar movie, the story was set in the jungle region home to the Omaticaya clan where the humans settled to extract its precious resources. However, The Way of Water is much different from the jungle, with an entirely new environment full of diverse flora and fauna, including a new clan of Na’vi known as the Metkayina. 

Metkayina tribe in Avatar 2

20th Century Studios

Yet, the wonderment and awe established within the first film not only continue into the sequel but blossom in an entirely fresh and authentic way. Everything from the wildlife and foliage to the culture and craftwork of the Na’vi is completely unique to the water environment and adds yet another rich layer to the world.

 Kiri tapping into Pandora in Avatar 2

A Culture in Harmony with Water

The beauty of this kind of world-building is how authentic it feels. Even though this is a sci-fi film full of alien species, it feels like the filmmakers shot right on-site. You can’t see the seams between the digitally created sets and the live-action performances thanks to top-notch performance-capture technology. 

If audiences don’t look away from the screen, they will actually believe that they are submerged deep underwater with a whale-like creature swimming right at them. That’s the power of high frame rate 3D. And that’s the magic of the visual effects coupled with the expert lighting that creates a gorgeous underwater glow from the Director of Photography Russell Carpenter

When talking about what ‘the way of water’ means to GeekCulture, producer Jon Landau described it as a cultural philosophy of the Metkayina clan.

“They live in harmony with the water, they exist based on the way of water, something that has the ability to give life, to take life.”  

Navi vs humanity in Avatar 2

20th Century Studios

The filmmakers wanted to present this philosophy to their audience to help them consider how we should treat our own oceans. The exotic underwater world of Pandora is a new destination but also a way to show how to live in harmony with water. 

 

PRODUCTION DESIGN

Underwater Production Design in Avatar 2 The Way of Water

Production designer Dylan Cole and co-production designer Ben Procter split the enormous load that the Avatar sequels demanded. Cole took on the monumental task of building the world of Pandora while Procter was in charge of the design for Earth. 

However, both came together to construct vehicles, ships, and animals, in addition to the worlds. In the first film, the jungle was inspired by the life in the oceans while this ocean-dominant ecosystem is motivated by land-based life. 

“We amplified the coral and played with scale,” Cole tells Variety.

The sapphire color palette was obviously motivated by the ocean so other colors had to shine bright for color differentiation. 

 

SEA CREATURES

The Metkayina clan bonds with the tulkun sea creatures not unlike the Na’vi of the first movie who paired with the dragon-like mountain banshees. Like a cross between whales, seals, and sea turtles, the tulkun are highly intelligent and emotional creatures that can also carry a tune with their Na’vi counterparts.

Great leonopteryx Avatar 2 Sea Creatures Avatar 2

The art department created a practical fin for the actors to work with and a spot for the eyes to provide an eye line. 

Kiri riding an ilu in Avatar 2

“Sometimes we were dragging the fin through the water so you could have the proper resistance,” Cole tells IndieWire,” and then other times when all the kids are climbing on him, we built a set that approximated his back with the blowholes and the plating, so that we could set that in the tank and they could perform on that.”

Payakan and Lo’ak (Britain Dalton) in Avatar The Way of Water

20th Century Studios

There’s also a Jonah and the whale moment of the story where one of Sully’s sons enters the inside of one of the tulkuns. The experience is like “an enchanted cave from old fantasy stories,” only it’s alive. 

Loak and Pankayan in Avatar 2 gif

Dylan Cole quote about Avatar The Way of Water

It was up to Cole to bring such fantastical creatures to life and essential to building this other section of Pandora’s world. He had to consider everything from how they would move in the water to how they functioned in the ecosystem with predators like the akula, a shark-like beast.

Akula in Avatar The Way of Water

20th Century Studios

Cole took inspiration from the creatures of Earth. Snakes terrify the production designer so he allowed this fear to motivate his design of the akula. That’s why the akula’s mouth accentuates like that of a rattlesnake, and as it opens the top bifurcates. 

 

VEHICLES

When it came to the construction of the vehicles, the large “sea dragon” vehicle appealed as a technological and predatory metaphor. Procter was the mastermind behind the design. The main challenge: getting them to float. 

Submarine vehicle - Avatar 2

The look was only part of the equation while buoyancy took some time and plenty of tests. Cameron not only wanted one of the boats to run but jump waves. So, Procter and team made a 1K-horsepower, 42-knot boat that was used for photography. The data taken from the tests was implemented into the computer-generated dynamics. 

 

COSTUME DESIGN

Costume Design Avatar 2

Deborah L. Scott returned to Pandora as its costume designer for The Way of Water. Not only has Scott worked with Cameron before, but she won the Academy Award for Best Costume Design for her work on Titanic and dressed such icons as Marty McFly and the Amazing Spider-Man. 

All together, Scott’s work on the Avatar sequel took about two and a half years. For a project of this scale, that may come as little surprise. Scott began designing the costumes for the film just 8 months before performance capture. 

Over the course of past Cameron productions, Scott developed a short hand with the director in their collaborative process. So, when Scott jumped into the project, she was prepared to hit the ground running. In fact, while working on Avatar 2, she was simultaneously working on Avatar 3

Kiri sleeping in Avatar 2

RESEARCH & DEVELOPMENT

Scott constructed digital costumes for every character. In an interview with Looper, she says, “The clothing is quite complex — it’s got a lot of layers. It’s a 3D map that we handed them.” Scott and her team (of 100 artisans and designers at its largest) conducted research into indigenous cultures while considering how her original design would function underwater. They crafted everything including costumes, props, accessories, and wigs. In the end, each and every garment took 200 hours per design. 

In an interview with Filmmakers Academy, Scott outlined the differences between the Omaticayan (forest clan) of the first movie and the Metkayina (ocean clan) of TWOW. While both Na’vi cultures weave, the Met style of weaving for the Omaticayan is more complex and decorative.

Since both cultures pull from their environments such as skins and grass, they are different from one another. And the Metkayina use seaweed, coral, and shells whereas the Omaticayan use bark, pinecones, and seeds. The tattoos of the Metkayina are unique to them and while both clans have black hair and similar eyes, the ocean clan stands out with wavier hair and different color eyes. 

 

The designs for Pandora are all grounded in our world here on Earth. Scott and her team used human ingenuity to inform their designs.

“Once you understand your cultures and use our true, well-researched, real-world to inform,” she says, “you can use the depth of your imagination and the imagination of the people that you are creating to go anywhere.” 

In the nature of indigenous peoples, the textiles are hand-crafted. They used the natural materials that they could find as well as what Scott calls “natural fantasy.” For instance, a flower is a flower to humans but the flowers of Pandora are unique and individual. This same concept was the basis of all other materials — i.e. the skin of a beast on Pandora has its roots in earthly leathers.

COSTUME DESIGN WITH PERFORMANCE CAPTURE

“When you shoot performance capture for so long,” says Scott, “you need to make sure that the actors know if they interact with their clothing. They have to know what they’re touching. It’s not like a T-shirt; the costumes are more complex, so if they need to hold their shawl or whatever, they need to have those reference pieces.” 

Tuk in Avatar The Way of Water

20th Century Studios

During her research, she discovered what materials to use for each specific costume — “front, back, and center.” With the evolution of performance capture technology, the costumes had to accommodate it. While developing the technology for markers to track the performances, Scott realized that they would be able to read every bead and knot.

“It gave me this freedom to make the costumes as complex or simple as I wanted.”

— Deborah L. Scott

During the performance capture process, the costumes weren’t necessarily fully realized. However, Cameron would give each actor an idea of what their character looked like and what they were wearing. Then, they provided reference costumes such as ponchos and capes to inform their performance and how they moved. 

They bounced back and forth between CG and live-action performances, sometimes concentrating on one or the other. Since they were shooting two movies out of order, they had to adhere to deadlines for both.

The actors were very involved in the costuming strategy, as well. For instance, Stephen Lang helped develop the military unit patch design for “Project Deja Blue” with Scott and Cameron. Sigourney Weaver would get lost in Scott’s office, which functioned like a showroom, and imagine what certain objects and textiles meant to her character. 

According to Scott, while the designs were inspired by indigenous cultures, they weren’t focused on any one tribe. They conducted research on cultures that live by water all across the world and found similarities between coastal regions in India to Africa. Their jumping-off point, however, was Fiji, Polynesia, Tonga, and Hawaii. 

 

THE WAY OF WATER CINEMATOGRAPHY

Avatar 2 Cinematography

Avatar: The Way of Water is a spectacular visual marvel that was the result of new cameras, technical methodologies, and algorithms to pull off. In fact, the technical achievements outshine the story to such an extent, it’s the experience of the world that truly mesmerizes audiences. 

The cinematography of the film is a combination of carefully crafted camera moves, lighting, and layers of animation with algorithms by Wētā — some of which we will highlight below. All together, Cameron considers the process a “template.” 

The film sparks the next chapter into the 3D format. (So, if possible, you should really make an effort to see the film in theaters.) The stereoscopic 3D system for the Avatar sequel was created by bolting together multiple Sony Venice cameras that deliver high dynamic range. 

Swimming in Avatar 2 The Way of Water gif

The Way of Water was lensed by DP Russell Carpenter, who worked with Cameron on his other top-grossing movie of all time (Titanic). Carpenter brought the sci-fi fantasy to life with an army of animators, motion capture artists, and graphics experts. 

Become a member of Filmmakers Academy to master the art of cinematography!

Cinematographer Russell Carpenter in Avatar 2

20th Century Studios

While films have traditionally shot at 24fps, Avatar 2 was shot at both a high frame rate (HFR) in addition to 3D to provide the realism needed to make the world come off the screen. Now, this isn’t the first film to shoot at HFR for that ultra-realistic look. Peter Jackson’s Hobbit trilogy was the first film with a wide release to be filmed at HFR. 

The Hobbit high frame rate with Gandalf and Radagast Jake Sully high frame rate in Avatar 2

HFR is traditionally valued more in the video game space where upward of 60fps is preferred. Where the HFR of the Hobbit films was criticized as it didn’t fit the Middle Earth aesthetic, it serves much better with a sci-fi world that is placed in our own distant reality. The way Cameron employs the HFR is sparing, using it for high-octane action sequences but shifting down to 24fps for dialogue exchanges. 

There were many challenges that the filmmakers faced with 3D. HFR is a method to help combat such challenges, however. For instance, fast camera moves don’t work well and CGI doesn’t look as good under the bright conditions needed for 3D glasses and muddy imagery. Shooting at 48fps fixes this problem by increasing the clearness and smoothness of motion in darker, frenzied circumstances.

 

CAMERA & LENSES

The camera system was constructed for a pristine 3D IMAX underwater experience free of distortions, artifacts, and aberrations. In addition to the Sony Venice, the camera system to capture underwater performances was devised by cinematographer Pawel Achtel from the 3D submersible beam splitter, DeepX 3D. 

For the ultimate results, they chose Nikonos 15mm lenses. What makes the Nikonos stand out is that they are tried and true lenses designed by Nikon specifically for underwater photography. There’s no need for a lens mount, lens servo motors, or lens ports as the camera is attached inside the house and the lenses are mounted outside. 

Pawel described the reasoning behind the Nikonos to Y.M. Cinema Magazine

Pawell quote about Avatar The Way of Water

Avatar 2 Camera test

Achtel DeepX 3D Beam Splitter. Photo by Pawel Achtel, ACS

Traditional underwater cinematography faces limitations in resolution with dome and flat ports and heavyweight that required the use of cranes to get in the water. 

Rather than an underwater beam splitter system housed behind a flat port, the filmmakers submerge the DeepX 3D completely underwater for optimal sharpness without chromatic aberrations or geometric distortions. And the imagery can meet and surpass 4K.  

Learn the finer details of Cameras & Lenses as a member of Filmmakers Academy!

 

UNDERWATER CINEMATOGRAPHY

Historically, the challenge of replicating water through CGI was an imperfect solution to the real thing. And today, it still isn’t perfect. We know how water looks and feels and can even perceive the most subtle differences between computer-generated water and real water. 

Rather than suffer any lack of detail through digitizing water, James Cameron implemented a reliable workaround that would yield the results he demanded. This involved shooting their motion-capture performances underwater. 

Underwater cinematography on Avatar The Way of Water

Photo: 20th Century Studios

When describing the process, Cameron explains, “The key to it was to actually shoot underwater and at the surface of the water so people were swimming properly, getting out of the water properly, diving in properly. It looks real because the motion was real and the emotion was real.” 

Cameron hired Peter Zuccarini, one of the most prolific underwater cameramen to swim the oceans. On the underwater adventure, Into the Blue (lensed by Shane Hurlbut, ASC), Zuccarini was dragged by a shark and swam into the cursed crocodile-infested waters of the Amazon while filming The Motorcycle Diaries

While Cameron employed futuristic camera systems, like the Virtual Camera, to choose angles and compositions, he still wanted a real camera operator for a “baseline of reality” as Zuccarini describes

Zuccarini wielded the 180lb 3D Sony Venice camera system developed specifically for the film. The camera system employed two Venices in a box that shot through a beam splitter. 

Underwater cinematography on Avatar 2

Photo: 20th Century Studios

Peter Zuccarini quote about Avatar The Way of Water 2

The grips helped with the weight of the rig with lines to time the stops. 

 

UNDERWATER PERFORMANCE CAPTURE

The filmmakers wanted the experience for their actors to be as authentic as possible so they could get real performances. They didn’t want to do “dry for wet” and instead decided to be the first to work with performance capture underwater. 

What started as experiments at home, then to Landau’s swimming pool, moved to Landau and Cameron’s Lightstorm Entertainment production company at Manhattan Beach Studios. They constructed two special kinds of tanks that recreated oceanic conditions. The larger of the two was massive in size — 120 feet long x 60 feet wide x 30 feet deep, and it could hold upward of 250,000 gallons of water. A 10-knot current was driven by a system comprised of two ship propellers (6 feet in diameter) anointed “the racetrack.” This allowed them to also work with waves. 

Avatar 2 set BTS

Photo: 20th Century Studios

Sully family in Avatar 2 The Way of Water Underwater Cinematography Tank - Avatar 2

Through trial and error, they discovered how light absorbs infrared underwater. Since motion capture typically uses infrared, this posed a problem for the filmmakers. They then went with ultraviolet light in order for the camera sensor to pick up while also disseminating through the water. 

Infrared light in water
They placed performance capture cameras around the tanks along with safety cameras to monitor everyone working in the water. To help control the reflection of light, they added a layer of white ping-pong-sized balls that floated at the surface.

Sully family in Avatar 2 The Way of Water

20th Century Studios

James Cameron quote about Avatar The Way of Water

The Challenges of Underwater Cinematography

In fact, everyone who entered the tank learned how to hold their breath for extended periods of time. From the actors to the camera operators to the person holding the light, they had to be able to hold their breath for a sufficient amount of time. So, they hired world-class freediving camera operators. 

That’s because scuba gear was out of the question since it caused too many air bubbles that acted like “wiggling mirrors” according to Cameron. This also made it impossible for the performance capture technology to read the marker dots on the actors’ bodies since it couldn’t distinguish between bubbles and dots. 

James Cameron quote about Avatar The Way of Water 2

VIRTUAL CAMERA TECHNOLOGY

When it was all said and done, Cameron had devised two unique volumes (performance-capture stages) — one for the water and one for the air that sat on top of one another. Then in real-time, the computer processes data from both volumes, fusing them together, and integrates the information into Cameron’s Virtual Camera. 

Virtual Camera on Avatar The Way of Water Virtual Camera in Avatar 2

The Virtual Camera is a camera system far before its time. Once Cameron chose his favorite performances with the editorial team, he used the Virtual Camera to shoot scenes “within a computer-generated world.” He could see the actors as their characters and provide direction in real-time over the diver address system. 

Underwater camera op Peter Zuccarini likens his contributions to ingredients in a soup that will later be constructed by Cameron in post: 

Peter Zuccarini quote about Avatar The Way of Water

It was essential that the filmmakers convey the physics of the water correctly. The artists at Wētā used much of Zuccarini’s camera moves when building shots and markers were placed on the camera operator and his camera just like the actors. That way, they could build from his natural movements rather than from scratch. 

 

UNDERWATER STUNTS

Underwater Stunts Avatar 2 The Way of Water

Since much of the film takes place underwater, the cast underwent training with professional free diver, Kirk Krack. Much like the cast of another blockbuster this year, Top Gun: Maverick, the cast of Avatar 2 were responsible for performing under trying conditions and even switching on their own cameras. 

Learn more about the Look of Top Gun: Maverick. 

When describing the Avatar sequel compared to other water-centric movies, Krack says, “It’s the biggest diving movie of all time because it’s shot wet for wet — this isn’t Aquaman hanging on a wire with a fan in their hair. This isn’t some [VFX artist] programming what they think swimming looks like… There’s never been a movie that has done what this underwater unit did to the level we did it, to the realism of the reality we’ve done.”

Sully family in Avatar 2 The Way of Water

20th Century Studios

In addition to instructing cast members on how to hold their breath for prolonged amounts of time, he also advised that they use enriched oxygen mixtures to reduce hypoxia and speed their recovery. 

Alongside the actors, they developed motions for how the characters would move in the ocean. There they worked on rehearsing scenes and establishing a workflow, which involved the actors switching on their cameras, adhering to safety procedures, and finding their marks. 

Virtual production supervisor Ryan Champney likened it to the moments before a rocket launch: “Safety team go, reference cameras go, hydraulics go — is everyone good?” 

Krack translated the direction from Cameron with non-verbal cues. Altogether, the actors and crew, including Krack’s team, logged over 250,000 free dives! They captured over three movies worth of performances, after all. 

 

THE WAY OF WATER VFX

Sigourney Weaver in Avatar The Way of Water

James Cameron trailblazed new VFX technology and techniques from his earliest successes with The Terminator and Terminator 2. Some techniques Cameron perfected over the course of multiple films. For instance, the liquid metal villain from the Terminator sequel resulted from cutting-edge special effects first implemented in The Abyss. 

For all his efforts, Cameron received awards such as an honorary doctorate degree from the University of Southhampton for his contributions to underwater filmmaking and a Lifetime Achievement Award from the Visual Effects Society.  

The original Avatar was filmed in photorealistic “stereoscopic 3D.” There was a 60/40 percent split between CGI imagery and traditional live-action imagery. Much of the CG animation implemented new motion-capture techniques with physical actors who wear suits outfitted with markers. That way,  computers and overlay digital animation recorded their movements.

Jake Sully and Neytirir in Avatar 2 The Way of Water Quaritch Avatar The Way of Water
Spider in the water - Avatar 2 The Way of Water Kiri in Avatar The Way of Water

The most convincing CGI merges the real with the fake, whether it’s real people or places. You could apply this concept to lighting, as well. Take Dune, and how they shot in the deserts of Jordan and Abu Dhabi for authentic lighting with sand screen (instead of green screen) and used helicopters to inform their sci-fi flying vehicles.

Learn more about how the filmmakers achieved the look of Dune!

While there are layers of animation and algorithms employed to bring the Na’vi and their world to life, it’s far from pure animation. More specifically, the real world informs the animations and the performances. In an interview with GQ, Cameron explains that previously captured data involved steps powered by artificial intelligence to translate into 3D-CG characters.  

This was not a simple process and took an incredible amount of time and trial and error. One legendary example involves a single effects shot going through over 400 revisions. This kind of attention to detail ramped the cost excessively high and propelled the film’s late release. 

James Cameron directing Spider in Avatar The Way of Water

20th Century Studios

James Cameron quote about Avatar The Way of Water 3

Facial performance replacement (FPR) lets Cameron digitally rework and select facial movements best suited for the performance. The technicians transfer the data from the physical performances to their digital counterparts. This technique also allows filmmakers to change lines of dialogue following principle photography without reshooting scenes.  

Post-Production Collaboration

Picking up from the process with the Virtual Camera, the technicians organized the shots into cut sequences with Nuke, After Effects, and other proprietary project files. Then, the filmmakers sent the files to the experts at Wētā FX for implementation. Their senior effects supervisor Joe Letteri and Richard Baneham of Lightstorm collaborated with a team to preserve the performances frame by frame. 

James Cameron in the edit bay of Avatar 2

20th Century Studios

Cantina Creative collaborated with Ben Procter to conceptualize graphics and stereoscopic holograms to populate Pandora and the RDA. Early in the process, they assisted with laying out the sets and blocking action. This allowed the humans and CG characters to interact effectively with holograms, like the HoloFloor, a primary feature of the RDA’s Op Center. 

Jon Landau BTS of Avatar The Way of Water

Producer Jon Landau behind-the-scenes of Avatar: The Way of Water

According to the film’s producer Jon Landau, the first film was about being photographic and didn’t necessarily need to be photo-real in the sci-fi world of Pandora. However, with advancements over the last decade, they realized they must raise the bar and “deliver something that is 100% photo-real.” 

 

WATCH AVATAR: THE WAY OF WATER

Neytiri in Avatar 2 The Way of Water

Avatar: The Way of Water is currently playing in theaters. After that, it will most likely be available on your friendly neighborhood streaming service. 

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THE LOOK OF TOP GUN: MAVERICK https://www.filmmakersacademy.com/blog-the-look-of-top-gun-maverick/ Wed, 22 Jun 2022 01:11:30 +0000 https://www.filmmakersacademy.com/?p=96884 Top Gun: Maverick revolutionized aerial cinematography by placing actors and camera systems directly in the cockpit of real fighter jets. The result was authentic performances that could never be replicated with CGI. While audiences today are all too familiar with CGI in their action flicks, the over-polished feel of green screen technology is still very […]

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Top Gun: Maverick revolutionized aerial cinematography by placing actors and camera systems directly in the cockpit of real fighter jets. The result was authentic performances that could never be replicated with CGI. While audiences today are all too familiar with CGI in their action flicks, the over-polished feel of green screen technology is still very much perceptible to the average viewer. After experiencing a film that opts for practical solutions like Top Gun: Maverick, it recalibrates your cinematic barometer.

As Jerry Bruckheimer says, “We’re going to really show you what it takes to be a TOP GUN pilot.” Bruckheimer goes on to remark that the chances of another aviation film of this caliber are unlikely to happen again anytime soon.

The filmmakers combined the latest in camera technology with elite pilot advisors and a little movie magic to capture the visceral impact of Mach-speed aviation. We will take a closer look below at how exactly they achieved such amazing aerial cinematography from highlighting camera rigs that fit in the limited space of cockpits, training the cast to help manage cinematography duties, and collaborating with experts from the U.S. Navy and Lockheed Martin.

Top Gun Maverick poster

The film’s star Tom Cruise describes Maverick best – it’s a “true love letter to aviation.”  

 

✈ Top Gun Maverick Tech Specs ✈

Top Gun Maverick Tech Specs

  • Runtime: 2 hr 10 min (130 min)
  • Color: Color
  • Aspect Ratio: 2.39:1, 1.90:1 (for IMAX presentation)
  • Cameras: Sony Venice
  • Lenses: Main Unit | Sigma Prime; Arri/Zeiss Master Prime; Zeiss Compact Zoom; Fujifilm/Fujinon Premier Zoom, Premista Zoom; Cinemagic Revolution snorkel-lens system || Jet Interior and Exterior | Voigtländer Heliar Hyper Wide, Ultra Wide, Super Wide; Zeiss Loxia || Air-to-Air | Fujifilm/Fujinon Cabrio zoom || Ground-to-Air | Fujifilm/Fujinon Premier Zoom; Canon zoom, prime
  • Laboratory: Company 3, Los Angeles (CA), USA (digital intermediate) (dailies)
    • EC3 (dailies)
  • Negative Format: AXS-R7
  • Cinematographic Process: Digital Intermediate (4K) (master format)
    • X-OOCN ST (6K) (source format)
  • Printed Film Format: D-Cinema (also 3-D version)
    • DCP Digital Cinema Package 4K

 

✈ Top Gun Sequel ✈

Top Gun Sequel

Top Gun (1986) is known for cocky fighter pilots, daring aerial feats, and most of all, camaraderie. The original film was directed by the late Tony Scott, lensed by cinematographer Jeffrey L. Kimball, ASC, and produced by the conjoined forces of Don Simpson and Jerry Bruckheimer. 

For Top Gun: Maverick, on the other hand, Bruckheimer would remain as one of the few key players from the original film. Joseph Kosinski filled the large shoes of Tony Scott and Claudio Miranda bridged the visual language between the 1986 and Maverick. Miranda and Kosinski first collaborated together on another sequel – Tron: Legacy – and worked with Cruise on the sci-fi epic Oblivion. While on Tron: Legacy they didn’t follow the visual language as closely as the original. That wasn’t necessarily the case for Top Gun: Maverick which built upon the original’s visual themes. 

DP Claudio Miranda and director Joseph Kosinski on Top Gun:Maverick, CBS Corporation

DP Claudio Miranda and director Joseph Kosinski on Top Gun: Maverick, CBS Corporation

How does the sequel compare to the much-beloved original?

Like the first film, Top Gun Maverick follows a new generation of an elite squadron of ace pilots. While the filmmakers wanted to retain what audiences loved about the original, they also wanted to push the boundaries of what was possible. 

Top Gun (1986) gif

Top Gun (1986)

“Every time we approach a new project, we go into it with the intent of trying something new and shaking things up for us in terms of its technical aspects and visual style. For Maverick, it was about capturing the experience of actually being in one of these fighter jets while it’s in the air. That’s how we were able to go beyond the first film.” –Joseph Kosinski, ASC Mag

The original 1986 Paramount Pictures film parallels a sports movie a la locker room scenes, competitive sequences, and winning a trophy. However, as naval advisor Capt. J.J. Cummings puts it, “If you try to make a sports movie after we’ve been at war since 2001 […] – you’re going to lose the military audience.” 

A New Approach…

Thus, Top Gun: Maverick takes a more sobering, yet technical direction. Capt. Pete “Maverick” Mitchell (Cruise) is now a weathered test pilot. Unlike his contemporaries who have long been promoted out of the cockpit into administrative roles, Maverick flies the most cutting-edge aviation technology produced by Skunk Works. And with a new generation of naval graduates, Maverick is called back to the San Diego air base from the first film to train them for a dangerous mission.   

Tom Cruise on the set of Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.

Tom Cruise on the set of Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.

Screenwriters Christopher McQuarrie was afraid that if he thought about the original too much that he would overthink their story and over-correct it. Rather than try to top the original, they just tried to make a worthy movie that could fly with its own two wings. 

Not Just “Top Gun 2”

Taking off 36 years later, Top Gun: Maverick is now a box office smash hit like its predecessor and serves as Tom Cruise’s highest-grossing movie at the domestic box office. But, in the beginning, Cruise wasn’t entirely on board to reprise the role of Maverick. In fact, the film’s director, Joseph Kosinski, was asked by Bruckheimer to pitch the film to Cruise. Kosinski flew to Paris and had 30 minutes to convince Cruise in between setups of the latest Mission: Impossible production

Joseph Kosinski and Jerry Bruckheimer on the set of Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.

Joseph Kosinski and Jerry Bruckheimer on the set of Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.

It was when he landed in Paris before the pitch when Kosinski received a call from Cruise telling him no matter what happened, it would be good to see him. Kosinski didn’t know until then that Cruise wasn’t feeling the Top Gun sequel.

The Pitch

Regarding his pitch, Kosinski tells Cinema Blend: 

“But because I had made a film with him before, I knew I had to grab him emotionally. So I opened with the idea that this is a rite-of-passage story like the first film. The first film is a drama, even though it’s wrapped in this glossy action film. This would be the same thing, but it would be Maverick reconciling with Goose’s son set against this mission that would take them both deep into enemy territory. And as soon as I said that, I could see the wheels in his head start to turn. 

“Then I pitched the idea of Darkstar, the opening sequence, what Maverick’s doing when we find him. Which I think was also important because Maverick is still Maverick, but he’s not buzzing the tower at the local air base. He’s on the cutting edge of aviation, pushing the envelope as always. But he’s alone. He’s alone at the beginning of this film. Then I talked about shooting practically, and obviously Tom’s 100% in for all that. And then the title. I said we can’t call it Top Gun 2. We’ve got to call it Top Gun: Maverick — a character story. So he pulled out his phone, called the head of Paramount, and said, ‘We’re making a sequel to Top Gun.’ And it was boom, green light.”

During the pitch, Kosinski showed Cruise videos of Navy pilots who rigged GoPros inside their cockpits. He told him that if they can’t beat this, there’s no point in shooting the film. The way Kosinski described the film was as a drama with an action film around it. 

 

✈ Production Design ✈

Top Gun Maverick Production Design

The production design for the film was largely facilitated by the U.S. Navy and a list of advisors. Due to this support, the filmmakers didn’t need to recreate naval bases or aircraft because they had access across the board. This meant that they had real locker rooms, bars, and hangars in San Diego and Nevada. 

Top Gun: Maverick Locations:

  • W 40th Street in San Pedro, California
  • Inyokern Airport – “Kodiak” Hangar in California
  • Breakers Beach, San Diego, California 
  • Rimrock Lake in Yakima, Washington
  • Naval Air Station Fallon – Bravo-20 in Nevada
  • Naval Air Weapons Station China Lake, California
  • Fort Rosecrans National Cemetery, San Diego, California 
  • North Island Naval Air Station – Entrance in San Diego, California
  • The Hard Deck (fictional) in San Diego, California 
  • Naval Air Station North Island, San Diego, California 
  • Washoe Meadows State Park in South Lake Tahoe, California 

Production designer Jeremy Hindle describes Top Gun: Maverick as a romance, “not sexually but how it’s lit and the way it feels warm and emotional.” Hindle recounts how Cruise told him at the beginning of production that the film is about family, and “it’s what people need.” 

Top Gun Aircraft

It was no easy feat for Hindle to find the iconic jet from the original film – a Grumman F-14 Tomcat – since they were decommissioned by the U.S. Navy. In fact, there are only six F-14s and they’re available only in Iran. Fortunately, they found a model at the San Diego Air and Space Museum thanks to their Navy advisors. However, it didn’t have an engine and had to be dismantled and shipped to them. The challenge was to make the F-14 model operational enough to open the cockpit. When you see the jet in the climactic dogfight sequence, it’s actually a F/A-18 digitally re-skinned to look like the Tomcat.

Hindle landed 20 other aircraft for characters such as Lt. Bradley “Rooster” Bradshaw (Miles Teller) and Jake “Hangman” Seresin (Glen Powell). In an interview with Variety, Hindle says, “We collected those from all over the country because these were planes that are working, flying, and still doing their jobs.” The only plane that Hindle didn’t need to procure was the P-51 World War II fighter that Maverick works on at the beginning of the film. It’s not only owned by Cruise, but he took the liberty of personally flying it from Florida to California. 

Tom Cruise and Jennifer Connelly P-51 Mustang WW2 Jet

Tom Cruise flying his personal P-51 Mustang. Image credit: Sony

 

The Darkstar

Perhaps the most notable aircraft in Top Gun: Maverick is the first jet that appeared in the film. From the opening sequence, Maverick pilots the Darkstar, an experimental, top-secret aeronautic project that’s supposedly the fastest jet ever constructed. In the engineering of the Darkstar project, the filmmakers had the help of Skunk Works, Lockheed Martin’s infamous division.  

While the Darkstar is fictional, it’s modeled after the SR-71 Blackbird. The SR-71 was developed by Skunk Works in the 1960s and is the fastest aircraft ever made. At its top speed of 2,100 MPH, it could outrun most missiles. The futuristic Darkstar, on the other hand, is developed with hypersonic technology and capable of speeds upward of 60 miles per minute

Behind the Scenes with Skunk Works

Along with Skunk Work designers, the filmmaker designers developed a full-scale prototype of the Darkstar. They lowered the Darkstar closer to the ground than the SR-71 and made it even more sleek and angular. Of working with Skunk Works, Hindle says, “The cockpit was mindblowing. The intel of where everything would be for a pilot – you really wanted to believe that it was real. Through their design team, we learned how to make the plane look angry, mean, insanely fast…”

Darkstar aircraft by Lockheed Martin for Top Gun Maverick

Filming of the Darkstar took place at a hangar located in China Lake, California. “‘You can film anything you want, except for this building over there,’” the film’s director recounts from a conversation he had with Navy personnel, “Of course, I just instantly became focused on this hangar in this corner surrounded by barbed wire. You know, I said, ‘That looks like the perfect location for what we’re trying to do.’ They said, ‘Don’t even think about it.’ I go, ‘Can we drive over there? Take a picture?’ They let me do that. Then, I said, ‘God, it’d really be great to shoot here if I could.’ Cut to two weeks later, they call us back and they say, ‘Alright. You can shoot this hangar. Just tell us when and we’ll take whatever’s inside that out.’ So, yeah, we got to shoot that sequence in that very special place.”

Character Graphics

The character designs for the pilots were articulated through their call signs. The imagery on their helmets was motivated by the original film. In fact, the graphics were so popular among pilots after the original 1986 Top Gun, that it inspired the next generation to adopt the design. “It was Tony’s [Scott] idea on the first movie,” says Hindle, “and now everyone does it.” Before Top Gun, Navy pilots didn’t adorn the graphics of their call signs on their helmets. 

The filmmakers recognized that the graphics on the helmets provide a window into each character for the audience, from Hangman to Rooster. Hindle worked alongside Kosinkski, a graphic artist, and an illustrator to design the character helmets. 

The I-Bar 

Anyone familiar with the culture surrounding Naval aviators is also probably aware of their notorious haunts where officers hang out. That’s why the I-Bar in the film had to be true to life. The design had to include all the details like the personal mugs that every stationed officer brings with them and are subsequently kept on hooks. 

Monica Barbaro plays Phoenix, Lewis Pullman plays Bob, Jay Ellis plays Payback and Miles Teller plays Rooster in Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.

Monica Barbaro plays Phoenix, Lewis Pullman plays Bob, Jay Ellis plays Payback and Miles Teller plays Rooster in Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.

“It’s this old bar,” says Hindle. “Everything in the Navy has this old feel to it, you feel their history because they pass everything on. They don’t tear it down and build on it, and that’s how we wanted this bar to look.” All of the set dressing was authentic including the tail wings and plaques that decorated the walls. 

In Top Gun: Maverick, the I-Bar belongs to Penny (Jennifer Connelly) who inherited it. They constructed the bar on the beach after Hindle searched for the perfect location in vain.  “I scoured bars all along the beach in San Diego, but nothing worked,” says Hindle. “We actually built it in L.A., completely made of steel and dressed it so I could see it, but then we dismantled it and rebuilt it on the beach.” 

BTS of I-Bar in Top Gun Maverick with director Joe Kosinski and Jerry Bruckheimer

Christopher Mcquarrie, Tommy Harper, Jerry Bruckheimer and Joseph Kosinski on the set of Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.

 

✈ Cinematography ✈

Top Gun Maverick Cinematography

Top Gun: Maverick really stands out beyond its predecessor with its in-flight cinematography. It feels much more intimate and real since the actors feel the real effects of flying in a jet capable of heavy G-force. In order to thrill audiences, Tom Cruise understood that “you just can’t create this kind of experience unless you shoot it live.” 

Making it a reality, the filmmakers teamed up with the U.S. Navy and the TOP GUN school to shoot the film practically. Workdays typically consisted of 14 hours and resulted in roughly 30 seconds of good footage. It took months of aerial shooting which amounted to an estimated 800 hours of footage. At times, even 27 cameras rolled simultaneously. Miranda shot in 6K full-frame and framed for 2.39:1 and IMAX 1.9:1 – with the exception of when they shot on lenses that didn’t cover the Sony Venice’s full sensor. 

The director of photography Claudio Miranda previously won an Oscar for his work on Life of Pi. So, obviously, he’s no stranger to green screen and seamless VFX put to fantastical effect. Speaking of his collaboration with Kosinski to the LA Times, Miranda says, “Joe and I always try to figure out how to be as real as possible by filming in-camera and using natural lighting.” 

Director Joseph Kosinski on the set of Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.

Director Joseph Kosinski on the set of Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.

Inspiration, Not Imitation from the Past

To overcome the challenges of practical effects, Miranda consulted with the original Top Gun DP, Jeffrey L. Kimball, ASC. In order to get the deep shadows and a dusty look that’s reminiscent of the 1984 imagery, they employed graduated filtration along with adding digital film grain during the final grade with Company 3 for “a little bit of antiquing.” While they achieved a warmer look, they also were in tune with embedding their own visual flavor. 

Learning the Mechanics of Flight Cinematography

The cast were not the only ones to launch into hyperdrive. In order to construct his camera rigs, Miranda climbed into the cockpit and hit speeds of around 4 Gs. During his experience in production, the cinematographer also acquired a pilot’s license. Miranda and his team ran months of camera tests, experimenting with in-cabin rigs. They found their sweet spot with a six-camera setup in two Boeing F/A-18 Super Hornet fighter jets. 

By reviewing the test footage, Claudio learned from how his own body reacted in flight.

“Because we were doing experiments with cameras I was reading menus and I realized that’s a terrible idea — as you’re spinning, I’m in the plane trying to reset the camera,” he said. “Anyway, I didn’t feel very good after that.” – Claudio Miranda, LA Times

The film’s aerial coordinator, Kevin LaRosa, Jr., tells GQ, “Our cast had to be in the aircraft for every shot. So when they’re delivering those epic performances, they are really in there pulling those Gs. Production went to great lengths to design that in-cockpit IMAX camera set up so those actors could be in there, doing that.”

Motion Picture Aerial Coordinator and Stunt Pilot Kevin LaRosa II takes a moment between aerial sequences on-set of the next Hollywood blockbuster with the CineJet.

Motion Picture Aerial Coordinator and Stunt Pilot Kevin LaRosa II takes a moment between aerial sequences on-set of the next Hollywood blockbuster with the CineJet.

Lenses

To keep in stride with the original, Miranda decided to shoot Top Gun: Maverick with spherical lenses. When choosing lenses, especially for aerial photography, he knew that size mattered. “In jet cockpits, when you’re pulling five to seven Gs, 10 pounds becomes 50 to 70 pounds, so we needed small and lightweight lenses with close focus.”

Main-unit prime lens package 

  • Sigma High-Speed Cine primes (14mm-40mm range)
  • Arri/Zeiss Master Primes (50mm upwards)
  • A set of three Fujifilm/Fujinon Premier Zooms (18mm-400mm) 
    • And Premista 28-100mm T2.9 zoom
    • 3 Zeiss Compact Zooms (15mm-200mm)

Ground-to-Air unit package 

  • 2 Premier zooms (24mm-400mm)
  • 2 rehoused Canon lenses (a 150-600mm still zoom and a 1,000mm telephoto lens; both capable of covering 6K full-frame)

Operators deployed IBE Optics PLx2 extenders at extended focal lengths to track aircraft far off in the distance. At some points, the operators even mounted modified rifle scopes on their camera packages to keep the aircraft in their sites. 

Aerial Photography

As previously mentioned, one of the primary goals of Top Gun: Maverick was to exceed all other films centered on aeronautics. In order to achieve such a feat, they had to push beyond green screens and push the limits of what was possible. Placing the actors in aircraft at top speeds allowed them to capture authentic expressions. 

Greg Tarzan Davis plays "Coyote" in Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.

Greg Tarzan Davis plays “Coyote” in Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.

The aerial sequences were shot across California, Nevada, and the state of Washington. They are comprised of three primary elements: 

  • Ground-to-Air
  • Onboard
  • Air-to-Air
Ground-to-Air, Top Gun: Maverick

Ground-to-Air, Top Gun: Maverick

Two additional cinematographers were hired to assist with the aerial cinematography – David B. Nowell, ASC and Michael FitzMaurice. Together, using their iPhones, they developed makeshift animatics with stick-model airplanes. 

“We built an aerial menu book of the most exciting and exhilarating camera angles and maneuvers that we could think of,” LaRosa recollects to ASC Magazine. “Then, we’d go and test them with real aircraft. We’d learn what worked and what didn’t.”

Onboard Photography

With the tremendous expense of getting the jets off the ground, the camera systems had to provide as many camera angles as possible to get the coverage they needed. However, it wasn’t as simple as cramming in the best cameras in the cockpit. The camera systems not only had to withstand the force of 7+ Gs without rattling but they also had to pass an approval process with the Navy to maintain safety standards. 

Since the actors (obviously) didn’t fly themselves, the filmmakers opted for F/A-18 models because they look similar to F-18s but include two seats – one for the pilot and the other for the weapons system operator in the back. It was all courtesy of the Department of Defense at $11,000 an hour. The actors sat in the back seat but filmed as if they were in the pilot’s seat. Four rear-facing cameras captured the actors while two forward-facing cameras captured the controls in the front with the pilot. 

Camera blueprint for aircraft in Top Gun Maverick

Cameras in the cockpit

Tom Cruise in F/A-18 cockpit with cameras for Top Gun Maverick

Above: Center Assy. – Cameras H, F, and J with Sensor Block for Camera G

Onboard Camera Rigs

Miranda told ASC Magazine that “to ensure the rigs’ viability, NAVAIR subjected them to shock, vibration and wind-tunnel testing at Naval Air Station Patuxent River in Maryland.” At first, NAVAIR engineers told Miranda that a six-camera setup wasn’t feasible. The filmmakers were challenged to think outside the box. 

In order to turn their camera system into reality, they located two F/A-18 jets without the modern heads-up displays. This freed them up to replace the cockpit’s video-recorder systems and other hardware with their battery-powered camera systems. Miranda was assisted by both his 1st AC Dan Ming and key grip Trevor Fulks in conceptualizing the six-camera setup for each F/A-18F. Fulks designed plates to mount to the cockpit’s existing threaded holes in order to rig their equipment. 

1st AC Dan Ming rigs camera on Top Gun Maverick

1st AC Dan Ming prepares the cockpit with cameras mounted to the jet.

The Rialto System

Pointing back at the weapons-systems officer’s seat where the actors sat was three standard Venice units. Each setup included the Rialto system to extend the 6K Sony Venice Digital Cinema cameras’ sensor blocks and separate them from the body with an extension cable. The cameras were rigged to capture over-the-shoulders (OTS) and inward-facing shots. 

A Rialto system was arranged forward over the non-actor pilot’s left and right shoulder for the OTS shots. The camera bodies were mounted behind the rear seat and the sensor blocks were mounted to the inside canopy. Since production Rialtos are too sturdy for the safety of their aerial circumstances, the filmmakers used prototypes of the Rialto with cables that could easily rip out of the sensor blocks. That way, the seats could eject in case of an emergency. 

Sony Venice Cameras Top Gun Maverick

Image credit: Sony

On the other hand, the rear-facing cameras capturing the actors were each mounted over the glare shield which is located above the console. The body, however, was mounted in the rear atop the jet’s light-control box. 

Top Gun Maverick Camera Team

Image credit: Sony

Onboard Lenses

Weight was also a considerable factor. They utilized light, compact lenses with close focus. Not only did they keep the camera’s profile slim, but they couldn’t extend past the glare shield or obstruct the ejection seat. Fortunately, they didn’t need to worry about the extra girth of matte boxes since the Venice also has internal NDs. 

Lightweight Lenses

  • Voigtländer Heliar wide-angle 10mm, 12mm, and 15mm E-mount primes 
  • Zeiss Loxia 21mm, 25mm, 35mm, 50mm E-mount primes

Onboard Lighting

The sun was the primary source of light. However, without personally traveling on the aircraft to determine the best position of the aircraft, Miranda had to communicate his needs to the pilots and actors before each run. His goal was for the pilots to backlight the F/A-18s so the sun was ¾ from the rear on both sides. 

Under such conditions, they had to guesstimate their exposure – and once they set the stop there was no turning back. Miranda studied the flight paths and weather conditions during his prep before each day. This process helped inform how he set the camera exposures. 

“It got really nerve-racking because it’s really hard to predict,” Miranda tells the LA Times. “I had to set one exposure basically because we’re not auto exposing the cameras and they’re really specific. So I’d have to look 50 miles [ahead] where they’re going and know the terrain, how deep they’re going to go, and then set the exposure and hope on the way over there the weather doesn’t change.”

Exterior Mounts

The next meteoric challenge was securing the cameras to the aircraft’s exterior in a way that would produce usable footage. They also had to consider the limitations. For instance, the way the cameras were mounted to the exterior would affect the maneuver they could execute. The jets harbor inborne safety settings that won’t allow them to pull upward of 7 Gs or roll if they sense any extra weight on a wing. But Miranda notes that they would get full performance as long as the cameras were secured instead to the body or inside the cockpit of the aircraft. 

1st AC Dan Ming explains to ASC Magazine that certain maneuvers triggered extreme vibration; something that was realized when a camera came back damaged during testing. In addition, they experienced movement with the internal NDs from the vibrations. So, Ming suggested to Sony that they test the cameras with a paint mixer to replicate what they were experiencing with the jets. 

Altogether, the production amassed one exterior-rigged aircraft and two interior-rigged aircraft. Ming specifies that since the exterior rigs resulted in limited performance, they kept them separate from the interior rigs. 

The Solution

With the help of NAVAIR, they secured the cameras to the aircraft by building custom housing. They mounted the Sony Venice bodies to face the front and rear from the underside of the centerline, and then another one at the bottom of the wing facing the fuselage. The lenses used were Heliar wide-angle primes. 

Camera mounted to exterior of jet with custom housing on Top Gun Maverick

Camera mounted to exterior of jet with custom housing

To capture Tom Cruise, Miranda mounted a wide-angle lens and turned it inward.

“Normally it’s not a flattering lens because if people get off to the side, they get stretched in a funny way,” says Miranda. “But since Tom stays mainly in the middle of it, it doesn’t hurt and looks kind of bad ass to see all this ground around him.” 

Amidst test flights, Miranda noticed how he could increase the cinematic experience with low-altitude flights through speeding vistas. Normally, the jets fly above the clouds but while low, the speed of the aircraft appears heightened and generated even more excitement. 

Top Gun Maverick Ground Crew

Film Crew on Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.

Three approaches to capturing high-speed maneuvers

In the past, there were no workarounds for such intense vibrations. The jet-based platforms were not fully stabilized so any movement from the wing would affect the shot. The camera jets were operated by Nowell and FitzMaurice.

1. CineJet

Top Gun: Maverick changed the game with the new rock-steady L-39 CineJet platform. LaRosa dreamt it up when superimposing an image of a camera gimbal over the nose of a jet in Microsoft Paint. It’s essentially a modified Aero L-39 Albatros trainer jet that has a six-axis gyrostabilized Shotover F1 camera system mounted on its nose. Its maneuverability and mounted cameras allowed the operator a wide field of view.

L-39 CineJet platform for aerial cinematography on Top Gun Maverick

Putting his head together with the manufacturers, they developed the CineJet to withstand epic dogfights, crazy canyon runs, and as LaRosa puts it, they could really shove “the audience in the face of these afterburners.”

2. Embraer Phenom 300 camera jet

It was realized halfway through production that they needed extra air support for extended operations over water. They deployed an Embraer Phenom 300 camera jet for its speed and longer flight times. 

The filmmakers outfitted the private jet with two Shotover F1 Rush platforms – one on the nose and the other below the tail. In the jet, Nowell and FitzMaurice would operate Venice cameras with either a Fujifilm/Fujinon Cabrio 20-120mm T3.5 or a Cabrio 85-300mm T2.9-4 zoom.

3. Airbus H125 single-engine helicopter

The jets weren’t the only birds in the air. LaRosa also provided aerial camera support in an Airbus H125 single-engine helicopter. With the helicopter, they could get aerial photography in an aircraft that didn’t move at the speed of an airplane. In one example, the helicopter hovered low to the ground while a fighter jet darted past at over 300 knots. 

While the Phenom carried Shotover F1s, the helicopter was mounted with a Shotover K1, which is a larger version but designed for longer lenses. The K1 was outfitted with the larger profile of the Fujinon Cabrio 25,300mm T3.5. 

Exterior Lighting

The Navy’s love of the first Top Gun even helped grease the wheels for some special treatment. Initially, Miranda was advised that he wouldn’t have control of the direction of the aircraft carrier they were shooting on. This, of course, would have a negative impact on their backlight – aka, the sun. 

Miranda recounts to the LA Times how upset he was over this quandary. Someone passing him asked what was wrong, and he simply said that he would prefer if the sun was 20 degrees left of the ship at 4:00. Then, shortly after, the ship turned and revealed a beautiful backlight. It turned out he was talking to the captain! 

On a similar note, Tony Scott had similar issues with the original film. It took a $25,000 check to win the captain and capture the now-iconic backlight. “Tony Scott paved the way for us,” says Miranda. “I find it hard to believe that anyone else is going to ever get that kind of access again.”

 

✈ Aerial Stunts ✈

Top Gun Maverick Aerial Stunts

The aerial stunts were on a whole other level for Top Gun: Maverick. One of the best parts of the film experience is how you as the audience feel like you’re right there in the cockpit. While the actors took part in training for the original film, Cruise was the only one to withstand the turbulence. That said, he did throw up in his oxygen mask during his debut run. Although, Cruise quickly acclimated to the air and received his pilot’s license in the mid-90s. 

Top Gun (1986) gif

Top Gun (1986)

This time around, the aerial stunts were devised by aerial coordinator Kevin LaRosa, Jr., who also served as the lead camera pilot. His father, the stunt pilot veteran, Kevin LaRosa, Sr. was also part of the team. 

Now, as we previously mentioned, Tom Cruise and the rest of the cast didn’t actually pilot the aircraft in the film. The F/A-18, used by the Navy since 1995, is worth over $67 million alone. NAVAIR provided the jets for the production, but they were piloted by the professionals. 

Before signing on to the movie, the cast had to sign a waiver stating that they were not afraid of flying. In an interview with IndieWire, Tom Cruise says, “I was very clear in the beginning: ‘This is what it’s going to be like. It’s not for everyone. I want people to enjoy the experience. If you don’t want to be involved, totally, I understand.’”

Now, even though they didn’t pilot the planes, they had to strengthen their bodily constitution and work up to the G-Force of military fighter jets. That way, they wouldn’t need to halt filming due to sickness. 

What exactly is G-Force? 

G-Force: A measure of acceleration

We all know the feeling of 1 G since it accounts for the force of gravity that keeps us to the ground. The average person can typically sustain about 5 Gs, which is your average roller coaster. By comparison, military pilots must take on nearly double the force and experience upward of 9 Gs. 

In order to sustain such a tremendous force leveled at them, pilots wear protective anti-G suits and undergo intensive training exercises. This includes pool exercises and riding within the centrifuge, a device that recreates the force you feel in an aircraft. You might be wondering what happens if a pilot is unprepared for intense G force. Well, they could experience G-Loc or G-Force-induced loss of consciousness. Either or can prove fatal when operating a Mach-speed jet. 

Water exercise with cast of Top Gun Maverick

Water exercise with cast of Top Gun Maverick

Training Program

In the run-up to production, the ensemble was subjected to a 3-month training program that essentially sufficed as a boot camp in Southern and Central California. LaRosa developed the training program where he and his father were the instructors. They worked their way from small Cessna 172 Skyhawks up to F-18s. 

The point of flying in varying planes was to begin with the fundamentals and understand spatial orientation. They also wanted actors to gain an understanding of flight, the controls, and how to land and takeoff. 

After the Cessnas, they graduated to the Extra EA-300 aerobatic monoplane that was instructed by Chuck Coleman. You’ve probably seen these planes if you watched the Red Bull Air Races or are familiar with stunt shows. From there, they moved up to the Aero L-39 Albatros, a Czechoslovakian fighter trainer jet, to get acquainted with excessive Gs. 

In-Flight Production 

After concluding their training and starting production, the actors joined the professional pilots in the sky in 90 to 120-minute intervals – a few times a day! This amounted to no more than four hours a day, which is a lot when flying the type of maneuvers they were, according to LaRosa. 

Not only did they contend with the extreme G-Force, but the cast was responsible for hitting their marks, remembering eyelines, checking the lighting, touching up their makeup such as adding extra sweat, and switching on the cameras themselves. Cruise mentioned that they even had to teach the actors about camera angles, lenses, and editing since they didn’t have unlimited time in the jets. 

LaRosa told GQ, “They’d tell their pilots, ‘Hey, I need the sun back here at five o’clock, I need a thirty-degree right bank, and I’m gonna hit these lines!’” 

Military-Grade Execution

In an interview with Men’s Journal, Miles Teller broke down the process.

“There was a lot that went into each of the flight scenes. Before we would shoot, we would go into a briefing like the military does, going over each movement and stunt very specifically–what the altitude is going to be, what our speed is going to be. The stakes are incredibly high, even if you are not actually flying the fighter jet, you need to be aware of every movement, because if the camera is pointed at you and you are even a millisecond off as far as timing, the whole scene is a bust. That means everything from the motion to the eye-line has to be perfect.”

Since the jets moved at an extraordinary speed and covered miles of terrain, it was impossible to sustain the ideal background. For additional takes, they would need to circle back around. Then, when they landed, they debriefed to review footage. Maybe two out of 10 takes were perfect. 

✈ Limited Computer-Generated Imagery (CGI) ✈

Top Gun Maverick CGI

What sets Top Gun: Maverick apart from other films of today is its practical effects. The film’s director Joe Kosinski describes how the film is unique, even from its predecessor. 

“Our approach is a classic movie approach. The only thing they could do in the ’80s was capture this stuff, at least the exterior shots, for real. You just can’t fake what it feels like to be in one of these jets, the forces, the way the light changes, the vibration, the sense of speed, all of that. There’s just no replacement for that.” –Kosinski, Polygon

Christopher McQuarrie, Tom Cruise, Joseph Kosinski and Jerry Bruckheimer on the set of Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.

Christopher McQuarrie, Tom Cruise, Joseph Kosinski and Jerry Bruckheimer on the set of Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.

There were a few rules on Top Gun Maverick that the filmmakers set for themselves. First, everything in the air must be real from the vapor to the flight dynamics, save the bridge scene. The other rule was that there had to be real aircraft, even if they had to reskin a stand-in plane later to appear as another model. For example, the ambiguous fifth-generation jets. 

Where they did choose to use CGI was for the exterior sequences when converting the two-seater F/A-18s into single-seater F-18 models. They transferred the shot from the actors in the backseat to the front seat of an F-18 to make it appear as if they were really piloting the aircraft. 

So Real It Looks Fake

There were even sequences in the movie that appear as CGI but are actually real. When Maverick illegally takes a jet for a run to prove that a mission is possible to his trainees, it was all achieved practically. 

“I even think that it kind of looks like CG, but it’s not,” says Miranda of the sequence. “It’s totally real. They had a Blue Angel who can go below spec level and even, I think, push to 50 feet. And that’s what you see when it goes over the desert floor.”

In fact, it was the imperfections of the movie that gave it that authentic feel. Miranda says that even when they couldn’t keep a particular aircraft in shot, the energy of the movement was enough to win them over.

Miranda goes on to say, “A lot of what we wanted was using long lens and trying to keep in the frame but not doing a good job. All that makes it much more exciting and real and human,” says Miranda. One example that Miranda cites is the visceral pre-CGI clunkiness of stop-motion animation with the All Terrain Armored Transport walkers of Star Wars: Episode V.

Star Wars Episode V gif

To take it even a step further, the filmmakers chose not to clean up blemishes like the reflection of cameras. “There was talk about, do we get rid of them?” says Miranda. “But that would have made it even more synthetic. We worked so hard to get it in camera that we left them in there a little bit intentionally because we’re really capturing this.”

✈ The Look of Top Gun: Maverick ✈

The Look of Top Gun: Maverick

Top Gun: Maverick is a true cinematic experience unlike any other aviation movie of the past and likely anytime in the near future. This one-of-a-kind aeronautic epic reasserts practical filmmaking into cinematic form, especially in a time when green screen technology is the industry standard. 

Not only is the movie a perfect followup to an 80s classic, but a career milestone for one of the most successful action stars of the past 30 years. From the first film when Cruise was a budding movie star in his early 20s to now bordering 60, his presence and charisma in front of the camera are only rivaled by his abilities behind the scenes. 

✈ Watch Top Gun: Maverick ✈

Watch Top Gun: Maverick

Top Gun Maverick is currently playing in theaters. After that, it will most likely be streamable on Paramount+. 

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Work Cited: 

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Top Gun Maverick poster Top Gun Maverick Tech Specs Top Gun Sequel Claudio Miranda and Joe Kosinski DP Claudio Miranda and director Joseph Kosinski on Top Gun:Maverick, CBS Corporation Top Gun (1986) Top Gun (1986) Tom Cruise on set Tom Cruise on the set of Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films. Joe Kosinski with Jerry Bruckheimer Joseph Kosinski and Jerry Bruckheimer on the set of Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films. Top Gun Maverick Production Design Tom Cruise’s P-51 WW2 Jet Tom Cruise flying his personal P-51 Mustang. Image credit: Sony Darkstar Aircraft Miles Teller as Rooster Monica Barbaro plays Phoenix, Lewis Pullman plays Bob, Jay Ellis plays Payback and Miles Teller plays Rooster in Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films. I-Bar BTS Christopher Mcquarrie, Tommy Harper, Jerry Bruckheimer and Joseph Kosinski on the set of Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films. Top Gun Maverick Cinematography Director Joe Kosinski Director Joseph Kosinski on the set of Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films. Stunt Pilot Kevin LaRosa II Motion Picture Aerial Coordinator and Stunt Pilot Kevin LaRosa II takes a moment between aerial sequences on-set of the next Hollywood blockbuster with the CineJet. Greg Tarzan Davis as Coyote Greg Tarzan Davis plays "Coyote" in Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films. Ground-to-Air Ground-to-Air, Top Gun: Maverick Cameras placement in cockpit Cameras in the cockpit Tom Cruise in jet cockpit Above: Center Assy. - Cameras H, F, and J with Sensor Block for Camera G 1st AC Dan Ming 1st AC Dan Ming prepares the cockpit with cameras mounted to the jet. OTS-BTS-top-gun-maverick Sony Venice Cameras Top Gun Maverick Image credit: Sony Camera Team Image credit: Sony Exterior Mounted Camera Camera mounted to exterior of jet with custom housing Top Gun Maverick Ground Crew Film Crew on Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films. CineJet Top Gun Maverick Top Gun Maverick Aerial Stunts Top Gun (1986) Top Gun (1986) Water exercise Water exercise with cast of Top Gun Maverick Top Gun Maverick CGI Joe Kosinski, Tom Cruise, and Jerry Bruckheimer Christopher McQuarrie, Tom Cruise, Joseph Kosinski and Jerry Bruckheimer on the set of Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films. Star Wars Episode V The Look of Top Gun: Maverick Watch Top Gun: Maverick
The Color of Dune with David Cole https://www.filmmakersacademy.com/the-color-of-dune-with-david-cole/ Wed, 05 Jan 2022 10:18:05 +0000 https://www.filmmakersacademy.com/?p=95873 Master Colorist David Cole took some time out of his busy day at FotoKem to sit down and talk with us about the color of Dune. Part of this interview was featured in The Look of Dune, which we highly recommend if you’re curious about how Denis Villeneuve and his team pulled off their daring […]

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Master Colorist David Cole took some time out of his busy day at FotoKem to sit down and talk with us about the color of Dune. Part of this interview was featured in The Look of Dune, which we highly recommend if you’re curious about how Denis Villeneuve and his team pulled off their daring space epic! 

David colored some of the greatest films that will forever stand the test of time. In the full interview below, he shares key insights about his process for Dune, touches upon some of his other work, and reveals valuable nuggets of wisdom that should excite all of our readers who want to learn more about what it takes to be a colorist. 

Timothée Chalamet, Dune (2021)

Filmmakers Academy: Tell us about your role on Dune

David Cole: I was supervising and lead digital colorist so I basically headed up all of the creative for the DI with the team. I had plenty of support, too. In editorial, Bob Fredrickson was the online conform artist, and Philip Beckner supported me on color. While he worked alongside me on the master 2D version of the film, he handled most of the 3D versions of the movie. The rest of the team included DI producers, film laboratory, color science, dailies, film I/O, engineering, and DRS.

FA: When did this process start, and how long does the color process take for a film like Dune

DC: Well, because of the uniqueness of this film, in terms of how we actually executed it, we started talking about the whole pipeline including the film-out process way back while working on the camera tests for Vice, so that’s about four years ago. A year later camera tests were shot where Greig Fraser photographed on 65mm 15-perf, 5-perf, 35mm, Alexa LF, and Alexa 65. Greig went out to the desert and shot some footage there to get a feel for lighting on the dunes from day to dusk and then night, and also shot some pieces at the Sepulveda Dam.  We then evaluated all of the material and also tested taking the digital files to film and then scanning those back, match grading to the original digital images, and finally comparing to all of the natively shot formats. For maximum flexibility in the grade, we film it out on to negative using a custom tonal format. It’s not a printable negative, but rather the negative is used as an optical data storage medium. 

Once we had evaluated the material at Fotokem, we then visited IMAX in Playa Vista to screen it along with the core creative team and studio heads and it was decided what format was going to be used in production to capture the movie. Initially, Denis [Villeneuve] had thought film would be the way to go, but realized that the 35mm was just too grainy (especially for IMAX presentation) and that it felt too nostalgic – something that he didn’t want to convey – so it was discounted almost immediately. The 15-perf and 5-perf 65mm film looked great, but could bring a lot of potential issues to the filming because they’d been out in the desert. It’s not like films haven’t been shot in the desert—Lawrence of Arabia and similar epics were shot on film—but with limited lab access these days, getting the film out to be processed as well as just dealing with harsh climates and everything like that it was too great a challenge.

Screengrab from Dune (2021)

Dune (2021), Legendary Entertainment | Warner Bros Pictures

FA: The film was predominantly shot in Jordan, right? 

DC: Jordan, Abu Dhabi, Norway, and Budapest. It was decided pretty early on that if the movie was shot on an Alexa LF and then film recorded to a 1 ASA 35mm negative and then scanned back, we could get the film characteristics that we liked from a traditional 15-perf 65mm neg with minimal grain. The whole film-out process was more about everything else that film brings to the table – flicker, inter-layer interactions, weave, slight blur and halation of the highlights. We found that this hybrid approach of digital acquisition but including a photochemical process gave production maximum flexibility while aesthetically keeping all of the great characteristics of film. 

Denis always wanted this film grounded in reality, but he didn’t want it nostalgic. That’s why he didn’t want it too grainy. He didn’t want to make it feel like Lawrence of Arabia, he wanted it to feel modern or futuristic but grounded. By having film as part of this process, it allowed the audience to suspend their sense of disbelief. There’s something about the film process that just allows you to go with it. It’s almost like subliminal permission to just say, “This is real”.

The camera tests occurred months before principal photography began and during that time we also created the lookup tables (LUTs) for the film. We knew that the story would take us to planets other than Arrakis including Giedi Prime and Caladan. On those other planets and the interiors of Arrakis, we wanted a more traditional filmic style LUT, but wanted the shadows to have a softness about them – we never wanted anything pitch black, we wanted to be able to read into the darkness.

 

Geidi Prime and Caladan

Caladan (Top) and Giedi Prime (Bottom), Dune 2021

For the exteriors of Arrakis, we created a LUT that emulated the skip bleach film process. As FotoKem is a full film laboratory, we actually put film through this photochemical treatment, scanned it to digital, and then matched it scientifically so that we had a true skip bleach emulation of film stocks that have gone through that process. Once we had that as our base building block, we softened the contrast a little bit because we didn’t want it too harsh, allowed air into the shadows, and then we manipulated the top end so that we didn’t get a lot of saturation in that part of the tonal curve.

Arrakis is one of, if not the driest inhabited planet, in the universe. There is effectively no water, particularly in the atmosphere. We didn’t want any blue skies that could imply that there’s moisture in the air so the LUT was tweaked to handle that and then further tweaked in the final grade.

Even though the palettes are muted, it’s not desaturated in the color grade. It’s only as desaturated as the skip bleach would do (in those exterior Arrakis scenes), along with the production design and wardrobe. When the colors need to pop, they do pop. For most of the visions or dream sequences, we had another creative LUT that we put in line that took us into a golden, surreal world.

That yellow world look was created during production but the other two looks were built in pre-production. Greig basically sent me a still that he’d found somewhere of this woman standing on a cliff overlooking a desert and he and Denis had agreed that’s the look. So, that was my one visual reference where we needed to go.

FA: Was this your second collaboration with Greig? Or, have you worked with him before?

Pace It by Magic Dirt Music Video

Screengrab from ‘Pace It’ by Magic Dirt | Exit Films

DC: I have. We actually discovered probably about five or six months ago, that we had in fact worked together 20 years ago on a music video. I was listening to a podcast that [Greig] was on. They were talking about his early career and he said, “I used to work at this company in Melbourne called Exit Films.” He said he had shot some music videos with them and I knew that I had graded some for Exit too while working at Digital Pictures, also in Melbourne. I recalled that I had graded one called Pace It by Magic Dirt, and while I remembered the director, I couldn’t remember the DP. So I hunted it down on the internet and saw that Greig had shot it! I told him and he said that was his first-ever music video, and I think it was one of the first music videos that I’d ever colored. 

Greig Fraser, ACS, ASC

Cinematographer Greig Fraser, ACS, ASC

So, our history, unbeknownst to us, goes back 20 or so years. And then we found each other again on Vice and continued our relationship since then. But this was the second major project that I worked on with him and we are re-teaming again on The Batman.

The Batman 2022 film

The Batman (2022), DC Films | Warner Bros. Pictures

FA: Are you typically always brought into the project early? And how vocal are you allowed to be with someone like Greig Fraser? What does it typically look like for the colorist in making such suggestions, like tools, for instance?

DC: It’s not always the case, quite honestly. Sometimes the movie has been shot before I am awarded the job. It can be like, “Oh, you’re doing this job.” and two weeks later, I’m grading the film. But, when you can, you always want to be as involved as early as possible on a project so that you can do a lot of the heavy lifting in the R&D of look development, LUT development, technical workflow, and then oversee dailies. It’s great for the DP and core creative team to know that they can lean on you to check certain concerns during production.

They can say, “Hey, can you have a look at this and send it back to me?”  It’s always fantastic to be as involved as early as possible on any project. And, obviously, with cinematographers that I’ve worked with before, that happens because we know we’re going to work together again. Usually on the initial one, it’s not always the case—but it was with Greig. On Vice, we did a whole lot of tests before production as well, particularly as the film spanned the course of 50 years and we wanted the look of the film to illustrate that.

Screengrab from Vice film

Vice (2018), Annapurna Pictures

In terms of my input on those tests, it’s like any relationship. You have to get to know each other. The DP usually chooses the colorist, so in those early days, I will follow the lead of the DP. And as the relationship grows, you can feel confident whether you can say things or if your input is relevant to the situation. A massive part of being a successful colorist, I believe, is really forming that relationship and bond with the key creatives be it the DP or director. Over time, that trust is built.

If I’m offering an opinion, there’s a reason why I’m relaying that point of view, and they’re willing to listen. You want people to learn to trust what you have to say. So having said that, by the time we got to Dune, we’d already done a movie together. Greig had already let me know that he trusted my vision, aesthetic and technical expertise. When we come to doing the camera test, he’s looking for all of the stuff that he needs to look at as a cinematographer – lenses, exposures, Iris settings, different camera formats, etc, and I’m there to help facilitate that. Lighting rigs, whether it’s Digital Sputniks or whatever— I can tell him if I’m seeing particular problems with color, or if certain parts of the bandwidth—the spectrum—are not being relayed or captured appropriately. I can show him where the problems are to help him make an informed decision. 

He is leading it—absolutely, because he’s the cinematographer—and I will help out and voice concerns if I see things that could get us into strife down the road. Ultimately, I’m there to make the cinematographer’s images as beautiful as they can be and remove any latent technical issues that may come down. If you’re really in a true collaboration, all creatives on the film want to make the best-looking movie they possibly can. Once you form those relationships, then it’s a massively rewarding experience. It really is a team effort. But you have to build that relationship at the beginning.

Dune Director Denis Villeneuve

Denis Villeneuve on the set of Dune with Zendaya.

FA: What was it like working with Denis Villeneuve, who’s arguably one of the biggest directors right now and coming off of the heels of Blade Runner 2049, which was beautiful and shot by Roger Deakins? This was your first collaboration with him, right? 

DC: It is. As you know I’d had that rapport and relationship with Greig, but I didn’t with Denis. That was something that I had to build while working on the film, and I believe we’re very much of the same mindset and aesthetic. It was such a pleasure working with him, not only is he a fantastic director, but he is extremely collaborative, kind, and embracive of ideas, and everyone would bend over backwards to try to achieve his vision because he really is such a passionate, visual director, who is at the top of his game. You just want to give everything, and everyone felt the same.

FotoKem Santa Monica

FotoKem Color Grading Suite, Santa Monica

FA: How did the pandemic affect this process? The editor [Joe Walker] edited this film from home, which is something that he had never done before. Did you find yourself in a similar position or were you able to work on-site? 

DC: I work at FotoKem—so when we finished the movie, we were all at FotoKem looking on the big screen because you need to see the images in a projected environment to get as close to what the theatrical experience is. But, when everyone was locked down, Denis was in Montreal, Joe Walker was in LA, I was in LA, and everything was done virtually. I did a lot of work at home and then all the finessing was done in the theater. Likewise, all of the final visual effects reviews were done in the theater as you need to see these images at scale because you don’t want to discover that there are render hits or problems when you’re watching it in IMAX at the end of post-production. There was some work that obviously just could not be done at home, but a good portion of the key creative was done remotely.

Screengrab of The Lord of the Rings: The Fellowship of the Ring

The Lord of the Rings: The Fellowship of the Ring | New Line Cinema

FA: I know you started with Andrew Lesnie working on Fellowship of the Ring. At that time, you were one of the lead colorists, and that’s when they were starting to do Digital Intermediates. Considering your earlier films to now, what were some of the biggest challenges with Dune?  

DC: Well, as an example, when I worked on Fellowship of the Ring, we were working on a very early version of what would become Lustre. It was basically created to do LOTR. We could have up to eight secondaries (meaning up to eight shapes and/or keys), roto by hand with a simple point tracker, and that was it. We could playback 2K renders at eight frames per second. So when it was getting to crunch time, the only way we could really QC the work was to shoot on to film and then screen the print to review. Obviously, technology has improved over the last 20 years. 

Now working on Dune, we’re working on 4K files. For some of the visual effects shots, where we had to be able to frame for 1.43 as well as 2.39 and there was no way to get the composition right for both aspect ratios without a large zoom compromising one of those ratios, so there were a handful of shots —which we called mega frames-  which were 7K files. In comparison, I’m quite amazed we did what we did on Lord of the Rings, considering the limitations that we had in the technology at the time. But of course, no matter how advanced you are in technology, it’s never enough. We will still push boundaries regardless of how fast our machines are or how great our bandwidth is.

For Dune, we had to create the distinct looks of all of these worlds, both interiors and exteriors. We wanted many of the interiors of Dune to have very low light levels because we really wanted to cause the audience to experience the harshness and the burn of Arrakis when you go outside on that planet. Exposure was quite down on the interiors, so your eye Irises-out. When you go outside, you then get blasted by the sun, and you Iris-down. 

We also had to deal with multiple aspect ratios – 1.43:1 and 2.39:1. While IMAX allowed for the adjusting aspects of 1.43 to 2.39 (or 1.9 to 2.39 depending on IMAX exhibition type), the common theatrical version (and home video) was 2.39 so we needed to re-format shots created in 1.43 down to 2.39, making those framings right as well as dealing with the film-out scan-back process. Traditionally —like on Lord of the Rings— the movie was acquired on film, scanned, graded digitally, filmed back to negative film, and then it was printed—or, it went through a dupe process (so negative to interpositive to internegative and finally print).

What was unique about Dune, and Greig and I had discussed this idea for many years, was to photograph digitally, grade digitally, record to film, process, scan back, and then match grade back in the digital realm. This was the first time that we had done this process for a full-length feature, allowing us to get all of the characteristics of film but in a digital exhibition format.

The final reel of the movie – beginning when Paul explains to Jessica how to do the Fremen walk — was all shot with natural light. In the grade, we had to create that transition from nighttime to pre-dawn to dawn to day.

Timothée Chalamet and Zendaya - Dune (2021)

Courtesy of Legendary Entertainment | Warner Bros Pictures

I had to, over the course of 18 minutes, get from A to B to C to D. Especially in the canyon, where they’re meeting the Fremen, it required a massive amount of rotoscoping—and really tight rotoscoping – to allow the audience to see what they needed to see. The audience had to be able to read expressions of the eyes, faces, sign language, reaching for weapons, etc. We needed to make sure that the scenes didn’t look lit or manipulated in any way and to convey what it actually looks like when you’re in the desert at night or predawn, where it’s only ambient or moonlight and no direct light. And that was a massive undertaking. Greig knew what would be needed while shooting the scenes so we were prepared early on for a lot of work in the DI.

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FA: Are there any highlights that you’re really proud of that you would like to mention? I mean this by way of personal career standpoint, as well. Were there any milestones that you hit? 

DC: Just working on Dune is pretty amazing. I mean, it really is the science fiction film book that so many things have come from. It’s pretty cool to be able to say I helped to visually create these worlds. 

I’ve been very fortunate to contribute to world-building on quite a lot of films, Lord of the Rings, Tron: Legacy, Life of Pi—even though it’s the real world, it’s a hyper-real version of the real world; King Kong both Peter Jackson’s and Jordan Vogt-Roberts’ version on Skull Island, and now Dune; so, being able to create distinct worlds that the audience can immerse themselves in is very rewarding.

1984 Dune Adaptation by David Lynch

Dune (1984), Universal Pictures

FA: There was the David Lynch film that was made prior. Did you spend any time looking back at that film at all for inspiration? 

DC: I can’t speak for anyone else but I did not. It was all about discussions with Denis and Greig. Obviously, they had lots of creative development with Patrice Vermette, the production designer, and Visual Effects Supervisor Paul Lambert. Ultimately, this is Denis’ vision and that’s what we were trying to realize on the screen. It’s very different visually from David Lynch’s work.

FA: Tell us about the various versions of Dune that you had to create. 

DC: Obviously, we do a lot of creative work in the coloring of a movie, and that is what you see on the screen. But on a film, especially one of this scale, we need to technically create many different versions depending on the viewing environment. For IMAX exhibition, we had the 1.43 version. That’s the true massive IMAX screen which intercuts between 1.43 and 2.39. We then have the more common IMAX, which is 1.9 to 2.39. We have to oversee it on both the laser and Xenon projection in those two formats. There is also 3D of those formats in Xenon and laser. For IMAX alone we are creating eight versions. There is also a Dolby Vision theatrical version in both 2D and 3D, standard theatrical 2D and 3D, and then the various home video formats including HDR.

FA: Was it printed on film for IMAX? 

DC: No, digital. There was no film print released but every 2D version has gone through the film process. 

For making any film, you finish doing the creative, and then you need to fulfill all of the versions required for delivery. And thankfully, as I said earlier, I had Phil Beckner helping me so I could set some levels on the 3D as a guide for where we wanted the image to sit tonally, and he could then do all of the work to make sure that all shapes and secondaries worked in stereo (offsetting to place in Z space accurately) as well as working with the stereo conversion team to make the movie look great in 3D.

Colorist Philip Beckner

FotoKem Colorist Philip Beckner

When working in stereo (3D), it’s not as simple as just slapping the same grade on every shot and you are done as apart from shapes needing to sit correctly in 3D space. You also need to contend with the different exhibition light level targets. Your light level targets might include 3 ½ foot Lambert (ft-L), 7 ft-L, 11 ft-L, and a 14 ft-L. 

It’s amazing (and maybe surprising to some), the sheer amount of work that goes into delivering a film of this nature, just from a technical side. So, just completing the number of versions of this film, especially during the pandemic was quite an undertaking. The support of the whole team at FotoKem—producers, editors, colorists, data wranglers, DRS, and engineering—was such an amazing collaborative effort.

Supervising and Lead Digital Colorist David Cole

Supervising and Lead Digital Colorist David Cole

FA: When you’re doing a project like Dune, and you’re working at FotoKem, are you just assigned to one project at a time?  

DC: I was working on this film for over two years, but I’m not working on it consistently for that entire time. I’m involved in all the testing and the LUT creation and things like that, and then they go off and start their production. So during that time, I’m working on something else. When I get into the actual process of grading the film, the wish is always that I’m working on one project so that I can dedicate myself to it. 

On this film, I had other movies surrounding it. For Clifford the Big Red Dog, I worked with the director, DP, producer and Fotokem colleague Mike Sowa on the color through completing creative and then Mike finished up as the final VFX for that film were delivered and I transitioned to Dune. After completing the theatrical version of Dune I worked on other films before returning three months later to grade and oversee all the home video versions. Depending on the delivery schedule, you may find yourself leapfrogging and jumping around. But when you’re on a film, you always try to be dedicated to the one film if the schedules allow. That’s where having a great support team can really help out, allowing me to supervise and maximize my creative time.

FA: Do you have to ever go to a location or anything with the cinematographer to see certain things? 

DC: Yes, I do but I didn’t on this film. It’s usually based on if it’s helpful for the production and if my schedule allows. If I’m booked up, I can’t leave. A few years ago, I went to Cape Town in South Africa for Maze Runner: The Death Cure, and was there for a week overseeing from a post-production perspective the pre-shoot, the first two or three days of shoot, and making sure that the company that was creating the dailies was set up and calibrated, DITs and editors were all using calibrated monitors, and the color workflow was solid. So yes, going to location/set does happen but probably doesn’t happen enough.

Being around during at least part of the shoot is also about building confidence in the pipeline at that stage. On Death Cure, it was the first time I had worked with director Wes [Ball] and DP  Gyula [Pados], so it was helpful in forming that relationship as well. 

FA: How did the extra time that was a result of the pandemic factor into your work? 

DC: While nothing about the pandemic has been good, the push of the release date gave us time to finish the movie in a manner that it deserved. 

FA: Did you gain an extra year? What was the original release date for Dune

DC: I can’t recall exactly if there had been an earlier release date than December of 2020, but the pandemic caused a push to October of 2021. This gave Denis and the entire production some breathing room, especially in regards to the edit and visuals, but the extra time really did allow us to really finesse the grade. So, that was fantastic. On a normal, non-pandemic era film, if visual effect shots are delivered late, say they’ve run over by a week, I generally don’t get any extra time to complete the grade. I don’t get an extra week to make up for that week – my deadline is still my deadline. And that can be really tough, especially when working on big visual effects films. 

When grading a sequence, the look of certain shots might dictate where a scene needs to sit visually. While you may have graded all the clips around a missing VFX shot and the rest of the sequence is looking beautiful, the new visual effects shot may cause surrounding shots to not work as previously colored. This can mean slipping in new shots at the 11th hour can be quite difficult. And so, the saving grace of the pandemic was that there wasn’t that release schedule pressure of getting it done.

Screengrab of Dune (2021)

Courtesy of Legendary Entertainment | Warner Bros Pictures

FA: Was Dune originally planned to have a simultaneous theatrical and HBO Max release? 

DC: As far as I’m aware, the intent was that this was an exclusive theatrical event. We were in post during the middle of the first wave of the pandemic when that decision was announced. 

FA: I’m assuming if you do a theatrical release more traditional, and then it comes out on Blu-ray and then VOD, you probably have some time to get prepped for that.  

DC: That’s not usually the case. Typically, after I finish the theatrical and it gets creatively signed off, we go straight into home video. Traditionally, home video and VOD will come out three months or so after release. But as they have to localize for closed captioning, prep for streaming, etc, we usually can’t take our time to get those versions completed.

This film was a little bit different because we were in a pandemic. We were partially working around people’s schedules and availability. Even approving the home video was done remotely. Denis was in Montreal, so Fotokem sent a calibrated monitor to a local facility where he viewed the HDR and SDR in a proper viewing environment. While we were talking over Zoom, we were live streaming to that calibrated monitor in Montreal and making adjustments and tweaks interactively from Los Angeles.

FA: That’s really great insight.  What advice could you share with our readers?

DC: It was just such a massive undertaking.

The other important thing that I’d like to say—and this is the case with any film—but regardless of all the technical stuff that I’ve spoken about, ultimately, everything that I did was to be as creative as possible and to tell the story in the best possible way. To not distract from the story or emotion of a scene, but to add to it. The technical side is a necessity of the job, but the story is first and foremost in what you see. 

Every decision that I make while grading a film, both technical and creative, is all about telling a story – drawing the audience in with every frame to believe and connect with everything they’re seeing. While there’s lots of technical jargon in this interview, that’s just part of creating and telling a story. It’s not why you do something. You have to do that in order to do this—and so, it doesn’t matter how technical I am and how amazing that stuff might be, if I’m not enhancing the story in any way, then I haven’t done my job well, even if it’s technically perfect. So, that’s always the most important thing from the colorist’s point of view – to enhance and tell the story. And if we’ve done that and it’s seamless, then we’ve done a great job. 

Master Colorist David Cole works on Tron: Legacy

David Cole working on Tron: Legacy, Disney

FA: With how rapid technology changes, how do you keep up and implement advancements into your process? 

DC: Every single film we do is new – you can’t just do it how you did it before. It just doesn’t work like that and that’s why it’s such a tough job. Unless people actually do it, I don’t think they really appreciate how complex the role of a colorist can be. We can streamline workflows as much as possible, and learn from previous experiences, but every single job is different. And it will always throw curveballs at you.

For example, Dune didn’t have GoPro crash cams, but the next film might. So, how do we integrate that so it matches? Everything changes all the time and that’s what makes it exciting. You’re not just turning up to work doing the same thing every day. Everything we do is solving problems – from technical issues, to handling exposure differences, to look creation. And every job is different and brings a whole new slew of problems or things that we need to achieve. 

And technology is one of those things. “How do we handle this new camera or this new codec,” or, “Hey, now we have this new tool that we can use? How can we utilize it efficiently?” There are so many changes and so many things happening, I try to keep up on it as much as I can. But of course, I’m coloring 10 hours plus a day. I don’t have the bandwidth to stay up to date on every new piece of tech. So, I try to keep myself informed. Then, when I’m working with something I haven’t had experience with before, I’m learning more about the technology as it relates to the task at hand. But that’s what’s great about having a really strong engineering team at FotoKem. They can be there on the bleeding edge technology advancements and find out the good, bad and interesting aspects of the new technology and what that means for us in the creative part of the process. 

You’re only as good as the team that surrounds you. No one person can do everything, despite what you might hear. It is very much a collaborative team effort, be it a creative team like in a film with the DP, the director and myself and visual effects supervisor, or the company that you work for with all the technology and surrounding infrastructure. You cannot do it by yourself because there are not enough hours in the day, even if you were savvy enough to do it all. That’s why you need experts in many different fields to handle all of their fields of expertise, and then distill what is important to all the relevant people in the pipeline, so that they can do their job in the best possible way. 

FA: What were the main tools used on Dune? Did you still use DaVinci to color everything?  

DC: Yes. Using Resolve especially due to the pandemic, because of the remote nature of the film, we needed to be able to stream and control other machines. We have a lot of Resolves at Fotokem, so having editors working on it at the same time, along with other colorists, and then having the multiple versions and layers required for the IMAX version, was something that definitely suited itself to a Resolve workflow.

Every tool has its pros and cons. On every project, no matter which tool you choose, inevitably you go, “Oh, I wish I had this feature.” There is no perfect tool. That’s, again, part of the problem-solving nature of the job. I mean, I wish there was the perfect tool because I would use it. I have not found it yet. And even if you find it, there’s always going to be a new situation or problem that you have never encountered before that needs solving and leads to saying “Wouldn’t it be cool if…”. So, that’s part of the creative process. In a technical sense, you are always asking, “How do I achieve what I’m thinking with the tools that are given to me?”  With every project, you discover a new way to combine different tools and techniques to achieve the ultimate goal. 

FA: Dave, this has been extremely insightful. Thank you for sharing some of your experiences on such an incredible film like Dune.

Color Grading with Colorist David Cole

Learn more from Master Colorist David Cole, and master your craft as a colorist. 

 

David Cole is also a mentor at Filmmakers Academy and teaches you how to become an industry-confident colorist and leverage a wide range of tools to get the cinematic look you desire.

 

The post The Color of Dune with David Cole appeared first on Filmmakers Academy.

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Dune (2021) Dune (2021) Geidi Prime and Caladan ‘Pace It’ by Magic Dirt Greig Fraser, ACS, ASC Cinematographer Greig Fraser, ACS, ASC The Batman Vice (2018) Vice (2018), COURTESY FOTOKEM Dune Director Denis Villeneuve FotoKem Santa Monica FotoKem Color Grading Suite, Santa Monica TLOTR: The Fellowship of the Ring Dune (2021) Courtesy of Legendary Entertainment / Warner Brothers Terms & Techniques: David Cole Dune (1984) Dune (1984), Universal Pictures Philip Beckner FotoKem Colorist Philip Beckner Colorist David Cole Supervising and Lead Digital Colorist David Cole Dune (2021) Courtesy of Legendary Entertainment | Warner Bros Pictures Master Colorist David Cole David Cole working on Tron: Legacy, Disney Color Grading
The Look of Dune https://www.filmmakersacademy.com/the-look-of-dune/ Wed, 08 Dec 2021 10:16:04 +0000 https://www.filmmakersacademy.com/?p=95573 Dune is a space epic set 10,000 years in the future that blends medieval and sci-fi aesthetics. The film is an adaptation of the 1965 Frank Herbert novel. The plot follows the 15-year old Paul Atreides (Timothée Chalamet) and House Atreides as they accept the stewardship of the desert planet Arrakis which carries the universe’s […]

The post The Look of Dune appeared first on Filmmakers Academy.

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Dune is a space epic set 10,000 years in the future that blends medieval and sci-fi aesthetics. The film is an adaptation of the 1965 Frank Herbert novel. The plot follows the 15-year old Paul Atreides (Timothée Chalamet) and House Atreides as they accept the stewardship of the desert planet Arrakis which carries the universe’s most precious resource known as Spice Melange. Meanwhile, Paul is trained by the personal guard of his father Duke Leto (Oscar Isaac), and his mother Lady Jessica (Rebecca Ferguson), an acolyte of the Bene Gesserit, a powerful sisterhood who possesses psychic abilities. The challenge for Director Denis Villeneuve was taking such a long and detailed story and adapting it cinematically. This is the story of how he overcame such challenges. This is The Look of Dune

 

 

In previous films, Villeneuve established a team of go-to artists crucial to achieving his vision. For Dune, he continued his collaboration with the likes of Patrice Vermette, Joe Walker, ACE, Paul Lambert, and Gerd Nefzer

In an interview with frame.io, Walker remarked on the growing collaboration and compared them to a “well-rehearsed band” akin to “the days of Frank Zappa” because over the years they’ve picked up their favorite members and continue to tour with them. 

 

Dune 2021 Poster

Featured Department Heads

 

The film and TV rights for Dune were acquired by Legendary Entertainment in 2016. 

 

Technical Specifications

  • Runtime: 2 hr. 35 min (155 min)
  • Color: Color
  • Aspect Ratio: 1.43 : 1 (IMAX Laser: some scenes), 2. 39 : 1 (Blu-ray release: some scenes), 1.90 : 1 (Digital IMAX: some scenes), 2.39 : 1. 
  • Camera: Arri Alexa LF IMAX, Panavision H-Series and Ultra Vista Lenses
  • Arri Alexa Mini LF IMAX, Panavision H-Series and Ultra Vista Lenses
  • Laboratory: FotoKem Creative Services, Burbank (CA), USA (digital intermediate)
  • FotoKem nextLAB (digital dailies) 
  • Negative Format: Codex
  • Cinematographic Process: ARRIRAW (4.5K) (source format)
    • Digital Intermediate (4K) (master format)
    • Panavision (anamorphic) (source format)
  • Printed Film Format: D-Cinema (also 3-D version)
    • DCP Digital Cinema Package
    • Video (UHD)

 

 

●Adapting A Novel○

Arguably the world’s best-selling science fiction novel, millions of fans suffered numerous attempts to adapt Dune’s complex narrative. The source material was originally considered unfilmable and those who previously attempted to do so, like David Lynch in 1984, suffered the wrath of the critics. 

 

Dune 1984 Gif

 

Even though Villeneuve himself was a fan of the novel, he knew that he had to make a film that the layperson like his mother could watch and enjoy. The novelization of Dune is a long and complex tale full of exposition, numerous subplots, four appendices, and a glossary. Simply put, you can’t keep it all. 

Within the medium of cinema, directors must make decisions to contain the story within 2-3 hours. By bottling the epic into two movies, it gives Villeneuve and his team a little more breathing room to set up the story and focus on constructing the world and its characters. 

 

Paul kisses Chani, Dune 2021 still

 

Dune is many things. It’s a coming-of-age tale; an epic with an empire at war; an environmental and political allegory. It’s such features that cinematographer Greig Fraser notes open the complex story to interpretation.  

“I think a very typical cinematic thing is simplicity and economy. We were looking for that in the cut, but also paying our dues to the book.” -Joe Walker, frame.io

 

The Director’s Vision

The film’s producer Mary Parent told Deadline that there are only a few working directors today that could make a film feel as intimate as it does epic, and Villeneuve is one of them. 

But not everyone was so certain. Editor Joe Walker was first told about the project while working on Blade Runner 2049 and was given the book by Villeneuve. After he read it he thought that the director had “bitten off a lot.” 

 

Denis Villeneuve on 2021 Dune adaptationPHOTO CREDIT: CHIABELLA JAMES

 

But Villeneuve proved Parent’s words prophetic. For every day they would shoot an action sequence with Carryalls, there would be a week of intense character drama, according to Fraser

“He understands that no matter how big the explosions and set pieces are if you don’t have the story straight the audience will walk out feeling empty.” -Greig Fraser, IBC

 

 

Selecting Storytelling Terms

There are plenty of sci-fi epics and yet nothing quite like Dune. There was no easy baked-in recipe. Villeneuve and his team had a few references but the novel was their primary source. 

Walker was in a constant tug-of-war between the duration of the film and still finding time to establish the world. He opted to lean toward world-building.

 

Paul Atreides Gif

 

“You could cut that out,” Joe Walker explains to Steve Hullfish of frame.io about a scene that introduced two symbolic palm trees, “but you’d lose the depth, the storytelling, and the world-building. I don’t think I’ve seen any other film that has got this level of world-building. As an editor, it would just be foolish to disregard that.” 

 

A Time Paradox

However, this concept of time wasn’t so cut and dry. When piecing together the film later in post-production, Walker contended with a time paradox. Specifically, when it came down to how long it should take Paul to arrive on Arrakis. 

“Sometimes shorter doesn’t necessarily feel shorter. Shorter duration doesn’t necessarily mean that the flow of the film improves. Sometimes, but I think the more important thing is what’s compelling, and that’s the imperative in storytelling terms.” -Joe Walker, SlashFilm

 

Paul Atreides and Reverend Mother Mohiam

PHOTO CREDIT: CHIABELLA JAMES

 

The setup was the key to the payoff. Walker invested his time introducing Paul Atreides, his home planet, and his family and close comrades. That way, when the time comes for turmoil, you’re invested in them. 

Walker believes some choices are purely aesthetic over anything else. Maybe they add to the world or give us insight into a specific culture, but sometimes there’s no payoff. 

“You wouldn’t necessarily introduce a gun in act one, not to see it used in act three, but we have that. It’s part and parcel of setting up the Fremen culture. It’s not the gun, but it’s a crysknife. You set it up quite early. But that specific crysknife, we never see again. I don’t think that’s a flaw in the film or the book. I think it’s just the nature of the differences between novels and films.” -Joe Walker, SlashFilm

 

●The World○

The filmmakers behind Dune not only had a world to build but multiple planets and civilizations. It was production designer Patrice Vermette and a storyboard artist who first inspired Villeneuve and his development of the look. 

Caladan, the home planet of the Atreides, is rich and lush whereas the Fremen’s home of Arrakis is incredibly hot and dry. The Harknonnen’s Giedi Prime is dark and heavily industrialized.

 

Dune planet Giedi Prime

GIEDI PRIME, DUNE MOVIE WEBSITE

 

Typically, the bigger the budget, the more attention you can pay to world-building. Dune may appear on par with Marvel films, but it was working with a still big, yet more modest $165 million budget by comparison. 

 

World-Building > Duration

The film takes its time in each environment allowing the audience to immerse themselves within the world. Such world-building moments could serve as helpful asides to the plot. 

For instance, in the aside with the two palm trees in Arrakis that the Fremen keep alive with water as a reminder of a time when their planet was lush. 

This is a moment that speaks to Fremen concepts and their rich cultural history. When the palm trees burn as collateral damage during the coup, it articulates the Fremen’s futility at the hands of imperialism. 

 

Dune gif

 

Burning Palm Trees, Dune 2021

COURTESY OF WARNER BROS. ENTERTAINMENT/LEGENDARY PICTURES

 

The film set the tone early for the Fremen culture and Arrakis with a battle scene during the opening sequence. In addition, the culture is explored in books read by Paul and through a tour guide with the editor Joe Walker lending his voice

Cinematographer Greig Fraser reminisced with IBC about his favorite moment in the film involving Paul:

“He arrives on a mission with his father and crew and when he steps out it’s him experiencing that sand for the first time. It’s such a simple idea but feeling this tactility for me was telling of his character. It foreshadows Paul’s connection to this land.”

 

Paul Atreides gif

 

There were also scenes that added dimension to the history of House Atreides, like the sculpture of the bull and alluding to the grandfather who was killed by the charge. This reveals a defining trait of the Atreides lineage and their steadfast nature even in the face of death. 

Part of what Walker appreciates in working with Villeneuve is his chance to work with “brainstemy images,” meaning how these sensory images satisfy the most primal part of the brain. Just like the bull, it harkens back to ancient civilizations like the Minoans.

 

Bull in Minoan Art

Minoan Bull-Leaping Fresco

 

●Wardrobe○

The scale of Dune surpasses multiple planets with Caladan, Giedi Prime, and Arrakis. Each planet is exceptionally different from the others with its own complex inhabitants, cultures, histories, militaries, customs, and politics. This was a tall order for one lone costume designer, which is why Jacqueline West teamed up with her close friend and fellow co-designer Bob Morgan

 

2021 Dune Wardrobe sketches

COURTESY OF WARNER BROS. ENTERTAINMENT

 

Designing at Scale

A team of nearly 200 artists was enlisted in the wardrobe department to craft hundreds of costumes. Costumes were constructed in Spain, London, and Budapest. In fact, four full-time shops were established in Budapest which included a sewing department, textile shop, aging department, armory dye shop, and prop department. 

“It’s one thing to have one person standing there, it’s another thing to have 200 people standing there. I remember the day we lined up the Harkonnen soldiers, for the first time in the uniform in the dark, wow…. We had replicated 200 of them by standing in line or marching through the set in formation.” -Bob Morgan, SlashFilm

 

 

Morgan’s experience with capes on Man of Steel and Batman v Superman: Dawn of Justice was invaluable to understanding what materials to use for Dune. He not only knew what fabrics were light enough to catch the air but heavy enough so it was just right. They used fans in their workshop to test their fabrics.

 

Sharon Duncan-Brewster Dr. Liet Kynes

PHOTO CREDIT: CHIABELLA JAMES

 

History Informs the Future

For a story that takes place 10,000 years in the future, Villeneuve along with West and Morgan felt they had to look backward in order to predict the future. The author Frank Herbert originally based his interstellar civilization on medieval feudal courts. So, they wanted to avoid sci-fi tropes like silver gadgets and alien races. 

 

Oscar Isaac as Duke Leto Atreides

SET PHOTO: GREIG FRASER

 

Their focus turned away from Hollywood’s sleek interpretation of the future in place of alchemy and tarots. Morgan even felt a connection to Greek tragedy where he associated House Atreides with the house of Atreus. “Our references were primarily historical,” Morgan told Vogue, “and Denis loved that.”

 

House of Atreus: The Feast of Tantalus, Jean-Hugues Taraval

The Feast of Tantalus, Jean-Hugues Taraval

 

The Atreides, Fremen & Harkonnens

The planets and their features helped dictate the style of their wardrobe, and the film’s costume designers triangulated upon “these opposing worlds” and where they “were going to intersect,” according to Morgan

 

House of Atreides in Dune 2021

PHOTO CREDIT: CHIABELLA JAMES

 

The wet and lush Caladan influenced the vibrant colors and richness of the fabric. They chose green as the primary color and modeled the Atriedes’ uniforms after another imperial family with a grim fate—the Romanovs.

 

Photograph of Romanov family

Photograph of Romanov family

 

“We wanted to show they’re coming from a place of age and richness and moisture and grain, oceans and wealth and establishment.” -Bob Morgan, SlashFilm

By contrast, Arrakis was reminiscent of deserts like Jordan and the Saharas and the team turned to garments like face and body wraps that had functional purposes and could be utilized to cool its wearer down or be repurposed as a rope.

 

Sharon Duncan-Brewster Dr. Liet Kynes in DuneDUNE MOVIE WEBSITE

 

The black and leather uniforms of the evil environment-devouring Harkonnens were inspired by the Goths. Whereas, the Bene Gesserit were mysteriously veiled and adorned rich, black velvet and silks that obscured both them and their intentions. 

 

BTS of Dave Bautista on set of Dune

 

Dave Bautista as Beast Rabban Harkonnen

 

Stillsuits

The iconic stillsuits of Dune are full-body suits designed for the harsh desert environment of Arrakis. What makes these suits so integral to survival is how they repurpose bodily fluids into drinking water. Morgan noted that a key challenge was designing stillsuits that looked functional while also allowing the actors to easily perform their choreography

 

Dune Wardrobe: Stillsuit Sketch

COURTESY OF WARNER BROS. ENTERTAINMENT

 

In Herbert’s novel, he describes the stillsuits as the color of rocks. While the location department was visiting Jordan, they collected samples of sand and rocks from each location for the wardrobe department. That way, West and her team could see how the different sands would look on the stillsuits. The sands ranged in hue from red to golden and ochre and brown. 

 

Halleck (Brolin) and Paul (Chalamet), Dune 2021

DUNE MOVIE WEBSITE

 

Back when Morgan was a fashion designer for Barneys, he designed a gauze line and recalled how gauze shifts in a similar fashion to sand. He applied this technique to the stillsuits where he dyed the gauze sand-like colors like salmon, dark rust, and pale-gray-beige—which became the palette. 

 

Paul Atreides

Paul undergoes a change in wardrobe as he moves from Caladan to Arrakis. As mentioned above, the regal Attriedes family dresses in elegant uniforms. 

 

Paul Atreides, Dune 2021

DUNE MOVIE WEBSITE

 

Paul’s wardrobe changes along with his misfortune. The films of Sir David Lean, most notably Lawrence of Arabia and Doctor Zhivago, inspired West. His Zhivago-influenced jacket had neither buttons nor zippers as West doesn’t believe that they will be a feature of the future. Instead, rare-earth metals and magnets were used to close Paul’s collar. 

 

Paul Atreides, Dune 2021

DUNE MOVIE WEBSITE

 

Upon his escape into the desert, Paul’s look transforms into Lawrence, trading in his fanciful garb for survival gear akin to the Fremen. 

 

Lady Jessica

As the mother of Paul, a member of the Bene Gesserit, and a concubine of Duke Leto, Lady Jessica delicately balances both power and vulnerability. In the beginning, she’s not quite royalty but she still enjoys the luxury of decorated masks, veils paired with an enigmatic eye pendant, and bejeweled finery

 

Lady Jessica played by Rebecca Ferguson in Dune 2021

DUNE MOVIE WEBSITE

 

She also wore a black gown that Ferguson compared to a black sock, and with its hood up, it allowed her to remain undetectable when standing in the shadows.

 

Lady Jessica gif

 

“Jessica gets to be in the big room, but there are no other women there. Still, she has power and can kill anyone with a snap of her fingertips.” -Rebecca Ferguson, Vogue 

 

Duke Leto Atreides

Just as mentioned with Paul’s attire, Duke Leto Atreides radiates royalty, inspired by the Romanovs, and more specifically Czar Nikolas II for his dress uniform. 

 

Oscar Isaac as Duke Leto Atreides and Josh Brolin as Gurney Halleck

DUNE MOVIE WEBSITE

 

For Leto’s armor, West and Morgan brought a sci-fi approach to medieval armor. Their interpretation appeared like the plated steel of a knight’s armor but shaped for space and engineered with futuristic materials. 

 

Baron Vladimir Harkonnen

If the Baron (Stellan Skarsgård) looks familiar, it’s not just your mind playing tricks on you. When West first considered the Baron, she was struck by Colonel Kurtz (Marlon Brando) in Apocalypse Now

 

Baron Vladimir Harkonnen played by Stellan Skarsgard, Dune

STILL FROM DUNE, 2021

Colonel Kurtz, Apocalypse Now

 

“It’s all derivative, right? We are affected by what we’ve seen in our lives, expressed in our lives, and can bring all that forward. Whether consciously or subconsciously, you bring it forward.” -Bob Morgan, SlashFilm

 

 

Gaius Helen Mohiam

Gaius Helen Mohiam (Charlotte Rampling) is the Reverend Mother of the Bene Gesserit and holds authority over Lady Jessica and Paul Atreides. For her garments, West and Morgan referred to images of nuns cloaked in black from top to bottom. 

 

Gaius Helen Mohiam (Charlotte Rampling) is the Reverend Mother of the Bene Gesserit in Dune

STILL FROM DUNE, 2021

 

Mohiam’s face is only slightly visible through a mesh net-looking veil. “Denis started with a drawing or an illustration we saw,” recalls Morgan, “And then, how do we make this into a costume and then something you could peel away and see what’s underneath a little bit? Not revealing it totally, because it’s almost like looking at someone in a confessional in a way, right? There’s a barrier there with a door open only a little bit.”  

 

●Locations○

The production of Dune spanned a few countries from the stages of Origo Studios in Budapest, setting up shop at the Wadi Rum rocky valleys in Jordan and Abu Dhabi to the Stadlandet peninsula in Norway. Each of these places helped represent the planets of Dune

 

Timothée Chalamet as Paul Atreides in Dune 2021

SET PHOTO: GREIG FRASER

 

Cinematographer Greig Fraser has extensive experience with virtual sets and helped perfect the volume for the Disney+ series The Mandalorian. However, rather than rely on the volume or greenscreens, Villeneuve preferred the authenticity of shooting on location in real environments like deserts to benefit from real lighting. (Though, the volume may not be ruled out for Dune: Part 2.) 

“When I think about volume work it’s not all or nothing,” Fraser said in an interview with IBC. “Using the volume is most effective when it’s used for the very best things and you use the real world for other scenarios. For the next Dune who knows maybe if we can mix and match shooting volume with real-world scenarios, the whole system becomes even more powerful.” 

Learn more about the volume and how it’s an innovation that will increase cinematic possibilities. 

 

Denis Villeneuve directs Chalamet and Brolin on the set of Dune 2021

PHOTO CREDIT: CHIABELLA JAMES

 

Shooting On Location

They filmed all of the rock desert scenes in Jordan and the desert dune scenes in Abu Dhabi. Authenticity breeds believability. That’s why the dry air of the desert that the actors had to breathe also added to the value of their performance, according to Walker. The sets depicting the palace structures at Origo Studios were so vast that you could feel “the weight of the oppression.” 

Perhaps it was Villeneuve himself who had the best time in the desert, who worked tirelessly with various units every single day. He told postPerspective:

“The desert is physically very tough but I would not complain because it’s paradise, and we had perfect conditions for shooting. I dreamed of having a very harsh, white sky with strong winds, and we got exactly that for a whole month when we were in Jordan.” 

 

Filming Paul (Chalamet) in the desert, Dune 2021

PHOTO CREDIT: CHIABELLA JAMES

 

Though, the entire shoot wasn’t sunshine and ornithopters. Back in Budapest, production contended with the rain while filming outside. As Villeneuve would later note, “the one thing you can’t have in Arrakis is water!” so the team had to secure even more stage space to overcome the weather conditions.

 

●Production Design○

 

Production Designer Patrice Vermette admires science fiction for its ability to serve as a mirror to our own world. 

“I think Dune is the perfect book for that matter as it talks about colonialism, imposing ourselves on other cultures, our exploitation of natural resources, and the way we’ve been treating the planet and each other. When you see Giedi Prime [The home planet of the Harkonnens] it’s where we’re heading.” -Patrice Vermette, Science Focus

 

Conceptualizing Worlds

Vermette began his process by researching the worlds online and collecting images and illustrations from books, then sharing them with Villeneuve. In turn, Villeneuve shared Richard Avedon photography with Vermette, as well as photos of bunkers from WWII, ziggurat architecture from Mesopotamia, and images of the war in Afghanistan. This ignited a conversation between the duo about how colonialism forces itself upon the landscape. Vermette recalled that this led him down a rabbit hole to concept artists like Nicolas Moulin and of Super Studio.

 

Nicolas Moulin Wenluderwind Series

Nicolas Moulin Wenluderwind Series

 

Superstudio futuristic architectureRadical architectural firm Superstudio

“I think that imagery resonated in what we wanted to create in the world of Dune, said Vermette, “the sense of scale, and a sense of imposing yourself on a place, and the idea that these structures can show the power of a nation. That was very important for us.”

Upon discovering the right tone, they sketched their ideas out and brought in concept artists who worked on their mood boards. This is where they hatched out the scale of the architecture and conveyed how the light would play. They started with a wide scope before working their way into the finer details of each world. 

According to Vermette, once Villeneuve marries an idea, he never turns back. This allows the artists around him to dig deeper into their designs without the fear of reinventing them into something entirely new. 

 

Collaborating with Other Departments

Together with Villeneuve, Paul Lambert, and Fraser, Vermette worked together to conceptualize the world. They built sets using the basic technique of wrapping real materials and colors that represented the real stone to scaffolding. 

 

Dune BTS photo of Stephen McKinley Henderson

SET PHOTO: GREIG FRASER

 

The production design was achieved also together with the art department and set extensions were created by Lambert and the VFX team. The lighting would suffer if they had decided to only build 12 feet up and used blue or greenscreen for the other 18 feet. Instead, they lit the scene correctly and the VFX extensions molded to match the lighting setup

 

Caladan

Caladan is a lush planet with bountiful oceans and agriculture so its economy centers around rice, wine, and fisheries. In addition to its economy, its architecture is inspired by medieval castles but also infused with Mayan, Aztec, and Japanese designs. In the design of its castles is artwork that tells a story about the ruling family’s history.

 

Paul Atreides at training room in Caladan

Training room in Caladan. COURTESY OF WARNER BROS PICTURES

 

Vermette and Villeneuve are both French Canadian and decided that they would base Caladan’s weather on Canada in autumn. “It’s not too hot, not too cold.” 

 

Arrakis

When first deciding on the look of Arrakeen, the primary city on Arrakis, Vermette turned to images of the brutalist architecture from both Brazilian and the ex-Soviet bloc. Arrakeen was most likely erected after the discovery of spice melange by the colonial forces. Its architecture conveys its power and sovereignty over the natural world.

 

Spice Melange

STILL FROM DUNE, 2021

 

“Scale also helps Paul’s visual journey as something more comforting, nostalgic, romantic on Caladan, to the harsh reality of Arrakis. It’s bigger than anything he could’ve imagined. So that’s the process of the design.” -Patrice Vermette Dune News Net

From there, Vermette put on his city planner hat and considered the natural environment and the variables at play to subsist with intense heat, violent wind speeds of up to 530mph, and an enormous Lovecraftian worm. 

A city on Arrakis would have to be constructed in a ‘Goldilocks’ zone that would protect from all three of the aforementioned elements. The solution was a protective mountain bowl with impenetrable rocks and angular-shaped structures so the wind would brush off of them rather than through them. 

 

The Palace at Arrakeen

The Palace at Arrakeen stands as the largest known structure in the whole universe. Therefore, Vermette let his imagination run wild. While, simultaneously, he knew that there were no green screens and they dealt with limitations to space due to budget. They developed tricks such as moving walls to create different spaces and constructed areas beyond 24 feet out of fabric

 

Arrakeen concept art, Dune 2021

Arrakeen concept art

 

To clarify, sets were built using fabric on frames for city structures, painting them the average color of the sets. This technique was very useful when it came to lighting as they could represent what areas were concept so the VFX could go in and add the right texture. Plus, there was no green light contamination to deal with. The benefits of this kind of lighting environment only helped the VFX to better integrate their work. 

To make the world feel old and lived in, Vermette went out of his way to crack walls because “that’s what happens in construction.” In addition to this, you could feel the ash and moisture from the moss growing on the structures. 

 

The Imperial Nexus Laboratory

The main room of the Imperial Nexus Laboratory was Vermette’s greatest challenge. There were alot of factors at play that needed to go right for this location. 

 

Main room of Imperial Ecological Testing Station, Dune 2021

Main room of Imperial Ecological Testing Station

 

It was shot on a sound stage that was only 65 feet high. They calculated the size that their ceiling would need to be with false perspective using computer models and the sun’s orientation in the sky. This, in turn, would create the shadows necessary that they needed to stretch across the floor. 

The roof was constructed with (you guessed it!) fabric so they needed a day with no wind and 10-11 days without rain to ensure the sand was sufficiently dry. Agricultural equipment was used to turn the sand to keep it dry, as well. What made this location even a bigger challenge was the location of the sound stage in regard to the sun’s path. That meant that they could only film between 10:45 A.M. and 11:20 A.M.

The Imperial Lab was also rich in Fremen history. Reasoning that before the discovery of spice melange, Vermette concluded that the emperor would have hired local Fremen to build the walls. And like the ancient Egyptians, they wrote their language on the walls and told their story. It’s how they keep their culture alive while suffering exploitation at the hands of colonialism. 

 

Imperial Nexus Laboratory, Dune 2021

PHOTO CREDIT: CHIABELLA JAMES

 

The mural of the sandworm is the first visualization of the iconic creature in the film and depicts it essentially as a deity. Also in the mural is a harvester that reveals that this exploitation has been happening for a very long time. 

 

The Baron’s Environment

As an evil goth-inspired Harkonnen, the Baron’s lair was dark and shadowy with tall ceilings like a cathedral.

 

The Baron Vladimir Harkonnen, Dune

DUNE MOVIE WEBSITE

The Baron is reminiscent of an evil priest so to add to the intensity of his environment, Vermette implemented enormous ribs as you would see in the inside of a whale.  

 

●Cinematography○

The cinematography of Dune captured a planet of interstellar proportions while also zeroing in on the plight of the Atreides family and Paul’s journey as the Chosen One. Fraser was one of the best DPs for the job, lensing titles like Foxcatcher, Rogue One, and episodes of The Mandalorian

Fraser once said, “You should have a POV on that lighting; it should be from your experience… so before you even pick up a camera, you need to develop an aesthetic and an opinion.” 

 

2021 Dune BTS in the desert

PHOTO CREDIT: CHIABELLA JAMES

 

Fraser’s cinematic eye focused on a story that relied on sensory images that were carefully selected by editor Joe Walker. In an epic, you’re typically enthralled by large, extravagant shots, but with Dune, there are soft, unspoken moments that speak volumes.  

Walker’s personal favorite moment involves Lady Jessica awaiting as the bull is packed on Caladan before embarking to Arrakis, and Leto’s hand falls into frame and reassures her. We all know the feeling of a hand clasping the back of your neck. At other times, it might be a hand gliding through the water or a foot touching sand for the first time. The visual storytelling had to allude to this greater world surrounding Paul, just as much as it had to do with Paul himself. 

 

Leto's hand clasps Lady Jessica's neck in Dune

PHOTO: COURTESY OF WARNER BROS. ENTERTAINMENT

 

“To be as good as the artwork.”

While filming Blade Runner 2049, Villeneuve learned a few tough lessons. One in particular from the master cinematographer Roger Deakins

“I’ll always remember Roger Deakins telling me, ‘Your artwork needs to be dead-on, otherwise it’ll be chaos in post.’ He was so right, and I learned that the hard way. So after that, I had to fight to make sure we brought it all back to the original artwork.”

Fortunately, Fraser was on the same page as Villeneuve and even commented that he wanted to try “to be as good as the artwork.” This was music to the director’s ears. This time for Dune, Villeneuve was certain to communicate such details so everyone was on the same page. 

“When you look at the artwork for this and then the final movie, it’s the same exact look. I’m very proud of the look and Greig’s work. Greig and Dave [Cole] completely embraced the vision that myself and Patrice Vermette originally did on paper, and it turned out just the way I dreamed.” -Denis Villeneuve, postPerspective 

 

Shooting for IMAX

In the early stages of Dune, Villeneuve expressed to Fraser that he would like to shoot in an unconventional 4:3 that is closer to television. However, 4:3 is also better for IMAX (1.43: 1) and works wonderfully for articulating Paul’s hero journey and his proximity to the spice. 

 

 

DNEG Visual Effects Supervisor Brian Connor told ProVideo Coalition that “everything was shot for IMAX,” meaning if you see the film in 2.39 you’re missing parts of the top and bottom frame. Since IMAX is more of a square format, there’s more room for imagery on the screen. Connor and his team added mega frames for select shots that Villeneuve and Fraser wanted for IMAX resolution. This added to their rendering process, including a 2.39 crop plus the IMAX render. 

“We weren’t just chopping the 2.39 out of an IMAX frame.” -Brian Connor, ProVideo Coalition 

 

The Fraser Method

To still achieve that “analog quality,” according to Fraser, they performed a new technique that we might as well dub the “Fraser Method.” With Fraser’s newfangled technique, the digital negative was scanned out to film and sent to FotoKem to be rescanned back to digital. 

Master Colorist David Cole explains, “It’s not like a printable negative, it’s special like a data-negative. Then, we scan that back, match it back.” 

The Fraser Method

  • Shoot Digitally
  • Final Grade Before Hitting Neg
  • Output to Film
  • Scan Back
  • Grade the Scan (Final Creative Tweaks)

“We all remember what it was like to work on film—all the bad things and problems with the lab—but also all the great things—the beautiful, emotional images. I still have a very strong love of an emulsion, and the big question is, ‘Where does emulsion come in the process?’ Does it come by acquiring image, or afterwards? I’m sure there are very film-centric filmmakers out there who’ll have my head on a platter for saying this, but I felt that for this film, putting an emulsion in the process after the fact was the right approach.

“You get that analog film look just like in the old days when you could sculpt a look depending on what stock you went with—Kodak, Fuji, etc. Whether you underexposed and overdeveloped it or overexposed and underdeveloped it, or flashed the film, you had all these opportunities to give it a certain feel and look.” -Greig Fraser, postPerspective

When the industry adapted to digital over celluloid, filmmakers lost many options of film stock. However, with the Fraser Method, you’re free to choose with your choice of digital camera, then choose the stock you wish to print, ranging from negative stocks, print stocks, 35mm, and 65mm. You can still dream and experiment and find a concoction that is entirely your own.

 

●Camera & Lenses○

Early on in pre-production, Fraser and Villeneuve thought about using film since they were filming an epic. To help determine Dune’s visual language, they performed tests in the Californian desert near the Salton Sea. It was close enough looking to Abu Dhabi, according to Fraser. He likes to shoot tests and then sit with the director to gauge their reaction. 

 

Cinematographer Greig Fraser on Dune film

Cinematographer Greig Fraser on the set of Dune

 

During tests, they shot everything from 35mm film to large-format ARRI Alexa 65 and IMAX. They also ran the spectrum on anamorphic and spherical. But while reviewing the tests in Playa Vista, Villeneuve didn’t feel film was the right look for Dune. It was too nostalgic. Plus, they wouldn’t have access to dailies while shooting on location. The clarity that comes with digital capture was better but still wasn’t “organic enough” for Fraser’s tastes. They needed something that was more in-between.  

 

The Best of Both Worlds

Their camera of choice was the ARRI Alexa LF 4K and Mini with Panavision H-series and the Ultra Vista anamorphic lenses that Fraser had built with Panavision for The Mandalorian

“We could get the film characteristics that we liked from the 15-perf because grain is not really an issue at that scale because it’s so big,” says Cole. “So, the whole film-out process on this film wasn’t about grain. It was about everything else that film brings to the table. So you know, slight flicker and inter-layer interactions and slight blur and hallation of the highlights. So we found that the shooting on the LF gave us all the flexibility of digital acquisition, and especially on locations like that, but all of the great characteristics of film.”

During the first part of the movie when the Atreides are still home at Caladan, there’s a more formal, traditional look. Then, when the plot moves to Arrakis, the composition becomes more unstable. For this part in the desert, they shot a handheld style in IMAX. 

 

 

●Color & Texture○

One of the most notable takeaways from Dune is its muted color palette. The dryness of the environment and its scorching sun presumably bake away all colors. The climate of Arrakis is brutal and quickly obliterates and conception of romanticism in the desert. The color and texture scream that this is a dangerous place where you likely won’t survive. 

“I wanted nature to be powerful and abrasive,” Villeneuve professes, “not beautiful…. At the start, the look of the desert is more mesmerizing to Paul, but the more he gets inside it the more dangerous it becomes.” 

 

Lookup Tables

The look of Dune was purposefully desaturated where there were no colorful, vibrant rocks and sand nor bright blue skies. In fact, Cole and FotoKem designed a lookup table (LUT) to emulate a true skip bleach negative while also reducing the blue sky while and softening the toe and shoulder of the curve. Utilizing another LUT provided by Fraser, FotoKem co-created its LUT by adjusting the tonal characteristics of the shadows and highlights to soften the contrast.  

 

Master Colorist David Cole works on Dune 2021

Master Colorist David Cole works on Dune

 

“[For] Giedi Prime or Caladan, we wanted a more traditional filmic LUT,” Cole tells Filmmakers Academy. “But we wanted to really have air in the shadows, so we never wanted anything pitch black, we wanted to be able to read down in there. We wanted soft blacks. So, we manipulated a more traditional—I’ll use that loosely—but a traditional film LUT to have those softer tones down the bottom end.

“And then on Arrakis, when you’re outside, I will say 90% of when you’re outside is using this alternate LUT, which was emulating skip bleach. And we did a true emulation because we actually took the footage, put it through skip bleach at the lab—because at FotoKem we’re a lab, so we can do all this photochemical treatment—and then we matched it back so that we had a true skip bleach emulation of the film stocks that have gone through that process, and then we soften the contrast a little bit because we didn’t want it too harsh, and we allowed the bottom to have air in it, and then we manipulated the top end so that we didn’t get a lot of saturation.” 

Fraser worked closely with his DIT Dan Carling on set to ensure that they gathered the right images and graded them correctly. 

 

Digital Intermediate (DI)

Master Colorist David Cole of FotoKem was essential to helping the film achieve its look, and he delivered precision to bring out features of light, contrast, and atmosphere.

 

Oscar Isaac and Rebecca Ferguson, Dune 2021

DUNE MOVIE WEBSITE

 

Fraser constructed a color bible with Cole on Blackmagic’s DaVinci Resolve. Before he was called to his next film, they strung together a DP cut of every scene with the correct color grade. This allowed the VFX team to have a reference to work off of. 

Connor notes that when working with such a desaturated look, the details and textures need to be that much more precise. It took a lot of time to get scenes right, like the Atreides arrival on Arrakis due to its sheer scope

“To me, the grade is as much Denis’ and the colorist’s and the production designer’s. It’s a communal effort. The grade is the movie’s grade, and I trust Denis’ and Dave’s opinions implicitly.” -Greig Fraser, postPerspective

Villeneuve worked closely with Cole to dial in the coloring process to meet his specific desires. 

Want to learn how to color grade like the masters? Go All Access with Filmmakers Academy to receive courses from Master Colorist David Cole as well as all of our other educational filmmaking content! 

 

●Lighting○

The use of light in Dune may seem unorthodox to some but it falls entirely in line with its visionary. As Villeneuve had previously mentioned, he wasn’t looking for a look that was nostalgic or romantic. So, they avoided filming sunrise and sunset scenes to maintain their logic. Not only did they shoot on location, but Villeneuve wanted to also avoid artificial light where he could. 

 

Lighting techniques used in Dune 2021

 

The lighting in science fiction films is often overdone,” says Connor, “where the actors are glowing like “there’s a supernova happening behind them” but Dune doesn’t “suffer from those things.” They originally set up a virtual lighting rig built for production, but it was for a scene of the movie that didn’t make the final cut. Otherwise, there was no other virtual lighting. 

 

Day Exteriors

This was a story with a world that dealt an unrelenting scorching to its desert environment with a bleached sun and bone-dry atmosphere. Therefore, outside the days were white-hot and desaturated so the audience, through visual osmosis, felt as parched as the characters on the screen. While filming in Abu Dhabi and Jordan, Fraser backlit the actors to avoid panda eyes—dark eye sockets.  

In Budapest, Villeneuve wanted to keep with his theme of using natural light. So, they erected tents outside between the stages and built their set pieces to achieve the right amount of shadows and sunlight. 

 

Night Exteriors

To maintain using as little artificial light as possible, Villeneuve delivered another look audiences aren’t typically used to seeing. He chose to use no artificial light for night exteriors. 

Before the digital age, it never before was possible. They shot beneath the shadows right before sunrise or sunset where they had only 45 minutes of usable light free of shadows. 

 

Day Interiors

While they bathed the outside in dry heat, the interior is cool and dark… and without windows. This could present a problem as there is no way for sunlight to shine in. However, in the Arrakis fortress that can supposedly withstand both war and heat, there’s an intricate series of light wells, conceived by Villeneuve and Vermette. Rather than dealing with direct sunlight, the light wells are a “byproduct of bounce light through the shaft,” Fraser explains in Variety

“It’s not hard for the sun to look super harsh, so trying to find that balance and stay cinematic was still a challenge to ensure the shots weren’t badly lit.”-Greig Fraser, Variety 

 

 

●The Edit○

There’s a rhythm to Dune that’s paced very eloquently and it’s very much in line with its editor Joe Walker’s musical background. The editor of Sicario and Blade Runner 2049 injects musicality into his editing that’s not always auditory, but rather a combination of movements. 

 

Atreides arrival to Arrakis in Dune 2021

DUNE MOVIE WEBSITE

 

“There’s the rhythm of a shot itself, of the composition, and then there’s the rhythm of the speed of that shot, explains Walker. Then, there is a rhythm of the performance within it. And then, there’s the sound effect that goes with it. And then, Hans’ music that is on top of it. I have tentacles going out into all these wonderful departments and together we’re building a rhythm.”

It’s no surprise that Villeneuve works very closely with Walker, and has done so for years. Together, they dissect the plot, the momentum of the story, the small details and moments that deliver an interesting payoff down the road. 

 

Editing for IMAX

They started editing for 1:43 since the majority of desert scenes for Arrakis were shot for IMAX. At first, Walker was concerned about working with the two aspect sizes and if it would be “noticeable or damaging.” However, his concerns were quelled when he realized the amazing and free capacity that IMAX delivers. 

In conversations with Christopher Nolan, Villeneuve was reassured that they could drift between 2:39 and 1:43 on the IMAX screen, and since it’s so large, it’s not a jarring change. They started cutting the film at 1:43 until they felt comfortable, and then they switched to cutting at 2:39.

 

Dune 2021 SFX

PROVIDEO COALITION

 

“It’s very important to look at that stuff and to see for VFX that it is considerably more plate for them to have to figure out, if there’s a bit of vegetation on the floor that can’t be there on Arrakis, then that might be on the foot, and you don’t see it if you’re cropping. I think it was advisable to them to look at the full aspect ratio as we did our first cuts, but after a while, we zoned in on the 2:39, and it felt like a more comfortable, less distracting viewing experience for most people when we’re getting, about to show to the producers and things like that, we flipped over to the 2:39.” -Joe Walker, frame.io

 

Dream Visions

The hypnotic dream visions were especially mesmerizing. It took a long time to convey Paul’s dreams and his inner self. In fact, it took until the day before the drives were to be turned in before Walker finished finessing it. 

The concept for the vision sequences came from how the camera chip responded to the sunlight in a way that was unique to that specific chip. When Villeneuve saw how it looked, he asked the camera team to film directly into the sunlight while slowly moving the camera. This produced hours of material for Walker to choose from. 

“The idea was it feels a little bit like when you’re a 14-year-old kid dreaming in the summer and your eyes are shut. It’s a sense of almost seeing your eyelashes at one point with these beautiful striations of light.” -Joe Walker, frame.io

 

Fight Sequences

The fight sequences came together much easier than the dream visions. In fact, the first edit was the one that made it to the final product. This follows Villeneuve’s process of not messing with what’s already working. He invests that time into the components that still require his attention.  

 

Denis Villeneuve directs Chalamet on set of Dune

PHOTO CREDIT: CHIABELLA JAMES

 

 

A Light Touch

Walker edits in a way where you don’t feel his hand guiding you along. He’s not interested in being overly showy or moving the plot in a way where it feels manipulated. 

An example of this is in the scene where Stilgar (Javiar Bardem) first meets Duke Leto and they’re accompanied by Gurney Halleck (Josh Brolin), Thufir Hawat (Stephen McKinley Henderson), Duncan Idaho (Jason Momoa), and Paul Atreides. Stilgar walks in the room past numerous guards, sizes them up, and spits on the table, then everyone rushes to attack him. 

The room is full of heavyweights who are all delivering something amazing. As an editor, you’re split between so many performances. However, Walker chose to stick to his guns and he didn’t break the shot with Stilgar in a medium to medium-wide shot taking in the room before he clears his throat and spits. 

“You could have cut that differently. You could have cut it to Paul, looking at him and appreciating Stilgar. There’s some sense of mutual recognition there. You could look at Thufir Hawat for his anxiety that this meeting did not start well. There are a dozen reasons why you might go to another actor for that moment, but I’d just like not to get in the way of the performance, which I thought was superb.” -Joe Walker, SlashFilm

 

Editing Dialogue

Recalling his musical rhythm, Walker advises that there’s also a natural rhythm to dialogue that you can follow. A way to check your pacing is to turn the volume off and watch the shots play out without audio. That’s when you become more aware of the actors’ eyes. 

In an interview with Steve Hullfish, Walker provides an example of how he edits dialogue: “The easiest cut to make in dialogue terms is, ‘Why did the chicken cross the road?’ [Snaps] ‘To get to the other side.’ [Snaps] You know that there’s a rhythm that’s built into the rhythm of those words that’s driving the cut point. If you are aware of that simple trait, then you’ve just disassembled all of my dialogue editing.” 

 

The Close-Up

The close-up is key to how Walker observes and edits a scene. He sees the main source as the close-up because there’s an intensity that shines above all the other shots. When observing dailies, Walker jumps to the moment (that we refer to as our keyframe) in the scene that requires the close-up and then builds the other shots around it. Depending on the shot, he’ll sometimes even cut backward

 

Editing Before the VFX

Before going through the costly stage that involves your VFX team, the editor must set the space and timing within the scene. Walker does this by adding visual placeholders that articulate the movement of the future effect. 

One such placeholder is a video texted to Walker of Villeneuve’s hand moving a box of matches with his hand to show how long a shot should be. Then, Walker literally took that video and put it into the edit to convey that same message to the VFX team. 

In a similar fashion, during the scene with the hunter-seeker (a deadly bug) that emerges out of the headboard in an attempt to attack a reading Paul, Walker’s assistant Mary’s voice was used to serve as the fly. Then, with the empty plates of the room, Walker hatched an idea. 

“I ended up using some texts with the title tool, says Walker, “and I had the word ‘hunter-seeker’ moving, and if I may say [laughs] I outdid myself by using perspective, which I’d never done with the title tool before. Anyway, every shot had the word ‘hunter-seeker’ going past very slowly in the foreground.” 

Patrick Heinen and Javier Marcheselli were able to take his ‘hunter-seeker’ on the screen and change it into the bug from there. 

 

The ‘Walker Trick’

Walker applies a particular technique in all of his films, but for Dune he took it even a step further. 

The trick is simple and involves a cut. Basically, in the first shot, you have someone looking very intently and then you cut away to something else. That way, it appears that they’re thinking about that second image. 

“With that simple trick, I’ve carved out a little niche in Hollywood,” laughs Walker

For Dune, the motivation of the cutaways evolved and seeded itself within the narrative for a sumptuous payoff. Such payoffs include the feathering in of the crysknife and the foreshadowing of Chani (Zendaya). 

 

Chani gif

 

●VFX○

Hollywood rarely makes the kind of epics it once did like Apocalypse Now or even Braveheart, where CG wasn’t the main feature of its production. Dune was an emergence between old and new with well over 2,000 VFX shots. 

 

Dune VFX explosions during attack

DUNE MOVIE WEBSITE

 

Villeneuve started working with VFX and his post-production team early in pre-production to help conceptualize the design and build. They determined the aspects of set that were real and set extensions, then previz’ed all of the vehicles and creatures so they could plan the plates needed for visual effects. 

“There’s been a lot of talk about how much we did in-camera, but the truth is, everything we did in-camera had some sort of VFX work done—a fix or addition and enhancement and so on.” -Denis Villeneuve, postPerspective 

 

Spice Harvester on set of Dune 2021

COURTESY OF DNEG © 2021 LEGENDARY AND WARNER BROS. ENTERTAINMENT

 

Spice Harvester final edit, Dune 2021

COURTESY OF DNEG © 2021 LEGENDARY AND WARNER BROS. ENTERTAINMENT 

 

When COVID struck, the filmmakers were set to conduct their post-operations in Los Angeles at Legendary’s facility. They pivoted by moving all of the screens and communications equipment to Villeneuve’s home in Montreal where he directed them remotely

 

Blue & Green Screens

Chroma key compositing changed the industry by doing things like transporting actors to different worlds and creating the movie magic we all know and love. 

Green and blue screen technology have become a modern-day feature of filmmaking but lighting can be challenging and the process itself is distracting for actors staying in character. 

 

Sand Screens

Production VFX Supervisor Paul Lambert and his team chose to use ‘Sand Screen’ or a color that closely matches the environment by using a simple trick. They began by choosing the best type of blue screen for their key, brought it into NUKE, and then they inverted and keyed it to get their sand color. 

“We have these 40 x’s, and we’d move these massive sand screens into place where we needed them, like if we had some close-up footage or coverage that we needed to do. And one of the interesting things that I found was no one cared when I would ask to move the sand screen around, not like they would a blue screen.” -Brian Connor, ProVideo Coalition

By pulling the key, you’re not stuck with blue, green, or red. Instead, you can choose what solid color works best for separating the background from the foreground. Then, like in the case of the sand screen, they would invert the image for the sand screen to shift back to blue with both your edges and extraction

“The density of it wasn’t perfect for the core,” says Connor, “but I really don’t care about that as much. ‘Cause, we can order roto pretty easily, right? But what we can’t do is roto hair and all of the little wonderful, subtle detail that you have in the edges. So that’s where the sand screen and that technique comes in.”

 

Vehicles

The team constructed the vehicles, except the spice harvester, onto a track in real-life proportions. Every flying sequence was the product of VFX. So, while the ornithopter bodies were real, there obviously is no aircraft that moves quite like it.

Ornithopters fly much more like a dragonfly than they do a helicopter, so that’s where the CG team had to come in. They used helicopters as a visual reference for light, reflection, and color, then they flew them up off the ground and then landed them in Montreal. 

 

Ornithopter body, vehicles of Dune 2021

PHOTO CREDIT: CHIABELLA JAMES

 

“They landed a helicopter first and we studied that kind of roll and all of the particulate dust, and we didn’t use it as an element—because we couldn’t. If we could, we’d always use stuff that was real practical effects on set, and we would augment it where we had to and we’d learn and just watch what that did and use it as reference.” -Brian Connor, ProVideo Coalition

 

Dune gif

 

 

The Crash

For the ornithopter crash, it was the stylistic choice of the director. After the aircraft loses a wing, it would most likely go down hard and fast. However, Villeneuve had done some previs and had a specific vision in mind. The VFX team would send Villeneuve something and then he would advise them from there. 

 

Set of crash site on Dune 2021

PHOTO CREDIT: CHIABELLA JAMES

 

The VFX team also mastered the water effect when the Atreides’ flagship was departing Caladan. It was a long and arduous process. They used references that Lambert found of ice sheets breaking off icebergs. 

 

Dune VFX

PROVIDEO COALITION

 

“We studied ad nauseum, just to make sure that we had that scale right. Because it’s so hard to get that right. The first ones out of the gate are pretty fast, but then once you start getting into the minutiae, it just takes time to do. And luckily on this show, we had the time we needed to make it look great.” -Brian Connor, ProVideo Coalition

 

Sandstorms and Sandworms!

One may be convinced that the sandstorm scene was shot while on location in Abu Dhabi or Jordan—but then, one would be wrong. Since the sandstorm was actually filmed in Montreal (you read that right, Canada!), the VFX team had to turn to references of sandstorms in the Sahara desert and even footage of sand devouring Denver

 

Sandworm VFX for 2021 Dune adaptation

COURTESY OF DNEG © 2021 LEGENDARY AND WARNER BROS. ENTERTAINMENT

 

Sandworm VFX for 2021 Dune adaptation

COURTESY OF DNEG © 2021 LEGENDARY AND WARNER BROS. ENTERTAINMENT

 

They worked to construct a massive scale that could best represent Arrakis and its titanic sandworms. The team started by modeling their desert off of our Earthly desert-scapes and took note of the tips of dunes. In order to inject the earth-shaking power of the sandworms both above and below the surface, they devised a special process to simulate the sand effects. (A portion of this involves practical effects, and therefore, can be found below.) The rendering of all of their effects with big Houdini simulations was difficult to render, even with their extensive number of processors, and taking up copious amounts of disk space

 

Force Fields

The force fields were an aesthetically satisfying effect in a futuristic tale with an otherwise modest conception of sci-fi gadgetry. 

Everyone had their own personal force fields that illuminate blue when struck and flash red when attacked with, say, a crysknife, allowing them to puncture that shield. They also used this same general concept during the attack on the spaceport. 

 

Chalamet and Brolin train with force fields

 

Duncan Idaho Fight Sequence

 

The effect of turning the shields on and off was the product of a comp gag. “You use before and after frames and you blend them together in an interesting way to achieve that force field look,” explains Connor.

 

●Practicals○

While one side of the equation for the look of Dune was accomplished via VFX, the film’s practicals were central to its scorching realism. These effects spanned high-impact demolition down to the whisps of sand cast at actors by crewmembers. 

There were lots of explosions to capture courtesy of SFX Supervisor Gerd Nefzer and his team. Later, in VFX, Connor and his posse then copied the explosions “down to the pixel.” 

“There were just a lot of special effects in there as well to help us marry in everything that we were adding to this.” -Brian Connor, ProVideo Coalition 

Lambert and his crew extensively documented every aspect of where the lights were, what lenses were used, and used LiDAR in case they need to build sets or add a scene later. Overall, the data collected informed them of their light quality and other prevalent information. 

 

Sand Effects

Sand is synonymous with Dune and its vast deserts of… well, dunes. While much of the sand was from real deserts and some on the backlots of Budapest or Montreal, the manipulation of the sand was also authentic. For the most part. 

The concept for the sandworms was at least in part inspired by the shark in Jaws. You don’t see the sandworm right away, you hear them and feel their immensity underneath your feet. Just like how in a good scary movie you don’t see much of the monster. The idea of the monster and what the imagination can cook up is much scarier than any visual. 

 

Sandworm pursues man in Dune film

DUNE MOVIE WEBSITE

 

“I think really they’re saving a lot of [the sandworm] for the second part which, now that we kind of have an approach to it… Obviously like anything else, the first one’s the hard one, figuring it out, but the next time it comes along, you have some efficiencies that you can use to then leverage versus making it up.” -Brian Connor, ProVideo Coalition 

To manipulate the sand underfoot, they engineered a large version of a shaker machine (equipment typically used for weight loss). They buried the machine in the sand to generate the shockwaves that are presumably coming from a sandworm.

 

Sand Practical Effects

 

“We found that when you have a specific frequency then people start to sink,” describes Connor, “So when you see those scenes, that actually is just real sand tuned to a specific frequency where it starts to sink.” 

 

Hologram

Paul uses the hologram as an educational tool. In the scene where he watches a holographic scene and hunter-seekers enter the room to attack him. Paul hides in a 3D digital projection of a bush to avoid detection. 

Lambert’s VFX team could have expensively handled the scene by making the lasers interact digitally with a digital double of Chalamet. An interactive alternative was conceived on set by DNEG to interactively track Paul

 

Hologram practical effect

STILL FROM DUNE FILM

 

“Timothée Chalamet had markers on him, and the location was rigged up as a MoCap set, with readers up on all the rigs, so we knew where he was going to be as he played through the shot,” explains Lambert. “The holographic model for the bush had been signed off by Denis, so we sliced the bush into hundreds of thin sheets of light. We’d project just one of those slices onto Chalamet, depending on where he was. The system was set so as he moved forward, the slice would change to the next slice of the bush. As he moved around, it looked like he was penetrating into the bushes. And because we had this tactile interaction from the actor to the lighting, this became a real live part of the scene.” 

To complete the effect, Wylie&Co was tasked with adding more digital bush around Chalamet to better obscure him from his pursuers.

Paul and Chani in Dune film

DUNE MOVIE WEBSITE

 

To learn more about filmmaking techniques, join Filmmakers Academy’s All Access membership and gain courses and lessons from industry professionals at the top of their game! 

 

Sources: 

Filmmakers Academy 

Interview with Dune Supervising Digital Colorist (and Filmmakers Academy Mentor) David Cole

Slash Film

postPerspective

Dune News Net

IBC 

Variety 

ScreenDaily

Deadline

Science Focus

Vogue

VFX Science

ProVideo Coalition 

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Dune Poster Dune 1984 Gif Paul kisses Chani Denis Villeneuve PHOTO CREDIT: CHIABELLA JAMES Paul Atreides Gif Paul Atreides (Chalamet) and Reverend Mother Mohiam (Rampling) PHOTO CREDIT: CHIABELLA JAMES Giedi Prime GIEDI PRIME, DUNE MOVIE WEBSITE Dune gif Burning Palm Trees COURTESY OF WARNER BROS. ENTERTAINMENT/LEGENDARY PICTURES Paul Atreides gif Minoan Art Minoan Bull-Leaping Fresco Dune Wardrobe COURTESY OF WARNER BROS. ENTERTAINMENT Kr. Liet Kynes PHOTO CREDIT: CHIABELLA JAMES Leto, Paul, and Kynes SET PHOTO: GREIG FRASER House of Atreus The Feast of Tantalus, Jean-Hugues Taraval House of Atreides PHOTO CREDIT: CHIABELLA JAMES Romanov family Photograph of Romanov family Dr. Liet Kynes DUNE MOVIE WEBSITE Dune BTS gif Beast Rabban Harkonnen Stillsuit Sketch COURTESY OF WARNER BROS. ENTERTAINMENT Dune DUNE MOVIE WEBSITE Paul Atreides DUNE MOVIE WEBSITE Paul Atreides DUNE MOVIE WEBSITE Lady Jessica DUNE MOVIE WEBSITE Lady Jessica gif Leto and Halleck DUNE MOVIE WEBSITE Baron Vladimir Harkonnen STILL FROM DUNE, 2021 Colonel Kurtz Gaius Helen Monhaim STILL FROM DUNE, 2021 Timothée Chalamet as Paul Atreides SET PHOTO: GREIG FRASER Denis Villeneuve directs Chalamet and Brolin PHOTO CREDIT: CHIABELLA JAMES Filming Paul (Chalamet) in the desert PHOTO CREDIT: CHIABELLA JAMES Nicolas Moulin concept Nicolas Moulin Wenluderwind Series Superstudio futuristic architecture Radical architectural firm Superstudio Dune BTS SET PHOTO: GREIG FRASER Training room in Caladan Training room in Caladan. COURTESY OF WARNER BROS PICTURES Spice Melange STILL FROM DUNE, 2021 Arrakeen concept art Arrakeen concept art Imperial Ecological Testing Station Main room of Imperial Ecological Testing Station Imperial Nexus Laboratory PHOTO CREDIT: CHIABELLA JAMES The Baron’s Environment DUNE MOVIE WEBSITE 2021 Dune BTS PHOTO CREDIT: CHIABELLA JAMES Lady Jessica PHOTO: COURTESY OF WARNER BROS. ENTERTAINMENT Cinematographer Greig Fraser Colorist David Cole Master Colorist David Cole works on Dune Duke Leto and Lady Jessica DUNE MOVIE WEBSITE Lighting in Dune Arrival of Atreides DUNE MOVIE WEBSITE Dune SFX PROVIDEO COALITION Villeneuve directs Chalamet PHOTO CREDIT: CHIABELLA JAMES Chani gif Dune VFX DUNE MOVIE WEBSITE Spice Harvester (Before SFX) COURTESY OF DNEG © 2021 LEGENDARY AND WARNER BROS. ENTERTAINMENT Spice Harvester (After SFX) COURTESY OF DNEG © 2021 LEGENDARY AND WARNER BROS. ENTERTAINMENT Ornithopter body PHOTO CREDIT: CHIABELLA JAMES Dune gif Set of Crash Site PHOTO CREDIT: CHIABELLA JAMES VFX PROVIDEO COALITION Sandworm VFX COURTESY OF DNEG © 2021 LEGENDARY AND WARNER BROS. ENTERTAINMENT Sandworm VFX COURTESY OF DNEG © 2021 LEGENDARY AND WARNER BROS. ENTERTAINMENT Dune force fields Duncan Idaho Fight Sandworm DUNE MOVIE WEBSITE Sand Practical Effects Hologram STILL FROM DUNE FILM Paul and Chani DUNE MOVIE WEBSITE
The Look of The Green Knight https://www.filmmakersacademy.com/the-look-of-the-green-knight/ Sun, 19 Sep 2021 19:00:50 +0000 https://www.hurlbutacademy.com/?p=84947 The featured Department Heads and Technical Specifications behind the look of The Green Knight collaborated closely with the writer and director David Lowery.  Featured Department Heads  • Director: David Lowery • Cinematographer: Andrew Droz Palermo ◦ Editor: David Lowery • Production Design: Jade Healy • Set Dec: Jenny Oman • Costume Design: Malgosia Turzanska • […]

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The featured Department Heads and Technical Specifications behind the look of The Green Knight collaborated closely with the writer and director David Lowery. 

Featured Department Heads 

A24, Ley Line Entertainment, and Bron Studios financed The Green Knight.

Technical Specifications 

  • Runtime: 2 hr. 10 min (130 min)
  • Color: Color
  • Aspect Ratio: 1.85 : 1
  • ◦ Camera: Arri Alexa 65, Arri Prime DNA Lenses
  • Laboratory: Cirrus Media, Bray, Ireland (digital dailies)
  • FotoKem Creative Services, Burbank (CA), USA (digital intermediate)
  • Negative Format: Codex
  • Cinematographic Process: ARRIRAW (6.5K) (source format)
  • Digital Intermediate (4K) (master format)
  • Dolby Vision
  • Printed Film Format: D-Cinema
  • DCP Digital Cinema Package

The Green Knight film Artwork

~Adapting Old Works for a Modern Audience~

A story is a living, breathing thing that may endure for centuries on end, growing, changing, and evolving with time, space, and various cultures. While some stories last for eons, many others perish quietly into obscurity. The epic 14th-century Arthurian poem Sir Gawain and the Green Knight is a Middle English composition concerning the infamous King and his fabled Camelot, but the identity of the tale’s author has descended quietly into anonymity. 

Today, Hollywood producers are obsessed with remakes upon remakes, not to mention, sequels, prequels, and trilogies (oh, they love their trilogies!). Each iteration adds its own style to the source material, whether remaining largely intact or merely sampling certain elements and made more savory for their contemporary audience.

The same rings true for adaptations of really old stories; just look at Troy. It’s not quite the Iliad but Hollywood worked its magic to take a popular ancient epic and adapt it into a modern visual blockbuster full of action, romance, and tragedy.

Troy film gif

A New Kind of Look

But the thoughtful plot and cinematography behind The Green Knight part ways from traditional Hollywood narrative structure, along with its valiant battles and rescue plots. As opposed to Excalibur or King Arthur, David Lowery’s The Green Knight shares more in common visually with his earlier film A Ghost Story by way of conveying existentialism, a pleasing lo-fi aesthetic, a keen sensitivity to nature, and an unlikely ending that leaves the plot open-ended. 

SPOILERS are ahead as we explore the film adaptation of a knight’s chivalric journey that includes spooky ghosts, roaming giants, an affable talking fox, and an otherworldly green knight. 

This is The Look of The Green Knight

~The Tale Behind the Tale~

The visual language of film is entirely subjective and engineered by the vision of the filmmakers as opposed to the descriptions of written prose by an author or poet. Some audience members will critique their beloved source material against its film adaptation where you’ll hear, “Why was the movie different from the book?” But in defense of filmmakers, movies are an entirely different medium than narrative prose, built by an audio-visual experience. 

For example, comparing the MacBeth film to Shakespeare’s original play is like saying you prefer Sophocles’ Oedipus to the painting Oedipus and the Sphinx by Gustave Moreau. It makes no sense. They’re two separate artistic mediums that allow you to experience the story in entirely unique ways. Fear not, there’s no artistic sin in adapting a classically beloved tale for modern audiences! 

Oedipus and the Sphinx by Gustave Moreau

Oedipus and the Sphinx by Gustave Moreau

Oedipus Rex production in classical masks by Sophocles

A reenactment of a classical production of Oedipus Rex, Sophocles

On the contrary, it’s a breath of fresh air when Hollywood takes a chance on something new—even if it’s based on something very old. The Green Knight isn’t a line-for-line adaptation of its source material, but this quality doesn’t make it any less poetic. Instead, the film injects cinematic poetry into the story that appeals less so to its original Anglo-Christian audience and more to a coming-of-age journey that resonates with viewers today. 

Adapting The Green Knight

When director David Lowery first set out to adapt Sir Gawain and the Green Knight, it wasn’t meant to be an exact remake; in fact, all that he initially wanted was to use the source material as a launchpad for an original story about a knight on a quest. Something he could shoot nearby in Texas. In his mind, he always loved Willow and Lord of the Rings and wanted to dip his toes into the fantasy genre. 

Gawain struggles with Bandit - The Green Knight

Surprisingly, it wasn’t until 11 months before production when he fully committed to adapting the early Arthurian tale into a movie. 

LOWERY: “I picked up the poem and started re-reading it. That’s when the obsession took hold; I went from thinking it was a jumping-off point to being completely enamored with the text and wanting to translate it to the screen with as much care and affection as possible.”

David Lowery directing Dev Patel and Joel Edgerton

David Lowery directing Dev Patel and Joel Edgerton
CREDIT: ERIC ZACHANOWICH/A24

The Green Knight BTS

The Green Knight BTS
PHOTO BY E. ZACHANOWICH/A24

An Open Mind

When first writing the script, Lowery wasn’t sure that he would get the backing to make his project. Luckily, Lowery’s efforts paid off. He and his team were scouting locations three months later and completed production about five months after that. Most of the crew was local with the exception of a few American department heads.

The film was originally set to be made for $9 million since it was the same number that Jim Jarmusch spent on his 1994 film Dead Man with Johnny Depp. However, he didn’t account for inflation. Back when he envisioned simply a knight on horseback riding across a landscape, he never anticipated the glaring expenses necessary for castles and large set pieces. And even though the eventual budget was more than imagined, The Green Knight was low enough to still qualify for the Independent Spirit Awards.

Behind-the-Scenes of The Green Knight

CREDIT: ERIC ZACHANOWICH/A24

~Characters~

It was in the countdown to the release of The Old Man & the Gun when Lowery started writing The Green Knight. Since he had just completed a film in which he deemed “the kindest film possible” and he believes should have been rated G, he wanted to do a rougher film that would stick in people’s throats. This time, he wanted to work with an unlikeable protagonist. 

So, going against its source material, Lowery was determined to tarnish the legend of the virtuous knight. Then, he wanted to see how such a change would affect the rest of the story. In his mind, the violence, sensuality, and lustiness already filled the text. This fueled his excitement to challenge the central character’s morals and dig deeper into these themes. 

Lowery and his team of trusted collaborators discussed many possible character motivations. As the DP Andrew Droz Palermo notes, “I think an actor often wants to understand how to paint the scene with their performance.” This is especially the case when adapting characters that differ profoundly from the original source material.

AC with slate on set of The Green Knight film

CREDIT: ERIC ZACHANOWICH/A24

Morgan le Fay as Gawain’s Mother

In the original tale, Morgan le Fay is Arthur’s antagonistic cousin who uses her witchcraft to interfere with the great king and his heavenly round table of idealistic knights. But in The Green Knight, Lowery decided to repurpose le Fay (Sarita Choudhury) and make her Gawain’s mother instead. This would in turn create a complicated relationship between mother and son. That to Lowery was reminiscent of his own, with the need to stand on his own as an adult.

Morgan le Fay gif

Changing Morgan le Fay to Gawain’s mother evolved following the rough cut after the department heads watched Lowery’s vision on the big screen. Then, during their pickups, they went back to shoot more scenes with Sarita and construct additional dimensions to her character. 

PALERMO: “My read [on the film] is about Morgan le Fay and how far a parent will go to make a child a better person. A story of a mother forcing her son to come of age.” 

~Locations~

The Green Knight may have been more expensive than A Ghost Story, but Lowery wanted the same experimental vibe, and, at least at first, intended to do it on a bargain budget. But as his ambition grew so did the budget. According to Lowery, as he scouted locations he kept wanting bigger and better castles and structures. 

Gawain running up castle steps - The Green Knight

LOWERY: “Eventually, that got the best of me. It was a case where our vision for the film was ultimately far bigger than the number we thought we could make it for. And bigger than what we did make it for. We pulled off something we shouldn’t have been able to pull off.”

The Green Knight was shot entirely in Ireland between March and May of 2019 followed by reshoots in September of the same year. It wasn’t necessarily a historic medieval film they were after, but rather something fantastical and steeped in historical details. The major filming locations included Ardmore Studios, Cahir Castle, County Tipperary, and Charleville Castle in Tullamore, County Offaly. 

David Lowery directs Gawain and Green Knight in Great Hall

CREDIT: ERIC ZACHANOWICH/A24

Building and Designing

Production Designer Jade Healy and her team built many of the sets from the Great Hall to Winifred’s Cottage (Holywell). Lowery prefers the actors to be immersed in the world. He ensured that they dress each setting for all 360 degrees.

The Green Knight rides into King Arthur's Court

HEALY: “We weren’t doing like a ton of effects; we knew that we didn’t have the money for set extensions. So for the Great Hall, it was important that we built the ceiling; the whole thing was an enclosed set. We weren’t gonna build it up to here then make it bigger. So that was the conversation, like, ‘How big can we go?’”

Lord and Lady’s Castle

Since they also couldn’t build something to the scale of Lord and Lady’s (Bertilak castle), they found a Gothic Revival palace that was heavily decorated including its high ceilings that were intricately carved and designed.

Castle in The Green Knight gif

The Crooked Tower

However, there were challenges. They had to become even more creative than usual when it came down to building the Crooked Tower. At first, they struggled to find a location that would work but discovered a barn with a stone wall that was hundreds of years old. They quickly replaced an adjoining wall and added a stone floor and constructed a fireplace. This would be repurposed later for the corridor scene where Gawain is running. 

The Green Chapel

Some of the locations just required resources to spruce up their intended vision. The Green Chapel, for instance, was an overgrown chapel next to a castle. Healy and her team built the inside with the river, moss, greens, and steps.

Dolly Track along river BTS of The Green Knight

PHOTO BY E. ZACHANOWICH/A24

The Brothel

Similarly, the interior of the brothel was filmed in the Braymore castle. It was rebuilt from its foundation as a reproduction of the original. It was raw and empty with dirt floors. The production team added stone for the look that you see on screen. 

 PD Jade Healy and DP Andrew Droz Palermo on The Green Knight

PHOTO BY E. ZACHANOWICH/A24

Listen to the full interview with PD Jade Healy and DP Andrew Droz Palermo on NextBestPicture.com

~Wardrobe~

The story of Sir Gawain and his travels may have been written in the 14th century but the tale itself takes place sometime after Rome’s fall (but could be as late as the 6th century). Therefore, the wardrobe had to reflect an even earlier time period. The film’s costume designer Malgosia Turzanska decided to take a deep dive into the period and how clothing worked. 

Wardrobe sketches of Gawain and the Green Knight

Sketches by Malgosia Turzanska

Turzanska starts her process by sketching out her concepts for the characters. She does this no matter if they’re sourced from existing archives or designed specifically for the film. This approach helps her get to know the characters so they feel more original and less borrowed. She also believes that this method helps her to better articulate her ideas to the rest of the creative team. 

Gawain’s Cloak

The wardrobe in The Green Knight complimented the gray and murky-green color palette of cinematographer Andres Droz Palermo. Particularly of note is the skriking yellow cloak that Gawain (Dev Patel) wears on his travels, which stands out on the terrain. 

Gawain in The Green Knight

TURZANSKA: “The cloak was described as yellow on the script, but we were looking for the right shade of yellow,” says Turzanska. “We ended up picking one that is essentially the color of gorse, this invasive Irish plant that was all over the place. So it was kind of nice that we were connecting the landscape to the costumes in that way. What I also love about the cloak is that it is quilted in a shape of a magnified thumbprint. So, it goes back to that idea of the individual and free will.”

Gawain's Yellow Cloak - The Look of the Green Knight

Essel

However, when it came down to Alicia Vikander (Essel/The Lady) and her two roles, it was a fun challenge for Turzanska since they are on opposite sides of the class spectrum. Where Essel’s dress is very simple and rectangular, as the Lady, her wardrobe was inspired by the neo-gothic castle where she resided. 

As part of Turzanska’s research, she found that townspeople who were prostitutes or considered unclean were forced to wear bells on their clothing to alert citizens of their presence—reminiscent of a Scarlet A. When she told Lowery about it he was so pleased that he wrote it into the script to Turzanska’s delight.

Essa and Gawain gif

The Green Knight

Nature played a significant role as a theme when not only depicting the locations outside of Camelot but also the characters and their wardrobe. The most obvious example of nature’s influence is in the portrayal of the titular Green Knight himself. 

Closeup of Green Knight gif

LOWERY: “If you go back and read a lot of the analyses of the original poem, the first interpretation of the Green Knight himself is that the color green represents nature in a pagan sense: the confrontation between nature and civilization, or nature and religion.

As someone who has a very ecological mindset and wants to bring those into my work, I felt that I should lean into that interpretation as hard as I could. The Green Knight is a distant cousin of Elliot from Pete’s Dragon. Both films deal on a subtle but important level with the way in which mankind has encroached upon nature and it can take back what belongs to it.”

The process for constructing the look of the Green Knight started on the page with an illustrator to help inform the wardrobe and the mask and prosthetics. Turzanska wanted the Green Knight to feel ancient and much older than anything else in the world of the movie. With that idea in mind, she based his armor on antiquated armor so corroded that you can no longer tell the shape of its plates. Tree bark was used for his cloak. This may come as no surprise as it would seem that he is part tree. 

The Green Knight in Arthur's Great Hall

CREDIT: ERIC ZACHANOWICH/A24

TURZANSKA: “We just stitched pieces of this textile together to make this giant cloak. I actually ended up rubbing baby lotion into it to shape it into what I wanted it to look like. It was a labor of love.”

Historical Context

For the inscriptions on it, she used a dead language known as the Sabaic alphabet. It’s a South Arabian language spoken before the time the story takes place.

Nature in The Green Knight

CREDIT: ERIC ZACHANOWICH/A24

There was an overall earthy quality that Turzanska wanted for the tones and textures of the costumes. She believes that it was the costumes’ simplicity that helped tell a more authentic story. However, as a committed vegan, Lowery’s team avoided the use of real leather. So, Turzanska was tasked with finding cruelty-free alternatives such as coconut leather, mushroom leather, pineapple leather, and the aforementioned tree bark. 

The Lord and Lady

Even though Joel Edgerton (Lord) and Vikander (Lady) dressed according to their high status with certain opulent jewelry and skins, Turzanska still held to her original view of simplicity. 

David Lowery with Alicia Vikander and Joel Edgerton - The Look of the Green Knight

CREDIT: ERIC ZACHANOWICH/A24

King Arthur & Queen Guinevere

Turzanska collaborated in tandem with Lowery and production designer Jade Healy in developing the halo-crowns, representative of the halos in early Christian art, as well as South American designs, for King Arthur (Sean Harris) and Queen Guinevere (Kate Dickie). 

King Arthur and Queen Guinevere - The Look of The Green Knight

Inspiration for their costumes originated from the illustrious eminence of Arthur’s legend. They needed to appear as divine, saintly beings. For example, panels featuring scenes of his battles adorned Arthur’s cloak. And Guinevere’s wardrobe contained reflective charms that shimmered in the candlelight. 

King Arthur's Great Hall gif

TURZANSKA: “I imagined [their garments] were given to them by grateful people who they had saved, or whose enemies Arthur defeated, and then they’re barely able to move under all this gratitude.”

King Arthur - The Look of The Green Knight

Turzanska had a metal station in her costume workshop to create the materials like the charms on Guinevere’s dress. Then, she went even more granular with the process to the point where she researched graves. She discovered how metal was found, and how archaeologists attempted to recreate the shape of clothing from the placement of pins and buckles. 

Take a deeper dive into Malgosia Turzanska and her work on The Green Knight with her interview by Vogue

~Camera~

The Green Knight was the seventh film Palermo had lensed. The talented DP was once a director himself but in the last 6 years turned his focus specifically to cinematography. Palermo and Lowery’s first collaboration was on A Ghost Story, where they hit it off and then developed even further on the TV series Strange Angel. It was near the end of the show when Lowery confided in Palermo about his aspirations for a medieval epic. 

Gawain with Uncle Arthur - The Look of The Green Knight

CREDIT: ERIC ZACHANOWICH/A24

Generally, Palermo’s lookbook is full of scout photos, things that he experienced, and personal notes. He has Flesh and Blood, Rembrandt paintings, The Valley of the Bees, paintings by Dewitt, The Devils, Willow, tiny characters within a massive landscape, glass matte paintings, crossing a bridge with a great chasm underneath them; a mix of high art and low art. 

The Green Knight vs Other Hollywood Adaptations

Where Excalibur uses more magical visuals, The Green Knight differs by going for something more grounded and historical while at other times dialing up the “magic.” 

PALERMO: “We took the license to go there a little more magical with our limited means. We could go to beautiful Irish landscapes and we would have something when we were done. We could roll the camera and we would have it whereas I think of a film like Borman’s [Excalibur], they were building a lot of sets and they actually used the same studio we had in Wicklow, Ireland which was a funny bit of overlap and felt great walking on the shoulders of those giants. Actually, our gaffer was the son of the gaffer of Excalibur.” 

The Composition of The Green Knight

Since their earliest conversations, Lowery and Palermo went into the project with a large format in mind. They decided to shoot on the Arri Alexa 65 with Arri DNA Lenses as well as some Tokinas. 

Camera crane on The Green Knight BTS

CREDIT: ERIC ZACHANOWICH/A24

PALERMO: “[Lowery] threw down a very interesting challenge that I don’t know that I fully understood his meaning or did he necessarily understand the ask but he said that he wanted this movie to feel 3D without being 3D. And I kind of teased that every so often and I would pose the question: ‘Do you mean like this? Do you mean like that?’

For me, that started to feel more and more like I wanted very wide, very dynamic frames where something could be very large in the foreground. Although our subject might be small in the midground. So, there would always be a push and pull about size within the frame, even though everything could be sharp from edge to edge, and that sort of got us on a path to It Chimes at Midnight, which is a very beautifully lensed movie, and very dynamically framed and composed.” 

Orson Welles in It Chimes at Midnight gif

In the end, The Green Knight does stray from It Chimes at Midnight in this sense as it is “quite soft in many scenes” according to Palermo. Still, he took his challenge with the notion that the size within the frames could feel large and dynamically framed close to the foreground. 

Visual Techniques

Palermo also took inspiration from The Green Knight’s wondrous sound design to help him hold the visual experience. For example, when the Green Knight is present, the camera is always looking up at him. It shows his immensity. That’s the most foundational thing that he could do, visually speaking, while the sound design conveys his weight and substance. 

The Green Knight gif

The Long Shots

There’s also some trickery. If you watch one of the Lady’s longest shots, you would notice a vignette where the entire background fades away. The old woman sitting next to her with the blindfold completely vanishes. The duration of the shot is so long that the viewer hardly notices. Gawain feels only her piercing eyes as the room drops out and nearly vanishes. 

Lady and Old Woman from The Green Knight gif

When Gawain leaves Camelot, he travels through Wicklow, Ireland in “The Featherbeds” on a path mainly taken by sheep. It’s a really beautiful, high mountain area. Palermo and his crew followed Gawain (Dev Patel) on horseback with a camera on a truck. They tried to make the shot go as long as possible. The way that Dev’s posture changes over the course of the shot is telling of his character. At first, he’s coming out of Camelot, so proud, not even engaging with the kids. He thinks he’s too cool. But by the end, you could feel his posture just curling in on himself. It’s the movie in a nutshell, all in one shot. 

Gawain on horseback gif

PALERMO: “It’s so fun to shoot those kinds of shots. When you get it and you have it, you just feel. You can’t do it again. Sometimes on set, on the 16th take you might get it. But, then the director wants to go again to work on something else. Or, maybe the cast wants to go again to work on something. But when you have a shot like that and you get it, it just feels so great. 

Gawain on horseback in The Green Knight

360-Degree Shot

They shared the same feeling for the 360-degree shot where Gawain turns into a skeleton and then back to himself. It took a little dance to get the exact rhythm coordinating between the grip pushing the camera, rotating on their remote head, placing the skeleton, and then Dev hopping back in the shot. Likewise to the shot where Dev is on horseback, Palermo and his crew happily rejoiced when they finally nailed it. 

Behind the scenes of The Green Knight

PHOTO BY E. ZACHANOWICH/A24

~Color and Texture~

The color and texture of The Green Knight place the viewer into the film alongside Gawain. There’s a scene when Gawain is traveling with his Fox friend and it’s the first time we notice the giants. A hand reaches over the mountain and he sees them way up in the clouds. This is before the ascent where he’s more at eye level with them. (Skip ahead to the VFX section to see how Weta Digital helped create this effect.)

Gawain and Fox gif

Earthy & Wet

However, down in the mountain and out in the valley, the filmmakers dealt with a torrential downfall of rain. On just the second day of production, the shot wasn’t even on their schedule. But, they capitalized on the excitement in the air and went for the shot. By the end of the day, Palermo was pouring water out of his boots, but the results were beyond rewarding. With a real texture and soaked lens, we as an audience felt what Gawain experienced. Drenched and hungry with no end in sight. 

Gawain in forest - The Look of The Green Knight

CREDIT: ERIC ZACHANOWICH/A24

Gawain on horseback in the countryside - The Green Knight

PHOTO BY E. ZACHANOWICH/A24

Gawain by water - The Green Knight

CREDIT: ERIC ZACHANOWICH/A24

PALERMO: “It is grounded. I wanted it to feel wet and sticky and feel the fog and feel the wind. I really wanted to know what it felt like to be on a journey in a really intimate sense. And I think to do that, you can’t be fully in a magical world or it just doesn’t feel real. It doesn’t feel grounded.” 

Filmmakers on set of The Green Knight film

CREDIT: ERIC ZACHANOWICH/A24

Amber Light

The amber tint at the end of the film presents a feeling of foreboding and conflict. It was an idea that Palermo had been massaging throughout pre-production. 

Sir Gawain gif

Golden light in The Green Knight film

PALERMO: “That was sort of born out of my memory of Storaro’s look of Apocalypse Now. The end of his journey when he’s meeting Colonel Kurtz and in the way how feverish that felt and how hallucinatory and psychedelic. I never revisited the shot, but I just kind of kept going off what my memory was, or maybe what interested me now as I was coloring it.

I kind of was looking towards the beginning of the movie like, how do we have this movie kick off with a world where we understand that magic exists? And how can I weave that through quickly without being over the top with VFX or anything? It felt to me that when the witches were together that there could be a presence of green again. They were this sort of ancient magic that wasn’t Christian and more pagan. That was sort of another kind of foothold. 

Apocalypse Now gif

Gawain Head Lit Aflame in The Green Knight film

The gold and amber flames denote a world where magic exists

Witchcraft in The Green Knight film

A presence of green that symbolizes pagan magic

Palermo notes how FotoKem has been a pillar of support his whole career. Working closely together, they made it possible for him to push his ideas to the next level. 

~Lighting~

The Green Knight really shined through its fantastical imagery by simply relying on real landscapes in Ireland. The lighting outside was natural to Cinematographer Andrew Droz Palermo’s liking, with a real fiery sky and sunset with the color of the subject. Palermo prefers to work with real environments as opposed to relying on CGI for such otherworldly landscapes. Nature is compelling and bizarre enough. 

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PALERMO: “The Irish landscape just was full of riches. We got some great weather for some of these scenes. And, it’s really a real joy to shoot such beautiful landscapes.”

Ancient Night Exterior

This vision of light (or lack thereof) even permeated into other moments in the film, such as the night Gawain stumbles upon St. Winifred’s cottage, Holywell. 

PALERMO: “I wanted to put as little light on the screen as I could [for the interior of St. Winifred’s Cottage], while you could still understand what was happening. I just loved that I kind of had to lean in. It reminds me of the way when you wake up in the middle of the night. We need a second sometimes to get our bearings. And I really wanted that feeling to feel very startling like there’s a presence in the room that he wasn’t anticipating.

And that’s often what I think of the interiors in this world in general. They would have been very dark, very drafty, and cold. And if you weren’t of the upper class, you wouldn’t have had a million candles to illuminate your house. You would have the daylight and then when it was gone, it’s dark, except for your fireplace maybe. And so I kind of wanted to lean into that.”

The Look of The Green Knight - Night Exterior

Natural & Magical

Typically, lighting night exteriors can be tricky, especially when you’re trying to make it feel both natural and magical. Unfortunately, there weren’t any street lights available in the 6th century. But with the right conditions and weather, Palermo and his team were able to light the night to feel like a time in an era long past.  

St. Winifred and Gawain - The Look of the Green Knight

PALERMO: “I would try to find the feelings that I was looking for in different teams and through David’s suggestions, maybe when [Gawain] goes underwater, we start to hit him with lights, you know, and St. Winifred’s pond that these lights come on and another light comes on. And that was his idea.” 

Filming The Green Knight film at night

CREDIT: ERIC ZACHANOWICH/A24

Candle Light

As their visual mood board, they used references from other films. For example, inside the castle when the queen gives a speech about the color green, the lighting is candlelit. This was inspired by the Russian film War and Peace. Palermo saw it early in pre-production and there is one scene in particular that struck him as something to crib. In the end, it looks nothing like its reference but worked for their purposes. 

~VFX~

The film’s approach to magic is very unique and less polished than what you would expect from other Hollywood films. And yet, the magic felt in the film was one that felt ancient yet natural and hard to decode. Where earlier films like Excalibur made the sword and armor sparkly, The Green Knight went another direction. 

Gawain and Excalibur gif

PALERMO: “The thing I like even about the magic that was something that we were eager to do is how do you make it feel earthy? Even they are doing magic (these witches). The leaf that grows after they plant the rune in the ground. I saw various iterations of that and it just never felt tactile enough.

It always felt a little magical, like a little too CG, a little too beautiful. And David and I kept saying that we wanted it to feel like stop-motion or a timelapse of a plant growing. So, it’s kind of shaky as it’s going, and that it feels a little handcrafted almost like it was stop-motion. I think Nicholas Bateman was the one that cracked that finally, and I just loved that visual effect of that leaf growing because it’s that tactile feeling that I just love and was after and he nailed it.” 

A Subtle Approach

David Lowery worked with Weta Digital on a few of his previous projects that include Pete’s Dragon and A Ghost Story before The Green Knight (as well as his upcoming film Peter Pan and Wendy). Lowery’s VFX supervisor at Weta was Eric Saindon who helped him shape the characters and landscapes of his fantastical world.

Gawain with Winifred's Head BTS - The Look of the Green Knight

PHOTO CREDIT: ERIC ZACHANOWICH/A24

SAINDON: “It’s the perfect type of movie for visual effects. It goes back almost to The Lord of the Rings. But it’s hard to believe that the first one was only 250 visual effects shots. So it was similar to that where we got to work with plates all the way through and add to it to help David tell the story, but not make it about the visual effects.”

The Talking Fox

Weta synced up with Lowery’s specific vision of “a lighter footprint” for how to convey magic in the film. Working with practical elements, the VFX was more about subtlety with the environment and set extensions as well as a talking fox that is strikingly similar to a fox from a Sigur Ros music video. 

Fox from Green Knight gif

Yes, the Fox was absolutely CG but also needed to fit into the realistic aesthetic of the mood and setting to avoid the look of animation. Lowery provided reference footage for his fox (and perhaps he, too, is a fan of Sigur Ros). Although, he made his version thinner and more wild with matted fur. 

SAINDON: “We broke the reality a little bit with talking while looking physically correct. We also got this great reference from a store that had a poorly stuffed fox. We had that on set as a lighting reference, but David got so used to it that he had us incorporate some of the matted fur and asymmetric look so that it fit into the plates better.”

The Fox in The Green Knight film adaptation

Filming fake fox on The Green Knight TBS

CREDIT: ERIC ZACHANOWICH/A24

A Timeless Look

Weta developed the medieval city and castle extensions and worked closely with the composition to make it appear as old glass paintings with aged imperfections and variations of lighting. 

SAINDON: “It was fun to make this film look like it came out 30 years ago when you couldn’t replace an entire city with CG. We took an actual render and flattened it out and added lighting imperfections to the back and the bounce of multiple light sources. It had to match the cinematography [of Andrew Droz Palermo], of course, but you also needed to add these subtleties without making it look like a bad comp.”

In-Camera Effects

Weta took the concept of the female giants walking across the foggy valley in Lowery’s storyboard and then photographed their actors on a green screen from every angle, shooting them with high-speed cameras at 90 frames per second. From there, they took them “as previs” and used New Zealand’s valley environment and mountains to scale the proper size. This wasn’t CG but rather in-camera effects and stitching together environments. 

Giants in The Green Knight gif

Giants in The Green Knight film adaptation

The ancient appearance of the Green Knight (Ralph Ineson) was mostly costume and prosthetics by Barrie Gower. But, he also benefited from CG magic provided by Weta. This involved the CG head that Gawain chops off at the beginning of the film. Then, they provided the effects on the Green Knight’s face later as it morphs into the faces of other characters. 

Headless Green Knight gif

The Green Knight riding away from Camelot

To learn more about Weta’s involvement in The Green Knight as well as Nicholas Bateman and his Maere Studios, check out Indie Wire’s full article.

Favoring Practicals

But, just how VFX from Weta helped enhance the film, it’s equally important to stress the balance between practicals and CG. In an industry that relies heavily on CG to detrimental proportions, often dating the film within a few year’s time, The Green Knight will endure with a sense of timelessness. And it was Lowery’s collaborators who helped him realize such a unique vision. Palermo captures the essence of this in an anecdote about the green sash. 

PALERMO: “The sash was the brainchild of our costume designer Malgosia [Turzanska]. I really loved the way that she made the interior of that sash feel like intestines. It felt bloody inside when they wrapped it up. We used real gold or golden thread. That felt nice to see in macros, they’re stringing it, and that montage.

We set the scene up where the women basically made it in front of us in a couple of takes. I just set the camera on a little jib and tracked along. And I could go down from the rune as they were wrapping it in the sash and then tying it up and watching them tamp in some gold. In that way, it just kind of felt like we were capturing a process, which they were in fact making the sash. [It was] more grounded as opposed to fully magical and something that might have been CG in a different movie.” 

The Sash from The Green Knight gif

~The World~

Each factor from the wardrobe, characters, and location to color and texture helps illustrate the ambiguous Arthurian world displayed in The Green Knight. But there are also larger themes at play, such as life and its inevitable counterpart death. Nature represented by the Green Knight and the waning of civilization and Christendom visible in the sickly Arthur and Guinevere is particularly revealing of the fleeting essence of life. 

The role of nature and paganism in The Green Knight

Life & Death

Characters experience loss at various times throughout the movie, each more profound than the last. With the loss of the Green Knight’s head follows the loss of Gawain’s innocence and the loss of his supplies in the forest, the loss of the Green Knight’s ax, the loss of his companionship in the Fox, and the loss of Gawain’s world at the end, which turns into a sequence reminiscent of The Last Temptation of Christ

Last Temptation of Christ gif

LOWERY: “Loss is a beautiful thing; it’s a terrible thing and a sad thing, but it’s a necessary thing. One day we will lose all that we hold dear. In my attempt to make peace with that, I’ve tried to approach the idea of loss, the idea of death, the idea that all we know will one day come to an end, with a sense of peace and appreciation. I try to find meaning in that loss. I want to gain something from that.

Death is on my mind a lot these days. I really try to embrace the goodness of death. I wanted the end of this film to be a happy ending. Maybe Sir Gawain gets his head cut off two seconds after the film cuts to black. Or, maybe he lives a long life and dies of old age as King Arthur did. But regardless, he will come to an end, he will die one day. What’s important is that he’s arrived at this place where he can face that inevitability with goodness in his heart. That is how I try to approach the world.”

Gawain with the axe - The Look of The Green Knight

A Look All Their Own

The film succeeds in taking popular visual practices in other infamous works but avoiding the pitfall of replication, and instead, using those techniques to make something entirely their own. That’s the secret of art. Other films, like Joker, serve more as a ballad to a favorite filmmaker (like Scorsese) but never truly take their beloved references to the breaking point where they become something entirely different. Fortunately, The Green Knight doesn’t suffer that same fate. 

PALERMO: “I really am quite fond of the sequence at the end of the film. I like to think of movies often kind of like being on a river. And, I don’t really want to feel bumped. I just kind of want to keep moving and I don’t want to be taken out of the movie ever.

That sequence I feel it just sucks me in every time even when I would color it. I would just start watching the movie again. You know, even though I’m trying to be very technical, suddenly, I’m just watching it and I can’t help myself. And I’m taken in by the images and the performances and the setting. So that sequence there’s some alchemy there that it’s kind of unquantifiable.” 

The Look of The Green Knight

The Green Knight serves as an otherworldly expedition recontextualizing the journey of a famous Arthurian knight but turns into something more prescient through its visual language on the screen. But on a mid-tier budget and limited resources, you may be wondering how The Green Knight pulled off what it did. One can only surmise that it had something to do with a dedicated group of department heads who had established a working relationship on previous projects, were creatively comfortable with one another, and allowed themselves time to nurture their biggest ideas in order to make something that will truly stand the test of time. 

The Green Knight about to cut Gawain's Head Off

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The Look Of Parasite https://www.filmmakersacademy.com/look-of-parasite/ https://www.filmmakersacademy.com/look-of-parasite/#comments Thu, 27 Feb 2020 19:14:25 +0000 https://www.hurlbutacademy.com/?p=76523 By popular demand, the Hurlbut Academy team breaks down Bong Joon-Ho's multi Academy Award winning masterpiece, Parasite. We dive into the composition of shots, the camera and lens choices, storyboarding and set design, camera movement and more!

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READING BETWEEN THE LINES – THE LOOK OF BONG JOON-HO’S PARASITE

There are infinite ways to frame and compose a shot.

The Filmmakers that we have come to know and love force us to look at our world differently. Their wizardry combining art and science, of architecturally building a shot with lines and shapes, of forced perspective to have a powerful, psychological impact on their audience is the reason we love film, the reason we queue outside cinemas, the reason you are watching this video right now. 

Perfecting this art of composition is the lifelong drive of every Director and DP. In the same way it has been the symbolic holy grail of artists, photographers, and architects to name a few for as far back as humans have been on this planet. 

Symmetry in Nature, Architecture, Art and Film

Humans collectively give abstract meaning to different shapes, lines and patterns. Vertical and horizontal lines for example can indicate a character is trapped or a prisoner in their current lifestyle. Triangles can emphasize power dynamics, linear framing can show physical separation and straight lines are used to guide your eyesight.

Each frame of a film is a blank canvas for a director and cinematographer. It offers them a new opportunity to create a dynamic composition, which if memorable, will stick with us forever, no matter where we are in the world or what languages we speak. 

Today, we’re taking a look at the cinematography of a story about a poor family’s plan to con their way into becoming the servants of a rich  family. with twists throughout turning it into a spectacular crime thriller. This is the look… of PARASITE.

Parasite Oscar Winner Cinematography Hurlbut Academy The Look Of

One recurring reference from the outset is the theme of PLANS. Our main character, the patriarch of the poor family refuses to make plans so as not to be disappointed when things go wrong. 

 

While this is key to the story, to the person telling it- the architect and artist Bong Joon Ho, every detail and every frame would need to be meticulously crafted alongside cinematographer Hong Kyung-pyo to make a story and set that were, quite literally, watertight.

In Parasite, every single shot drives home visually the vital themes of wealth, disparity and the myth of class mobility with every set constructed to be a maze, a puzzle box and a prison that manipulates us from start to finish and leaves us breathless by the end.

“BONG: For the rich house, the strange events that occur are very much tied to the actual space of that house. So, the basic structure of the house was set as I wrote the script because otherwise it wouldn’t have been possible to propel the narrative forward. So, while I was writing the script, I sketched out the house and handed it to the production designer, Lee Ha-Jun.” 

Almost as important as the actors, were the film’s settings — Two polar opposite homes where virtually all the action takes place. 

PArasite Use of Windows framing composition Cinemascope

Lee designed each home with parallel front-facing windows and this is important because we can see the gulf between the two families from the very first shot of them. The poor Kim family have a morsel of window to let in light. By stark contrast – the Rich have a window shaped in classic widescreen aspect ratio – 2.39:1).

This article covers the architecture of the houses in Parasite perfectly.

BONG: “That giant glass window basically was built in this CinemaScope ratio. We designed it like that on purpose, so that when people are sitting in the sofa and drinking whiskey, it almost feels like they’re watching a film screen. And for the poor house, the window is longer and it also gives a sense that this family has no privacy, that anyone outside can look in and sort of infiltrate their home. Essentially, they’re looking through the same window, but they’re seeing completely different things.”

Bong shoots the two windows the same way he would shoot two characters in conversation. Kim’s window from the right side always and the Park’s always from the left. The houses face each other from left to right, but what is potently clear is the vertical relationship they share.

BONG: “The characters in the poor house have no privacy. They’re completely exposed to the street — sometimes fumigation gas or floodwater might flow in; and there’s a drunk guy who regularly urinates right outside their window. The wealthy family’s central window, on the other hand, looks out onto a beautiful garden. When it rains, instead of worrying about floodwater, they look out and appreciate the mood and the view.”

Visually, Parasite starts from the bottom and works its way up. The poor live underground and rich live above-ground with the line of separation between the classes being the ground itself. Kim Ki-taek and his family live underground, a position they are forced into due to their low-income status – when portraying poverty, it’s about as on-the-nose as you can get! 

  • The house is dirty, 
  • The drunk and inebriated urinate by their window 
  • The family is forced to live an uncivilised existence with very little natural light
  • Their lack of work has them folding pizza boxes for a living (which take up more space in the Kim’s already cramped home – look at how much of the shot they usurp!) 

Parasite BTS composition Look Of Cinematography

All of these elements are exacerbated by the use of the camera (and audience) – looking down on the Kim family is something that Bong and Hong employ throughout the opening of the film and that only changes when the son of the Kim family becomes the tutor to the richer Park family where our perspective flips and we look up at him. 

Parasite camera movement looking up Park house composition Look Of Cinematography

Privacy also played a key thematic role. The first 10 seconds attest to the fact that the poor house doesn’t have any privacy. All of the pedestrians and cars passing by can see inside the poor family’s semi-basement home (and the toilet!). Even the camera infiltrates this poor family’s space at the beginning of the film descending on the claustrophobic home of the Kim family from the streets above. 

 

Bong: “For the rich family’s house [the main location in Parasite], we basically built the first floor of the building on a vacant lot. We created the trees, the grass and the yard. The second floor and basement were set in a different studio.”

Lee: “Mr. Park’s house is minimal, uncluttered, large and orderly. It’s a large house with a large garden consisting of controlled colors and materials—a contrast to the semi-basement neighborhood.” 

There are key moments of juxtaposition that really hammer home this class divide. For example, when torrential rainfall doesn’t affect the rich Park families’ fun when camping in the backyard, yet it floods the Kim home leaving the toilet bubbling over with sewage and the drenched family wading through it. About as opposite ends of the spectrum as we can get! However, Bong still navigates the thin line of presenting neither side as hero or villain – while the rich house may come across as being luxurious, it also feels like an isolated castle. It is this ambiguity which leaves us questioning just who is the titular Parasite…

 

Parasite Rain water flowing downwards Flooding Poor House composition Look Of Cinematography

Parasite Rain water flowing downwards Flooding Poor House composition Look Of Cinematography

BONG: “I wanted this film to seem a little more realistic. I was tired of seeing rich people who were always bad and greedy and poor people who were always nice and helping each other. I was tired of that dichotomy. I think reality is always vague and ambiguous, and good vs. evil—there’s a very fine line of how those two can be separated.” 

We are reminded of Akira Kurosawa’s “High and Low” or to use it’s Japanese title – “Heaven and Hell.” On the top of the hill is a rich guy and in the bottom, there is the criminal. It’s basically the same in “Parasite,” but with a lot more layers and is masterfully dissected in the below video:

 

“Parasite” is a film that follows 10 main characters up close (8 of whom are shown below – the other two are not shown for obvious reasons which will become apparent after you have witnessed the movie) with 10 different “characteristics” that need to be captured in the frame – the looks, the personality, the deep pathos that oozes from each character’s situation and by giving us the opportunity to see the whole picture – characters listening in to others’ private conversations, 14 shots of characters listening in to other characters throughout the film. That’s a lot! 

Parasite characters 8 main composition Look Of Cinematography

So to capture these, at times, overcrowded scenes in intimate, claustrophobic settings Cinematographer Hong Kyung-pyo opted for the Large Format Alexa 65. Large-format cameras have a significant impact on a filmmaker’s use of lenses. For example, using a 50mm lens on a 65mm format camera like this produces a field of view roughly the equivalent of a wide 25mm lens on 35mm format, while maintaining the characteristics and optics of the tighter 50mm lens — specifically a shallower depth of field and more compressed rendering of space.

In other words, the large format allows you to see wider, without going wider.

Camera close up Parasite ALEXA 65mm

Camera close up Parasite ALEXA 65mm

With this camera and lensing you get a sense of the environment, but they have also isolated him in that environment with this shallower depth of field.

Cinematographer Hong Kyung-pyo explains how the lighting itself helped convey the class divide at the heart of “Parasite”—from the amount of sunlight available in any given scene, to the types of indoor lighting that would realistically be used in a Korean semi-basement apartment. 

“First, I tried to reflect the gap between the rich and the poor in the amount of sunshine. This was something that director Bong and I had already studied the most with discussions and test shooting. In the rich mansion, on the high ground, you can see the sunlight all day long through the wide windows everywhere during all the daytime when the sun is up. On the other hand, sunlight comes through a small window in the semi-basement house and can be seen only for a short moment of the day. The sunny area is just as limited as the size of the small window. That is why residents of semi-basement units turn on the indoor light during daytime.” 

So the cinematographer installed the same low-end lighting lamps (greenish fluorescent and tungsten incandescent) used by Korean households in Ki-taek’s home.

Parasite Lighting Low end

The street lamps outside were given a dim, reddish color that he says created a very dull, deadening feeling.

Dullish Reddish Brown Lights Low Class

Shooting at the Park home, on the other hand, was done in natural light and only warm-toned lighting was used in the interiors.

PArasite BTS Lighting Class Park Family Upper Class

PArasite BTS Lighting Class Park Family Upper Class

Hong Kyung-pyo: “The reason we chose to film in the natural sunlight in spite of [cloud-covered] limitations was because we wanted to double the sense of reality in flow of the events as well as the characters’ emotions and to perfect the sequence.”

Hong went on to explain that the Park house, having received generous sunlight during the day, goes on to enjoy the luxury of elegant artificial lights when the sun goes down. 

“We appropriately placed expensive indoor lighting and LED lighting that were actually installed in such mansions. We focused on depicting the softness and the sophistication exclusive to rich households by using warm-colored lights, gentle indirect lighting, and applying dimmer switches (unlike greenish fluorescent light). In the end, semi-basement lighting was ‘technical lighting’ while the lighting in Park’s house was ‘aesthetic lighting.’

As the Kim family scurry from the Park house back to their lowly home in the rain we can see the wealthy neighborhood’s LED street lights changing to the poor neighborhood’s red lamps.  

Parasite Lighting Changes High to Low

As the Kim family assume roles as the Park family’s employees their placement in the house notifies the audience of their changing status and the power shift occurring between the families. 

For example, in Ki-woo’s first tutoring session with Park Da-hye (the teenage daughter of the Park family) he is situated on the first floor, but, once Da-hye’s mother is comfortable around him, he is promoted to teach in her bedroom, located on the second floor. Thus, the first member of the Kim family has moved from the semi-basement, up through the streets, up the countless staircases into the highest house in the city and now to the highest part of the house. 

Changing dynamics power in Parasite

Or Ki-jung, when hired as an art therapist for the youngest Park takes charge of the situation and instructs the boy’s mother to “wait downstairs”. The Parks therefore have been demoted to the lower half of the house. If this were the Kim’s proverbial puppet show then they are above the Park family, looking down, operating the strings of the family that they are infiltrating.

Similarly, when half-way through the film, the narrative flips as the plans of the Kim family are dealt a significant blow (SPOILER FREE) – the carefully crafted world that surrounds them reflects that. The physical descent reflects the fall from grace of the characters and so do the camera angles used. Now from a distant, wide lens, our characters are shown to be tiny in amongst the gargantuan buildings, staircases and streets. As they scurry back to their semi-subterranean home, they look like little insects winding their way back down the varying staircases to their hellish homelife.

Distant Lens shot of Kim leaving the rich life

Staircases are predominant throughout the movie. Both Mr. Park’s mansion-like house and Kitaek’s semi-basement house feature several staircases of varying sizes within the home. Could these perhaps be Bong’s nod to Hitchcock (show suspenseful staircase examples from Hitchcock)? ASIDE: *He acknowledges him just prior to the montage at the end of act one (with Hitchcock book on the bookshelf or film on shelf) and when interviewed (Vanity Fair) said he rewatched ‘Psycho’ because the Bates house, not the motel, the house, had a very interesting structure. 

BONG: “while not as rich, Norman Bates’ house is also a two-story home with a staircase that leads to secrets lurking underneath.”

Bates House Psycho

Psycho Norman BAtes House Interior

Bong told press after the release of the film that  he was most inspired by Alfred Hitchcock movies and Korean director Kim Ki-young’s 1960 crime drama “The Housemaid.”

The Housemaid is, to quote CRITERION, “A twisted little tale, about a bourgeois family whose lives are thrown into dangerous disarray by the arrival of a live-in domestic, throws viewers for a loop with its feverish intensity and over-the-top plot turns.” 

Sound familiar?

 Parasite similarities with The Housemaid Kim Ki-young and Bong Joon-Ho

 Parasite similarities with The Housemaid Kim Ki-young and Bong Joon-Ho

 

This cultural commentary through an hugely engaging twist-centric storyline, morally-ambiguous characters and classic camera movement is Bong Joon-Ho’s homage to what made him a filmmaker… and guess what? That harking back to the classic storytelling is what made it so popular at the awards ceremonies.

Bong: It’s important that the characters are moving down, but what’s more important is that water is moving with them: Water is flowing from top to bottom, to the rich neighborhoods to the poor ones, and these characters they have no control over it. The water that flows down with them ultimately floods their entire home. I think that’s the really sad element of that sequence.

 

Rain Pathetic Fallacy Movies Parasite Bong Joon-Ho

Linking to this theme of water, not only do we encounter the beautiful pathetic fallacy of the rain heralding the Kim family’s fall from grace, but here’s Bong’s analogy for the pacing of the film: 

“It was kind of like when you have water draining in the sink. At first, it’s very quiet and you barely notice the waterline descending; but near the end, you start to hear a gurgling as everything rushes down the drain.” 

Psycho gif drain water flowing down the drain analogy Bong Joon-Ho Parasite Hurlbut Academy Look Of

Blocking Title

We’ve already examined how height and light have helped to convey the social standing of these families, but now let’s look deeper at certain scenes and see how Bong Joon-ho and Hong Kyung-pyo use blocking of characters, composition of shots with geometric patterns, lines and shapes to advance the themes of the story, reveal character and create emotion.

Symmetry in film

The original working title of Parasite was Decalcomania.

Decalcomania - Parasite Hurlbut Academy Look Of Cinematography Set Design

This is a technique in which an image is created on paper and then folded over to form a doubled, almost symmetrical work of art that . Why is this relevant? Because symmetry is a common motif in Bong’s movies – probably on a par with Kubrick for his love of one-point-perspective (see above gif) and this story about a poor family infiltrating and impressing themselves upon the rich family could not ask for more of this Bong set-piece.

 

BUT WAIT… there isn’t anything symmetrical in this whole movie. Sure, there are scenes that are meant to look close to being symmetrical, there are even scenes with reflections that are to the left or right of screen, but not symmetrical and we think that might be deliberate (like with the famous “ghost scene” – the shelves on either side of the doorway have been made to have elements of similar, but with different plates and tablewear. Perhaps Bong Joon-Ho is showing that these two families can never be the same, feel the same things, exist in the same microcosm – there will always be the smell that lingers – something to prevent the Kim’s from being part of the Park’s world. Perhaps he is showing that like with the Decalcomania, the picture is never truly symmetrical and life is no perfect fairytale.

Parasite Look Of Symmetry Reflection

Parasite Look Of Symmetry Reflection 2

 

 

Bong’s storyboarding gives us a clear indication for how he saw camera moves, almost voyeuristic with the slight movement of the camera just to nudge your attention from where you think it should be to something else. For example in this scene when the Kim family are trying to get Wifi by climbing to the highest point in their home the toilet! Here is the storyboard drawn by Bong Joon-Ho:

Bong Joon-Ho Storyboarding Camera Moves Look Of Parasite Hurlbut Academy

Jimno Yang (EDITOR): “There were many of these kinds of camera movements which made fewer cuts, compared to other feature films. It only has 960 cuts in total. The reason why “Parasite” is so immersive and rhythmical is because of the harmony of accurate camera work and timing of the editing, which started from the exquisite storyboard.”

The claustrophobic nature by which Bong films the poor family is another example of his inspired framing to assist with storytelling. When the Kim family crowd their boss from the pizza company – their bodies are nearly spilling out of the frame. This image shows the family’s closeness prepares us for when they come together to take on the somewhat segmented Park family. Furthermore, this composition contrasts perfectly with the framing of the Park family who don’t often are either not in the same shot, the same room or are spread out across the “CinemaScope ratio” screen.

Again, the Houses themselves come into play with regard to blocking and composition. In the Kim house the characters are boxed in by shapes and lines, usually crouched into frame under an overhang or with clutter on either side of them. Even the son’s walk from the poor Kim house to the rich Park house begins with him squeezing out of the claustrophobic alleyway (again with its imposing concrete overhang) and then into the light, natural open spaces of the richer world (with trees being the only thing overhanging).

Parasite Bong Joon Ho Kim Family Boxed In

Parasite Bong Joon Ho Kim Family Boxed In 2

With specific blocking elements in mind while writing the script, Bong could chart the actors’ path through the living room and garden, the path down the staircase to the dining table, a position that lets the actor discreetly look over the kitchen from the second floor staircase, path from the kitchen down to the basement, path from the basement down to the secret bunker, to the path from the garage up to the living room, and so on.

Given that it was originally written to be a play on stage, this detailed mapping, almost constant movement is somewhat ballet-like. 

Bong: The story just demanded all those things in terms of blocking, like if someone is in a certain position, the other character had to spy on them; if someone’s coming in, another person had to hide behind a corner. So these very basic spatial relationships between the characters were already established.

With composition like this and knowing the outcome of the film, the movie pays off just as much on repeat viewings. For example, (without spoilers) knowing that there is a class divide between the Kim family and the richer Park family, here’s the scene where Ki-Woo (son of the Kim family) meets Yeong-Kyo (matriarch of the Park family) with a beautiful line between the poor help and the rich homeowner – notice that the second the housemaid “crosses the line” she immediately reverts to position before she is seen to have crossed it:

Look of Parasite - Lines between the rich and the poor

In every scene Bong frames the pair with a line dividing them… This same line will appear when Ki-taek meets his boss Park Dong-ik at his tech company too. The world of Parasite is a character in itself and the composition and set design are akin to Kubrick’s The Shining in their masterful complexity. Look at the use of cell phones to give that layers of complexity within the shot, further compounding the prison-like existence of the Kim family… Much like their window letting in very little light, their home receives very little reception and wifi. The poor becomes prisoners to modernity (and the shape of those bars, while a push to suggest the two are linked, could not have a clearer parallel.

Parasite Look of Multi Layers PhonesParasite Phones as prisons 2Parasite Phones as prisons 3
LAYERS TITLE

The maze of physical spaces also provide us with scope for symbolism with key visual elements carrying more weight on future viewings. Staircases, hallways, shelves, coffee tables, plants, doors all provide visual clues that help us to work out the intricacies of the plot. With shots that contain so many layers, like this one… The woman in the foreground is listening to the conversations going on in the distance and is waiting on the stairs for her perfect opportunity to leave through the door at the back having picked up valuable intel). As an audience we have so much going on in one shot and with it we know all of the story (just like we are Jimmy Stewart in Rear Window! Show that film) and the dramatic irony is palpable. 

In this shot, Ki-Woo’s mother sits out of focus in the foreground to the right of shot, her son lays in the middle of the garden reading a book in the distance, laying in the sunshine surrounded by greenery. Knowing what we do now, having witnessed the cramped and unsanitary conditions of the Kim house it’s a lot more poignant having the matriarch of the Kim family sitting in an expansive sitting room experiencing a life she has never known, looking at a plentiful garden through a full sized window.

The Look of Parasite Layers

 

Symmetry in Nature, Architecture, Art and Film

As Filmmakers, we are constantly reminded that conventions are made to be changed, records there to be broken and lines to be crossed. Whether it was the water that blurred those lines, Bong Jung-Ho with his characters or Hong Kyung-Pyo with his cinematography, for Parasite and the world of cinema the lines are disappearing.

Parasite Look Of - Poster - Symmetry - Poster

 

 

 

 

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https://www.filmmakersacademy.com/look-of-parasite/feed/ 1 Symmetry in Nature, Architecture, Art and Film Parasite Oscar Winner Cinematography Hurlbut Academy The Look Of PArasite Use of Windows framing composition Cinemascope Parasite BTS composition Look Of Cinematography Parasite camera movement looking up Park house composition Look Of Cinematography Parasite Rain water flowing downwards Flooding Poor House composition Look Of Cinematography Parasite Rain water flowing downwards Flooding Poor House composition Look Of Cinematography Parasite characters 8 main composition Look Of Cinematography Camera close up Parasite ALEXA 65mm Camera close up Parasite ALEXA 65mm Parasite Lighting Low end Dullish Reddish Brown Lights Low Class PArasite BTS Lighting Class Park Family Upper Class PArasite BTS Lighting Class Park Family Upper Class Parasite Lighting Changes High to Low Changing dynamics power in Parasite Distant Lens shot of Kim leaving the rich life Bates House Psycho Psycho Norman BAtes House Interior Parasite similarities with The Housemaid Kim Ki-young and Bong Joon-Ho Parasite similarities with The Housemaid Kim Ki-young and Bong Joon-Ho Rain Pathetic Fallacy Movies Parasite Bong Joon-Ho Psycho gif drain water flowing down the drain analogy Bong Joon-Ho Parasite Hurlbut Academy Look Of Blocking Title Symmetry in film Decalcomania - Parasite Hurlbut Academy Look Of Cinematography Set Design Parasite Look Of Symmetry Reflection Parasite Look Of Symmetry Reflection 2 Bong Joon-Ho Storyboarding Camera Moves Look Of Parasite Hurlbut Academy Parasite Bong Joon Ho Kim Family Boxed In Parasite Bong Joon Ho Kim Family Boxed In 2 Look of Parasite - Lines between the rich and the poor Parasite Look of Multi Layers Phones Parasite Phones as prisons 2 Parasite Phones as prisons 3 LAYERS TITLE The Look of Parasite Layers Symmetry in Nature, Architecture, Art and Film Parasite Look Of - Poster - Symmetry - Poster
The Look Of The Lighthouse https://www.filmmakersacademy.com/look-of-the-lighthouse/ Thu, 06 Feb 2020 23:10:55 +0000 https://www.hurlbutacademy.com/?p=76273  Color Black and White Aspect Ratio 1.19 : 1 Camera Panavision Panaflex Millennium XL2, Bausch & Lomb Baltar and Petzval Lenses Laboratory FotoKem Laboratory, Burbank (CA), USA (processing) Harbor Picture Company, New York (NY), USA (digital intermediate) Negative Format 35 mm (Eastman Double-X 5222) Cinematographic Process Digital Intermediate (4K) (master format) Spherical (source format) […]

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Color Black and White
Aspect Ratio 1.19 : 1
Camera Panavision Panaflex Millennium XL2, Bausch & Lomb Baltar and Petzval Lenses
Laboratory FotoKem Laboratory, Burbank (CA), USA (processing)

Harbor Picture Company, New York (NY), USA (digital intermediate)

Negative Format 35 mm (Eastman Double-X 5222)
Cinematographic Process Digital Intermediate (4K) (master format)

Spherical (source format)

Printed Film Format D-Cinema

Hurlbut Academy Look Of The Lighthouse Crossroads

Right now, Hollywood is at a crossroads. Technology is constantly evolving and with it, the way movies are shot, and the way we interact with them as an audience.

In 1968, the Academy combined black-and-white and color cinematography into one “Best Cinematography” category. Since then, only two black-and-white films — 1994’s Schindler’s List and 2019’s Roma have won the coveted award. This year, a film will take its place alongside The White Ribbon, The Artist, and Cold War to have been nominated alongside its all-color competitors.

As the debate between Old and Young, Film and Digital, CGI and Reality rages on, we focus on a movie that used three eras of camera equipment, a unique custom filter and a mysterious old lens found in a cupboard to help create a haunting, Lovecraftian atmosphere. This is the look of…

Title - The Lighthouse - Hurlbut Academy - Willem Dafoe, Robert Pattinson

Jarin Blaschke: Years ago, when Rob first teased the idea for The Lighthouse across his kitchen table, all I knew was that it was going to be two men, a tight space, a tight aspect ratio, madness, occasional flatulence, and ‘black-and-white with a cherry on top.’ I took that to mean he wanted to be unapologetically old-fashioned and to transport the audience to another world. Black-and-white is good for that.

Director Robert Eggers says he frequently has an atmosphere for a film in his mind before he even knows what the story is about. In this case the first page of The Lighthouse script even sets the visual stage:

This story about 2 lighthouse keepers, referred to as Old and Young in the script, harks back to the 1920s and early ’30s lighthouse genre films. Silent films like 1924’s The Lighthouse by the Sea and 1924’s Captain January being two such examples.

Lighthouse By The Sea - Black and White - The Lighthouse - Hurlbut Academy - Willem Dafoe, Robert Pattinson

Obviously the Black and White contributes to that, but Blaschke had to navigate whether to shoot digital or film to deliver the look he wanted – “like nothing else that’s been made in the last several decades.” 

Blaschke wanted to create a feeling like early film photography, not contemporary black and white (shooting digitally black and white or a color movie that has been desaturated) with the key focus being on texture.

Black and White - The Lighthouse - Hurlbut Academy - Willem Dafoe, Robert Pattinson

Jarin Blaschke: “As a longtime shooter of black-and-white still film, I didn’t think Digital would work, since black-and-white film has a very particular texture; there are three-dimensional chunks of silver embedded in gelatin at different depths and sizes. It’s much more physical than even a color film image, which is made of tiny clouds of dye.”

 

Blaschke therefore performed simple camera tests to prove his hypothesis shooting 35mm Double-X film, 35mm color film [5219], and digitally with the Arri Alexa

Double X - Black and White - The Lighthouse - Hurlbut Academy - Willem Dafoe, Robert Pattinson

“In addition to much larger grain, the Double-X had more ‘tooth.’ Even if you match the overall contrast in the DI, the Double-X had more ‘local’ or ‘micro’ contrast, which emphasizes texture and better differentiates similar tones.”

“It’s what we photography nerds would call ‘micro-contrast.’ [The look] was never going to be a romantic black and white. It was more of a dusty, crusty, rusty, musty black and white.”

Eggers and Blaschke opted for Kodak’s Eastman Double-X black-and-white 5222 film stock. A stock that came out in 1959 and has a more aggressive strain structure and a great micro-contrast giving it that primitive quality evident in the film. When you compare it to color film and the ALEXA color profile, it has what you would call micro-contrast: two similar tones that mask the overall contrast to the other medium, like color film. In this stock, the local differences in tone and texture just pop more.The two initially wanted Kodak’s Plus-X superior film stock for a cleaner-looking movie, but because Kodak don’t make it anymore and because it would have been very expensive to develop, the duo chose to spend the money elsewhere.

Black and White film - The Lighthouse - Hurlbut Academy - Willem Dafoe, Robert Pattinson

For the first decades of photography, cameras could only record ultraviolet and blue light. Today, Panchromatic film, which can see red light is mainly used, but it wasn’t widespread in motion pictures until the 1920s. 

“If you look at the earliest photography, it looks different than black and white film now. Things that emitted a lot of ultraviolet and blue light were very bright. That’s why a Carleton Watkins or Timothy O’Sullivan photograph has hazy, blank white skies. Skin tones are always very dark in those old photographs and super textured because they primarily reflect red with a little bit of green.”

Around 1870, they expanded the spectrum of film to include green light. They called those emulsions ORTHOCHROMATIC, meaning “all wavelengths”, even though it’s inaccurate. It’s really just blue and green. 

Orthochromatic - The Lighthouse - Hurlbut Academy - Willem Dafoe, Robert Pattinson

“If you look at silent films the sky is generally blindingly white. In Hollywood films, they would put on a lot of makeup, that classic silent film look with makeup pancaked on. That’s because the film wasn’t sensitive to red light and everyone looked very weathered and craggy otherwise. I liked that look for this film. I wanted to emphasize texture. Make the two characters look as rough as possible.”

This look not only evokes a bygone time, but further weathers the appearance of the salty, beaten-down characters in The Lighthouse. Interestingly, well into the 1950s, orthochromatic film remained popular for portrait photographers and their male subjects for this look. It would make them look bronzed and rustic like in this example – the famous Karsh photograph of Ernest Hemingway.

Hemmingway Black and White - The Lighthouse - Hurlbut Academy - Willem Dafoe, Robert Pattinson

So achieving this Orthochromatic look and eliminating all red light coming into the camera was an immense task for Blaschke. After testing a series of black and white filters and conventional color correction to no avail, Panavision came to his aid. 

“Mike Carter at Panavision connected me with Ron Engvaldsen at Schneider Optics. I was amazed — Ron was willing to make a custom filter to my specifications. They asked me to draw a spectrograph indicating what wavelengths I wanted and didn’t want. I drew a picture, emailed it to them, and they made it within a month’s time. Even better, Panavision paid for it. I don’t know who they’re going to rent these filters to, but it blows my mind that this happened.”

The Schneider orthochromatic filter eliminated all red light to emulate film stocks that were predominantly used up until 1930 and therefore this makes The Lighthouse almost feel like an early ethnographic film. With the filter, things that have a lot of red in them, like skin tones, record much darker. You see every pore and blood vessel.

The Lighthouse - Hurlbut Academy - Willem Dafoe, Robert Pattinson

The filter also emphasizes blue and UV, so your skies get really blindingly light. If there were any light clouds, they would fade into the hazy sky (as below).

Black and White - Set of The Lighthouse - Hurlbut Academy - Willem Dafoe, Robert Pattinson

This emphasis on emulating the past and having a look that transported the audience to an early film era began with Eggers and Blaschke’s extensive movie research…

“He sent me a list of movies to watch. He usually sends about five dozen of them… There were some nautical silent films, including Flaherty’s Man of Aran, [which was shot] on orthochromatic stock with strong, direct close-ups. 

 

[The influence of] Eisenstein was there for montage, and bold, hard cuts. Optically, the films we watched from the ’20s and ’30s were very appealing in their subtle fringe distortions and the way highlights would shimmer. In the end, the most influential references were M — an inspirational and modern film, in terms of visual language — and Bresson’s Pickpocket, which influenced [our] use of close-ups, especially actions with hands.

And these contributed significantly to this movie’s look in the form of its unique (for modern times at least) 1.19:1 aspect ratio. 

Here’s a great video that outlines on aspect ratios and their impact.

“Robert showed me his favorite example of our aspect ratio, a [1931] German film set in mineshafts, Kameradschaft”

“It’s very modern; it really uses the camera and sound given the time period—what’s in the frame, what’s not in the frame. For me, exclusion and reduction is more important to think about than inclusion. It started transforming how I saw the film. It wasn’t about trying to make it look like older films but rather choosing a frame that lends itself to the tall and narrow sets and helps you visually withhold information from the audience. It also had a secondary effect of evoking compositions of 20th century modernist photography.”

Having shot lots of still photography in a square format, Blaschke found it to be a perfect ratio of subject and setting. Knowing the sets would be confined and, of course, that the lighthouse is a vertical object, he found he could really scrunch the two actors in the frame with a lot of headspace above to really feel the ceiling. With this in mind, the team built the sets to suit that aspect ratio. For the sets of interior of the lighthouse tower they had to be able to move walls, because with 8-foot space, you can’t fit an actor (or two actors) and their Panavision Millennium X2 camera and move around with them. Thankfully, this tight aspect ratio and cramped set contributed to this feeling of intimacy and claustrophobia.

CGI, Top of The Lighthouse - Hurlbut Academy - Willem Dafoe, Robert Pattinson

Eggers: “When you’re designing the set, you think about it like, “Okay, if we put the staircase here, we’ll be able to see it in the shot,” because you want to have depth.” 

Even the furniture used on set had to be built to accommodate the aspect ratio—the kitchen table needed to be a certain size so they could get a two-shot on a 50mm lens without blowing the walls out.

Blaschke: We originally had an appropriate table story-wise — what they would have had for the era. But at one point I got two office PA’s and a viewfinder, and I put them at opposite sides of the table and sat them down. It just made a shape that was too wide. The table should be smaller to have a really confined claustrophobic frame.

Eggers: The table we ended up with reminds me of the card table in the flophouse from Phantom Carriage, with a similar lamp hanging over it. So it worked out just fine!

With the significant element of this film being the aspect ratio and the tight sets, blocking was of paramount importance. Blaschke notes that he and Eggers wanted to introduce the geography of the space early on. 

In the opening sequence, Efraim watches the ship that dropped them off sail away in the distance and then the camera follows him into the cottage and up the stairs into the sleeping quarters, really gives the audience a powerful sense of the geography of The Lighthouse. 

Influenced by Béla Tarr’s patient use of camera (Below), Bergman’s camera language and 1929 silent film The Lighthouse Keepers – which Eggers and Blaschke paid homage to in the scene in which Pattinson’s character, Winslow, attempts to break into the light at the top of the spiralling staircase.

Another element which comes into play is the distinct lack of grip equipment. With this being shot four hours from Halifax, Nova Scotia in a place called Cape Forchu, the crew were very far from support, and therefore everything had to be built. Quite unusual for modern filmmaking, the key grip became the source of DIY equipment creations such as a homemade cable-cam rig that ascended the entirety of the 70′ lighthouse!

“The initial plan was to use a crane for the whole tower,” Blaschke says, “but we were told somewhat late that a 100-foot Technocrane could not be sourced, as it was being used in Vancouver — and transportation of the Techno was prohibitively expensive, anyway. This, then, put us in a very bad position of having to stitch together two shots that were probably not going to match. That is, until Craig solved it with his cable rig.” 

In this quite barren peninsula, the production team built a 70 foot tall lighthouse, attached cottage, and outer buildings all from scratch and during winter no less, for the 34 days of filming. Quite the feat given the treacherous conditions – an almost constant freezing rain and howling wind that seem perfectly fitting for the subject matter… if not for the act of filmmaking.

Building The Lighthouse - Hurlbut Academy - Willem Dafoe, Robert Pattinson

“Our lenses are 80 years old. If you get saltwater in there, they’re done. They’re also not replaceable. We had some pretty delicate stuff that was very exposed. One lens actually broke down. We had to send it in. We didn’t have a 25-millimeter lens for about three weeks.” 

Which brings us to the lenses. How do you lens a movie that wants to appear modern while transporting its audience back to the earlier days of motion pictures?  To pair with the Panavision Millennium XL2 camera and the old film stock Blaschke wanted vintage lenses. Rare vintage lenses.

“I went to Panavision and said, “What do you have that’s off the menu that I wouldn’t even know about?” They brought out one lens about the size of a thimble—an early triplet lens. It’s a lens type that goes back to 1840. A Petzval lens swirls out-of-focus backgrounds in a distinct way, and the effect gets very heavy toward the edges. This is not a subtle look; we used them only for heightened moments and flashbacks” 

How appropriate that in the 100th year of the ASC (The American Society of Cinematographers), one of their members makes a movie nominated for the highest award for cinematography with a lens that was likely being used by its founder members!

“Then, they brought out these lenses called Baltars. I said, “Oh, yeah, I know about the Super Baltars.” And the Panavision person said, “No, not the Super Baltars. The Baltars.” I wasn’t even aware that there was an original version of this lens. So I [tested them] against Cooke Series Ones, which are from the ’40s. The Baltars were the most stunning portrait lenses I have ever seen. They have this shimmery quality. The highlights glow. As a lens nerd, that was very enchanting to me. I also realized that with this very hard orthochromatic filter and the unforgiving film stock, the lenses could add another layer that gave the film more of a complex look.” 

Baltar lenses - The Lighthouse - Hurlbut Academy - Willem Dafoe, Robert Pattinson

Eggers: Panavision rehoused all the lenses for us, and that took a bit of work. The gear remotes for focus pulling, there were a lot of issues. We broke a lot of rain-deflectors in the weather. Eddy McInnis, our awesome focus-puller, was like — the rain’s coming, and he’s got a flashlight in his mouth, and he’s like, [Yells] “I’m trying to jam together three eras of camera equipment!”

Blaschke: “You can’t use [them] wide open—you’ve got to stop [the aperture] down a bit. Otherwise, it’s like smear city. So, you need a certain aperture. [And] you’ve got black-and-white film, which has a tenth of the sensitivity of a modern digital camera. So, everything had to be lit.”

Lighting proved to be its own challenge, as the cinematographer was shooting the film stock that had a low sensitivity to light at 80 ASA. So to capture this movie, Blaschke had to fire an awful lot of light into the scenes! 

“We had to use so much light. It was blinding on set! I felt bad for the actors because they were always seeing spots. Willem and Rob are looking at each other, but they can barely see each other sometimes.”

Breaking down how they lit the intimate interior scenes, Blaschke explained:

“For Night interiors, like the heightened dinner scenes or drunken escapades, we lit those with the lantern’s glow, which was outfitted with a 800-watt halogen bulb. Closeups were further augmented with a China ball when needed. For daytime interiors, we used mostly ARRI M-series 9K and 18K HMIs bounced through giant panoramas of muslin cloth (CLIP) outside each active window and shaped for mood. 

Whereas the MOONLIGHT exteriors were created from 500 feet across the bay by two Arrimax 18K lights perched on a 125′ crane. For this reverse on Pattinson, “We put our stabilized head on a Technocrane and operated it remotely. With a fully extended arm we could swing over the ocean and get right down to the waves without submerging the camera.” 

Just above the camera was a 2K open-face Blonde light that created a cool effect as it bounced off the rippling water. Everything had to be scheduled around the tides, requiring three sessions to complete the sequence. 

Despite the overwhelming amount of effort that went into everything from lensing to film stock and aspect ratio, Blaschke says a lot of the time the simplest of cinematography techniques to light scenes were sufficient. 

“It’s a classic, ghost story, flashlight-under-the-face moment. The halogen lantern was on a basic c-stand that we adjusted as the camera moved in on Willem’s face. With the way he was moving his face as he spoke it created this very serendipitous moment where everything came together.”

The Lighthouse itself had a turn-of-the-century Fresnel lens to help to magnify lights and alert ships at a safe distance. To study the characteristics of it, Blaschke and director Robert Eggers visited a 1909 lighthouse on Point Cabrillo in Northern California and then had a lens custom-built for the production. “It was eight-sided like an octopus, acrylic, and weighed 1,200 pounds. I heard it cost $100,000. But if it had been made of glass, it would have been $1 million!”

Key grip Craig Stewart also built a turntable that raised and lowered the light and gaffer Ken LeBlanc took a bulb and base from a dismantled 6K HMI. “The [lighthouse] was designed to use an oil flame and the huge fresnel would magnify that. Whenever I visited a working lighthouse, fresnel or otherwise, it would have a puny household bulb in it — kind of amazing.”  Now imagine swapping that oil lamp with a 6K HMI bulb that was necessary for the beam to be shapely and distinct on film. “The day they switched it on, it was pretty magical and pretty shocking to fishermen. We were getting calls from out at sea as where the beam extended 12 nautical miles!”

This is where things got a little hairy for health and safety as scenes inside the lantern room had actors positioned in close proximity to the lamp. Even with safety glass, a 6K bulb was deemed too hazardous, so these shots were filmed onstage with a safer 2K tungsten bulb. “The location lighthouse could only be used for exterior shots with one exception. A scene where Pattinson’s Ephraim is outside, looks up and sees Dafoe’s Thomas standing before the light, stark naked and transfixed. That wide shot required putting Dafoe in the replica lighthouse…” 

Blaschke:“There’s Willem with a sock on his genitals, slathered in sun lotion on a freezing night in front of a Fresnel lens in a lighthouse made of fricking scaffolding. There was definitely some unusual stuff going on.

Just as in the Lighthouse, the battle of Old Vs Young rages on. With the evolution of technology, the questions will always crop up of whether to shoot film or digital, to use CGI or to capture in camera, but one thing’s for sure: Cinematography itself will always be a critical part of filmmaking – using light, movement and framing to create potent, moving art. “black and white films, with a cherry on top.” 

Black and White with a Cherry On Top - The Lighthouse - Hurlbut Academy - Willem Dafoe, Robert Pattinson

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The Look Of The Irishman https://www.filmmakersacademy.com/look-of-the-irishman/ Thu, 16 Jan 2020 14:00:14 +0000 https://www.hurlbutacademy.com/?p=76116 Following the groundbreaking success of The Look Of Joker, Hurlbut Academy's team turn to Scorsese's The Irishman for the next deep cinematography break down video and article

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THE IRISHMAN TECHNICAL SPECS

Cameras:

RED Helium

Arri Alexa Mini, Zeiss Master Prime and Cooke Panchro/i Classics Lenses

Arricam LT, Zeiss Master Prime and Cooke Panchro/i Classics Lenses

Negative Format:

35 mm (Kodak Vision3 250D 5207, Vision3 200T 5213, Vision3 500T 5219)

Codex:

Redcode RAW (8K)

Lens:

Cooke Panchro/i Classics Lenses

Cinematographic Process:

ARRIRAW (3.4K) (source format)

Digital Intermediate (4K) (master format)

Dolby Vision (source format)

Redcode RAW (8K) (source format)

Super 35 (source format)

Printed Film Format:

35 mm (Kodak Vision 2383)

D-Cinema

Zeiss Super Speed Lenses

“For me, for the filmmakers I came to love and respect, for my friends who started making movies around the same time that I did, cinema was about revelation — aesthetic, emotional and spiritual revelation. It was about characters — the complexity of people and their contradictory and sometimes paradoxical natures, the way they can hurt one another and love one another and suddenly come face to face with themselves.”

Martin Scorsese

At the end of Shakespeare’s final play “The Tempest”, his protagonist delivers a monologue that many believe to be autobiographical, steeped in references to his works, his characters and his great Globe theater itself. When watching The Irishman, you could be forgiven for thinking that the life-long story of the man who painted houses (a metaphor for mob hits) is the great Martin Scorsese’s love letter and goodbye to his gangster works, the acting greats he helped to establish and to the world of cinema itself.

As I write this, Scorsese is embroiled in controversy over his opinion on superhero movies and the Marvel franchise as theme parks. This couldn’t have served as a better backdrop for his film, a polar opposite, the dichotomy of ‘theme park’. With what one could argue is one of the greatest character studies made by the man whose fingerprint in the filmmaking world is instantly recognizable, Scorsese, at the age of 77, delivers “The Irishman”.

The Irishman Scorsese Hurlbut academy Prieto Cinematography

“In the past 20 years, as we all know, the movie business has changed on all fronts. But the most ominous change has happened stealthily and under cover of night: the gradual but steady elimination of risk. Many films today are perfect products manufactured for immediate consumption. Many of them are well made by teams of talented individuals. All the same, they lack something essential to cinema: the unifying vision of an individual artist. Because, of course, the individual artist is the riskiest factor of all.”

What gave The Irishman such a powerful punch when I saw it was that element of risk involved in making it. This is a 3 hour and 25 minute long movie. With it being on Netflix (don’t worry I watched it in Cinemas first, I’m not a Philistine), I could literally start the movie when on a flight from LAX, land in Vancouver and have 25 minutes left to get me through baggage claim! It is a movie that stars Robert De Niro, Joe Pesci and Al Pacino, all in their late 70s and all playing characters from the 1950s (even 40s in De Niro’s case) right through to the early 2000s without the heavy reliance on prosthetics, CGI motion capture suits and helmets etc. A movie that begins and ends (without spoilers) with a somewhat subdued protagonist in a nursing home reflecting on his life, his deeds, his proudest moments and his bitterest regrets. 

The Irishman Scorsese Hurlbut academy Prieto Cinematography De Niro Frank Sheeran

Scorsese, like his source material, has a career that spans over fifty years from “Who’s That Knocking at My Door” to this, his latest work of art. In this article, although our focus is purely on The Look of The Irishman and the outstanding cinematography of Rodrigo Prieto, we cannot avoid The Look of Scorsese’s vast portfolio of works, his artistic masterpiece-inspired shots and how he has embraced the seismic shift from film to digital.

The Irishman Scorsese Hurlbut academy Prieto Cinematography 1

As previously stated, what was essential to this film was the look, or rather, the ‘looks’ to reflect the passage of time, the different eras of the protagonist Frank Sheeran’s (De Niro) life and career.

The-Irishman-Scorsese-Hurlbut-academy-Prieto-Cinematography

Obviously the characters’ physical appearance – the costumes and the set design help us to witness the more-than-half-a-century span of the film, but Rodrigo Prieto discusses how in the 90 days of prep for the 108 day shoot, he and Scorsese wanted to create a look inspired by memory – by home movies and old family photograph. Therefore, in prep, Prieto spent a long time researching alongside color scientists, testing film stock to try to emulate the colors of old home photography.

“I felt it had to be on film, first of all… I was born in the sixties [1965] and my memories of the 1950s are evoked by the slide photography of my parents which was on Kodachrome. I then felt the look of Kodak’s Ektachrome was more appropriate for the 1960s.”

Rodrigo Prieto

Look Of Irishman Hurlbut Academy Cinematography Kodachrome Ektachrome

“I came up with a design, because of what Scorsese said of the memory and home-movie aspect, that instead of emulating home movies, maybe we can emulate still photography–amateur still photography. So I did deep research into the Kodachrome and Ektachrome. We developed look-up tables to very closely match the way the emulsions of both track the color.”

With the help of color scientist, Matthew Tomlinson from Harbor Picture Company and Philippe Panzini at Codex, Prieto was able to map the colours shot on 35mm film to digital and create look-up tables (LUTs) to emulate the look of Kodachrome and Ektachrome. This would help suggest the feeling of morphing time from the 1950s to the 1960s and into the 1970s.

KODACHROME

Look Of Irishman Hurlbut Academy Cinematography Kodak kodachrome

Look Of Irishman Hurlbut Academy Cinematography Kodachrome

EKTACHROME

The Irishman Cinematography Prieto Scorsese De Niro ELTACHROME_PressRelease.0

With all of these technical nuances coming into play, the element of risk that Scorsese refers to could not be more at play. However, there is also a deeper storytelling element to this with the color helping to convey the changing mindset of De Niro’s Frank Sheeran and his realization that this way of life is not all that it has cracked up to be.

The Irishman begins with the nostalgic saturated colors of the Kodachrome (“the reds pop”) and as the film unfolds and transitions (“to more of a blue-green palette”), gradually more color is taken away from the image to signify the draining of hope.

“The crux of the story happens primarily in the 1970s so I decided to base the look here on a film developing technique first made by Technicolor in Italy. It’s a process in which you skip the bleaching of the print and keep some of the silver on it to create an image with more contrast and less colour.”

Rodrigo Prieto

To capture this, Prieto returned to a leviathan of cinematography and a technique from Technicolor in Italy called ENR. This is a process that was developed in Technicolor by Vittorio Storaro (Academy Award winning Cinematographer of Apocalypse Now, Reds and The Last Emperor) in which the silver is retained on the print of film for motion pictures, and the result is high contrast and desaturation of color. Prieto started applying levels of this ENR look, to make it look as if the film starts to drain of color in the later decades. “That gives a feel of nostalgia, maybe, for the past, even though the events that are happening are not necessarily the prettiest. So we went with less and less color as we progressed with [Frank], because later in life there is disillusionment, feelings of regret.”

Irishman Look Of Hurlbut Academy 1a

Irishman Look Of Hurlbut Academy 1a

 

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Irishman Look Of Hurlbut Academy 3a

 

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“Then my discussion with [visual effects supervisor] Pablo Helman was, if we shoot just the visual effects scenes on digital and then the rest on film, you have to guarantee to me that ILM (Industrial Light & Magic | VFX and Animation Studio) will help me make them match.” 

By adding grain to match the film’s emulsion, ILM could match the film and the digital to make the film seamlessly transition from one era to the next and a classic way of filming to the modern way. In the process, Prieto concluded that RED Helium cameras shooting 8K offered the best means of emulating the analogue look.

This move from Film to Digital is also rather autobiographical of Scorsese’s life – the changing capture format of movies, the changing culture of the film set and, with this now being streamed on Netflix alongside the theatrical run, the changing way that we witness his art.

Irishman Look Of Hurlbut Academy 3 headed monster

With all of this intricate science already going on, with a movie that deals with many shifts in time and place and also starring arguably the most prolific actors of the past 40 years, Scorsese and Prieto would also have to employ de-aging technology to show the actors in their youth. This has been widely reported, but the process itself pushes the boundaries of cinema even further than before – a risk and one that you’ll have to decide if it pays off.

As I have already covered, every scene that didn’t require VFX was shot on film; the Arricam LT and ST cameras on Kodak 5219 and 5207 filmstock.

Irishman Look Of Hurlbut Academy Arricam ST

Then THIS (below) mega build camera known on the set of The Irishman as the “Three Headed Monster” also referred to as the Hydra (which I’m sure will have Marvel fans up in arms) is how Scorsese and Prieto shot their the VFX de-aging scenes. 

Irishman Look Of Hurlbut Academy 7

The complicated three-camera rig used a RED Helium (shout out for one of our sponsors) as the main camera in the center and two Arri Alexa Minis as “witness” cameras on either side to feed data into the VFX pipeline. These witness cameras were only shooting in infra-red, to capture the infra-red tracking markers painted on the lead actors faces. “VFX had all this information to compute the position and intensity of light and even the reflectivity off the sets to apply to the facial de-ageing. They didn’t have to rebuild the light for each scene, it was kind of an automatic process.” 

Irishman Look Of Hurlbut Academy Three Headed Monster

All three cameras for each angle had to move in unison and have their shutter’s synchronized. The rig had to be lightweight enough for all the cameras to fit on one head. None of that would have been possible using film cameras with magazines that needed loading and unloading.

Irishman Look Of Hurlbut Academy Pesci De-aging

Therefore De Niro, Pacino and Pesci could play their characters over a span of 50 years without the mass of prosthetics, without wearing helmets and other facial equipment. In a time when CGI is rife amongst filmmakers – like it or loathe it – Prieto and Scorsese found a ‘happy-medium’ and a much more organic way of shooting their stellar cast without affecting their performances in any way. 

Irishman Look Of Hurlbut Academy de-aging

Again, VFX supervisor Pablo Helman and his team at Industrial Light & Magic ran the captured footage through a full CG makeover to create younger versions of the actors. To add a further element of risk, Scorsese wanted to shoot most, if not all, of the dialogue scenes with as many as three cameras simultaneously; meaning Prieto, at times, had nine cameras with nine focus pullers on some scenes!

Irishman Look Of Hurlbut Academy Camera Tests

In-keeping with this philosophy, for lenses, Prieto did not want a modern feel, so picked the Cooke Panchro Classics, supplemented by Zeiss High Speeds. He explains: “We chose spherical lenses and a 1.85:1 aspect ratio because the main character approaches his task of “painting houses” (meaning killing people) in a methodical, practical way. It seemed to us that old glass, but without heavy distortion or fancy flares, would be appropriate to represent Sheeran’s perspective.” 

With vintage glass and a story spanning such a vital time-frame in American history, Scorsese’s legendary encyclopedic knowledge of film was paramount when developing the look of this modern gangster movie. Returning to movies he had referenced in Goodfellas for example with Lucky Luciano and Public Enemy, Scorsese was able to capture the timeless look of gangster movies that clearly inspired him when his blockbuster Mean Streets took the world by storm. 

For Prieto, the focus on photography took him to Garry Winogrand, the American street photographer from the Bronx, NY who captured social issues in the streets of New York . 

Recently, as I’m color-timing the movie I’ve been strangely referencing Garry Winogrand: there’s an exhibit of his Kodachrome work in Brooklyn (he usually is known for his black-and-white photography). I used Winogrand a lot as a reference for The Irishman, more for composition and the use of lenses, the wide angle, that sort of thing.”

Garry Winogrand Cinematography Hurlbut Academy The Irishman

Moreover, the movie’s characters – Jimmy Hoffa, Frank Sheeran, Russell Bufalino were all real figures and therefore we still have photographs, recordings, and 16mm film of them. Hoffa especially. So Prieto had a whole smorgasbord of footage to take inspiration from. 

JIMMY HOFFA

RUSSELL BUFFALINO

FRANK SHEERAN 

At its heart,The Irishman was a character study of Frank Sheeran (De Niro), a union organizer, a hitman and friend and bodyguard for Al Pacino’s Jimmy Hoffa. The design of the camera work is centered on the tall and imposing Frank Sheeran’s ways. He is a very methodical person and he approaches a murder as just part of a job. He was desensitized to killing in World War II, where he saw many days of combat and even executed prisoners of war.

While it may seem straightforward, it actually explains the plodding nature of the film. 

Irishman Look Of Hurlbut Academy De Niro Film

Caption: De Niro in the classic Herman Munster shoes to give him Sheeran’s height – try not to imagine two things 1. Any 70s tune and 2. How Pacino isn’t on the verge of snapping an ankle.

The shots and camera movement are also methodical like the protagonist. In The Irishman we are seeing Cinematography as a storytelling element, matching the storyline and the character’s development. 

“For Frank, he would get an order and then go and do it. So the camera behaves very simply – no spectacular angles or movements when a killing is happening. So the camera pans with him approaching a person, maybe he kills, maybe it pans back. Or sometimes the camera just sat there, static. It even extends to the cars. All the cars, we show them in perfect profile. Filming in a dry, simple, methodical way. There are other moments, which aren’t related to Frank Sheeran, maybe the deposition of Jimmy Hoffa, where the camera moves around, swoops down toward Robert Kennedy.”

Let’s look at the beginning of the film- The Irishman opens with a tracking shot set to vintage music—which is fairly routine for Scorsese and a stylistic element he adopts often. However, we can clearly sense the footsteps of the camera operator. It’s reminiscent of the smooth, flowing Copacabana take in “Goodfellas,” except this one is kind of clunky, and ends with a close-up of a geriatric and wheelchair-bound Robert De Niro. It’s as if Scorsese is showing us this is the end of the road for the gangsters he has depicted in the past. This is not going to be another Scorsese mob movie.

As we were shooting that scene in The Irishman, he (Scorsese) already had the music in his mind, and I believe he was actually listening to it as we shot it. It was tricky for the operator – in the sense that when it’s a very linear shot, like the whole beginning down the hallway, it’s very hard to maintain the horizon and all these things. And getting into the second area was technically complicated to get to; we had to build a little ramp.The sort of weaving aspect was not totally purposeful. Scorsese usually complains about Steadicam not being really steady, like a dolly shot, so he’s not a fan, even though he’s used Steadicam classically in some unforgettable shots.” 

Scorsese liked the shot so much that he refused to stabilize it. Perhaps this was to give it the feeling of someone walking in to meet with the protagonist whose confession forms the narrative of the movie – something that is heightened when De Niro’s Frank Sheeran talks directly into the camera. This was perhaps inspired by how the book is written: Frank Sheeran confesses the whole thing to the author of the book, Charles Brandt.

The Irishman Scorsese Slow Motion

Scorsese’s best known trademark is his renowned use of slow motion. Every personal feeling of the characters being exposed and laid bare in 300fps. In The Irishman, the best example is the ultra-slow motion wedding of the daughter of Bill Buffalino immediately after a brutal murder. It is so painfully slow that we cannot help but see the stark contrast between the brutal betrayal of his only close friend and the “happiest day” of someone’s life.

As a viewer, fan of cinema and of Scorsese, The Irishman is a very powerful piece of cinema with its story and its performances both on and off screen. But it is also bittersweet – like Shakespeare’s Tempest was his epilogue, this may be the final gangster epic from the man who defined the genre. It may also be the last time we see De Niro in a role of the great gangster, the last time that he and Joe Pesci grace the screen together and the last time that he and Pacino face off. 

And just when we start to think that way, Scorsese leaves the door open.

The Irishman Door Open

 

 

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The Irishman Scorsese Hurlbut academy Prieto Cinematography The Irishman Scorsese Hurlbut academy Prieto Cinematography De Niro Frank Sheeran The Irishman Scorsese Hurlbut academy Prieto Cinematography 1 The-Irishman-Scorsese-Hurlbut-academy-Prieto-Cinematography Look Of Irishman Hurlbut Academy Cinematography Kodachrome Ektachrome Look Of Irishman Hurlbut Academy Cinematography Kodak kodachrome Look Of Irishman Hurlbut Academy Cinematography Kodachrome The Irishman Cinematography Prieto Scorsese De Niro ELTACHROME_PressRelease.0 Irishman Look Of Hurlbut Academy 1a Irishman Look Of Hurlbut Academy 1a Irishman Look Of Hurlbut Academy 3a Irishman Look Of Hurlbut Academy 3a Irishman Look Of Hurlbut Academy 5a Irishman Look Of Hurlbut Academy 6 Irishman Look Of Hurlbut Academy 3 headed monster Irishman Look Of Hurlbut Academy Arricam ST Irishman Look Of Hurlbut Academy 7 Irishman Look Of Hurlbut Academy Three Headed Monster Irishman Look Of Hurlbut Academy Pesci De-aging Irishman Look Of Hurlbut Academy de-aging Irishman Look Of Hurlbut Academy Camera Tests Garry Winogrand Cinematography Hurlbut Academy The Irishman Irishman Look Of Hurlbut Academy De Niro Film The Irishman Scorsese Slow Motion The Irishman Door Open
The Look Of 1917 https://www.filmmakersacademy.com/look-of-1917/ https://www.filmmakersacademy.com/look-of-1917/#comments Wed, 08 Jan 2020 20:02:46 +0000 https://www.hurlbutacademy.com/?p=75997 Hurlbut Academy Writer Chris Haigh & Editor Ross Papitto comprehensively break down the Cinematography and Look of the Golden Globe Winning Film, 1917.

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Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

Cameras: Arri Alexa Mini LF

Cinematographic Process:

Negative Format: 35 mm (Kodak Vision3 250D 5207,

Vision3 200T 5213, Vision3 500T 5219)

ARRIRAW (4.5K) (source format

Digital Intermediate (4K) (master format)

Codex: Redcode RAW (8K)

Printed Film Format:

Lens: Arri Signature Prime Lenses D-Cinema

Do you ever think about the movies that actively changed the way that we experience films?

Remember the first time you saw someone fly…

moved faster than a speeding bullet…

 

or felt the raw power of a dinosaur?

These, and many more, are the moments that changed filmmaking, that redefined how we make films. They raised the bar for what is possible to put on screen. They forged a new path. 

First Moving Picture:The Horse In Motion (1878) First Film: Roundhay Garden Scene (1888)
First Sound Film: Dickson Experimental Sound Film (1894/1895) First Color Film: Annabelle Butterfly Dance (1894)
First Feature Length Film: The Story of the Kelly Gang (1906) First Animated Feature: Snow White and The Seven Dwarfs (1937)
First film with scenes shot entirely by natural candlelight: Barry Lyndon. (1975) First Feature-Length Animated CGI Film: Toy Story (1995)

The list is endless! Take this from a man who just wasted most of his afternoon nostalgically trawling youtube for cinematic moments!

Back to the article at hand though, the point is Directors and Cinematographers are constantly inventing and harnessing new technologies and techniques, leading the way for the future of cinema. This “Look Of” examines the cinematography, directing and set-design of a movie that pushes the boundaries of filmmaking, of lighting and set design further than ever before. 

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

From the very outset, the marketing and buzz surrounding the Sam Medes masterpiece visionary opus has been the fact that it was all shot and cut to appear as one seamless take. 

Often likened more to ballet and theater, the one shot or long take is a cinematography set-piece requiring the most intricate of planning and rehearsal. When these ‘special moves’ make it into the movie, they can can become filmmaking folklore, but regularly they are chopped up in the edit room for pacing and coverage. For example, the opening shot of Joker was originally planned as an establishing oner and was segmented for the final version of the movie…

It is important to note that there is a reason we don’t see oners creeping into every movie, with every cinematographer vying to outdo their predecessors and peers. The oner must be motivated by the story – if it doesn’t make sense to show a whole scene in one take then crowbarring one in could do more harm than good. 

On this occasion, however, Director Sam Mendes saw the technique as imperative to his script, opening it with the instruction on the very front page…

1917 Script - Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

Deakins: “I thought, ‘Oh my God. This is a gimmick. [One-shot] is not right for every story.”

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

Below are a few One Shot examples (CLICK ANYTHING TO VIEW):

Poster Title Director Cinematographer
Panic Room Director David Fincher, Conrad W. Hall & Darius Khondji
Atonement Joe Wright Seamus McGarvey
Goodfellas Martin Scorsese Michael Ballhaus
Touch of Evil Orson Welles Russell Metty
Boogie Nights Paul Thomas Anderson Robert Elswit
Children of Men Alfonso Cuarón Emmanuel Lubezki

 

For 1917, with a legendary cinematographer on board and an enigmatic director coming fresh off a 3 year break, one continuous shot could not have been a better or bolder option. 

Mendes explains, “It felt like the best way to give you a sense of all this happening was in real time, I wanted you to feel like you were there with the characters, breathing their every breath, walking in their footsteps. The best way to do that is not to cut away and give the audience a way out, as it were.”

He was partly inspired to try the approach after watching his children play third-person-shooter games such as “Red Dead Redemption,” following the protagonist both in front and behind. 

Video Gaming Influences - Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

“I watch them with those games and I find them remarkably mesmerising, almost hypnotic,” Mendes says. “I just wanted to do something like that but with real emotional stakes.”

From the very first shot, when two young British soldiers, Schofield and Blake, are woken from napping under a tree, right through to the final moment (which I won’t mention due to spoilers), through trenches, along trenches, into bunkers and farmhouses, across enemy territory, this movie is incessant, leaving us breathless and captivated.

Of course there’s been “oners” in movies throughout the history of films before, even in some war movies… even in trenches in some war movies…

BUT, we’ve simply never experienced oners of this level before. Oners that were often 6/7 minutes at a time and peaked at almost 9 minutes long! And, in 1917, the oners come one after the other, absolutely seamlessly.

None of these feel like gimmicks, as Deakins would say. The oners act as perfectly crafted story sequences and to achieve this would required the most intricate planning… 

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

This is where Production Designer Dennis Gassner came into his own. Building scale models of a meandering, sprawling set on a backlot at Shepperton Studios, Gassner allowed Mendes and Deakins to be able to choreograph performances and camera movements ahead of time. With the oners, every set had to be exactly the length of the scene.

“We spent a long time talking, just talking over the script and just talking about ideas, and we worked with a storyboard artist, and I spent a long time sketching ideas really. We went into a farm field with stakes and we marked out the trenches, marked out the walk down to the farmhouse and marked everything out and then rehearsed with the actors. We did it to get a sense of the time and how long between each piece of the action, how long to walk with a particular piece of dialogue. And just in that way like you would do on any film, we were figuring out how we were going to shoot this.”

Before he built a single set, Gassner worked with Mendes and Deakins to map out how each movement could be accomplished, how it would serve the story and could be accomplished. He then created the scale model of the village, complete with moving LED lights.

Models 1917 - Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

“The film is basically a piece of choreography. It’s an amazing brutalist dance, but also takes on a very dreamscape quality. But the practical side of it was inch by inch. We measured everything. Once we knew our journey, then we could start to plug in the architecture.”

Building The Trenches - Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

 

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

 

It goes without saying that with a oner rehearsal is key! Cinema becomes theater. The whole production becomes a chess game with cast and crew becoming intricate moving parts. Everyone has to know where they move, when they move and how they move. But not just that; they have to know everyone else’s moves too. 

Deakins: “We did a lot of rehearsals, so I mean, a lot of days the sun was out and we were waiting for clouds so that we could shoot, so we would rehearse. Not with the actors doing a full performance, but just rehearse to get the feel of the camera, know exactly when the camera was going to move in front of them or when it was going to boom up. I mean, that was the trick.”

Mendes: “The pressure was immense. There’d be times where you’d get seven minutes into the take and someone would trip or a bit of mud would get on the lens or an explosive device would be off and you can’t use it. The acting could be wonderful and everything else could be right and you’d have to start again.”

In order to tackle filming this substantial and with this level of ingenuity, Deakins had two skilled Steadicam operators working with an electronically-stabilized, remote-controlled head called a Stabileye (“I can’t understand how it works, but it’s very small and it’s fantastic,” Deakins said.). The crew also invented a gyro post for the Steadicam operator Peter Cavaciuti so the operator could run forward down trenches with the camera facing backwards. Arri’s Trinity rig – a hybrid camera stabilizer that combines classic mechanical stabilization with advanced active electronic stabilization – was also used extensively. In order to maintain the perpetual movement, the cameras were attached to and pulled from wires, taken for rides on motorbikes and 4x4s, and even flown on a drone over water.

BTS 1917 - Steadicam Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

DEAKINS: “There were key moments and keyframes that, as far as I was concerned, we had to get to. I’d say that to the grips and the operators, whether it was Pete on the steady cam or Charlie on the Trinity or Gary [Key Grip] and Malcolm [Grip] running around with the stabilized head. They all had these images in their head, in their mind, we had these frames and I said, “That’s where you need to be to get this shot.” Some of the shots we kept going as far as we could. Now and again, I had to say to Sam, “Can we break it here?” Because it’s on a certain piece of equipment and the operator’s carrying it for like six minutes and he does more than 20 takes. He needs a break. I mean, it just was physically really demanding, especially on Charlie Resick who is doing our Trinity work.”

While this was going on, Deakins was often controlling cameras remotely from a van some distance away. with one stunning shot was captured with a remote camera skimming across the water at the bottom of a crater captured by a remote camera  on a wire.

One excellent example of this choreography of camera switching during a oner would be Schofield’s run down the front line:

“The camera starts off mounted on a 50-foot techno crane when he’s down in the trench and it brings him up over the trench…”

Technocrane - Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

“Then the grips take it off, it’s on a stabilized head obviously, they take it off this one crane, walk backward with George (Schofield)…”

Steadicam - Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

put it on another crane that’s mounted onto a vehicle and then track for like a quarter of a mile or more with George…

Running Russian Arm - Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

At the end, it booms out and goes down into the trench with him.

 

“You do a shot like that and there were like 13 grips involved and there was Brian, the camera car driver who had to keep it all in sync. So at the end when we got that, and it was really good, everybody’s on such a high because it’s such a huge collaborative effort to do that. And it was great to see because in the end, the grips and George would all be high-fiving each other and it was really quite a wonderful, great atmosphere.”

To put into context just how key the camera work and action was, the last 45 minutes of this 2 hour film boasts only 20 lines of dialogue.

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

Deakins shot digitally and convinced ARRI to provide three prototype miniature large format Alexa cameras, ideal for their portability, but, for a whole movie oner you may wonder what lens the cinematography leviathan would opt for. Typically you change lens focal lengths as you move in for coverage, but what lens can be used in a perpetual oner to capture huge war vistas and intimate closeups in the same take?

Deakins: I wanted to shoot everything on 40mm because it has the slightly shallow focus of a 40 mil, but obviously you’re in the larger format. So it’s equivalent to, I don’t know, like between a 32 and a 35 if you’ve been on a regular format Alexa. So we basically settled for a 40 mil. There are some scenes like in the German bunker we did on a 35, and there are some little scenes, the scene we did on the river, that’s on a 47, but our basic lens for the whole shoot was a 40.

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

 

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

How do you light an undertaking of this magnitude? Had Deakins been able to have cuts, he could have used hidden light sources that were just out of frame and manicured any light to his liking. BUT the camera had to see 360 degrees and often he’d be shooting in a bunker or a cellar with little more than a few oil lamps on a table.

With most of the movie being shot in exterior day time, in southern Britain, WEATHER played a key (possibly detrimental) role on the ambitious film. Deakins opted for flat and overcast conditions and therefore due to continuity, filmmakers often had to wait for cloud cover. 

Deakins: “Most of the time I said no, because I didn’t want to be in a situation where you’re shooting a shot and the actors are giving it their all and suddenly the sun comes out. So that I found very stressful. I had like six weather apps I think I was looking at constantly, and I was watching the radar on them or just figuring when tiny bits of clouds were going to come. So I had to judge… if you’re doing a shot that’s five or six minutes long or the longest one in the farmyard that’s like eight or nine minutes, and it has to be cloudy for that whole time, you don’t want to start shooting in a cloud that’s not going to last.

During the night scenes, and with an opportunity to play with low lighting and silhouettes, Deakins really blew us away as an audience. Creating a stunning night time sequence of a french town that was undergoing bombing the lighting, Deakins delivered something special. Flares were fired over the town illuminating the ruins and producing shadows that changed grotesquely indicating the unnatural world that Schofield had wandered into.

Night Window 1917 - Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

“They were all on wires and they all had to be timed to last a certain length and they had to be a certain brightness so that I could shoot under them, and a certain color. Some flares are very blue, we didn’t want that, we wanted this slightly kind of warm look to them. We wanted the feeling of, ‘Is this his nightmare? Is it a dream? Is it real? We felt we could stylize it to a degree, make it a bit noirish — hence the idea of the flares and of the shadows coming off the shards of the broken buildings.”

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

This is only matched in terms of artistry, by a surreal oner sequence that culminates in the image of a burning church. With Deakins finally in full control over his lighting, he built a lighting rig for the burning church that was such a colossal rig that he described as…

“the biggest single lighting fixture I’ve had ever created”

What he was referring to was a 360-degree burning church lit by 2000 1K bulbs on dimmers.

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

The unconventional editing process that enabled Mendes and Deakins to continually build this oner, is certainly an unsung hero of this film’s look. Tasked with piecing together this mammoth project was Lee Smith, Academy Award winning editor of Dunkirk. Smith joined the movie in pre-production while Mendes was blocking and rehearsing the film. With an editor on set, Mendes was able to knit his film together in real-time while he was shooting…

Smith: “It was kind of (like) standing there butt-naked. All of my usual armor was stripped away. With conventional coverage, you look at things that aren’t working and think, ‘We’ll fix it in post. If a scene is a bit flabby or long-winded, you don’t panic because you have juxtapositions and cross-cutting and a thousand other ways to make corrections. But this shoot had to work from the get-go, without exception.”

Mendes: I had to make judgments about rhythm and tempo and the momentum of the story without cutting. And that’s something I do in the theater all the time. Judging shape and when the movie could breathe in and breathe out, that’s something that one does with stage productions. So that muscle I was using every day because there was no way out. And there was no way of taking a line out, let alone a scene or moving the order of something. Nothing like that. Everything had to be exactly as I’d want it in the final movie. So I was using that part of my brain that I would normally use in editing, in production.

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

Throughout the discussions for 1917, Sam Mendes has persistently referred ”the micro within the macro”. Mendes wanted his story to actually be very small, very personal, focusing intimately on the individual human experiences of the two young soldiers amidst this huge war. So the camera style is much more about their experience than the war as a whole. We are not cutting away to anything or anyone else, and we are experiencing every bit of their perilous journey in real time. 

Hurlbut Academy Cinematography Film School Oner One Shot Long Take 1917 Film Sam Mendes Roger Deakins ASC Golden Globes Oscars

Mendes: “Through the keyhole of two men’s experience, you can begin to understand the scale of the destruction that happened over the course of four years and the greatest loss of life in any single war.”

With 1917, the filmmakers clearly underwent phenomenal hardship with demands unlike any movie before it. We could certainly say that the story and the subject matter, based on Sam Mendes’ own family stories of the war, warranted this level of artistry. Through this incessant juggernaut of a film, Mendes was able to tell an intimate, personal story, that never lags and is always on the move. And in doing so, even filmmaking itself, is perhaps driven forwards.

They had one shot and they certainly took it.

The post The Look Of 1917 appeared first on Filmmakers Academy.

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The Look of Joker https://www.filmmakersacademy.com/look-of-joker/ https://www.filmmakersacademy.com/look-of-joker/#comments Mon, 11 Nov 2019 21:08:07 +0000 https://www.hurlbutacademy.com/?p=74877 In this Video Essay and supporting article, Hurlbut Academy looks at the look and cinematography of the 2019 smash hit movie "Joker".

The post The Look of Joker appeared first on Filmmakers Academy.

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Director: Todd Phillips Production Design: Mark Friedberg
Cinematographer: Lawrence Sher Art Direction: Laura Ballinger
Editor: Jeff Groth Set Dec: Kris Moran
Cameras:ARRI ALEXA 65, ARRI ALEXA LF, ARRI ALEXA MINI LF Costume Design: Mark Bridges
Lenses: ARRI Prime DNA Hair Department Head: Kay Georgiou
Filming Locations: New York and New Jersey Makeup Department Head: Nicki Ledermann

Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

Mirrors play a key role in Todd Phillips’ Joker not just for the main character, but for the city of Gotham’s reflection of 1980s New York City and our society as a whole.

In this “Look of…” we focus on the cinematography, production design, costume and hair and make up of the 2019 R-rated smash hit and how its intimate realism, camera height,  shadows and reflections are the key to its success.

Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

Joker is the archetypal comic book villain, the paramount of anti-heroes and what makes him so exciting and compelling is his complete lack of backstory! So when Todd Phillips and Scott Silver came to tell his origin story, their first task was to make a character study (something that we have had very few of of late) based in reality and to make it reflect a world we inhabit and make him relatable.

Making Joker real makes him believable and his descent into darkness so much more interesting. Therefore in order to make what is a very comic-book-based villain as “real” as they could, they started with the city in which he grew up, the roads that he travelled to work along every day and the unforgiving atmosphere that oozed from it. 

“The look and feel was influenced by our memory of New York/New Jersey of 1981.” Joker Cinematographer Lawrence Sher recalls. “I immediately went back to my own personal memory of what New York was like at that time. When you get on the bus and go in from Jersey where I grew up. I was super into hip hop and breakdancing. I’d go into the Bronx and watch breakdancing documentaries. I had this visceral memory of what that was, whether it was the graffiti or the trash or the buildings.” 

Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

Above: Photographs of 1980s New York

A brief look online and at the montage above (that this writer lovingly created for you all – *nods to tip jar on his desk) reveals just how powerful this setting is – a world that has completely lost control due to the crack epidemic, the overwhelming level of homelessness, the staggering amount of crime and corruption, the gargantuan gulf between the ‘haves’ and the ‘have nots’ and the riots that that gulf produced. A city like New York in the 1980s, that has been seemingly abandoned by the rest of the world, makes it perfectly understandable for someone like Arthur Fleck to be chewed up and spit out as the Joker. 

For that reason, we as an audience, find sympathy for his behavior and, dare I say it, empathy for his character. Look at the world around us today, one of outright fragility with characters not too dissimilar from Arthur Fleck adorning headlines everywhere – Phillips and Sher created a movie that challenges us to question vital themes such as mental health and the funding/resources that are dedicated to it. However, people may have viewed the film, that is extraordinarily powerful.

Production Designer Mark Friedberg discusses the pre-production location scouting of his home town to develop a map of Joker’s Gotham – “On the first page of the script, Todd and co-writer Scott Silver tell us that this gritty world is real. It’s a place that’s down—it smells, and the people in it are really harsh. So, the stakes for main character Arthur Fleck (Joaquin Phoenix) are real. Arthur lives in the same dehumanizing place as so many others, yet for some reason what affects most people affects Arthur more. Gotham oppresses Arthur as much as anything in the film, so defining this version of Gotham is what roots the story. This version of Gotham is also a version of Joker himself.

When you’re developing a film with many geographical areas, each realm has to look and feel distinct. We decided to map a new version of Gotham over current New York, based on the places Arthur passes through on his journey.”

KNOW THE WORLD LIKE GOD KNOWS HIS

Sher himself commented on how detailed the world that they designed was and the intricate process that they went through to develop a believable world for their character. “Robert McKee had that thing where he’d say, “Know thy world like God knows his.” I might be misquoting it, but it’s effectively that. Your job as a storyteller, as the screenwriter, is to build a world constructed with such detail and specificity that it feels three dimensional and real.” 

The detailed focus on the garbage is equally fascinating because the world that they are building has the juxtaposition of clean and dirty, of rich and poor, of “civil” and “uncivilised”, of light and dark. Look at the contrast between the Porn Theaters that Arthur Fleck stands outside with his sign and the regal cinema that the prosperous Wayne family attend to watch Chaplin’s Hard Times.

That gulf between rich and poor (a key theme of the Batman cannon) with Bruce Wayne growing up in a world that is the binary opposite of his counterpart was also exploited by the filmmakers in post production…

“Most of the trees appear when Arthur goes out to Wayne Manor. That aerial shot where the train is on the river and all those trees are on the left-hand side. All the trees that surround Wayne Manor is a universe Arthur wouldn’t see very often. So when we would do our aerials, we would selectively take visual effects and remove buildings and remove trees and just make it a sea of low line tenements leading to a skyline of older buildings.”

We are entering a Gotham very much in-keeping with Nolan’s Dark Knight and a young joker who could easily bloom into the deliciously sadistic unstoppable force that is Heath Ledger’s Joker.

Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

“What’s interesting is we would reference the movies we saw in that era in our mind but we didn’t necessarily go back and watch them. I went back and watched a couple of movies Todd and I were referencing thinking that they were going to really give us this template for Joker‘s look i.e contrast, color, saturation, or even some lighting references. Every time I went and watched them it was the memory of the movie I was looking for not necessarily the look of the movie itself.”

We cannot help but see the glaring references to Scorsese throughout the movie. Of course, Scorsese’s influence is palpable from the opening credits right through and it should be – the man was originally pencilled to be an executive producer on the project before a conflict with his movie The Irishman led him to hand the reigns to his long time producer Emma Tillinger Koskoff who is renowned for her knowledge of New York and the outstanding crews that he builds from the city.  Therefore it comes as no surprise that other names synonymous with Scorsese movies pop up on the IMdB page for Joker and no surprise that there are Scorsese hallmarks throughout. 

Phillips even remarked that he wanted the look of Joker to be ensconced in that late 70s/early 80s style – the first giveaway being the large lettered title that overwhelms the entire screen. This old technique was originally filmed on film and then put onto the digital negative to give it the bleed on the edge of the letters and the grain to age it. 

Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

Sher calls the Scorsese references the “perfect emotional mirror from 1981 to how we’re feeling in 2019” bringing back the overall theme of this article and what we believe is the intention of the movie as a whole: to reflect the suffering of the time and its impact on one of the millions out there and how it parallels the modern era, blighted by crime and intensified by the canyon that has formed between the rich and the poor.

Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

Arthur’s apartment (owned by his mother) itself is it’s own character. Presented with its long hallway, dilapidated elevator, and an apartment interior that appears stuffy and claustrophobic really sets up Phoenix’s Joker.

Look at the environment that he returns to every evening.

Look at where he calls home.

The fact that he can fire a gun in the living room, late at night and for nothing to happen shows the kind of area that he is in. You can be forgiven for thinking, as I did, of scenes like that in Big with Tom Hanks where his first night is spent cowering under the bedsheet as a cacophony of gunfire erupts outside his bedroom window! This is a lawless place and we cannot be surprised when it gives birth to the clown prince of crime himself – it was an inevitability (*don’t think of Thanos).  

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

Friedberg refers to the world that they developed outside the apartment, “we added facades for porn theaters, built out various open and closed businesses, and added graffiti and lots of garbage. (We had an entire department focused on garbage design and distribution.)” 

JUXTAPOSITION OF JOKER

Again, the binary opposition is a key set design fingerprint of Joker that we can’t pass up. This detailed focus on the garbage is fascinating because the world that they are building has the juxtaposition of clean and dirty, of rich and poor, of “civil” and “uncivilised”, of light and dark. Look at the contrast between the Porn Theaters that Arthur Fleck stands outside with his sign for an “Everything Must Go” closing down sale for a cheap shop and the regal cinema that the prosperous Wayne family attend to watch Chaplin’s Hard Times – with the irony not being lost for a second. The garbage (possibly a reference to the garbage strikes of the late 60s and the impact that that had on the society – a great leveller).

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

What strikes us most (no pun intended – in fact, it comes across as clever – pun intended) in this analysis is that the team favored real places in New York, Newark and Jersey as the playground for the Joker character ahead of sets or manufactured locations. Real locations again take us away from the superhero/comic book world that so many have embraced especially with the look of the majority of DC output over the last 10 years since “The Dark Knight Rises”. We are entering a Gotham very much in-keeping with Nolan’s Dark Knight and a younger joker who could easily bloom into the deliciously sadistic unstoppable force that is Heath Ledger’s Joker.

“Ultimately, our decaying Gotham City, the character, and Arthur Fleck, the character, merge. When the social compact finally gives way, Joker is born.”

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

ABOVE: Arkham State Hospital is virtually unchanged from the real-world Brooklyn Army Terminal. 

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

Head of Makeup, Nicki Ledermann, known for her work on The Greatest Showman (2017), The Devil Wears Prada (2006) and Sex and the City (1998) and also for The Irishman, had the key focus of making the Joker “not of the superhero world.” 

 

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

“This story is treated as real life, and that’s what made the project so interesting. Everything in Gotham is dark and gritty. We wanted to connect that air to Arthur and, eventually, Joker.”

Given that the iconic opening shot of the whole movie is of Arthur Fleck sitting in the corner of a dingy room surrounded by clowns, putting on his make-up, this is one of the seminal places to put some of the weight of this article. This is Arthur Fleck, alone, putting on a mask with a smiling face despite the fact he is painfully holding back tears introducing the whole theme of “putting on a happy face” that follows us throughout the movie. This isn’t an evil megalomaniac, it’s a lost little boy in a bustling metropolis (covert superman reference) and the framing with a distant long lens magnifies his loneliness. Something I’ll return to later in this article.

A SIMPLE & CLASSIC CLOWN

“Arthur’s appearance as a classic clown needed a familiar yet unique style to deliver his working look at the beginning of the film,” says Ledermann. “But we needed to create simple clown makeup that would not be compared with anyone else,” she adds. 

When Fleck turns into Joker, that clown character he hides behind to make people laugh is gone, he has left the realms of make believe and has gone completely crazy, the only similarity is the makeup – the clown at the beginning and Joker at the end are made up the exact same. 

Joker’s white face is never pure in color and more matte than glossy. Blues and reds are tonally subdued, too.  

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

“We didn’t want the makeup to reflect in the light so that it could fit with the muted color palette, since nothing is shiny in this movie,” says Ledermann. “The colors are a bit antique-y, meaning they’re not pure but have some warmth. The blue is a mix of greens and teal. The red is a reddish-brown color that resembles blood. Even his slanted smile is a metaphor that everything is not perfect. Maybe it’s funny — maybe it’s not.”

Adding to this, Arthur’s hair is described in the script as black, but Kay Georgiou, Head of Hair Department knew that would be too dark. Therefore she opted for a lighter shade, dying it in a way that wasn’t distracting or wouldn’t get lost in the lighting designs by cinematographer Lawrence Sher. “Whatever you do for hair in real life, it always lights darker on film, so we wanted to go with his normal hair but a shade darker,” Georgiou says. Completing the style, she added grease and texture to make it look lived in. 

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

 

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

Similarly, Oscar Winning Costume Designer Mark Bridges, dressed Phoenix in polyester as Arthur Fleck and the color palette was meant to mirror bad laundry, “I imagined if he ever did laundry, everything went into the washer at the same time. It’s those subtle choices you can make for a character that inform the audience who they are and how they live.”

“As Arthur progresses, we made little movements toward darker colors in his wardrobe right before he becomes Joker to echo what goes on emotionally for him in the story.”

Interestingly Bridges adopted the 1970s-style maroon suit to clothe the Joker, but maintained the mark of the man who became him with garments synonymous with his past. “His clown waistcoat is his Joker’s vest. The clown tie becomes a necktie that he wears. Everything has a motivation, and it all comes out organically,” he says. 

Again, character and realism were key starting points for Bridges, “Where does he get his clothes? Would he care how he looked? Would he dress like a little boy? Because he lives with his mom, there’s something kind of awkward and adolescent in his clothing. He’s probably had his sweaters and shirts for years, and, when he does his laundry, he puts it all in with his mom’s laundry. He lives hand to mouth on public assistance, so he shops at second hand stores…his clothes are inexpensive and not stylish. That was his backstory and we dressed him accordingly.”

Moreover, the focus on the “real” and the reflection of New York life in the 80s is also present in the costume design with Bridges subtly nodding to Bernhard Goetz, New York’s notorious “Subway Vigilante” of the early ’80s. “I was living in New York at the time so I remember it quite well,” he said. “He was a very bland person, who had just had it, so there was a bit of that too: Art imitates life a little bit. If this already happened, it’s not a far stretch for someone who has been abused and misused enough to fight back, finally.

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

With everything being set in 1981 and Todd Phillips and Lawrence Sher steadfastly standing by their homage to the look of movies around that era, the likes of Taxi Driver, King Of Comedy, Serpico and Network touted stylistically as what they were going for, the first thing Todd Phillips said was “we’re shooting this on film, not doing this ‘digital bullshit.’” 

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

Although the puritan filmmakers amongst you will have just cheered, the fact remains that large format film is either too expensive or not available. Sher recalls, “We wanted to shoot 65mm from the start, and we were strongly dissuaded from doing that because of budget. We thought this would be a great movie to shoot large format because of the shallow depth of field and the resulting intimacy. But the truth is the cameras are really hard to find and it was more expensive.”

With there only being about four or five bodies capable of capturing 65mm, two of those being apparently in the possession of Kenneth Branagh and Wonder Woman asking Warner Bros. if they could shoot in 65mm (something Warner Bros had already rejected), Sher and Phillips went back to the drawing board. “Our movie was a much smaller budget, so the short answer — or the long version — was no to 65mm.”

“Then we went back to 35mm, and we were going to shoot 35mm film all the way up until really the last minute. What happened was while we were testing it, although we knew we had very controlled things in this movie, we also knew were going to shoot the movie under very low light conditions and where we would not have a lot of rehearsal or marks on the ground.”

Therefore, despite 35mm and even 16mm being favored, digital capture was more in line with Joaquin Phoenix’s improvisational method of acting. Moreover, when the two of them looked through camera tests, the key difference was in terms of color – “When we actually projected it and we looked at it up there — well, outside of film grain and gate weave and some of those elements — we could get the contrast to match. We could get the color to be pretty damn close. The color rendition of film still beats digital, no question about it. It can render the nuances of color depth better than any digital camera out there, but there were benefits of digital too. The technical considerations – focus, low light, improvisational filmmaking – were also considerations in the decision. For instance, we would never have a surprise that a shot was unusably out of focus the next day because if there were issues we would see it immediately.”

A CHEMICAL LOOK OF JOKER

“Interestingly enough, we did very specific testing, in the beginning, to build a very specific LUT  that would replicate filmstock 5293 as close as I could possibly get if we used digital which we eventually did… I promised Todd we would stay as true to a chemical look as we possibly could. I worked really hard to give it that look. We’ve tricked a lot of people into thinking it was shot on film. That was a thing about the look is “what are those qualities that film has and how can you replicate that better?”

“The main thing that pushed it over the edge was that if we shot digital we could go back to a large format that we wanted to shoot in the first place. That was probably the biggest thing. Digital would allow us to do that for the money we had. What’s funny is that when the movie was finished, it was Warner Bros. that wanted 70mm prints because they have some investment in the format because of all the Christopher Nolan films, and they’re like, “Listen, let’s make some 70mm prints of this movie. Let’s make 55 of them or so.”

Ironically then, the pair managed to end up with the result that they were after all along using an ARRI Alexa 65, the ARRI Alexa Mini LF and the ARRI Alexa LF and shooting on a whole Frankenstein’s array of lenses including ARRI Prime DNA Lenses, Leicas and old Canon lenses. “Lenses that could cover the field of view of the sensor and felt like lenses of that era.”

LENSING AND CAMERA MOVEMENT

Using the re-housed vintage optics of the DNA Primes produces images with a specific character – more gentle compared to the signature primes yet very sharp in the center, “with a buttery smooth focus fall-off”, out of focus rendering and different flaring characteristics. They tend to have a look similar to that of old anamorphic lenses in terms of very subtle vignetting.

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

Despite the emphasis on realism, Sher took some inspiration from the look of the images in comic books recalling how Production Designer Friedberg brought a copy of renowned Joker comic, The Killing Joke on the location scout.

“I picked it up and started flipping through it. I remember thinking, “This is gorgeous.” The tonality of it. The darkness of it was just striking. I just remember feeling that it was beautiful with really emotionally evocative imagery. So, at the very least, I set out to create those kinds of images… You’re creating these really dynamic frames via composition, the shading, the contrast, all these things where you have a format that is different than a movie.” 

The result of this was shots like the one below that are rather unique to Joker with Phillips remarking that the high angled dutch angle is much more in-keeping with Graphic novels than it is for film. 

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

Further to this, when bringing one of the most renowned comic book characters to life, especially when so committed to creating a believable, genuine person, Sher and Phillips took time to explore how to make Joker personal and ensure they kept the audience connected with the character at all times.

That was certainly my number one thing, how can we constantly find ways to put the camera in a position to connect the audience to him and to feel as if we are one with him and connected to his journey in as emotional a way as possible and how does that manifest itself in the decisions with the camera and the lighting.”

“I think of subtle ways compositionally to make Arthur’s character feel slightly insignificant, surrounded by grime, big buildings etc.” There certainly was a feeling of Arthur being boxed-in from the very beginning making him come across as a small figure in a big world, almost invisible. The amount of head room that Arthur was given, certainly shrunk the man behind the myth so to speak. 

“In 70mm, he appears much tinier, almost dwarfed within the frame. That was by intention. That was one of the things I really set out to do early on in the movie. To try to be strong compositionally in this movie, and more so because this movie presents itself in a way as a character study, in a way Todd and I set out to make it. I could finally be a lot more expressive in composition than maybe some of the previous movies we’ve done together. A lot of it was how do you make somebody look small? Okay, well a lot of extra headroom, kind of pushing him in between objects to make him look very small and insignificant. Certainly at the beginning of the movie. I really tried to think about the arc of the photography just like the arc of the character. Trying to get early themes, whether through lens choices, composition, and lighting and then build the character as we transformed into Joker.”

GOTHAM AS THE BULLY

Having already discussed the importance of Gotham as a character in itself earlier in this essay, Sher’s point above about the framing of the city and its sheer size coupled with the mass of clutter on the screen when Arthur is thrown into the middle of this “helps to put him into a place where there is a lot of downward pressure on him.” Every shot only goes to confirm how much the world has not been kind to him, Gotham is the bully and Arthur the bullied and this builds an immense amount of empathy for the character.   

Let’s go back to that opening of the movie when Arthur is dressed as a clown trying to entice customers into an everything must go sale, I have mentioned earlier in this essay. Sher chose to keep us distant from him on a long lens “witnessing him as other people see him, we have not been invited into his world yet to see him any closer.” Arthur is the lonely person on the bus, the person that we have all seen in our daily lives that we don’t really pay much attention to. From a lens and coverage standpoint, for this purpose, the creative team chose to long lens earlier in the movie to distance us from him and then as we enter his world and go into his home and get to know Arthur, the lenses become wider and we get more intimate. “We have the ability to be close to him in a place that the rest of the world doesn’t see.” 

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-upBTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

“The only time we break that really is once the kids have beaten him up and he is left alone in the alley, we finally go to a wide lens very close to him. Then when we cut to him on the bus, we go back to a long lens because he is back in the world again.” 

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

Sher also revealed in an interview with the Academy that the creative team didn’t storyboard, but instead made a shot list and tried to find shots “in the moment”. They would run scenes top to bottom and generally shoot wide to closeup. However, some scenes, like the social worker scenes (below), they would do the opposite; starting with the closeup and work their way wider. This was primarily due to the incredibly physical nature of Joaquin’s laughter and wanting to capture the strongest takes close up, early.

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

Camera movement was equally important and Sher exercised the opportunity to use handheld when possible to connect us with the character, his struggle and to create tension during violent scenes. For example, in the subway, as Arthur is about to be attacked, camera operator Geoff Haley was in the subway car with a handheld camera whilst Sher controlled the lighting to ramp up the tension. 

Camera movement is something that Sher also used to show the titular character’s development beginning with slow, “meditative” camera work earlier on in the movie – a good example being the (now famous) Bronx Stairs and how movement changes as the movie continues. In the beginning we pan very slowly, and tilt-up with him to see those 180 stairs he climbs every day.

For the camera team, it meant having a camera at either end of the stairs, top and bottom and using that slow tilt to reveal the painful climb from bottom to top (which people in the Bronx have been doing day-in, day-out for decades). 

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

JOKER STEPS BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

By stark contrast, the later scene (again, the now most recognizable scene in any movie of 2019 – a quick poll of the office has put Once Upon A Time In Hollywood’s Flamethrower scene at a close second) “is a celebration of him accepting his truest self, which is his most villainous self and the person we all know. For the last scene on the stairs, we used a techno crane, which gave us fluidity to move with him and create energy. He dances through the frame, backlit with a hopeful warm sunlight. We are low with the camera and he for perhaps the first time in his life is powerful.”

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

COLOR-PALETTE – LIGHT &SHADOW  IN JOKER

Alongside camera movement to show the transition from Arthur to Joker, Sher also used lighting and shadow to hammer home the descent into darkness – “As Arthur becomes Joker, his composition in the frame changes. Weight, perspective, power. Joker is Arthur’s Shadow. Getting darker and bolder. More shadows appear throughout the film as he transitions.”

The shadow gets bigger an bigger until eventually it consumes him. Hence the overemphasis on MIRRORS. Joker is the reflection of Arthur – every time he looks at himself in the mirror, it’s like he sees a different version of himself that at first he is totally unconnected to and, in some ways, disgusted by. Dare we say, it is only when he has fought back, killed and danced a transformative dance in front of a subway bathroom mirror that he finally recognises himself as Joker assuming a somewhat christ-like pose, a savior unto himself in the chemical glow of the flickering light. 

A large part of the color scheme in the movie is based on sodium-vapor lights (the greenish-orange colored streetlights that existed before they recently switched to LEDs). “It represents two sides of him: the dusk blue representing his isolated and lonely side and the warmer light the more hopeful side of someone seeing a different future. Even if that future is with his mom, before we learn the truth about her. When he’s watching TV with her or bathing her in the bath, there’s a more comforting warmth. Towards the end of the movie, he chooses that dark part of himself and we bring the warmth back. He is, once again, hopeful, even if it’s for a nihilistic and chaotic in the future. In his mind, it’s the future he wants to embrace.

BTS Joker Joaquin Phoenix Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

Returning to that Subway scene where Arthur undergoes a violent attack before pulling a gun and killing the three men accountable, Sher and Phillips built the subway car set and used LED light panels to have full control of the lights inside and outside the car. Sher would be sitting at a control board outside the car (with handheld camera operator Geoff Haley inside) with a dimmer, controlling the lights inside and outside the car. At the moments of tension and violence, he would shut the lights off and have flashes of hot lights in different colors from outside of the car. “As the men approached, we used the lighting to build the downward pressure of feeling surrounded, confused, like a nightmare. It was about creating the storm of energy he’s feeling, that leads to this violent act that’ll change his life forever.”

MIRRORS

Mirrors play a key role in Todd Phillips and Lawrence Sher’s Joker not just for the main character, but for the city of Gotham’s reflection of 1980s New York City and our society as a whole. Therefore, in the style of the subject matter, we finish with a reflection.

In the final scene the coverage and the camera angles, where Arthur is talking to the African-American woman behind the desk,  almost exactly reflects the social worker scene at the very beginning; the lens is the same, the framing is intended to be very close to, “but it’s not exactly the same. The room is meant to be very similar, but obviously, it’s now removed from all of its clutter, all of its density. It now has to be the most minimal stark environment. You are stripped away from reality and everything else in the world and you’re just left with a human being, and a stark table and a bunch of white walls.”

For a movie that is filled with color, saturated with it some might say, the fact that the end of the movie is as devoid of color as possible, is almost purely black and white could not be a better reflection of the realism that Sher and Phillips brought to the character, the city of Gotham and of our society as a whole. 

Joker Cinematography Filmmaking Cinematographer Look Lighting Costume Make-up

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The Look of HBO’s Chernobyl https://www.filmmakersacademy.com/look-of-chernobyl/ Fri, 11 Oct 2019 14:38:20 +0000 https://www.hurlbutacademy.com/?p=72753 In the first of a series of blog posts about the cinematography and look of the latest and greatest movies and TV shows, Chris Haigh explores HBO's masterpiece "Chernobyl" and how vintage lenses added to the spectacular look of Soviet Ukraine.

The post The Look of HBO’s Chernobyl appeared first on Filmmakers Academy.

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After the success of our blog post about the breathtaking soundtrack for HBO’s Chernobyl by Hildur Guðnadóttir, here is our comprehensive breakdown of the look and cinematography of the show. This is the first of a series entitled “The Look Of…” where we will look at every aspect of production design and cinematography of incredible TV shows and movies.

TRUTH AT ALL COSTS

Truth flows through HBO’s Chernobyl like alcohol – at the same time as cleansing as it is corrosive. From writer Craig Mazin and Director Johan Renck right through to the cinematography of Jakob Ihre and the art department through to the soundtrack, Chernobyl’s whole purpose was to capture authenticity at all costs. At one point the make-up team even resorted to a spreadsheet used by the department to ensure all characters’ exposure to radiation poisoning looked as genuine as possible! Why? Because the world has to learn to handle the truth behind the lies that have permeated from Chernobyl and the Soviet Union for decades.

If you are anything like me then you’ll likely have binge watched the majority of Chernobyl on HBO Now with a housemate who wanted to watch Six Feet Under and another who hasn’t seen the end of Dexter yet, but thankfully I won that debate otherwise this article would be called “How the symbiotic nature of life and death dance devilishly throughout Six Feet Under” or “Why Dexter has the worst ending to a TV show of all time”.

What captured my attention above all was how realistic everything in the series looked and here’s why… 

SPOILER ALERT: In case I haven’t just ruined your love of Dexter (apologies) this is a brief warning that this article will explore key events of the HBO series Chernobyl so if you are one of the very few not to have seen it yet and stumbled into this article because you’re intrigued by the soviet face-mask in the featured image then take this as a warning.

HBO Chernobyl Filming Cinematography Filmmaking

Above: HBO Chernobyl filming the reactor burning and firefighters rushing to treat it

When the soviet-era reactor exploded decimating the aged power plant, corroding the surrounding area and irreversibly impacting hundreds of lives for decades to come, I hadn’t yet graced the planet (that’s a euphemistic way of saying I, like many of you reading this, hadn’t been born yet). However, we are incredibly fortunate that this event happened in an era when video news cameras could capture everything. Not only did the world’s eyes become open to the sheer scale of what nuclear power, the “cleanest energy” around at that time, when unleashed, could do, but also because, as a result, HBO’s Chernobyl series had at its disposal a plethora of videos and photographs showing the town of Pripyat and the nuclear plant itself. For a television show that has dedicated itself to “the truth” and exposing the lies of the past, this is manna from heaven!

HBO Chernobyl Cinematography Cinematographer Filmmaking Filming Film Media Movies

Above: Stellan Skarsgard and Jared Harris stand on a building in Lithuania in clothes made from textiles actually from the period that Chernobyl exploded.

RECREATING CHERNOBYL

Let’s take the town of Pripyat, for example – Chernobyl’s closest public space that you can see pictures of  prior to the accident below. This beautiful town, often referred to as a “time-capsule” due to the fact that when people were evacuated everything was, quite literally, left in place. The town was sealed off (and still is) firmly under an exclusion zone and therefore arguably not the best place to be rocking up with a film crew for a couple of months, right? (Given the fact that a hydraulic door to the Millennium Falcon on Star Wars VII was greeted with a court appearance with the Health and Safety Executive, exposing 80-odd people to radiation wouldn’t be the best idea in the world! The producers amongst you just chuckled at that joke).

So, faced with building expensive sets to look exactly like the multitude of photographs and videos of the town of Pripyat (below) – the production designers had another trump card up their sleeve… You see, Pripyat is a town that was designed and built in the soviet era and therefore looks almost identical to many other smaller towns built around that time and in soviet countries such as Latvia, Lithuania, Armenia and Ukraine (to name a few). Not only that, but in the area of Visaginas (careful…) in Lithuania, in a town called Pravieniškės, sits Chernobyl’s sister plant, Ignalina, which was decommissioned in 2009 due to fears of a similar disaster (33 years after Chernobyl’s tragedy!) and this provided the perfect, and most true to life, setting for the series’ filming.

A whole crew going to a nuclear power plant in the process of being decommissioned indicates the ‘stop-at-nothing’ passion for the truth that oozed through the crew.

“Pravieniškės stood in for Chernobyl town, as the Lithuanian town had grown up around a prison and had a great look and feel for what at that point was Chernobyl town, which had been empty for a while.”

Chernobyl Filming Filmmaking Cinematography Cinematographer Film HBO Chernobyl

Above: Filming Chernobyl in Lithuania with a technocrane.

Cinematography and realism in HBOs Chernobyl. Cinematography

Above: Pripyat – a few months prior to the disaster

 

Cinematography and realism in HBOs Chernobyl. Cinematography

Above: Filming Chernobyl in Lithuania

Cinematography and realism in HBOs Chernobyl. Cinematography

Above: Pripyat – a few months prior to the disaster – note the images of the “happy atom” on the sides of buildings. Writer Mazin and Director Renck were keen to encapsulate this feeling throughout the town when creating the show thereby building a sense of complete disillusionment when things went badly wrong.

Cinematography and realism in HBOs Chernobyl. Cinematography

Above: Filming Chernobyl in Lithuania

Cinematography and realism in HBOs Chernobyl. Cinematography

Above: Pripyat – a few months prior to the disaster (If you have seen the series, this photograph almost echoes exactly the opening of episode 5 that occurred a few hours before the explosion)

With most of the crew (90% according to Mazin) being Eastern European then the chances are they would have grown up in the soviet era or its immediate aftermath and witnessed the disaster and its fallout themselves! Perhaps that explains why the team behind this drama were so ruthlessly committed to authenticity. 

“One of the things that gratifies me the most is that when we made the show, we just made the decision among ourselves, among every production department, that the best way we could show our respect to this culture was to depict it accurately, down to details no one in the United States would ever care about and no one in the United Kingdom would ever care about. But somebody watching it in Ukraine would say, “They cared enough to get it right. To get to the truth.” – Craig Mazin

Truth Art and Cinematography of HBO’s Chernobyl - Truth At All Costs

HBO’s Chernobyl – Legasov discusses the plan with Khomyuk

“The design is driven by the story. Every scene and set needed a layer of the theme and story in it.” Production Designer Luke Hall (who also worked on Game Of Thrones) discussed how his visual research helped he and his team create the aesthetic for the show in an interview with The Spaces. “We looked at photographs, some YouTube videos and a lot of street and life photography books from the time.

The other side of things was to find a reference that built a sense of the tone, dread and mood in the five episodes. I looked at the work of Alexander Gronsky – notable for his Russian landscape photography known for their quiet and abandoned qualities – and Gerd Ludwig – a photographer who documented the aftermath of the disaster – in the early stages and it helped to encapsulate a look.

A lot of inspiration, though, came from trips scouting for filming locations in Lithuania and Ukraine. A lot of Kyiv has not moved on from that period, which really helped build a visual language for the show. The mundane maze-like structure of stairs and endless corridors in the power plant are not only accurate but also illustrate the confusion in the aftermath of the explosion as well as the sense of being trapped. You cannot help but be drawn into thinking of those mind-boggling MC Escher paintings with staircases leading people in circles just as the search for the truth has for those that have sought it for decades.

Truth Cinematography and Art in HBO's Chernobyl_ Design buildings Soviet

A staircase from Chernobyl

 

Truth escher-relativity Cinematography Truth Art HBO Chernobyl Reality Staircases Set Design

Take Bryukhanov’s office in episode 5 (immediately prior to the explosion), for example (below), the fragmented factory wall mural behind him is an impeccable piece of foreshadowing, not only of the disaster, but also of the subsequent actions of the leadership and its cover-up. The painting behind Bryukhanov depicts the plant, ironically split which can literally represent Chernobyl, but can also show us the fractured relationships that will inevitably lead to its demise. By placing this scene in the final episode, immediately before the explosion, we can appreciate the truth that is staring us in the face with the mural and the distorted floor reminds us of those old tile puzzles again depicting the maze-like world of lies that they and countless others are about to be plunged into.

Cinematography and Art in HBO's Chernobyl_ Design buildings Soviet truth

Before moving on, it would be incredibly remiss of me to not mention how much of a masterpiece the composition of Bryukhanov’s office scene is. This image is one of a whole smorgasbord that serve as stunning examples of the different departments; art, costume, camera etc on set working in perfect harmony. Look at the composition in here (below).  The triangle’s symmetry and strong base gives the scene a sense of strength and stability and, given that this particular moment occurs in Episode 5 set during the day before the disaster, that stability is perfectly warranted. If you were to look at scenes concerning these three characters after the explosion then the triangles are much less symmetrical and misaligned to reflect the uncertainly and the precariousness that they now face. Moreover, the symmetry of this scene can give a sense of unease – we know what will destroy this symmetry, we know how it will happen and we know precisely when it will happen – this is like watching the proverbial plate falling from the counter towards the floor in the slowest of slow motion – perfect and somewhat beautiful, but inevitably about to be shattered!

Cinematography Composition Online Filmmaking Education Film Directing Chernobyl HBO

For more on composition, take a look at this fantastic video from Studiobinder that really explores how shapes, space and lines can be used to add so much more dimension to a scene.

 

“When I first saw the Ignalina power plant [a decommissioned RBMK power plant station in Lithuania], I was stunned at how basic it was, just pipes, corridors and stairwells, like a Victorian water pumping station with a fission core.” – Luke Hull (Production Designer)

Similarly, the pump room, with its labyrinthine pipework, is nothing short of nightmare-like. For the scene below, in the first episode, when the two engineers realized their fate when the truth finally presents itself to them, amongst this melee of dimly lit, green tubing, it is particularly disturbing and powerful. We see both of them come to the realization in this hellish green backdrop – it is too late.

Cinematography Composition Kubrick HBO’s Chernobyl truth

“We got excited early on about the idea of being able to create something visually striking that was also in a way ugly, using clashes of intense patterns, jarring colors, cheap materials, textured glass. Many of the photographs taken by Igor Kostin [who took some of the first pictures of the disaster] are now owned by Getty and available to view online and they helped to shape our set design.” – Luke Hull (Production Designer)

COSTUMES – CLOTHING FOUND ACROSS EASTERN EUROPE

Similar to the unchanging, time-capsule-like Visaginas, the slow progression away from the soviet era also helped series costume designer, Odile Dicks-Mireaux, as she was able to source clothing that was a perfect match for the era. Miners hats (below), for example, were the exact same as those used by the miners at Chernobyl in 1986 as Mazin explains, “Odile went and gathered up actual period clothing from all over Eastern Europe… We also had consultants whose expertise was just military costuming. What would they wear? How would they wear it? What would it look like? What would it not look like? Every bit of clothing, suits that we made for Jared Harris and Stellan Skarsgård, were made from bolts of cloth that were taken from the ’80s. They were vintage cloth from Soviet 1985.

Costume Cinematography HBO’s Chernobyl truth

HBO’s Chernobyl – Miners

Costume Cinematography HBO’s Chernobyl Truth

HBO’s Chernobyl – Court scene showing all the costumes that were meticulously researched and recreated

 

MAKEUP TO A SPREADSHEET – THE TRUTH OF PROSTHETICS

Daniel Parker – makeup and prosthetics designer – had to become almost a physician because it wasn’t enough to say ‘someone is experiencing the effects of radiation’ there are levels to it and he came up with these stages and then substages – the search for truth and honesty was so important. The spreadsheet to track it alone before his artistry was then put into place. The decline of firefighter Vasily Ignatenko has been praised for being an accurate (if gruesome) portrayal of the various stages of radiation sickness (see below picture). Using the spreadsheet mentioned above, the makeup team were able to keep track of what each character would realistically have been experiencing after the amount of radiation they had experienced and although gory and gruesome, it was not gratuitous and was essential for the pursuit of the truth. The BBC recently found an engineer that had worked in Reactor 4 (where the explosion occurred) on the night of the disaster, Oleksiy Breus, and his experience perfectly matched this depiction…

“When I finished my shift, my skin was brown, as if I had a proper suntan all over my body. My body parts not covered by clothes – such as hands, face and neck – were red.”

Costume Cinematography HBO’s Chernobyl truth make up

The change in Vasily from before the call to Chernobyl to his final days just a week later

NOTE: The firefighters’ clothing that was removed upon their arrival at the hospital is so radioactive that it is still there all of these years later! 

This ruthless attention to detail is a hallmark of the series, which still resides at the very top of IMDB’s highest rated list. Yet, for me and countless others, the most frightening scene in Chernobyl comes in episode four, when, after robots that have been flown in to clear the debris are rendered useless by the almost four hundred times more radioactive material than at the atomic bombing of Hiroshima people are conscripted to clear the debris themselves… 

Liquidators Chernobyl - HBO - Cinematography _Radiation_Realism Truth

Above: Liquidators clean the roof of reactor 3. In the beginning, workers tried clearing the radioactive debris using West German, Japanese and Russian robots but they could not cope with the extreme radiation levels and so the authorities decided to use humans. Employees could not stay any longer than 40 seconds any one time, before the radiation dose they received was the maximum authorized dose a human being should receive in his entire life. Many liquidators have since died or suffer from severe health problems. (Photo by Igor Kostin/Sygma via Getty Images)

Dressed in lead suits and led to the roof of the reactor – a place more dangerous than anywhere else on the entire planet – they are commanded to hurl lumps of radioactive graphite back into the plant’s open core. These “liquidators”, as they were known, are given 90 seconds to do the job – the longer they remain on the roof, the further their lives are likely to be cut short.

This whole scene, shot as a “oner” following a younger “liquidator” stumbling around on the roof of the reactor armed only with a shovel against a silent enemy, is accompanied by the heavy, muffled breathing and the overwhelming crackle of the radiation dosimeter – a masterpiece in sound design by composer Hildur Guðnadóttirwhich I will be covering in the next blog post and accompanying video. When he cuts his boot on a piece of graphite, we all know he has consigned his own fate – he will soon be dead.

Ready for it? All of it, the liquidators, the 90 second limit, the danger… absolutely, 100% real. When watching the video below, you would be forgiven for thinking that it was another scene from the show. It isn’t. The only thing that we could even equate to fiction would be that we focus on one individual for the whole terrifying 90 second ordeal (90 seconds that feels like several months such is the angst that it puts us through). This narrative technique is something that occurs throughout the show, beginning with young firefighter Vasily Ignatenko (a real life hero of Chernobyl) –

“All in all, over 600,000 people were sent in to clean up Chernobyl. All were exposed to extreme doses of radiation, shortening their lifespans. More than 4,000 died from radiation-caused cancers, and 70,000 were left disabled,” – according to a Refinery29 report.

The young firefighter is their representative, we empathize, we grieve and we mourn him as we would them all. 

Similarly, one character who was completely invented for the show, Ulana Khomyuk (played by Emily Watson), is portrayed as a whistleblower. “In reality, so many nuclear scientists knew there were problems with this reactor — the problems that led ultimately to an explosion and disaster,” Adam Higginbotham, researcher and author of the book “Midnight in Chernobyl,” The invention of this character certainly led to some backlash (despite the 96% Rotten Tomatoes rating). The New Yorker, for example, wrote an article slamming Khomyuk for being a kind of know-it-all character, arriving as a savior to Chernobyl, and hellbent to unravel the mystery of why the reactor exploded in the first place – “She is a truth-knower: the first time we see her, she is already figuring out that something has gone terribly wrong, and she is grasping it terribly fast, unlike the dense men at the actual scene of the disaster, who seem to need hours to take it in.”, writes Masha Gessen.

Yes, the fact that she comes from being a somewhat lowly scientist to confronting the highest authorities does seem rather unrealistic, but also, in researching this article it seems clear that there were a number of Soviet scientists who were female. As a writer, with a script and story that is dominated by male roles, it makes a lot of sense that Mazin, if creating a character to be an amalgamation of all of those scientists, would use it as an opportunity to develop a female lead and champion their importance in the soviet system.

Listening to Craig Mazin and Johan Renck in The Chernobyl Podcast, which takes place after every episode of the miniseries the pair reveal what was true, what was mostly true and then explored what was invented for dramatic effect (of which Khomyuk was referenced). Effectively, and true to the message of the show, they are pushing the viewers to explore the truth for themselves – the series being the spark that lights the blue touchpaper for all of the viewers and, given the fact that I am writing this now and creating a video essay on it and you are reading/watching it, clearly they were onto something! 

 Craig MAzin HBO Chernobyl Radiation Filmmaking truth

“The thing about truth is, in its best version, it’s not narrativized, and it’s not viral. What you can do, though, is attract people to a truth through something that is narrative or viral, and then say, “In all honesty, what you have seen is sort of, kind of the truth. But look at all this other stuff.” Craig Mazin.

CINEMATOGRAPHY

It goes without saying that Chernobyl Cinematographer, Jakob Ihre, captured the mood of the subject matter and the soviet era impeccably. The Swedish DP has a wealth of nominations and awards for his other works including “Thelma” (for which he won the best Cinematography award at Norway International Film Festival’s Amanda Awards), “Oslo August 31st” and even back to 2005 when he was working in Bollywood on the movie “…Yahaan”. For Chernobyl, he turned to artistic photography for inspiration, into finding the truth, in the exhibit The Family Of Man (some shots from the exhibition have been presented below).

Family Of Man Art and Cinematography of HBO’s Chernobyl Firefighters - Truth At All Costs

Family Of Man Art and Cinematography of HBO’s Chernobyl Firefighters - Truth At All Costs

Ihre has been recorded stating that his most proud shots were the lingering moments that he stayed with characters when their dialogue was over and the fact that he references The Family Of Man as his inspiration certainly illuminates how he shot certain moments, moments when we can truly empathize with the character and read their thoughts and they stand alone and silent…

For Chernobyl, Ihre chose to use rehoused vintage Cooke S2 Panchro lenses. Rehousing is done by a company in the U.K. called TLS (for True Lens Services), who take the vintage panchro lenses from the 1920s through to the 1960s and breath new life into them by putting them into housings whose mechanisms work cleaner and faster as Art Adams who reviewed them for ProVideoCoalition puts it…

“They have all the functionality of modern Cooke primes, but the funkiness of old and worn lenses from an era when lens technology was a lot less forgiving.”

With the Cooke S2 panchro, the lenses flare like mad, but flare can be used for dramatic purposes. Without the multi-coating that you get in modern lenses, they flare! Panavision deliberately removed the coating for Spielberg’s “Saving Private Ryan” precisely because he and his DP Janusz Kaminski wanted to get that flare and create the hard-hitting imagery of the D-Day beach assault. 

What I found with the amount of flare in Chernobyl was that it was rather disconcerting and forced the viewer to look harder to see what’s going on. If this was Ihre’s intention then it would certainly go hand in hand with Mazin and Renck’s modus operandi to get the audience to question the lies and look deeper for the truth.  

Truth Cinematography_HBO_Chernobyl_Cinematographer_Art_Filmmaking_Film_Vilnius_Pripyat_costume ALEXA MINI Cooke S2 Panchro Cinematography

There’s a well-founded rumor out there that Ihre deliberately over-exposed all outdoor scenes in order to mimic the way that radiation during the disaster bleached out and destroyed the film taken at the time. Moreover, taking this analysis further (perhaps too far), it is no secret that older lenses often contained radioactive elements that had been added to the coatings of their glass. You can probably hear my brain ticking here, but what if this was Ihre’s subtle nod to the subject matter? In the GoCreative Podcast he referenced how he wanted to do something surreal with lighting during dialogue scenes where the lights would move and create a double shadow effect to make it feel like the world had changed irrevocably (which, of course, it had!) with the ambience of the room sometimes shifting 2 stops during the scene.

Although some have criticized this alternate reality lighting, what cannot be disputed is that these rehoused Cooke S2s really give a look that is much more analog in a digital world – we feel like we are watching something from the 1980s, something documentary like, something immersed in truth. The Color grade gives the perfect look for the time – granted, it isn’t always pretty with the muted, darker hues, but it helps to convey the time and the political climate in the country incredibly well. Moreover, the lighting choices that Ihre has made – more stylized natural lighting with the heads lit indirectly and occasionally with ambient shadow.

The contrast is lower to give a flatter image with occasionally lifted blacks. This lower contrast is an interesting one – used predominantly in post-apocalyptic movies or TV shows such as Netflix’s “Maniac” (below) that deal with darker themes such as drugs and their side-effects — adds to the bleak world the filmmakers are creating. The subject matter is already dramatic and gripping, therefore the contrast being low and the image being flatter just makes it seem, if anything, less Hollywood and more real. 

Truth Maniac NEtflix Emma Stone Chernobyl - HBO - Cinematography _Radiation_Realism

Emma Stone in Netflix’s Maniac showing the Low Contrast shots of the mental health hospital

Truth Art and Cinematography of HBO’s Chernobyl Firefighters - Truth At All Costs - Liquidators Exteriors Low Contrast Cooke S2 Panchro

HBO’s Chernobyl

Lighting-wise, Ihre and his gaffer noticed that the interiors of the locations from that period felt very gloomy as if the Soviet Union did not have enough electricity to go around. As a result, for lighting the scenes they chose to use fluorescent lamps where possible, and avoid bulbs and shades, which could make it look cosy or nostalgic, to get a harsher, sickly look. The power plant itself is colored with a mix of green and orange lighting to contrast with the raging fire that occurred after the plant’s reactor exploded.

Truth HBO Chernobyl Johan Ihre Cooke s2 Panchro Lenses Low Contrast

HBO’s Chernobyl – Lyudmilla Ignatenko in a desaturated look as her husband dies in the hospital

COLOR GRADING

Color Grading for the HBO miniseries was completed by BAFTA-winning colorist Jean-Clément Soret at Technicolor London. With the show shot in UHD on an Arri Alexa camera, Soret was given a brief to be respectful to the aesthetic of the era of the Soviet Union in the eighties and as such used the archives as inspiration. “We wanted to improve on the color palette from the archives whilst making it look high-end, so we were treading a fine line between the temptation of desaturation,” says Soret. “This was particularly true of sunny exterior scenes, where we were careful not to make them too warm, instead keeping them quite cold to enhance the effect.”

He adds: “Obviously with the subject matter, it had to be a bit scary, so you avoided warm tones. There are lots of scenes lit with sodium lighting and neon, which we didn’t want to make too flattering. It would have been very easy to put a wash of green or yellow on all the scenes, but we resisted that to keep it inside a certain realism.”

Soviet Color Art Color Grading Cinematography Look Chernobyl HBO Cinematographer Lenses Jakob Ihre Chernobyl Pripyat Filmmaking BTS

We hope never to see the like of Chernobyl disaster again. Such was its impact that in the aftermath, Gorbachev declared that it could have been the disaster that started the downfall of the Soviet Union. HBO’s Chernobyl has had a similar, irrevocable impact on the television industry. Not only did writer Craig Mazin define how many episodes he wanted to encapsulate this story – apparently being asked for 6 episodes initially and then, rather than stretching his story to include a distilled final two episodes where the drama was dragged for an hour longer. Mazin chose 5 episodes for the mini-series and, without meaning to overplay this (but doing exactly that), this is a watershed moment for television writing. Such was his confidence in the story, he was discussing this project on podcasts up to 3 years ago and (if that rumor is true) to stand up to the demands of networks and to allow the integrity of the script to dictate the length of the mini-series and folks, it has clearly paid off!

This mini-series that finally answered the question “why did Chernobyl happen?” through an immense script, thrilling direction, artistry from every department and cinematography that has you salivating! As a writer, working for a renowned cinematographer and alongside truly gifted, passionate filmmakers every day, I am immensely proud that this series came along. It captivated me and countless others from the moment I saw that trailer right through to the very ending credits and inspired us by showing how incredible things can look when you put authenticity and truth above all else.

The post The Look of HBO’s Chernobyl appeared first on Filmmakers Academy.

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